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[D] Forge expand 5 gate sentry/stalker hallucinate - Page 2

Forum Index > StarCraft 2 Strategy
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CaptainPlz
Profile Joined September 2010
Canada38 Posts
Last Edited: 2011-04-08 16:44:19
April 08 2011 16:43 GMT
#21
On April 08 2011 22:37 Wolf wrote:
I have tried builds like this in the past, and have had spotty success. The biggest problem with this build is that you invest a lot of gas into sentries that make fake units. Fake units can be a nice distraction, but they don't do any real damage. Whenever you do a hallucinated attack, it makes your opponent panic and overmake units instead of drones (assuming PvZ), but as far as the actual battle goes, if it's a timing attack with someone who was expecting a timing attack (5/6 gates) with sentries, his preparation will be the same: upgraded roaches. The hallucinations will fall so fast and suddenly your opponent will realise "Okay, his army isn't as big as I thought", and he'll just confidently crush it. Unless you were likely to win the battle before the hallus, you probably won't win it with them. It reduces the amount of forcefields you can make, as well as guardian shields. All of these things have to be taken into account.


I know what you mean though that it seems like a double edged sword that I force him to overmake units and if I lose my sentries it's going to be a GG having invested so much into +1 armor and no detection other than cannon at natural.

2nd replay (XNC) I ran into a burrow roach, but he didn't have the numbers out fast enough to deal with it in time. I played very sloppy, but managed to squeeze the win. I've yet to try it against masters level players, I just feel that hallucination is underused and I'm trying to have more fun in my play with hallucinating similar units to my ball to mask some damage and confuse damage (such as corruptor vs colossus).

Elothis
Profile Joined March 2011
111 Posts
April 08 2011 18:28 GMT
#22
Well, its always difficult to do such a timing attack and not go all in with it in any possible situation. theres always a way you can lose with a simple timing attack if you do something wrong or youre oppo blindly hardcounters you.
but in general its a good idea, but i think that the hallucinations could better be some forcefields to retreate safely and get youre tech up earlier.
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