• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:46
CEST 23:46
KST 06:46
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
SC4ALL II announced - $10,000 prize pool, Dec 5-61PIG STY FESTIVAL 8.0! (13 - 23 August)8Neeb returns to progaming; rejoins ONSYDE14Weekly Cups (July 20-26): Early returns on 5.0.16b8IntoTheTV X SOOP SC2 League : Weekly & Monthly5
StarCraft 2
General
SC4ALL II: StarCraft 2 Player Announcement 1/8 Balance hotfix patch 5.0.16b (July 16) Neeb returns to progaming; rejoins ONSYDE Clem: "I don't have that much hope in Blizzard" Weekly Cups (July 20-26): Early returns on 5.0.16b
Tourneys
SC4ALL II announced - $10,000 prize pool, Dec 5-6 PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly Crank Gathers Season 4: BW vs SC2 Team League RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
BW Drama: Terror's Debt Incident + C9 disbanding BGH Auto Balance -> http://bghmmr.eu/ Making an Online Broodwar Manager Game BW General Discussion ASL22 General Discussion
Tourneys
[Megathread] Daily Proleagues BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3 2v2v2v2 Tournament
Strategy
Fighting Spirit mining rates Odyssey Mineral Stack Saturation Simple Questions, Simple Answers PvT advise for noobs
Other Games
General Games
Nintendo Switch Thread Path of Exile ZeroSpace Early Access is Now Live! Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2026-27 Football Thread placeholder 2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10134 users

[Q] Fungal Growth helping ZvP vs. Deathball? - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
thehitman
Profile Blog Joined July 2010
1105 Posts
Last Edited: 2011-04-03 14:56:38
April 03 2011 14:56 GMT
#21
I think that neural parasite is way more useful against protoss death balls. take over all his colossus and you usually win.
Of course your micro has to be better than your opponent one in the first place.
Nakas
Profile Joined May 2010
United States148 Posts
Last Edited: 2011-04-03 15:40:29
April 03 2011 15:08 GMT
#22
Given Idra's comments on FG being OP, I was expecting him to showcase some sick infestor play in MLG. I haven't seen this yet. There was infestor play in Idra vs Huk game 1, but he seemed to struggle with them. They got killed by collossi and stuck behind FF, to the point where it didn't really seem better than the standard roach/hydra/corruptor. Does anyone have an example of some really kickass infestor play in MLG so far?
BronzeKnee
Profile Joined March 2011
United States5225 Posts
April 03 2011 16:27 GMT
#23
I can't speak for the effectiveness of Fungal vs a Colossus army, but I just lost a game where I didn't go Colossus (my opponent was very roach heavy), so I went for Gateway+Immortal+Air and Fungal literally ate my army alive. I tried hard to pick off the Infestors, but my opponenet got down three in a row and did massive damage to my army.

The same way that Protoss often needs Colossus to counter Hydras, I think they will need them to counter Infestors now.
Nakas
Profile Joined May 2010
United States148 Posts
April 03 2011 20:47 GMT
#24
Just finished watching the second set of Idra vs Huk, and again no infestor play. Idra just used the standard roach/hydra/corruptor pushes that were used in patch 1.2.
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
April 03 2011 20:49 GMT
#25
On April 04 2011 05:47 Nakas wrote:
Just finished watching the second set of Idra vs Huk, and again no infestor play. Idra just used the standard roach/hydra/corruptor pushes that were used in patch 1.2.


He had 12 infestors VS HuK on the game that HuK dced. I really wanted to see how well IdrA would use them.
http://grooveshark.com/#/deltrus/music
Deleted User 47542
Profile Blog Joined May 2009
1484 Posts
April 03 2011 20:53 GMT
#26
Battles usually end before you can even get your 2nd or 3rd fungal chain off, and managing hydra/roach + corrupter and infestor at the same time isn't very easy since you have to spread with your ground, target fire colli with air, while fungling w/ infestors.
Scaryman
Profile Joined June 2010
United States70 Posts
Last Edited: 2011-04-03 21:17:34
April 03 2011 21:07 GMT
#27
fungal is storm that cant be avoided for a higher mana cost. It completely destroys but you cant cast in once and then 1a suicide all your infestors. Keeping your infestors alive is important, and if you get to the point where you have 6+ infestors and broodlords you actually cant lose. The zerg "deathball" is the best in the game. fungallord is king and should be every zergs endgame goal in zvp

also fungal + neural is digusting if you have good positioning.(never underestimate neural on immortals, its nasty)

people complain that fights vs the p deathball don't last long enough for 3 fungals, well that also means they don't last long enough for neural to run out. You can easily have 7 infestors when toss has 3-4 colossi. you can neural all the colossi then start fungaling good chance 1 or 2 of your neuraling infestors get picked off so re-neural with a different one. You should still have energy for a 3+ fungals meaning protoss cant do anything about the neurals unless you position poorly.
Jayve
Profile Joined February 2009
155 Posts
April 03 2011 21:20 GMT
#28
I think this questions is on or near topic so:

How long does it take for Protoss Shields to start regenerating?
tdt
Profile Joined October 2010
United States3179 Posts
April 03 2011 21:30 GMT
#29
It was a buff and a nerf. More damage to protoss units because most are armored but less time locking them down so they can get back to the business of FF and blinking again. I don't think you'll see much change at pro levels.
MC for president
MageWarden
Profile Joined April 2011
United States95 Posts
April 03 2011 21:39 GMT
#30
it is effective vs a voidray/colo deathball because it rapes void rays (which are normally clumped) in a few hits. (2-4 hits idr).
GG WP NO RE
morimacil
Profile Joined March 2010
France921 Posts
April 03 2011 21:47 GMT
#31
You can easily have 7 infestors when toss has 3-4 colossi.

not really, no.
7 infestors is a ton of gas. 1300 gas to be exact.
if you are getting neural parasite, then thats another 150 gas, and you cant have it by the time a toss has 3 colossi.
Well actually, you can, but you cant have that, plus an actual army, and infestors are just support units.
Infestors are super gas heavy support units with super gas heavy upgrades, that are meant to support a super gas heavy army with super gas heavy upgrades. thats the problem, the gas.

Thats also the reason why stuff like marine-marauder-viking works much better against toss deathballs than roach hydra corruptor.
without going into the whole range, and relative power of the units, mm viking is just a much more streamlined composition based on your income. a mineral unit, 2 units that are relatively cheap on gas, and 250 gas spent on upgrades.
roach hydra corruptor, you are looking at a relatively gas cheap unit, 2 gas expensive units, and at least 350 gas on upgrades.
So adding in more support units like infestors that are super gas heavy, with more gas heavy upgrades needed, is just not really possible most of the time. You can only get so much gas, even if you are 1 base up over your opponent.
m0rg3n
Profile Joined March 2011
25 Posts
April 03 2011 21:50 GMT
#32
In my games, i have noted that Infestors are mainly a way of stopping the toss ball from actually becoming a toss ball - all the time we hear : the best way to kill a toss ball is never to let the toss have it. And in me belief, infestors allow you for some agression, eating chunks of toss army before it reaches the critical mass. People seems to view them as a "counter to toss ball" - no unit in Zerg arsenal is a counter to the ball, but infestors are FINALLY a way to put some pressure on Toss. Of course, he can just stay on 2 bases and max a nice ball, but - a toss on 2 is way less dangerous than toss on 3, right?
"I thought he'd be frustrated, especially since [Huk] can't beat me in a real game..." Idra
Mutarisk
Profile Joined July 2010
United States153 Posts
Last Edited: 2011-04-03 21:55:10
April 03 2011 21:51 GMT
#33
On April 04 2011 06:07 Scaryman wrote:
fungal is storm that cant be avoided for a higher mana cost. It completely destroys but you cant cast in once and then 1a suicide all your infestors. Keeping your infestors alive is important, and if you get to the point where you have 6+ infestors and broodlords you actually cant lose. The zerg "deathball" is the best in the game. fungallord is king and should be every zergs endgame goal in zvp

also fungal + neural is digusting if you have good positioning.(never underestimate neural on immortals, its nasty)

people complain that fights vs the p deathball don't last long enough for 3 fungals, well that also means they don't last long enough for neural to run out. You can easily have 7 infestors when toss has 3-4 colossi. you can neural all the colossi then start fungaling good chance 1 or 2 of your neuraling infestors get picked off so re-neural with a different one. You should still have energy for a 3+ fungals meaning protoss cant do anything about the neurals unless you position poorly.



Void Rays crap on the Zerg "Deathball"

Unless you have 12 infestors to chain the void rays to death (And if you did I'm sure the protoss would be smart enough to split the void rays)


Protoss has a unique ability to crap on every zerg unit except the corruptor which actually allows the zerg player to have a small part in dictating how the battle will occur.

Since the infestor was changed from a snare to a dps roll, it's kinda worse in providing actual support to units in ZvP.

Also, if you have 7 infestors by the time protoss has 3 colossus.

You won't have either an Army or Upgrades while the Protoss is way ahead.
m0rg3n
Profile Joined March 2011
25 Posts
Last Edited: 2011-04-03 22:05:45
April 03 2011 21:59 GMT
#34
Protoss aerial units are broken in this match up. Period. Blizzard tried to balance PvP with boosting voidrays, which was a complete fail, as every toss just happily 4 gates into Collosus anyway and Zergs are getting raped due to the "really too much needed VR + dmg to corruptors) and phoenix... well, as marine is a counter to baneling, phoenix is a counter to... hydra
Strange.. BUT, again, dont fight the ball. Never let it happen.
"I thought he'd be frustrated, especially since [Huk] can't beat me in a real game..." Idra
hmunkey
Profile Joined August 2010
United Kingdom1973 Posts
April 03 2011 22:05 GMT
#35
On April 04 2011 00:08 Nakas wrote:
Given Idra's comments on FG being OP, I was expecting him to showcase some sick infestor play in MLG. I haven't seen this yet. There was infestor play in Idra vs Huk game 1, but he seemed to struggle with them. They got killed by collossi and stuck behind FF, to the point where it didn't really seem better than the standard roach/hydra/corruptor. Does anyone have an example of some really kickass infestor play in MLG so far?

When were these comments made? IIRC he said the opposite because Protoss have very good counters to infestors.
Cyanocyst
Profile Joined October 2010
2222 Posts
Last Edited: 2011-04-03 22:10:52
April 03 2011 22:10 GMT
#36
From what i've seen the buff really hasn't effected much ZvP. Especially the hype going into it, people seem to really overrate the effectiveness.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
Cyanocyst
Profile Joined October 2010
2222 Posts
Last Edited: 2011-04-03 22:16:37
April 03 2011 22:16 GMT
#37
On April 03 2011 23:55 B34ST wrote:
I've been raping death balls in ZvP with infestors, ling infestor corrupter.. oh the pure destructive power! It adds an extra 9 dps to everything it hits.. might not sound a lot but it sure as hell is when you think about hitting everything until in the ball..


Thats a weird unit combination. Though in my mind i could see why it would be good. Lings as the main dmg dealer, Supplemental dmg from Infestors. Corrupters to take out colossi.

Probably give this a try.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
Mutarisk
Profile Joined July 2010
United States153 Posts
April 03 2011 22:19 GMT
#38
On April 04 2011 07:16 Cyanocyst wrote:
Show nested quote +
On April 03 2011 23:55 B34ST wrote:
I've been raping death balls in ZvP with infestors, ling infestor corrupter.. oh the pure destructive power! It adds an extra 9 dps to everything it hits.. might not sound a lot but it sure as hell is when you think about hitting everything until in the ball..


Thats a weird unit combination. Though in my mind i could see why it would be good. Lings as the main dmg dealer, Supplemental dmg from Infestors. Corrupters to take out colossi.

Probably give this a try.




IMO, this would probably work better if you bypassed the corruptors all together and just get more infestors and fungal and neural parasite the colossus.
Nakas
Profile Joined May 2010
United States148 Posts
April 03 2011 22:25 GMT
#39
On April 04 2011 07:05 hmunkey wrote:
Show nested quote +
On April 04 2011 00:08 Nakas wrote:
Given Idra's comments on FG being OP, I was expecting him to showcase some sick infestor play in MLG. I haven't seen this yet. There was infestor play in Idra vs Huk game 1, but he seemed to struggle with them. They got killed by collossi and stuck behind FF, to the point where it didn't really seem better than the standard roach/hydra/corruptor. Does anyone have an example of some really kickass infestor play in MLG so far?

When were these comments made? IIRC he said the opposite because Protoss have very good counters to infestors.


I believe he was quoted as saying this on an episode of SotG.
Allred
Profile Joined November 2010
United States352 Posts
April 03 2011 22:29 GMT
#40
hmm seams interesting to me that so many zerg players are not happy with the change. i play zerg as my off race and think the new fungal growth is awsome. sureit is a little different but i think it is better when used correctly. besides imo the buff wasn't really there to help int he stalker sentry collosi ball- i think the new maps allow a proper remaxing of your army if you engage at the right place on the map so you have time to rebuild. i think the buff was to help witht he collosi zealot sentry voidray ball. just my 2 cents though
An expert is a man who tells you a simple thing in a confused way in such a fashion as to make you think the confusion is your own fault. ~William Castle
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
XaKoH 135
StarCraft: Brood War
Britney 12720
Purpose 15
Dota 2
420jenkins400
canceldota60
Counter-Strike
fl0m2096
Other Games
tarik_tv9960
Mlord571
UpATreeSC247
C9.Mang0164
Liquid`Hasu127
JuggernautJason102
ViBE34
PPMD11
Organizations
Other Games
BasetradeTV51
StarCraft 2
angryscii 31
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• musti20045 39
• RyuSc2 27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• FirePhoenix14
• Michael_bg 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• imaqtpie2073
• Shiphtur322
Upcoming Events
OSC
44m
Replay Cast
2h 14m
Afreeca Starleague
6h 14m
RSL Revival
11h 14m
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
13h 14m
Afreeca Starleague
1d 6h
RSL Revival
1d 11h
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
1d 14h
WardiTV Weekly
2 days
Sparkling Tuna Cup
3 days
[ Show More ]
PiGosaur Cup
4 days
Replay Cast
4 days
Kung Fu Cup
4 days
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
IntoTheTV X SOOP
6 days
Liquipedia Results

Completed

Proleague 2026-07-30
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Escore Tournament S3: W5
RSL Revival: Season 6
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026

Upcoming

ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
K-JUNGMAN
Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
Escore Tournament S3: W8
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.