• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:21
CEST 00:21
KST 07:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2910Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Reynor: GSL Loss Wasn't About Preparation Format4[IPSL] Spring 2026 Grand Finals - This Weekend!0Weekly Cups (July 6 - 12): Protoss strike back3BSL Season 22 Full Overview & Conclusion8BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Co-op Commander Guide: Kerrigan Reynor: GSL Loss Wasn't About Preparation Format Serral wins HomeStory Cup 29 Weekly Cups (July 6 - 12): Protoss strike back Is the larve respawn broken?
Tourneys
GSL CK #5 Race War WardiTV Summer Cup 2026 RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) screpdb: new Starcraft reporting tool BSL Season 22 Full Overview & Conclusion BGH Auto Balance -> http://bghmmr.eu/ ASL 22 Proposed Map Pool
Tourneys
[Megathread] Daily Proleagues [IPSL] Spring 2026 Grand Finals - This Weekend! [ASL22] Wildcard Qualifier IPSL Spring 2026 Top 4!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion! Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List
Blogs
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6940 users

[G] Spanishiwa's No Gas FE ZvX - Page 11

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 9 10 11 12 13 58 Next
JDub
Profile Joined December 2010
United States976 Posts
April 06 2011 21:22 GMT
#201
On April 07 2011 00:00 DarKFoRcE wrote:
Show nested quote +
On April 06 2011 23:56 blackkiwi wrote:
What to do if ur opponent for example terran is going some sort of early expansion too? Iam totally lost every time they do 15 nexus or 1 rax orbtialcommand expand openings. Cause if i had scouted it i would go 7rr or something like that but ur built scouting timing is way to late to switch to such things


I think this is actually the big weakness of this build. Also against a terran who goes for something like 2 rax into expand. once the terrans sees youre investing in stationary defense and queens (who are pretty stationary aswell) he could just take his third before you.

Because of this i still think that using this build is developing bad habits. The thing is, on ladder, so many people play early pushes, and against that, this build is great, but if your opponent simply plays super greedy, you cannot punish him for that.
Well, isn't that the case for any economic opening? For example, if someone opens 15 nexus against a Terran player who goes for a 15 CC, neither of them can punish one another, but both will have strong economies. I feel like greedy Terran openings aren't going to get their econ up as fast as greedy Zerg openings, b/c Zerg can make drones so much faster than Terran can make scvs.

Also, if Terran plays super greedy and takes a 3rd before teching, I don't think any amount of bunkers + MM can hold off a well executed ling/baneling attack off of 2 bases (especially if Terran is spread out between 3 bases).

I have tried this build a few times on ladder, but I inevitably end up with more money than I can spend b/c I'm not quite used to it. I try to do double evo chambers, lair, ling speed, roach warren, etc. all at the same time, but I still end up dying to a timing push with like 1-2k minerals in the bank. This is of course not a problem with the build, just a problem with my play. I think the build has a lot of potential, particularly on maps where the natural is not super wide open and it is easy to defend with spines.
Gao Xi
Profile Blog Joined June 2009
Hong Kong5178 Posts
April 07 2011 00:34 GMT
#202
I tried it and when do you get you're 3rd 7 minutes?
Like i need soo much apm to do everything effectively, spread creep, spawn larvae, transfuse, macro, oh god. I had to throw down some macro hatches cause it just give me soo many minerals
I really like it but how do i transition out of it in ZvT/P? I was thinking get 4 gases at the same time then transition into mutas and roll, but then i realized my mutas were really late. For protoss i was thinking like Roach/Hydra push at 10~12 minutes, i havent tried it yet but it seems really good right now.
龔智禮 _________________________________________________________________________________________________ CJ NATION
Lobotomist
Profile Joined May 2010
United States1541 Posts
April 07 2011 00:40 GMT
#203
@Spanishwa:
Could you discuss the rational behind going 16 hatch 15 pool instead of 15 hatch 14 pool or 14 hatch 14 pool? is 16/15 just a bit more economical, or does it have specific timings that require the extra drone?
Teching to hive too quickly isn't just a risk: it's an ultrarisk
Malthius
Profile Joined September 2010
Australia15 Posts
April 07 2011 00:51 GMT
#204
@lobotomist:

The OP has been updated to include this:
Upon experimentation I've found to favor 13 hatchery 15 spawning pool over the 16 hatchery 15 spawning pool referenced in the build below.

From my reading and listening to his discussions, he felt that 16H/15P lined up very nicely. When presented with evidence that 13H/15P gives more larvae and minerals, as well as getting the hatch down earlier (making it harder to block), he adjusted his build.
yjin
Profile Joined April 2010
United States22 Posts
April 07 2011 01:56 GMT
#205
Nice, I especially liked how you so neatly organized the build into ZvX, multiple times. :D Great post.
A troll at heart.
majestouch
Profile Joined December 2010
United States395 Posts
April 07 2011 02:30 GMT
#206
On April 07 2011 00:57 DarKFoRcE wrote:
Show nested quote +
On April 07 2011 00:20 spacebarbarian wrote:
On April 07 2011 00:00 DarKFoRcE wrote:
On April 06 2011 23:56 blackkiwi wrote:
What to do if ur opponent for example terran is going some sort of early expansion too? Iam totally lost every time they do 15 nexus or 1 rax orbtialcommand expand openings. Cause if i had scouted it i would go 7rr or something like that but ur built scouting timing is way to late to switch to such things


I think this is actually the big weakness of this build. Also against a terran who goes for something like 2 rax into expand. once the terrans sees youre investing in stationary defense and queens (who are pretty stationary aswell) he could just take his third before you.

Because of this i still think that using this build is developing bad habits. The thing is, on ladder, so many people play early pushes, and against that, this build is great, but if your opponent simply plays super greedy, you cannot punish him for that.


Hmm, I don't see how a terran could possibly expect to, and even if they tried, win a expand+saturate race against a zerg. Both droning and expanding is cheaper and faster for a Z, so if you see the T going for a third, then maybe just skip gas on the natural after the 40 food mark and expand again? I think the terran will eventually be playing catch up even if they have the head start from not getting those static defenses + the extra MULE.


Well, this is your opinion. I think if you invest in static defense like this and if terran does not have to worry about early speedling attacks (super late gas) and he can very well compete and imo will even come out ahead against this build...


if you see them play greedy, do it yourself i altered the build for myself personally.
15hatch/15pool
drone till 18-ol
queen queen ling (when pool finishes)
scout and poke around with lings
if i see they are greedy, i only make 1 more queen and take a 3rd instead.

the only major weak point i'm experiencing is super hard aggression, however, pesudo aggression like 12rax/14rax, 5rine 1 hellion push, 1rax reaper FE I feel this build excels.

personally, I feel as the game progresses the game will become more like zvz in all matchups for zerg. zerg's opening "a" will be good against terran's opening "X,Y,Z", however, build "b" is weak to "X and Y" but works against "Z and Q" etc.

This build IS NOT the be-all-end-all but it is a good opening nonetheless.
Urfi
Profile Joined October 2010
Switzerland13 Posts
April 07 2011 05:56 GMT
#207
I really like this build.
But I always open with 11 pool 18 Hatch. I feel much more confortable with this opening.

Thx for posting this, it really improved my game
Peace :D
Eleaven
Profile Joined September 2010
772 Posts
April 07 2011 06:15 GMT
#208
Anyone got replays of this build with the revised 13h 15p?

Ultramus
Profile Joined June 2010
United States319 Posts
April 07 2011 06:37 GMT
#209
I've tried this style out on ladder a bit, and IIRC Idrone uses something similar to this build, not sure if it is the exact build or not. As a general defensive build, it's pretty freaking fantastic. It absolutely crushes 4 gates and similar, but vs protoss I was having difficulty transitioning out into higher tech units. I feel it does lend itself to ling/bane style with the sheer econ and larva it provides, i'll have to toy with it somewhat but for me I absolutely want ling speed at a timing where I can apply pressure.

Will give it some more tries but think I'll maintain my high econ 1 gas builds that have been my staple for a while, I don't like the inability to attack, I feel it gives the opponent too much leniency.
Baking is like science for hungry people
DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
Last Edited: 2011-04-07 08:57:21
April 07 2011 08:47 GMT
#210
On April 07 2011 06:02 darkscream wrote:
Show nested quote +
On April 06 2011 19:27 Acritter wrote:

Seven Roach Rush.


@darkforce, this build gives you such a booming economy, that Terran cannot keep up. The build relies on constant scouting more than most. If you see a command center, you throw down a hatchery, and in two rounds of injects the zerg 3rd is fully saturated. However, the real strength of this build is that you hit 2 base saturation, and you can just max on tier 1 with upgrades and attack. You get ling speed and a lair, then you get whatever the hell you want.

That said, I have lost to bunker rushes on stupid maps that the queen/crawler defense isnt very good on. Shattered Temple makes you feel very safe with these defenses, metalopolis on the other hand is full of nooks and crannies to hide cannons and bunkers. This takes us back to "this build relies on constant scouting more than most." Constant drone and overlord scouting early is a must, and ling scouting later also a must. You don't need ling speed to spend 1 supply on 2 zerglings looking at the 2 most obvious places for the Terran's 3rd.


Again, this is just your opinion, yet you state it is a fact. You have no proof for this, just like i have no proof for my standpoint. The only difference is that i might have a bit more experience.

You talk about constant scouting. But it is alot harder to scout with Slow lings compared to Speedlings. If terran goes for 2 rax into double expand, he will have a good bunch of marines, it wont be so easy to even get to his natural. The 2 rax player can also apply quite some pressure (run around in front of your spine crawlers, kill tumors..) and you might invest in more spine crawlers. yet, for him, this is not a risk, because you dont have a mobile army to kill off his marines in case he retreats too late (which is what normally happens).

Anyway, if any decent player here feels like trying it, im willing to play terran against you using this build (my main race is zerg..). Surely your superior strategy should be able to compete against my lousy terran play ;p
Follow me on Twitter: https://twitter.com/#!/PinDarKFoRcE
aliciakeyzz
Profile Joined February 2011
United States26 Posts
April 07 2011 09:09 GMT
#211
On April 07 2011 00:00 DarKFoRcE wrote:
Show nested quote +
On April 06 2011 23:56 blackkiwi wrote:
What to do if ur opponent for example terran is going some sort of early expansion too? Iam totally lost every time they do 15 nexus or 1 rax orbtialcommand expand openings. Cause if i had scouted it i would go 7rr or something like that but ur built scouting timing is way to late to switch to such things


I think this is actually the big weakness of this build. Also against a terran who goes for something like 2 rax into expand. once the terrans sees youre investing in stationary defense and queens (who are pretty stationary aswell) he could just take his third before you.

Because of this i still think that using this build is developing bad habits. The thing is, on ladder, so many people play early pushes, and against that, this build is great, but if your opponent simply plays super greedy, you cannot punish him for that.


On stream vVvfuture (protoss) expanded twice on xelnaga so quickly and spanish could do nothing to stop it.
no one no one no oooooone can get in the way of what i feel for you
themell
Profile Joined February 2011
43 Posts
April 07 2011 09:20 GMT
#212
On April 07 2011 17:47 DarKFoRcE wrote:
Show nested quote +
On April 07 2011 06:02 darkscream wrote:
On April 06 2011 19:27 Acritter wrote:

Seven Roach Rush.


@darkforce, this build gives you such a booming economy, that Terran cannot keep up. The build relies on constant scouting more than most. If you see a command center, you throw down a hatchery, and in two rounds of injects the zerg 3rd is fully saturated. However, the real strength of this build is that you hit 2 base saturation, and you can just max on tier 1 with upgrades and attack. You get ling speed and a lair, then you get whatever the hell you want.

That said, I have lost to bunker rushes on stupid maps that the queen/crawler defense isnt very good on. Shattered Temple makes you feel very safe with these defenses, metalopolis on the other hand is full of nooks and crannies to hide cannons and bunkers. This takes us back to "this build relies on constant scouting more than most." Constant drone and overlord scouting early is a must, and ling scouting later also a must. You don't need ling speed to spend 1 supply on 2 zerglings looking at the 2 most obvious places for the Terran's 3rd.


Again, this is just your opinion, yet you state it is a fact. You have no proof for this, just like i have no proof for my standpoint. The only difference is that i might have a bit more experience.

You talk about constant scouting. But it is alot harder to scout with Slow lings compared to Speedlings. If terran goes for 2 rax into double expand, he will have a good bunch of marines, it wont be so easy to even get to his natural. The 2 rax player can also apply quite some pressure (run around in front of your spine crawlers, kill tumors..) and you might invest in more spine crawlers. yet, for him, this is not a risk, because you dont have a mobile army to kill off his marines in case he retreats too late (which is what normally happens).

Anyway, if any decent player here feels like trying it, im willing to play terran against you using this build (my main race is zerg..). Surely your superior strategy should be able to compete against my lousy terran play ;p


It seems to me that you're just really biased against this build. I don't see how a 2 rax double expand could work. That's 800 minerals (and countless scvs) that aren't marines. You may have enough to contain the zerg, but once your "double expansion" happens, you have to pull back. Also, with a couple spine crawlers and queens, he can slowly move spine crawlers forward one at a time to crush any bunker contain. The only thing killing tumors will do is prevent mobility of ground units. As for vision and scouting, zerg still has overlords. At least one should be near the opponents base to scout, or at least by the expansion to see if the terran is expanding.
themell
Profile Joined February 2011
43 Posts
April 07 2011 09:23 GMT
#213
On April 07 2011 18:09 aliciakeyzz wrote:
Show nested quote +
On April 07 2011 00:00 DarKFoRcE wrote:
On April 06 2011 23:56 blackkiwi wrote:
What to do if ur opponent for example terran is going some sort of early expansion too? Iam totally lost every time they do 15 nexus or 1 rax orbtialcommand expand openings. Cause if i had scouted it i would go 7rr or something like that but ur built scouting timing is way to late to switch to such things


I think this is actually the big weakness of this build. Also against a terran who goes for something like 2 rax into expand. once the terrans sees youre investing in stationary defense and queens (who are pretty stationary aswell) he could just take his third before you.

Because of this i still think that using this build is developing bad habits. The thing is, on ladder, so many people play early pushes, and against that, this build is great, but if your opponent simply plays super greedy, you cannot punish him for that.


On stream vVvfuture (protoss) expanded twice on xelnaga so quickly and spanish could do nothing to stop it.


did spanish know of the double expand and was unable to do anything? If so, that's pretty bad. Or did he not scout it until the double expand was fully up and already running?
DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
Last Edited: 2011-04-07 09:29:39
April 07 2011 09:26 GMT
#214
On April 07 2011 18:20 themell wrote:
Show nested quote +
On April 07 2011 17:47 DarKFoRcE wrote:
On April 07 2011 06:02 darkscream wrote:
On April 06 2011 19:27 Acritter wrote:

Seven Roach Rush.


@darkforce, this build gives you such a booming economy, that Terran cannot keep up. The build relies on constant scouting more than most. If you see a command center, you throw down a hatchery, and in two rounds of injects the zerg 3rd is fully saturated. However, the real strength of this build is that you hit 2 base saturation, and you can just max on tier 1 with upgrades and attack. You get ling speed and a lair, then you get whatever the hell you want.

That said, I have lost to bunker rushes on stupid maps that the queen/crawler defense isnt very good on. Shattered Temple makes you feel very safe with these defenses, metalopolis on the other hand is full of nooks and crannies to hide cannons and bunkers. This takes us back to "this build relies on constant scouting more than most." Constant drone and overlord scouting early is a must, and ling scouting later also a must. You don't need ling speed to spend 1 supply on 2 zerglings looking at the 2 most obvious places for the Terran's 3rd.


Again, this is just your opinion, yet you state it is a fact. You have no proof for this, just like i have no proof for my standpoint. The only difference is that i might have a bit more experience.

You talk about constant scouting. But it is alot harder to scout with Slow lings compared to Speedlings. If terran goes for 2 rax into double expand, he will have a good bunch of marines, it wont be so easy to even get to his natural. The 2 rax player can also apply quite some pressure (run around in front of your spine crawlers, kill tumors..) and you might invest in more spine crawlers. yet, for him, this is not a risk, because you dont have a mobile army to kill off his marines in case he retreats too late (which is what normally happens).

Anyway, if any decent player here feels like trying it, im willing to play terran against you using this build (my main race is zerg..). Surely your superior strategy should be able to compete against my lousy terran play ;p


It seems to me that you're just really biased against this build. I don't see how a 2 rax double expand could work. That's 800 minerals (and countless scvs) that aren't marines. You may have enough to contain the zerg, but once your "double expansion" happens, you have to pull back. Also, with a couple spine crawlers and queens, he can slowly move spine crawlers forward one at a time to crush any bunker contain. The only thing killing tumors will do is prevent mobility of ground units. As for vision and scouting, zerg still has overlords. At least one should be near the opponents base to scout, or at least by the expansion to see if the terran is expanding.


Yes im really biased against this build because it is completely counterintuitive to abandon mapcontrol with zerg and invest in static defense. This is ok against a 1 basing opponent who goes for some kind of allin, but not against 2 or more bases.

Also, not being able to spread creep means that terran will be able to push much faster later on, because he does not have to kill as much creep on the way.

I dont know Spanishiwa at all, so its nothing personal, i just think that overvalueing this build will develop bad habits.
Follow me on Twitter: https://twitter.com/#!/PinDarKFoRcE
Ahelvin
Profile Blog Joined September 2010
France1866 Posts
April 07 2011 10:23 GMT
#215
Spanishiwa : I have a specific question about your build. What would you do if, on a 4 players map, you can't make it to the Terran base in time to steal the second gas?

Do you think there is any way to stop a 2 port cloak banshee with this build, or should I transition and grab a gas as soon as I realize I couldn't gas steal him?
Join the Liquipedia Zerg Project ! PM me for more information :).
Fuzy
Profile Joined April 2011
4 Posts
April 07 2011 10:25 GMT
#216
Since alot of ppl are advising newer players to focus on just 1 build, and since there is a lot of discussion going on about this build, do you people think that it is an advisable build for someone trying to lern zerg macro, and getting out of bronze?

I kinda like the idea of using 1 build for all 3 matchups so i get better at doing that one. And in 99% of my games ppl put up early pressure so i rly started liking this particular BO.
Poonchow
Profile Joined September 2010
United States56 Posts
April 07 2011 10:35 GMT
#217
On April 07 2011 19:25 Fuzy wrote:
Since alot of ppl are advising newer players to focus on just 1 build, and since there is a lot of discussion going on about this build, do you people think that it is an advisable build for someone trying to lern zerg macro, and getting out of bronze?

I kinda like the idea of using 1 build for all 3 matchups so i get better at doing that one. And in 99% of my games ppl put up early pressure so i rly started liking this particular BO.


I would not advise doing this build / style for learning and getting out of bronze. This build is very technical and requires practice and time to execute well. I would find standard styles from IdrA vods or watch a Day 9 daily with a zerg player, steal those builds/styles and good with macro before trying something like Spawishiwa's style.
bluQ
Profile Blog Joined January 2011
Germany1724 Posts
Last Edited: 2011-04-07 11:55:07
April 07 2011 11:54 GMT
#218
On April 07 2011 19:23 Ahelvin wrote:
Spanishiwa : I have a specific question about your build. What would you do if, on a 4 players map, you can't make it to the Terran base in time to steal the second gas?

Do you think there is any way to stop a 2 port cloak banshee with this build, or should I transition and grab a gas as soon as I realize I couldn't gas steal him?

Throw down an evo when u scout it or have the intuition (depending on the front of Ts base) that he will go cloakbanshee. your 4 queens + 2 spores should holf off any early banshee play.

To the controversaty with darkforce, i can just agree with him. It is a nice build for gold-plat-dia ladder players because there are many 1base plays and the T doesnt always play aggressive with his marines and doesnt kill of tumors etc etc etc

For me this build is working out often enough to use it sometimes but i can see how on higher level of play it is just a very situational build and thus won't worka as often and even less when its used more.

The factor of mapcontrol is true, u just cant disagree with this. Sure in Diamond i can still have mapcontrol with slow lings, but thats just because of the "bad" play from the T. Try to kill 8-10 marines with slow lings off creep, hf
www.twitch.tv/bluquh (PoE, Starbow, HS)
KingVietKong
Profile Blog Joined May 2010
United States170 Posts
April 07 2011 12:13 GMT
#219
Love builds like this. This is actually how I've played all my matchups when I roll zerg (I'm random) and I have about an 85% win rate with that race, but I never thought to go quite this long without gas. I'm usually at about the10 minute mark (mas o menos) about to start my third base then I go balls to the wall gas.

I think there's points of the build where you could get a little bit of gas to get at least a little tech without sacrificing much in terms of ling/drone/queen/expansion speed. Definitely something I'm going to toy with, as this build is intriguing to say the least.
CoMMoDuS
Profile Joined February 2010
Germany507 Posts
April 07 2011 12:14 GMT
#220
amazing demostration of this build vs cruncher on typhon peaks:
http://www.gosugamers.net/starcraft2/replays/45559
There is no unemployment amongst overlords-Artosis
Prev 1 9 10 11 12 13 58 Next
Please log in or register to reply.
Live Events Refresh
Next event in 1h 39m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 636
SpeCial 196
ViBE183
CosmosSc2 30
StarCraft: Brood War
Dewaltoss 112
ZZZero.O 52
Counter-Strike
summit1g7369
minikerr23
Other Games
tarik_tv5494
Grubby3778
shahzam470
XaKoH 203
C9.Mang0186
ToD41
Organizations
Other Games
gamesdonequick2670
BasetradeTV282
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• Hupsaiya 51
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21529
Other Games
• Shiphtur377
Upcoming Events
PiGosaur Cup
1h 39m
The PondCast
11h 39m
Kung Fu Cup
12h 39m
Replay Cast
1d 10h
CrankTV Team League
1d 12h
Replay Cast
2 days
CrankTV Team League
2 days
Replay Cast
3 days
RSL Revival
3 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
3 days
[ Show More ]
IPSL
3 days
Dragon vs Hawk
RSL Revival
4 days
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
4 days
IPSL
4 days
Bonyth vs Ret
WardiTV Weekly
5 days
Monday Night Weeklies
5 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.