[G] PvT Overview - Page 4
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Juzley
United Kingdom13 Posts
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Arcanefrost
Belgium1257 Posts
but your observer should be in his base around that time. | ||
PourLaGloire
United States376 Posts
Any chance someone could post a replay with the "cup" style forcefields (vs. the ~30 marine push)? I almost never go exclusively zealot/sentry, because I don't trust my FF micro. This would be a HUGE help. Thank you! | ||
Impaled
United States7 Posts
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iChau
United States1210 Posts
Every time I try to tech to something else, I'm usually pressured so much that I cannot get those carriers/high templars out in time, and so I'm forced to keep producing my current tech (gates and robo) so I don't die. And it takes so long to produce those carriers. If I produce them, I have to try to attack him and contain him so he gets scared and doesn't attack me. | ||
Sweetness.751
United States225 Posts
+5 haha I also find that against bio the Terran is very weak till they have air (vikings). I try to exploit the Colossi range and Zealot spam as much as possible till that Starport arrives. ;-) | ||
Yaotzin
South Africa4280 Posts
Excellent guide! | ||
Yamulo
United States2096 Posts
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Arcanefrost
Belgium1257 Posts
On April 16 2011 11:16 iChau wrote: Just wondering.. how do you tech without being killed in the late-game with 3 bases? Every time I try to tech to something else, I'm usually pressured so much that I cannot get those carriers/high templars out in time, and so I'm forced to keep producing my current tech (gates and robo) so I don't die. And it takes so long to produce those carriers. If I produce them, I have to try to attack him and contain him so he gets scared and doesn't attack me. If you go templars you should warp some in the second templar archives finish and chrono stormtech non-stop. If you see him moving to your base, and you think that he's gonna hit you before you have storm out, make archons. They're pretty good ![]() If you go phoenix timing pushes like this shouldn't be hard to hold. Even in small numbers phoenixes do well. I like getting a second robo around the time I'm saturating my third. I feel like you need to be able to reinforce with colossi faster at that stage of the game. Carriers are more for 4+bases, I only get them vs mech or when I have 6ish bases and a ridiculously high income. If he's going mech carriers are usually pretty safe, but if you see he's prepared for it chargelot/colossi/phoenix is probably better. You need like 5stargates and mass chrono to make carriers work, but once you get a high number of them any mech play will have a hard time. | ||
Merany
France890 Posts
Anyway, thanks again ![]() | ||
link0
United States1071 Posts
Although, I do think it's completely fine to get carriers off 3 bases against Mech. | ||
GinDo
3327 Posts
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iChau
United States1210 Posts
Like you said, you just need to stop it and you win. Doesn't matter if you have an extra tech building on 1 base. I lost to battlecruisers, by the way, and I was surprised. Without a replay, what would you do? I had phoenixes/void rays/zealots/stalkers/immortals vs thors/siege tanks/marines/battle cruisers/banshees. | ||
Arcanefrost
Belgium1257 Posts
Although, I do think it's completely fine to get carriers off 3 bases against Mech. Yea vs mech it's doable. Your Mech Guide though i feel is a little off. You base it only off of slow Turtle Mech, but as of recent there are alot of Aggressive Mech styles that really on alot of Hellions to give the mech more mobility(There really strong 2 base 9 and 10min pushes). Also that Phoenixes are pretty useless against a competent Mech Terran who will a)Have early Marines for defense, and b) Have a Thor or two in the mix. I haven't played against an agressive mech yet, and I don't think it's possible to play very agressive with mech. Usually I can deal with a 9-10min mech push because hellions don't do that much against anything except zealots and tank numbers will be low. The game of nani on scrap station shows that you can hold a push with colossi/immortal/gateway. I don't see how ten marines left from the early game make phoenixes off 3bases worthless. Also thors are only good if your phoenixes clump up, so with some micro it's fine. You'll need either phoenixes or stalkers to deal with vikings, stalkers are pretty vulnerable to tanks so I think phoenixes are a pretty good choice. If you control the air you will almost always beat mech. Tank/hellion/ghost/viking can beat any ground, so an air (preferably carrier) switch is absolutely necessary. I lost to battlecruisers, by the way, and I was surprised. Without a replay, what would you do? I had phoenixes/void rays/zealots/stalkers/immortals vs thors/siege tanks/marines/battle cruisers/banshees. Carriers I guess, but it's hard to say because there are so many factors that have to be considered at that stage of the game. Like I said above, you eventually need them because after a while the mech army can take any ground. I usually win before that. Blink/colossi harass is so deadly and I can usually win the big fights because of my superior economy. | ||
Tianx
United States1196 Posts
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Vequeth
United Kingdom1116 Posts
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IzieBoy
United States865 Posts
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creamwolf
United States48 Posts
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ImSkeptical
Australia51 Posts
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Arcanefrost
Belgium1257 Posts
Thanks for this post, very helpful. PvT is by far my best match-up as well, the only thing that drives me crazy is the marine/scv all-in. You seem to say that it's hard to defend, my problem with it is that I never know how to scout it. Like I see 1 rax no gaz when the marine kill my scouting probe. How can I be sure 'in time" that it's not a FE ? A delayed orbital is a big tell, also an unusualy high marine count or marines moving out early on are pretty big indicators of marine/scv allins. I usually check his natural/third for hidden raxes with my initial scouting probe, sometimes you get lucky. Do you have a higher quality image of that flowchart? Afraid not. Out of curiosity, what do you feel yourself having the most trouble with as protoss in terms of early/midgame transitions by terran? Not counting any kind of all in timing pushes. I personally struggle the most against mid/lategame drops. They drop multiple places at once and try to snipe a nexus with another part of their army, really tough ![]() | ||
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