• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:34
CEST 13:34
KST 20:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 226ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon415.0.16 Hotfix (June 30) - Balance + Bug Fixes40Weekly Cups (June 22-28): Zergs thrive in new patch5[TLMC] Summer 2026 Ladder Map Rotation0
StarCraft 2
General
5.0.16 patch for SC2 goes live (8 worker start) 5.0.16 Hotfix (June 30) - Balance + Bug Fixes Weekly Cups (June 29-July 5): Solar Doubles MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken?
Tourneys
HomeStory Cup 29 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event Vespene Cup #1 — $300+ USD, July 10 Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Starcraft vs Retro Category on Twitch Data needed Snow On New ASL S22 Map, Zerg Nerf ASL 22 Proposed Map Pool
Tourneys
CSLAN 4 is Coming! Escore Tournament StarCraft Season 2 The Casual Games of the Week Thread [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration?
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV Summer Games Done Quick 2026! ZeroSpace at Steam NextFest - Last free demo
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Cricket [SPORT]
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7014 users

[G] Spanishiwa's No Gas FE ZvX - Page 33

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 31 32 33 34 35 58 Next
Moonling
Profile Blog Joined May 2010
United States987 Posts
April 18 2011 05:59 GMT
#641
On April 18 2011 14:52 drgonzhere wrote:
First of all let me say that I love this build, but I feel that after I throw down my 4 gases it becomes difficult to balance minerals and gas, meaning i feel that I am too gas heavy. Should I get infestors sooner, or is there a unit composition that would better alleviate this?


You shouldn't have excess gas if ur getting Both mellle upgrades + ovie speed and drop + burrow + banelings speed + fungal growth + Making banes + making infestors lol you just gotta spend ur stuff man stay on top ur injects and power so ling/infestor till ur on 3 base then get ultras
1% of koreans control 99% of starcraft winnings. #occupykorea.
rza
Profile Joined June 2010
Canada384 Posts
April 18 2011 06:26 GMT
#642
god i love this build!!!!
Until my death, my goal's to stay alive.
Blackalpha
Profile Joined June 2010
United Kingdom80 Posts
April 18 2011 06:32 GMT
#643
I've been hammering this build but I can't seem to get it to be strong. after the gas is up i'm sorted, but I never really manage to get that far without getting cheesed, rushed and just generally all-in raped. I think it's extremely weak to any early play, after the gas it's great but I can't even make it that far 90% of the time.
Nicholai
Profile Joined November 2010
15 Posts
April 18 2011 06:41 GMT
#644
I've been looking for an answer to the question "why is this called the ice fisher build" and haven't found one; sorry if this is redundant.

Is it because zerg queens look like they are using long fishing poles when they attack ground?

Or is it because the minerals are "ice" and that's all you're fishing?

Just wondering. Does anyone know?
Anomandaris
Profile Joined July 2010
Afghanistan440 Posts
April 18 2011 06:53 GMT
#645
On April 18 2011 15:41 Nicholai wrote:
I've been looking for an answer to the question "why is this called the ice fisher build" and haven't found one; sorry if this is redundant.

Is it because zerg queens look like they are using long fishing poles when they attack ground?

Or is it because the minerals are "ice" and that's all you're fishing?

Just wondering. Does anyone know?

Because you only mine minerals for a very long time, who look like ice blocks. My guess.
Moonling
Profile Blog Joined May 2010
United States987 Posts
April 18 2011 07:09 GMT
#646
So i have played using Spanishiwa's style. But what i have come to realize that going for 14 gas 14 pool and then taking guys off gas (getting speed) and then playing like normal seems to be a lot better you will have a later expo and less income in the beggining but the speed lets you have map control and dosent' directly give off that ur gonna be turling on 2 base (spanishiwa style) plus with speed you have the ability to put on pressure and poke and prod and do damage and go all-in if he gets to greedy. Just a suggestion i have been having more success with speed openning then delaying gas and still going same unit comp -(300 masters atm)
1% of koreans control 99% of starcraft winnings. #occupykorea.
Nivyan
Profile Joined April 2011
Denmark42 Posts
April 18 2011 12:53 GMT
#647
I have a few questions. I've been playing around with this for quite a bit (only gold league, mind you). But I often seems to lose out on early protoss pressure - holding off the first 2-3 stalkers with a zealot or two is rarely a problem - but when they just keep coming the transfusion run out and zerglings mean nothing to zealots - Is there anything I've missed in this build?

I use 3 spore crawlers.
B34ST
Profile Joined August 2010
United Kingdom150 Posts
April 18 2011 13:32 GMT
#648
On April 18 2011 21:53 Nivyan wrote:
I have a few questions. I've been playing around with this for quite a bit (only gold league, mind you). But I often seems to lose out on early protoss pressure - holding off the first 2-3 stalkers with a zealot or two is rarely a problem - but when they just keep coming the transfusion run out and zerglings mean nothing to zealots - Is there anything I've missed in this build?

I use 3 spore crawlers.


Well the first problem is the spore crawlers I'm assuming it was a typo and you actually meant spine crawlers.


You aren't using your zerlings on the zealots are you? use the spines and queens for the zealots and the zerglings for the stalkers..

Otherwise your just wasting units.. the zealots are mainly there to soak up damage and as there dirt cheap (compared to the expensiveness (gas) of stalkers/sentries in early game) there not the real target.

Either allocate your zerglings to a more efficient target or get more spines. Those two things should sort the problem out.
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
April 18 2011 13:51 GMT
#649
On April 18 2011 22:32 B34ST wrote:
Show nested quote +
On April 18 2011 21:53 Nivyan wrote:
I have a few questions. I've been playing around with this for quite a bit (only gold league, mind you). But I often seems to lose out on early protoss pressure - holding off the first 2-3 stalkers with a zealot or two is rarely a problem - but when they just keep coming the transfusion run out and zerglings mean nothing to zealots - Is there anything I've missed in this build?

I use 3 spore crawlers.


Well the first problem is the spore crawlers I'm assuming it was a typo and you actually meant spine crawlers.


You aren't using your zerlings on the zealots are you? use the spines and queens for the zealots and the zerglings for the stalkers..

Otherwise your just wasting units.. the zealots are mainly there to soak up damage and as there dirt cheap (compared to the expensiveness (gas) of stalkers/sentries in early game) there not the real target.

Either allocate your zerglings to a more efficient target or get more spines. Those two things should sort the problem out.


More spinecrawlers and more queens. Get another round of queens (or even just 1 if it's shortly before you want to get your lair) and get all your queens together. 5 Queens with 2-4 spinecrawlers can defend against a lot of stuff. You will skip some injects on your main, but you can still inject on your natural and split production between lings and drones at around 60% or the larva as lings, 40% drones, depending on how much pressure he does (for 4gate stop drone production completely until you hold of the pressure, you should be ahead anyways).
I usually keep producing queens on the natural until lair is done and i have to use it for tech. You can use those queens for creep spread, destroying rocks to the third, air defense, transfuses and eventually help against colossi. Queens have _a lot_ of hitpoints per cost and are neither light nor armored, making them the most resilient unit in game, i think. They protect you from 50% of the cheeses. For the other 50% they at least help to delay the cheese until you are safe (for example transfusing hatches/sporecrawlers against a DTs or banshees)

Also, use your lings to attack him from behind, stalkers are weak vs lings.
Nemasyst.598
Profile Joined February 2011
United States285 Posts
April 18 2011 14:04 GMT
#650
My friend uses this build a lot on me xD
But I crush him now with this solid tank timing push that I've come up with, and it basically DESTROYS him. How would he stop that?
We require additional young Masters....
ElPeque.fogata
Profile Joined May 2010
Uruguay462 Posts
April 18 2011 14:08 GMT
#651
i agree the main problem is the third expo being a little late. but i think it is only a problem depending on what the other does.

for example, if he does a 3gate sentry expand, then his probe count is so low compared to yours that his 3rd doesn't matter so much, he is far from saturated and you've had 2 saturated bases for a while, and now you are pumping roaches like crazy, and researching +1 +1 burrow and speed while breaking the rocks to take your third (and fourth depending on map and what the opponent is doing).

i don't think he can have 3 bases, mobile detection and enough army to stop your push(or avoiding you getting another 2 bases), at least not to a point you could say he has "blind countered" your build. If he has 3 bases you can now CHOOSE which one to attack and thus any cannons are "wasted" when attacking the other base.
GribStream.com - Historical Weather Forecast API - https://gribstream.com/
ElPeque.fogata
Profile Joined May 2010
Uruguay462 Posts
April 18 2011 14:09 GMT
#652
i wonder why this build causes so much controversy.
GribStream.com - Historical Weather Forecast API - https://gribstream.com/
Durp
Profile Blog Joined September 2010
Canada3117 Posts
April 18 2011 14:18 GMT
#653
On April 18 2011 23:09 ElPeque.fogata wrote:
i wonder why this build causes so much controversy.

Yesterday Spanishiwa was streaming at the same time as NASL- and was beating people with 3 corruptors, 2 infestors and 4 brood lords, and a whole hell of a lot of queens.

It was basically a transfused corruptor vs repaired vikings battle. Even Tyler and Day9 had a hard time taking the game seriously, but god damn was it effective.
SOOOOOooooOOOOooooOOOOoo Many BANELINGS!!
Deleted User 101379
Profile Blog Joined August 2010
4849 Posts
April 18 2011 14:36 GMT
#654
On April 18 2011 23:04 Nemasyst.598 wrote:
My friend uses this build a lot on me xD
But I crush him now with this solid tank timing push that I've come up with, and it basically DESTROYS him. How would he stop that?


Show replays and we might be able to tell.
My guess: More Queens and more lings to flank from behind.
StorM__
Profile Joined June 2010
Germany118 Posts
April 18 2011 14:43 GMT
#655
On April 18 2011 23:04 Nemasyst.598 wrote:
My friend uses this build a lot on me xD
But I crush him now with this solid tank timing push that I've come up with, and it basically DESTROYS him. How would he stop that?

well queens + lings do decent against tank marine pushes, as queens just tank the tank shots and lings run in after that
FiWiFaKi
Profile Blog Joined February 2009
Canada9859 Posts
April 18 2011 14:55 GMT
#656
I am a protoss player, and I've faced this build now 20-30 times, and wow it's horrible.

Firstly I'll start off with the obvious, pretty much even if you see a 14 gas you'll be checking if a drone is leaving his base, if it is, you can block his expo, place a pylon, whatever. Not being able to place your expo is real bad because your gas hasn't even been started yet, and if decide to go place a hatch at a third it's practically a free win against 4 gate.

But let's take the scenario of you get the 16 hatch off. Once I see a 15-16 hatch and no gas on the way, get zealot out right as cybercore finishes and chrono stalkers constantly (3 stalkers). My first zealot + stalker arrive when your first spine crawler is 2/3 done on Meta cross spawns. Ignore the queen, target down the spine crawler and... And lings do so little because my stalkers can kite because your speed is endlessly delayed. I follow up with a 4 gate off one gas, and you're finished.

I have lost twice against this build with my aggresion style, and it was just a midgame error after we came off very even after the 4 gate. Imo 16 hatch doesn't work at all because the time to get the spine crawler is so narrow, and that's why 15 hatch is a lot more viable. However I do the 12 gate 17 core where my probe production is delayed by about 1-2 seconds when you pair up probes and on close spawns you can do this againsts a standard 15 hatch 14 gas 14 pool.

I would like to see an actual pro doing this as the timings are a little too slow on everything to stand up against a solidly executed protoss agressive build. If anyone wants any replays, I can post some, as well, because the ones in the replays are delayed by 10 seconds are so, and the micro in the 4 gate one wasn't the most amazing either by the toss.

Saying that, I don't want to take away anything from you for creating such a staple build in the ZvX arsenal.
In life, the journey is more satisfying than the destination. || .::Entrepreneurship::. Living a few years of your life like most people won't, so that you can spend the rest of your life like most people can't || Mechanical Engineering & Economics Major
truthless
Profile Joined March 2011
Sweden120 Posts
April 18 2011 15:09 GMT
#657
I think even Spanishiwa does 13 hatch against protoss to avoid having it blocked, which also means the spines will be up earlier.
He who adds is to be revered. I am he who takes away.
FluidTek
Profile Joined November 2010
Australia50 Posts
April 18 2011 15:17 GMT
#658
Tag for future reference. Thanks.
ElPeque.fogata
Profile Joined May 2010
Uruguay462 Posts
April 18 2011 15:20 GMT
#659
13 hatch?.

is econ damaged or is it compensated by having more larva early?

when you 13 hatch, at what time do you usually pool?

thank you.
GribStream.com - Historical Weather Forecast API - https://gribstream.com/
DarkCore
Profile Joined March 2011
Germany4194 Posts
April 18 2011 15:20 GMT
#660
Spanishiwa, you have a 62% win rate. I'm just curious, have you seen opponents find a good counter for the build? The way you point the build out, it seems nigh unbeatable. I don' believe you lose every 3rd game to cheese, so give us a good repeating strategy you've seen opponents use.

I also noticed there isn't any replays of vs mass roach.


That's true. I wonder how the build goes up against someone who carefully times his push before/right after Spanishiwa gets his gas up, as roaches are super powerful versus slow lings and spine crawlers, even with transfuse. Anyone know the most efficient build to get the biggest amount of roaches at this time?

last but not least a strategy and gameplan should also fit to your style of play; i personally handle zvp in a way where my approach is to destroy the protoss economy rather than getting base after base because i like being aggressive and creative strategies way more and using something you dont like often ends in performing it very poorly


I think it is also very scary if the protoss just waits for a maxed out army, utilizing some very slow push towards your base. Photon cannons will render any Nydus activity useless, and a 200/200 protoss ball is always to be feared. Besides, if a protoss scouts correctly, he will see broodlords coming, and a few void rays work beautiful against them.

On the good side Spanishiwa does teach a valuable lesson here: It is necessary to keep pressure on the Zerg.


Thing is, Spanishiwa has efficiently managed to counter good, early standard pushes such as 4 gate and 2 rax (not all in). Not everyone wants to all in, but it seems that to counter the build you must also go for crazy economy (Which only a zerg player can do), hope the zerg does a mistake that costs him a massive amount of his eco, or go for an all-in.
Fixed a bug where LeBlanc could lose
Prev 1 31 32 33 34 35 58 Next
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
#14
IntoTheiNu 650
RotterdaM405
SteadfastSC211
TKL 167
Ryung 92
Rex82
IndyStarCraft 77
Liquipedia
The PondCast
10:00
Episode 100
CranKy Ducklings45
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 384
Lowko325
SteadfastSC 207
TKL 155
Ryung 92
Rex 82
IndyStarCraft 75
StarCraft: Brood War
Britney 55231
actioN 1713
Shuttle 1112
BeSt 764
Soulkey 469
Jaedong 449
Hyuk 401
Mini 284
Hyun 206
Stork 206
[ Show more ]
Soma 193
EffOrt 171
Light 159
Dewaltoss 158
Mong 152
Last 141
Larva 135
PianO 91
Snow 78
ggaemo 75
Rush 72
Free 55
hero 45
ToSsGirL 38
[sc1f]eonzerg 35
scan(afreeca) 34
Sharp 31
Movie 24
HiyA 17
Shine 17
Bale 16
Icarus 16
Sacsri 15
IntoTheRainbow 14
sorry 14
Noble 13
Barracks 12
Yoon 10
ajuk12(nOOB) 6
Purpose 6
zelot 6
Dota 2
Gorgc6240
Dendi544
League of Legends
JimRising 346
Counter-Strike
olofmeister1813
byalli437
kRYSTAL_61
Other Games
B2W.Neo239
Happy211
Mew2King82
amsayoshi41
BEARDiaguz13
Organizations
Other Games
gamesdonequick23885
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP81
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota276
Other Games
• WagamamaTV126
Upcoming Events
Replay Cast
21h 26m
CrankTV Team League
23h 26m
OSC
1d 5h
Replay Cast
1d 12h
Replay Cast
1d 21h
CrankTV Team League
1d 23h
OSC
2 days
Replay Cast
2 days
RSL Revival
2 days
Serral vs Bunny
ByuN vs GgMaChine
CranKy Ducklings
2 days
[ Show More ]
Afreeca Starleague
2 days
Snow vs Jaedong
YSC vs hero
RSL Revival
3 days
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
3 days
GSL
4 days
Replay Cast
5 days
WardiTV Weekly
5 days
The PondCast
6 days
Liquipedia Results

Completed

CSL Season 21: Qualifier 2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W2
ASL Season 22: Wild Card Qualifier
CSLAN 4
Blizzard Classic Cup 2026
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Heroes Pulsing #3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.