• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:01
CEST 11:01
KST 18:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202532Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder8EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced48BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
The GOAT ranking of GOAT rankings Tournament Spotlight: FEL Cracow 2025 Classic: "It's a thick wall to break through to become world champ" Firefly given lifetime ban by ESIC following match-fixing investigation Serral wins EWC 2025
Tourneys
TaeJa vs Creator Bo7 SC Evo Showmatch Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $10,000 live event Esports World Cup 2025
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Which top zerg/toss will fail in qualifiers? Google Play ASL (Season 20) Announced 2025 Season 2 Ladder map pool Flash Announces (and Retracts) Hiatus From ASL
Tourneys
[ASL20] Online Qualifiers Day 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL] Non-Korean Championship - Final weekend
Strategy
[G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Stop Killing Games - European Citizens Initiative
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 660 users

[G] Spanishiwa's No Gas FE ZvX - Page 33

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 31 32 33 34 35 58 Next
Moonling
Profile Blog Joined May 2010
United States987 Posts
April 18 2011 05:59 GMT
#641
On April 18 2011 14:52 drgonzhere wrote:
First of all let me say that I love this build, but I feel that after I throw down my 4 gases it becomes difficult to balance minerals and gas, meaning i feel that I am too gas heavy. Should I get infestors sooner, or is there a unit composition that would better alleviate this?


You shouldn't have excess gas if ur getting Both mellle upgrades + ovie speed and drop + burrow + banelings speed + fungal growth + Making banes + making infestors lol you just gotta spend ur stuff man stay on top ur injects and power so ling/infestor till ur on 3 base then get ultras
1% of koreans control 99% of starcraft winnings. #occupykorea.
rza
Profile Joined June 2010
Canada384 Posts
April 18 2011 06:26 GMT
#642
god i love this build!!!!
Until my death, my goal's to stay alive.
Blackalpha
Profile Joined June 2010
United Kingdom80 Posts
April 18 2011 06:32 GMT
#643
I've been hammering this build but I can't seem to get it to be strong. after the gas is up i'm sorted, but I never really manage to get that far without getting cheesed, rushed and just generally all-in raped. I think it's extremely weak to any early play, after the gas it's great but I can't even make it that far 90% of the time.
Nicholai
Profile Joined November 2010
15 Posts
April 18 2011 06:41 GMT
#644
I've been looking for an answer to the question "why is this called the ice fisher build" and haven't found one; sorry if this is redundant.

Is it because zerg queens look like they are using long fishing poles when they attack ground?

Or is it because the minerals are "ice" and that's all you're fishing?

Just wondering. Does anyone know?
Anomandaris
Profile Joined July 2010
Afghanistan440 Posts
April 18 2011 06:53 GMT
#645
On April 18 2011 15:41 Nicholai wrote:
I've been looking for an answer to the question "why is this called the ice fisher build" and haven't found one; sorry if this is redundant.

Is it because zerg queens look like they are using long fishing poles when they attack ground?

Or is it because the minerals are "ice" and that's all you're fishing?

Just wondering. Does anyone know?

Because you only mine minerals for a very long time, who look like ice blocks. My guess.
Moonling
Profile Blog Joined May 2010
United States987 Posts
April 18 2011 07:09 GMT
#646
So i have played using Spanishiwa's style. But what i have come to realize that going for 14 gas 14 pool and then taking guys off gas (getting speed) and then playing like normal seems to be a lot better you will have a later expo and less income in the beggining but the speed lets you have map control and dosent' directly give off that ur gonna be turling on 2 base (spanishiwa style) plus with speed you have the ability to put on pressure and poke and prod and do damage and go all-in if he gets to greedy. Just a suggestion i have been having more success with speed openning then delaying gas and still going same unit comp -(300 masters atm)
1% of koreans control 99% of starcraft winnings. #occupykorea.
Nivyan
Profile Joined April 2011
Denmark42 Posts
April 18 2011 12:53 GMT
#647
I have a few questions. I've been playing around with this for quite a bit (only gold league, mind you). But I often seems to lose out on early protoss pressure - holding off the first 2-3 stalkers with a zealot or two is rarely a problem - but when they just keep coming the transfusion run out and zerglings mean nothing to zealots - Is there anything I've missed in this build?

I use 3 spore crawlers.
B34ST
Profile Joined August 2010
United Kingdom150 Posts
April 18 2011 13:32 GMT
#648
On April 18 2011 21:53 Nivyan wrote:
I have a few questions. I've been playing around with this for quite a bit (only gold league, mind you). But I often seems to lose out on early protoss pressure - holding off the first 2-3 stalkers with a zealot or two is rarely a problem - but when they just keep coming the transfusion run out and zerglings mean nothing to zealots - Is there anything I've missed in this build?

I use 3 spore crawlers.


Well the first problem is the spore crawlers I'm assuming it was a typo and you actually meant spine crawlers.


You aren't using your zerlings on the zealots are you? use the spines and queens for the zealots and the zerglings for the stalkers..

Otherwise your just wasting units.. the zealots are mainly there to soak up damage and as there dirt cheap (compared to the expensiveness (gas) of stalkers/sentries in early game) there not the real target.

Either allocate your zerglings to a more efficient target or get more spines. Those two things should sort the problem out.
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
April 18 2011 13:51 GMT
#649
On April 18 2011 22:32 B34ST wrote:
Show nested quote +
On April 18 2011 21:53 Nivyan wrote:
I have a few questions. I've been playing around with this for quite a bit (only gold league, mind you). But I often seems to lose out on early protoss pressure - holding off the first 2-3 stalkers with a zealot or two is rarely a problem - but when they just keep coming the transfusion run out and zerglings mean nothing to zealots - Is there anything I've missed in this build?

I use 3 spore crawlers.


Well the first problem is the spore crawlers I'm assuming it was a typo and you actually meant spine crawlers.


You aren't using your zerlings on the zealots are you? use the spines and queens for the zealots and the zerglings for the stalkers..

Otherwise your just wasting units.. the zealots are mainly there to soak up damage and as there dirt cheap (compared to the expensiveness (gas) of stalkers/sentries in early game) there not the real target.

Either allocate your zerglings to a more efficient target or get more spines. Those two things should sort the problem out.


More spinecrawlers and more queens. Get another round of queens (or even just 1 if it's shortly before you want to get your lair) and get all your queens together. 5 Queens with 2-4 spinecrawlers can defend against a lot of stuff. You will skip some injects on your main, but you can still inject on your natural and split production between lings and drones at around 60% or the larva as lings, 40% drones, depending on how much pressure he does (for 4gate stop drone production completely until you hold of the pressure, you should be ahead anyways).
I usually keep producing queens on the natural until lair is done and i have to use it for tech. You can use those queens for creep spread, destroying rocks to the third, air defense, transfuses and eventually help against colossi. Queens have _a lot_ of hitpoints per cost and are neither light nor armored, making them the most resilient unit in game, i think. They protect you from 50% of the cheeses. For the other 50% they at least help to delay the cheese until you are safe (for example transfusing hatches/sporecrawlers against a DTs or banshees)

Also, use your lings to attack him from behind, stalkers are weak vs lings.
Nemasyst.598
Profile Joined February 2011
United States285 Posts
April 18 2011 14:04 GMT
#650
My friend uses this build a lot on me xD
But I crush him now with this solid tank timing push that I've come up with, and it basically DESTROYS him. How would he stop that?
We require additional young Masters....
ElPeque.fogata
Profile Joined May 2010
Uruguay462 Posts
April 18 2011 14:08 GMT
#651
i agree the main problem is the third expo being a little late. but i think it is only a problem depending on what the other does.

for example, if he does a 3gate sentry expand, then his probe count is so low compared to yours that his 3rd doesn't matter so much, he is far from saturated and you've had 2 saturated bases for a while, and now you are pumping roaches like crazy, and researching +1 +1 burrow and speed while breaking the rocks to take your third (and fourth depending on map and what the opponent is doing).

i don't think he can have 3 bases, mobile detection and enough army to stop your push(or avoiding you getting another 2 bases), at least not to a point you could say he has "blind countered" your build. If he has 3 bases you can now CHOOSE which one to attack and thus any cannons are "wasted" when attacking the other base.
GribStream.com - Historical Weather Forecast API - https://gribstream.com/
ElPeque.fogata
Profile Joined May 2010
Uruguay462 Posts
April 18 2011 14:09 GMT
#652
i wonder why this build causes so much controversy.
GribStream.com - Historical Weather Forecast API - https://gribstream.com/
Durp
Profile Blog Joined September 2010
Canada3117 Posts
April 18 2011 14:18 GMT
#653
On April 18 2011 23:09 ElPeque.fogata wrote:
i wonder why this build causes so much controversy.

Yesterday Spanishiwa was streaming at the same time as NASL- and was beating people with 3 corruptors, 2 infestors and 4 brood lords, and a whole hell of a lot of queens.

It was basically a transfused corruptor vs repaired vikings battle. Even Tyler and Day9 had a hard time taking the game seriously, but god damn was it effective.
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
April 18 2011 14:36 GMT
#654
On April 18 2011 23:04 Nemasyst.598 wrote:
My friend uses this build a lot on me xD
But I crush him now with this solid tank timing push that I've come up with, and it basically DESTROYS him. How would he stop that?


Show replays and we might be able to tell.
My guess: More Queens and more lings to flank from behind.
StorM__
Profile Joined June 2010
Germany118 Posts
April 18 2011 14:43 GMT
#655
On April 18 2011 23:04 Nemasyst.598 wrote:
My friend uses this build a lot on me xD
But I crush him now with this solid tank timing push that I've come up with, and it basically DESTROYS him. How would he stop that?

well queens + lings do decent against tank marine pushes, as queens just tank the tank shots and lings run in after that
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
April 18 2011 14:55 GMT
#656
I am a protoss player, and I've faced this build now 20-30 times, and wow it's horrible.

Firstly I'll start off with the obvious, pretty much even if you see a 14 gas you'll be checking if a drone is leaving his base, if it is, you can block his expo, place a pylon, whatever. Not being able to place your expo is real bad because your gas hasn't even been started yet, and if decide to go place a hatch at a third it's practically a free win against 4 gate.

But let's take the scenario of you get the 16 hatch off. Once I see a 15-16 hatch and no gas on the way, get zealot out right as cybercore finishes and chrono stalkers constantly (3 stalkers). My first zealot + stalker arrive when your first spine crawler is 2/3 done on Meta cross spawns. Ignore the queen, target down the spine crawler and... And lings do so little because my stalkers can kite because your speed is endlessly delayed. I follow up with a 4 gate off one gas, and you're finished.

I have lost twice against this build with my aggresion style, and it was just a midgame error after we came off very even after the 4 gate. Imo 16 hatch doesn't work at all because the time to get the spine crawler is so narrow, and that's why 15 hatch is a lot more viable. However I do the 12 gate 17 core where my probe production is delayed by about 1-2 seconds when you pair up probes and on close spawns you can do this againsts a standard 15 hatch 14 gas 14 pool.

I would like to see an actual pro doing this as the timings are a little too slow on everything to stand up against a solidly executed protoss agressive build. If anyone wants any replays, I can post some, as well, because the ones in the replays are delayed by 10 seconds are so, and the micro in the 4 gate one wasn't the most amazing either by the toss.

Saying that, I don't want to take away anything from you for creating such a staple build in the ZvX arsenal.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
truthless
Profile Joined March 2011
Sweden120 Posts
April 18 2011 15:09 GMT
#657
I think even Spanishiwa does 13 hatch against protoss to avoid having it blocked, which also means the spines will be up earlier.
He who adds is to be revered. I am he who takes away.
FluidTek
Profile Joined November 2010
Australia50 Posts
April 18 2011 15:17 GMT
#658
Tag for future reference. Thanks.
ElPeque.fogata
Profile Joined May 2010
Uruguay462 Posts
April 18 2011 15:20 GMT
#659
13 hatch?.

is econ damaged or is it compensated by having more larva early?

when you 13 hatch, at what time do you usually pool?

thank you.
GribStream.com - Historical Weather Forecast API - https://gribstream.com/
DarkCore
Profile Joined March 2011
Germany4194 Posts
April 18 2011 15:20 GMT
#660
Spanishiwa, you have a 62% win rate. I'm just curious, have you seen opponents find a good counter for the build? The way you point the build out, it seems nigh unbeatable. I don' believe you lose every 3rd game to cheese, so give us a good repeating strategy you've seen opponents use.

I also noticed there isn't any replays of vs mass roach.


That's true. I wonder how the build goes up against someone who carefully times his push before/right after Spanishiwa gets his gas up, as roaches are super powerful versus slow lings and spine crawlers, even with transfuse. Anyone know the most efficient build to get the biggest amount of roaches at this time?

last but not least a strategy and gameplan should also fit to your style of play; i personally handle zvp in a way where my approach is to destroy the protoss economy rather than getting base after base because i like being aggressive and creative strategies way more and using something you dont like often ends in performing it very poorly


I think it is also very scary if the protoss just waits for a maxed out army, utilizing some very slow push towards your base. Photon cannons will render any Nydus activity useless, and a 200/200 protoss ball is always to be feared. Besides, if a protoss scouts correctly, he will see broodlords coming, and a few void rays work beautiful against them.

On the good side Spanishiwa does teach a valuable lesson here: It is necessary to keep pressure on the Zerg.


Thing is, Spanishiwa has efficiently managed to counter good, early standard pushes such as 4 gate and 2 rax (not all in). Not everyone wants to all in, but it seems that to counter the build you must also go for crazy economy (Which only a zerg player can do), hope the zerg does a mistake that costs him a massive amount of his eco, or go for an all-in.
Fixed a bug where LeBlanc could lose
Prev 1 31 32 33 34 35 58 Next
Please log in or register to reply.
Live Events Refresh
Next event in 59m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 299
Hui .242
StarCraft: Brood War
Barracks 2585
ggaemo 572
Larva 390
ToSsGirL 344
Zeus 216
Mong 156
NaDa 24
ajuk12(nOOB) 14
Sexy 9
Noble 4
Dota 2
XcaliburYe608
League of Legends
JimRising 532
Counter-Strike
Stewie2K389
Super Smash Bros
Westballz39
Heroes of the Storm
Khaldor169
Other Games
Happy265
SortOf203
Organizations
StarCraft: Brood War
Afreeca ASL 2499
Other Games
gamesdonequick748
StarCraft: Brood War
UltimateBattle 146
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Berry_CruncH184
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• HappyZerGling106
Upcoming Events
CranKy Ducklings
59m
BSL20 Non-Korean Champi…
2h 59m
Mihu vs QiaoGege
Zhanhun vs Dewalt
Fengzi vs TBD
WardiTV European League
6h 59m
ShoWTimE vs Harstem
Shameless vs MaxPax
HeRoMaRinE vs SKillous
ByuN vs TBD
Sparkling Tuna Cup
1d
BSL20 Non-Korean Champi…
1d 4h
Bonyth vs TBD
WardiTV European League
1d 6h
Wardi Open
2 days
OSC
2 days
uThermal 2v2 Circuit
4 days
The PondCast
5 days
[ Show More ]
uThermal 2v2 Circuit
6 days
RSL Revival
6 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20: Qualifier #1
HCC Europe
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
MESA Nomadic Masters Fall
Thunderpick World Champ.
CAC 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.