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[G] Shift-click Rally to Units tip - Page 2

Forum Index > StarCraft 2 Strategy
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GreeneDragon
Profile Joined March 2011
Cuba16 Posts
March 31 2011 05:03 GMT
#21
Wow !

If I had any sort of extra money I would pay you, as I surely will be enjoying this information

Am interested on doing some testing if a unit dies how and if that effects it.
If you have a choice of two things, and can't decide - take both.
sagefreke
Profile Joined August 2010
United States241 Posts
March 31 2011 05:39 GMT
#22
This helps me out so much. It slows me down so much when I have to go to each hatchery and gather all the units hatch by hatch and then reset a rally to reinforce my roaches.
yo yo yo
JDub
Profile Joined December 2010
United States976 Posts
March 31 2011 05:45 GMT
#23
Something that I find even more helpful is to shift click first the ground where i'd normally rally my units to, then shift+click multiple units. This way if ALL of my shift-clicked units happen to die, my units won't just stay at the barracks, they will start going to the regular ground rally point instead.

The drawback here is that the units will run to that spot before rallying to the army, but so long as you have it in a sensible spot this shouldn't slow them down too much.
Lmui
Profile Joined November 2010
Canada6213 Posts
March 31 2011 05:54 GMT
#24
I've always done this when I rolled terran in team games, shift clicking my marauders. On the other hand medivacs are always hard to do. I have one attack moved onto one of the marauders and then all the other medivacs are rallied to that one and the same goes for vikings.
Grubbegrabbn
Profile Joined November 2010
Sweden174 Posts
March 31 2011 09:43 GMT
#25
On March 31 2011 14:45 JDub wrote:
Something that I find even more helpful is to shift click first the ground where i'd normally rally my units to, then shift+click multiple units. This way if ALL of my shift-clicked units happen to die, my units won't just stay at the barracks, they will start going to the regular ground rally point instead.

The drawback here is that the units will run to that spot before rallying to the army, but so long as you have it in a sensible spot this shouldn't slow them down too much.


This. Also good for avoiding rallying past watchtowers when you know the enemy holds it - or to avoid that pesky overlord hovering in the middle of X' caverns - or avoiding that siege tank - or reinforcing your allies flank in team games. I tend to always make a rallypoint somewhere on solid ground before any unit. And combined with the OP tip its just awesome - thx!

And - I always hated the medivac rally point. Just about the only situation where its a good thing - you can load Hellions in the making right outside the enemy base. Send the Medivac in advance to shave off a few seconds (if you have a vac before the hellions).

One more thing : In early game when you want to scout the base perimeter - shift-click your CC rally point at the places you want to check, end with minerals. Your freshly produced SCV will take the tour. Immediately set the rally point back to minerals once the SCV pops out.
Philip2110
Profile Joined April 2010
Scotland798 Posts
March 31 2011 09:47 GMT
#26
This is so obvious but never thought of it :p thanks
Master Sc2 - Diamond LoL - Eu W
NeonFox
Profile Joined January 2011
2373 Posts
March 31 2011 09:53 GMT
#27
On March 31 2011 14:45 JDub wrote:
Something that I find even more helpful is to shift click first the ground where i'd normally rally my units to, then shift+click multiple units. This way if ALL of my shift-clicked units happen to die, my units won't just stay at the barracks, they will start going to the regular ground rally point instead.

The drawback here is that the units will run to that spot before rallying to the army, but so long as you have it in a sensible spot this shouldn't slow them down too much.


That's even better, in ZvX we don't have a good unit to use this until ultralisk and broodlords, it would be great with crackling resupply.
jstar
Profile Joined April 2010
Canada568 Posts
March 31 2011 09:56 GMT
#28
old news

I'm surprised so many people on TL doesn't know this
Whizon
Profile Joined May 2010
Netherlands64 Posts
March 31 2011 10:10 GMT
#29
Thanks a lot for the tip. Didn't know that yet. Useful for sure.

I love it when people "discover" thing like this. But even more so when deciding to share it. I recall Day[9] once saying he didn't know he could warp in multiple stalkers faster by holding down SHIFT. Sharing "the obvious" isn't as obvious to everyone as it may seem, it seems.

Cool stuff!
Live and learn.
Manimal_pro
Profile Joined June 2010
Romania991 Posts
March 31 2011 10:15 GMT
#30
On March 31 2011 10:55 xixecal wrote:
Thanks man! I acctually have tons of trouble with this...now if only someone figures out a way to rally medivacs without loading up the unit....


rally to another medivac ?
If you like brood war, please go play brood war and stop whining about SC2
asmo.0
Profile Joined August 2010
Norway318 Posts
March 31 2011 10:18 GMT
#31
On March 31 2011 14:39 sagefreke wrote:
This helps me out so much. It slows me down so much when I have to go to each hatchery and gather all the units hatch by hatch and then reset a rally to reinforce my roaches.

You can also do the normal thing of just adding all the eggs you're making to the control group.
Just make f ex 20 roaches, control click the eggs and shift+1... Much easier when rallying.
DisaFear
Profile Blog Joined September 2010
Australia4074 Posts
March 31 2011 10:30 GMT
#32
Woo, just what we all needed
Nicely done
How devious | http://anartisticanswer.blogspot.com.au/
DropTester
Profile Joined April 2010
Australia608 Posts
March 31 2011 10:57 GMT
#33
trump talked about this when he made a video guide for the 2 rax expansion in aggression abit back
Albrithe
Profile Joined February 2011
Canada187 Posts
March 31 2011 12:15 GMT
#34
People didn't know this? Mind blown.
I've used this for a long time to make sure that pathing doesn't mess up rallies on wall ins.
"You don't need a condom... to get up on 'dem..." -Zach Weiner
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
March 31 2011 12:56 GMT
#35
On March 31 2011 21:15 Albrithe wrote:
People didn't know this? Mind blown.
I've used this for a long time to make sure that pathing doesn't mess up rallies on wall ins.


Haha this. I thought this was pretty common knowledge.

Being able to rally straight to your units makes reinforcement waves much stronger and can help win games that you might not have otherwise because of the constant stream of reinforcements. What's also cool is that the units will fight as soon as they arrive as well because they are mimicing the behavior of the unit they are rallied to.

Don't forget to rerally your production facilities to new units every once in a while because if the rally points are on units that are dead, the rally point gets cancelled and following spawns will just sit in your base.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
TimeSpiral
Profile Joined January 2011
United States1010 Posts
March 31 2011 13:39 GMT
#36
Rally to a spot on the ground first THEN shift-rally a few units.
----------------------------------------------------------------------------------------------


Another Tip: If Medivacs are rallied to a unit they will immediately load this unit upon arrival. This can be problematic. You may need to set your Starport rallies to a different unit (one that cannot be lifted) like another air unit.

Another Tip: For air units you may need to manipulate pathing so they don't fly over hostile air-space. Rally to the ground, then shift rally a spot far away, then rally to one of your air units. Use these rally points to avoid flying over dangerous air-space (unless you know it is safe, or that is precisely what you want to do). This is especially important in early game banshee harass with rally support.
[G] Positioning, Formations, and Tactics: http://www.teamliquid.net/forum/viewmessage.php?topic_id=187892
Omni17
Profile Joined January 2011
United States141 Posts
March 31 2011 13:53 GMT
#37
Why'd you copy the format of my guide about the scv's??? Lol
"To Drone or not to Drone, that is the question."
ensign_lee
Profile Joined June 2010
United States1178 Posts
March 31 2011 14:05 GMT
#38
This might be a dumb question, but won't the units rallied to that final immortal not shoot anything until it's dead?
aLuLz
Profile Joined January 2011
Germany175 Posts
March 31 2011 14:10 GMT
#39
On March 31 2011 18:56 jstar wrote:
old news

I'm surprised so many people on TL doesn't know this


indeed^^
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
Last Edited: 2011-03-31 14:25:07
March 31 2011 14:23 GMT
#40
On March 31 2011 10:57 boblzer0 wrote:
Show nested quote +
On March 31 2011 10:55 xixecal wrote:
Thanks man! I acctually have tons of trouble with this...now if only someone figures out a way to rally medivacs without loading up the unit....


can't you use the move command and left click then shift move left click etc?


You actually use the attack command on grid hotkeys as in T-click and instead of attack it defaults to follow. This is on grid though so T is for both Attack and the Follow command i used back in bronze when playing random and in the SP. It might be different on standard hotkeys but it is on the far right top corner of the command grid if you want to look for it.

then you can have medivacs follow your units and you can rally to the medivacs you already have in the manner the OP is providing and you should be ok when moving out with a MMM ball.

Straight rally without pickup however AFAIK is not possible.

On March 31 2011 22:53 Omni17 wrote:
Why'd you copy the format of my guide about the scv's??? Lol



It was a good format be glad your work is used as a model for the work of others :D
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
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