Of course your micro has to be better than your opponent one in the first place.
[Q] Fungal Growth helping ZvP vs. Deathball? - Page 2
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thehitman
1105 Posts
Of course your micro has to be better than your opponent one in the first place. | ||
Nakas
United States148 Posts
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BronzeKnee
United States5212 Posts
The same way that Protoss often needs Colossus to counter Hydras, I think they will need them to counter Infestors now. | ||
Nakas
United States148 Posts
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DeltruS
Canada2214 Posts
On April 04 2011 05:47 Nakas wrote: Just finished watching the second set of Idra vs Huk, and again no infestor play. Idra just used the standard roach/hydra/corruptor pushes that were used in patch 1.2. He had 12 infestors VS HuK on the game that HuK dced. I really wanted to see how well IdrA would use them. | ||
Deleted User 47542
1484 Posts
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Scaryman
United States70 Posts
also fungal + neural is digusting if you have good positioning.(never underestimate neural on immortals, its nasty) people complain that fights vs the p deathball don't last long enough for 3 fungals, well that also means they don't last long enough for neural to run out. You can easily have 7 infestors when toss has 3-4 colossi. you can neural all the colossi then start fungaling good chance 1 or 2 of your neuraling infestors get picked off so re-neural with a different one. You should still have energy for a 3+ fungals meaning protoss cant do anything about the neurals unless you position poorly. | ||
Jayve
155 Posts
How long does it take for Protoss Shields to start regenerating? | ||
tdt
United States3179 Posts
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MageWarden
United States95 Posts
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morimacil
France921 Posts
You can easily have 7 infestors when toss has 3-4 colossi. not really, no. 7 infestors is a ton of gas. 1300 gas to be exact. if you are getting neural parasite, then thats another 150 gas, and you cant have it by the time a toss has 3 colossi. Well actually, you can, but you cant have that, plus an actual army, and infestors are just support units. Infestors are super gas heavy support units with super gas heavy upgrades, that are meant to support a super gas heavy army with super gas heavy upgrades. thats the problem, the gas. Thats also the reason why stuff like marine-marauder-viking works much better against toss deathballs than roach hydra corruptor. without going into the whole range, and relative power of the units, mm viking is just a much more streamlined composition based on your income. a mineral unit, 2 units that are relatively cheap on gas, and 250 gas spent on upgrades. roach hydra corruptor, you are looking at a relatively gas cheap unit, 2 gas expensive units, and at least 350 gas on upgrades. So adding in more support units like infestors that are super gas heavy, with more gas heavy upgrades needed, is just not really possible most of the time. You can only get so much gas, even if you are 1 base up over your opponent. | ||
m0rg3n
25 Posts
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Mutarisk
United States153 Posts
On April 04 2011 06:07 Scaryman wrote: fungal is storm that cant be avoided for a higher mana cost. It completely destroys but you cant cast in once and then 1a suicide all your infestors. Keeping your infestors alive is important, and if you get to the point where you have 6+ infestors and broodlords you actually cant lose. The zerg "deathball" is the best in the game. fungallord is king and should be every zergs endgame goal in zvp also fungal + neural is digusting if you have good positioning.(never underestimate neural on immortals, its nasty) people complain that fights vs the p deathball don't last long enough for 3 fungals, well that also means they don't last long enough for neural to run out. You can easily have 7 infestors when toss has 3-4 colossi. you can neural all the colossi then start fungaling good chance 1 or 2 of your neuraling infestors get picked off so re-neural with a different one. You should still have energy for a 3+ fungals meaning protoss cant do anything about the neurals unless you position poorly. Void Rays crap on the Zerg "Deathball" Unless you have 12 infestors to chain the void rays to death (And if you did I'm sure the protoss would be smart enough to split the void rays) Protoss has a unique ability to crap on every zerg unit except the corruptor which actually allows the zerg player to have a small part in dictating how the battle will occur. Since the infestor was changed from a snare to a dps roll, it's kinda worse in providing actual support to units in ZvP. Also, if you have 7 infestors by the time protoss has 3 colossus. You won't have either an Army or Upgrades while the Protoss is way ahead. | ||
m0rg3n
25 Posts
Strange.. BUT, again, dont fight the ball. Never let it happen. | ||
hmunkey
United Kingdom1973 Posts
On April 04 2011 00:08 Nakas wrote: Given Idra's comments on FG being OP, I was expecting him to showcase some sick infestor play in MLG. I haven't seen this yet. There was infestor play in Idra vs Huk game 1, but he seemed to struggle with them. They got killed by collossi and stuck behind FF, to the point where it didn't really seem better than the standard roach/hydra/corruptor. Does anyone have an example of some really kickass infestor play in MLG so far? When were these comments made? IIRC he said the opposite because Protoss have very good counters to infestors. | ||
Cyanocyst
2222 Posts
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Cyanocyst
2222 Posts
On April 03 2011 23:55 B34ST wrote: I've been raping death balls in ZvP with infestors, ling infestor corrupter.. oh the pure destructive power! It adds an extra 9 dps to everything it hits.. might not sound a lot but it sure as hell is when you think about hitting everything until in the ball.. Thats a weird unit combination. Though in my mind i could see why it would be good. Lings as the main dmg dealer, Supplemental dmg from Infestors. Corrupters to take out colossi. Probably give this a try. | ||
Mutarisk
United States153 Posts
On April 04 2011 07:16 Cyanocyst wrote: Thats a weird unit combination. Though in my mind i could see why it would be good. Lings as the main dmg dealer, Supplemental dmg from Infestors. Corrupters to take out colossi. Probably give this a try. IMO, this would probably work better if you bypassed the corruptors all together and just get more infestors and fungal and neural parasite the colossus. | ||
Nakas
United States148 Posts
On April 04 2011 07:05 hmunkey wrote: When were these comments made? IIRC he said the opposite because Protoss have very good counters to infestors. I believe he was quoted as saying this on an episode of SotG. | ||
Allred
United States352 Posts
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