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Russian Federation3 Posts
![[image loading]](http://i489.photobucket.com/albums/rr252/namestnik/Multiple_Units_Rally.jpg)
Ever get tired of setting rally to a unit, then loosing that unit and thus having your rally points messed up?
Introducing: The multiple shift-click rallying to units.
How it is done: Just shift-click on several units (up to four) instead of one. E.g., if you have several immortals in your army, you can shift-click through them. If one of the immortals dies, no problem -- the newly trained unit will come to the surviving ones.
Why it is useful: Instead of moving to the designated rally unit death site and possibly to their untimely demise, units will be rallied to your current army position.
Update: Additional clarification -- If e.g. first immortal in "rally queue" dies, units will be rallied straight from production building(s) to 2nd -> 3rd -> 4th.
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Goes to show that we will never know everything about starcraft 2 until starcraft 3 comes out in about 20 years (if it does).
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i didnt know that - people didnt know that. but i guess its nice to put it out so everyone definitely knows :D
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Mind. Blown. Sweet bejesus what have I been doing all these months? 
Awesome tip!
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Great tip, I feel stupid for not thinking of that. Similar to the shift clicking the building scv to kill it when it moves :D
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Thanks man! I acctually have tons of trouble with this...now if only someone figures out a way to rally medivacs without loading up the unit....
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On March 31 2011 10:55 xixecal wrote: Thanks man! I acctually have tons of trouble with this...now if only someone figures out a way to rally medivacs without loading up the unit....
can't you use the move command and left click then shift move left click etc?
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Oh man, what a great tip. This was such an annoying problem for me.
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I discovered you can queue rally points when I hit my caps lock once accidentally and couldn't do anything other than queue rally points T_T.
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On March 31 2011 10:57 boblzer0 wrote:Show nested quote +On March 31 2011 10:55 xixecal wrote: Thanks man! I acctually have tons of trouble with this...now if only someone figures out a way to rally medivacs without loading up the unit.... can't you use the move command and left click then shift move left click etc?
Off the building.
I usually just make one medivac, and then rally all my medivacs to that one.
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Its insane how something so simple yet so useful can be unrealized. Koodos Nam322, Koodos.
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wow nice! thanks for this tip! totally useful.
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Now, if the opponent kills a unit that is in the middle of a shit+click series, and then kill the original unit the building was rallied to, would the game automatically just skip the unit that died?
What I'm saying is in the OP's pic if the middle immortal got killed, and THEN the immortal on the right died, would the robos send units to the immortal on the left?
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yay more useful mini-tips!
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Cheers will try when at home. I always rally my units to an army unit ... And then to a stationary point. Having to constantly check if the unit died in battle. nice.
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this will be pretty handy
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haha. brilliant. thanks for this.
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wow really nice advice thanks alot
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Second shift trick in a while, both awesome. Really useful on chubby units like immortals, tanks and ultras. :p
On March 31 2011 11:24 ~Maverick~ wrote: Now, if the opponent kills a unit that is in the middle of a shit+click series, and then kill the original unit the building was rallied to, would the game automatically just skip the unit that died?
What I'm saying is in the OP's pic if the middle immortal got killed, and THEN the immortal on the right died, would the robos send units to the immortal on the left? That's what I thought when I saw the pic. Gotta try it as soon as I can log into SC2, but logically it will cancel any rallying shifted from the dead unit.
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Wow !
If I had any sort of extra money I would pay you, as I surely will be enjoying this information 
Am interested on doing some testing if a unit dies how and if that effects it.
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This helps me out so much. It slows me down so much when I have to go to each hatchery and gather all the units hatch by hatch and then reset a rally to reinforce my roaches.
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Something that I find even more helpful is to shift click first the ground where i'd normally rally my units to, then shift+click multiple units. This way if ALL of my shift-clicked units happen to die, my units won't just stay at the barracks, they will start going to the regular ground rally point instead.
The drawback here is that the units will run to that spot before rallying to the army, but so long as you have it in a sensible spot this shouldn't slow them down too much.
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I've always done this when I rolled terran in team games, shift clicking my marauders. On the other hand medivacs are always hard to do. I have one attack moved onto one of the marauders and then all the other medivacs are rallied to that one and the same goes for vikings.
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On March 31 2011 14:45 JDub wrote: Something that I find even more helpful is to shift click first the ground where i'd normally rally my units to, then shift+click multiple units. This way if ALL of my shift-clicked units happen to die, my units won't just stay at the barracks, they will start going to the regular ground rally point instead.
The drawback here is that the units will run to that spot before rallying to the army, but so long as you have it in a sensible spot this shouldn't slow them down too much.
This. Also good for avoiding rallying past watchtowers when you know the enemy holds it - or to avoid that pesky overlord hovering in the middle of X' caverns - or avoiding that siege tank - or reinforcing your allies flank in team games. I tend to always make a rallypoint somewhere on solid ground before any unit. And combined with the OP tip its just awesome - thx!
And - I always hated the medivac rally point. Just about the only situation where its a good thing - you can load Hellions in the making right outside the enemy base. Send the Medivac in advance to shave off a few seconds (if you have a vac before the hellions).
One more thing : In early game when you want to scout the base perimeter - shift-click your CC rally point at the places you want to check, end with minerals. Your freshly produced SCV will take the tour. Immediately set the rally point back to minerals once the SCV pops out.
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This is so obvious but never thought of it :p thanks
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On March 31 2011 14:45 JDub wrote: Something that I find even more helpful is to shift click first the ground where i'd normally rally my units to, then shift+click multiple units. This way if ALL of my shift-clicked units happen to die, my units won't just stay at the barracks, they will start going to the regular ground rally point instead.
The drawback here is that the units will run to that spot before rallying to the army, but so long as you have it in a sensible spot this shouldn't slow them down too much.
That's even better, in ZvX we don't have a good unit to use this until ultralisk and broodlords, it would be great with crackling resupply.
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old news
I'm surprised so many people on TL doesn't know this
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Thanks a lot for the tip. Didn't know that yet. Useful for sure.
I love it when people "discover" thing like this. But even more so when deciding to share it. I recall Day[9] once saying he didn't know he could warp in multiple stalkers faster by holding down SHIFT. Sharing "the obvious" isn't as obvious to everyone as it may seem, it seems.
Cool stuff!
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On March 31 2011 10:55 xixecal wrote: Thanks man! I acctually have tons of trouble with this...now if only someone figures out a way to rally medivacs without loading up the unit....
rally to another medivac ? 
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On March 31 2011 14:39 sagefreke wrote: This helps me out so much. It slows me down so much when I have to go to each hatchery and gather all the units hatch by hatch and then reset a rally to reinforce my roaches. You can also do the normal thing of just adding all the eggs you're making to the control group. Just make f ex 20 roaches, control click the eggs and shift+1... Much easier when rallying.
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Woo, just what we all needed Nicely done
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trump talked about this when he made a video guide for the 2 rax expansion in aggression abit back
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People didn't know this? Mind blown. I've used this for a long time to make sure that pathing doesn't mess up rallies on wall ins.
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On March 31 2011 21:15 Albrithe wrote: People didn't know this? Mind blown. I've used this for a long time to make sure that pathing doesn't mess up rallies on wall ins.
Haha this. I thought this was pretty common knowledge.
Being able to rally straight to your units makes reinforcement waves much stronger and can help win games that you might not have otherwise because of the constant stream of reinforcements. What's also cool is that the units will fight as soon as they arrive as well because they are mimicing the behavior of the unit they are rallied to.
Don't forget to rerally your production facilities to new units every once in a while because if the rally points are on units that are dead, the rally point gets cancelled and following spawns will just sit in your base.
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Rally to a spot on the ground first THEN shift-rally a few units. ----------------------------------------------------------------------------------------------
Another Tip: If Medivacs are rallied to a unit they will immediately load this unit upon arrival. This can be problematic. You may need to set your Starport rallies to a different unit (one that cannot be lifted) like another air unit.
Another Tip: For air units you may need to manipulate pathing so they don't fly over hostile air-space. Rally to the ground, then shift rally a spot far away, then rally to one of your air units. Use these rally points to avoid flying over dangerous air-space (unless you know it is safe, or that is precisely what you want to do). This is especially important in early game banshee harass with rally support.
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Why'd you copy the format of my guide about the scv's??? Lol
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This might be a dumb question, but won't the units rallied to that final immortal not shoot anything until it's dead?
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On March 31 2011 18:56 jstar wrote: old news
I'm surprised so many people on TL doesn't know this
indeed^^
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Canada13389 Posts
On March 31 2011 10:57 boblzer0 wrote:Show nested quote +On March 31 2011 10:55 xixecal wrote: Thanks man! I acctually have tons of trouble with this...now if only someone figures out a way to rally medivacs without loading up the unit.... can't you use the move command and left click then shift move left click etc?
You actually use the attack command on grid hotkeys as in T-click and instead of attack it defaults to follow. This is on grid though so T is for both Attack and the Follow command i used back in bronze when playing random and in the SP. It might be different on standard hotkeys but it is on the far right top corner of the command grid if you want to look for it.
then you can have medivacs follow your units and you can rally to the medivacs you already have in the manner the OP is providing and you should be ok when moving out with a MMM ball.
Straight rally without pickup however AFAIK is not possible.
On March 31 2011 22:53 Omni17 wrote: Why'd you copy the format of my guide about the scv's??? Lol
It was a good format be glad your work is used as a model for the work of others :D
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