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[G] How to Improve Efficiently at SC2 1v1 - Page 11

Forum Index > StarCraft 2 Strategy
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deji
Profile Joined October 2010
Estonia46 Posts
April 05 2011 09:59 GMT
#201
I don't know if anyone has mentioned this before, didn't read the 10 pages of comments:

I'm unsure about the section on mouse control. You mentioned that RTS gamers need more accuracy than FPS gamers. Being a very good FPS player but a mediocre RTS gamer, I have to disagree. The current trend in FPS gaming is very low sensitivity to make millimeter adjustments consistent and precise (because "micro" is way more important in FPS compared to RTS), most players need over 20cm of scrolling to do a 360 degree turn. It's hard to equate precisely to an RTS game, but something similar might be about 10-15cm to move the pointer from one edge of your view to the other. I'm curious as to how sensitive the mouse is for top RTS gamers, but I suspect that for optimal accuracy, the FPS style of including your forearm to move the mouse is better.
GreggSauce
Profile Blog Joined March 2010
United States566 Posts
April 05 2011 10:05 GMT
#202
Just wanted to say this guide is awesome, thank you so much, i'm a diamond player and I can use so much of this still. its so so so helpful, it makes me want to be able to donate to you lol
Must not sleep, must warn others
NET
Profile Blog Joined February 2009
United States703 Posts
April 05 2011 10:44 GMT
#203
This is gold. Thanks for putting it all together^^
"Dark Templar are the saviors of the Protoss Race." -Artosis
Swap
Profile Joined February 2008
Sweden144 Posts
April 05 2011 11:08 GMT
#204
Great guide! Im gonna use it for sure!

(Didnt read all the pages before this)
Couldnt you do a nice pdf for printing too?
he he... ja
Spekulatius
Profile Joined January 2011
Germany2413 Posts
April 05 2011 11:35 GMT
#205
Just made it through the OP post. Never seen so much blue.

This should be read by everyone even if he only has the slightest interest in improving. So much good information, techniques and last but not least, motivation. What a wonderful, wonderful contribution.

Posts like this make this community great. Thank you, CecilSunkure!
Always smile~
Alou
Profile Blog Joined March 2010
United States3748 Posts
April 05 2011 13:31 GMT
#206
Extremely good guide. Definitely going to use some of your tips to hopefully get from Diamond to Masters
Life is Good.
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
April 05 2011 13:38 GMT
#207
I noticed in 6.01.2 you have the sentence:
"RTS play benefits from being have to have precise movements"

I assume you mean semething like, RTS play benefits from the need to have precise movements, or benefits from having precise movements, or having the need for precise movements. The way you worded it here is a little clunky. Other than that, this article quite well written. Kudos
Administrator
Binabik
Profile Joined January 2011
Germany686 Posts
Last Edited: 2011-04-05 14:21:14
April 05 2011 13:50 GMT
#208
Great Guide, encouraged me to start working on my Micro again and try to get better. (I played WC3 so my Spellcasting/etc has always very good and I thought that was enough)

Today I went online and played a map called Micro Practice (EU) for 1 hour, resulting in me understanding that my micro SUCKS.
I'm Protoss and know (Masterleague #10) I finally started to work on my micro again ;D.
Took me an hour to really get the 4 Stalkers vs 14 Marines Hit and Run and finally win it 70% of the time :D No more 1Racks FE against me @all Terrans!
Tomorrow I'm going to try the 5 Stalkers vs 12 Roaches

I always thought that laddering enough would help every single aspect of your game play, but it's like in Soccer, you just have to train for specific situations and stay fit all the time.


edit:
I have 1/2/ Army 3 Robotics 4 Starpot and 5 Nexus as my hotkeys, often use Phoniex/Colossi as Unit Composition
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
April 05 2011 13:58 GMT
#209
Holy jesus this thing is long. I read the first section and fully intend on returning to finish it. Awesome. Thanks!
"One fish, two fish, red fish, BLUE TANK!" - Artosis
ztoa03
Profile Joined April 2010
Philippines181 Posts
April 05 2011 14:08 GMT
#210
hmmm nice write up...

(hehe, does this mean Jaedong is hard work and Flash is pure talent? or it's the other way around?)
Gogogo! TL FTW!
Tommylew
Profile Blog Joined March 2010
Wales2717 Posts
April 05 2011 14:13 GMT
#211
well that was one hell of a guide. your guides are bloody brilliant. Thank you so much!!!
Live and Let Die!
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
April 05 2011 14:22 GMT
#212
Holy god, what an impossibly badass guide. Thank you for all of your hard work Cecil
Call me Marge Simpson cuz I love you homie
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
April 05 2011 14:22 GMT
#213
somebody give this guy an award. King of TL for a day or something. this is beautiful.
Salvation a la mode and a cup of tea...
syva
Profile Joined April 2011
United Kingdom6 Posts
April 05 2011 14:27 GMT
#214
Hey, first-post bronze-leaguer here

Thank you very much, very grateful for this guide; will be putting all this to practice this evening.

I am, however, confused by one issue. You suggest putting all nexuses onto a single hotkey, but how can I then ensure workers are only being created from a specific nexus. I wouldn't want to be creating workers at a nexus where the mineral patch is already saturated. Sorry if I have missed something here.
Bobbias
Profile Blog Joined March 2008
Canada1373 Posts
April 05 2011 14:27 GMT
#215
Why haven't I seen this thread before? This is an absolute godsend for me and so many people.

I had always been thinking of trying to get a lesson from you, but I always had a feeling in the back of my head that told me there were other ways, and that I wasn't at the skill level where a lesson would tell me something I didn't already know.

I've always had the "I suck at this game" mentality because hey, I'm in bronze, that alone tells me I'm pretty damned bad at this game, but my problem was that even though I've known I'm bad, and I've known roughly what I'm bad AT (My mechanics are bad, I don't hotkey nearly enough, I still have plenty of moments where I either supply block myself, or am not building probes, I still haven't tried to just learn one build, and instead opt to just do my own thing etc. etc.) so I didn't need someone to tell me what was wrong, I needed to find a way to to get better.

So a HUGE thanks for this post.
Reasonable
Profile Joined September 2010
Ukraine1432 Posts
April 05 2011 14:39 GMT
#216
How can you start as silver? That's a mystery to me. I was in diamond after 10 games in Beta. Don't mean to brag, but there is obviously a natural factor involved, a factor of intellectual attribute. Similar to when some guys do quite well in school w/o trying and others study day and night and still get lower grades.

User was warned for this post
Flowne
Profile Blog Joined December 2010
Netherlands71 Posts
April 05 2011 14:53 GMT
#217
wow good work :O
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
April 05 2011 14:54 GMT
#218
Jesus hopscotching christ this is elaborate... I'm liking how the different blue background somehow makes it easier to read.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
rastaban
Profile Blog Joined May 2010
United States2294 Posts
April 05 2011 14:58 GMT
#219
I have a question as I am stuck on the first section regarding goals.
You mentioned setting clearly defined and measurable goals rather than saying I just want to improve. I guess it seems most of the measurable goals, say "Get into masters" If I really meant it I feel I would be best served by learning a very effective cheese strat and perfecting it as this method seems the fastest way to rank up until the higher levels (ala bitbybit.prime.we).

How do I set a measurable goal that involves deepening my understanding and focusing on being a more rounded player? do I just set the goal above and then try to go about in a different manner? or should I be looking at goals like "play a 30 minute game while keeping money below 450" or something like that.

Thanks,
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
ReNhoSoft
Profile Joined November 2010
Mexico69 Posts
April 05 2011 15:30 GMT
#220
On April 05 2011 23:27 syva wrote:
Hey, first-post bronze-leaguer here

Thank you very much, very grateful for this guide; will be putting all this to practice this evening.

I am, however, confused by one issue. You suggest putting all nexuses onto a single hotkey, but how can I then ensure workers are only being created from a specific nexus. I wouldn't want to be creating workers at a nexus where the mineral patch is already saturated. Sorry if I have missed something here.


I think I can answer that one. When you throw down your first expansion, you'll wan't to transfer some probes from your main to your natural, trying to even the amount of workers on each base. This way you can create probes from both nexus without worriyng too much about saturation. Another thing you can do is rallying your main nexus to the mineral patches of your natural, that way every worker you create will go to your nat without needing to transfer probes.
Transfering probes is better, but rallying your nexus to a common base can be usefull when your main is depleted or something like that.

On April 05 2011 23:58 rastaban wrote:
I have a question as I am stuck on the first section regarding goals.
You mentioned setting clearly defined and measurable goals rather than saying I just want to improve. I guess it seems most of the measurable goals, say "Get into masters" If I really meant it I feel I would be best served by learning a very effective cheese strat and perfecting it as this method seems the fastest way to rank up until the higher levels (ala bitbybit.prime.we).

How do I set a measurable goal that involves deepening my understanding and focusing on being a more rounded player? do I just set the goal above and then try to go about in a different manner? or should I be looking at goals like "play a 30 minute game while keeping money below 450" or something like that.

Thanks,


You need to clarify what it means to be a "rounded player", otherwise you'll end up with a lot of arbitrary goals that won't make any sense. How good/bad do you think a rounded player should be in terms of macro/micro/mechanics/gamesense/etc?
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