• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:14
CEST 12:14
KST 19:14
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202542Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up5LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced57
StarCraft 2
General
Clem Interview: "PvT is a bit insane right now" Serral wins EWC 2025 TL Team Map Contest #5: Presented by Monster Energy Would you prefer the game to be balanced around top-tier pro level or average pro level? Weekly Cups (Jul 28-Aug 3): herO doubles up
Tourneys
WardiTV Mondays $5,000 WardiTV Summer Championship 2025 Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
Google Play ASL (Season 20) Announced How do the new Battle.net ranks translate? BW General Discussion Nobody gona talk about this year crazy qualifiers? [G] Progamer Settings
Tourneys
[ASL20] Online Qualifiers Day 2 [Megathread] Daily Proleagues Cosmonarchy Pro Showmatches [ASL20] Online Qualifiers Day 1
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft?
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread 9/11 Anniversary Possible Al Qaeda Attack on 9/11
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 653 users

[G] Shift-click Rally to Units tip

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 Next All
Nam322
Profile Joined January 2011
Russian Federation3 Posts
Last Edited: 2011-03-31 06:21:16
March 31 2011 00:03 GMT
#1
[image loading]

Ever get tired of setting rally to a unit, then loosing that unit and thus having your rally points messed up?

Introducing: The multiple shift-click rallying to units.

How it is done: Just shift-click on several units (up to four) instead of one. E.g., if you have several immortals in your army, you can shift-click through them. If one of the immortals dies, no problem -- the newly trained unit will come to the surviving ones.

Why it is useful: Instead of moving to the designated rally unit death site and possibly to their untimely demise, units will be rallied to your current army position.

Update: Additional clarification -- If e.g. first immortal in "rally queue" dies, units will be rallied straight from production building(s) to 2nd -> 3rd -> 4th.
EU Diamond Protoss (3046pts in Season 1, 13th place in Horner Sierra)
Ghost-z
Profile Joined September 2010
United States1291 Posts
March 31 2011 00:06 GMT
#2
nice, thank you
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
NoisyNinja
Profile Joined February 2011
United States991 Posts
March 31 2011 00:13 GMT
#3
Goes to show that we will never know everything about starcraft 2 until starcraft 3 comes out in about 20 years (if it does).
mskaa
Profile Joined May 2010
Denmark155 Posts
Last Edited: 2011-03-31 00:14:43
March 31 2011 00:14 GMT
#4
i didnt know that - people didnt know that.
but i guess its nice to put it out so everyone definitely knows :D
kawaiiryuko
Profile Blog Joined January 2011
United States368 Posts
March 31 2011 00:16 GMT
#5
Mind. Blown. Sweet bejesus what have I been doing all these months?

Awesome tip!
Krayze
Profile Joined May 2009
United States213 Posts
March 31 2011 01:53 GMT
#6
Great tip, I feel stupid for not thinking of that. Similar to the shift clicking the building scv to kill it when it moves :D
CryMore
Profile Joined March 2010
United States497 Posts
Last Edited: 2011-03-31 01:55:39
March 31 2011 01:55 GMT
#7
Thanks man! I acctually have tons of trouble with this...now if only someone figures out a way to rally medivacs without loading up the unit....
"What wins? 3-base Protoss or 2-base Zerg?" "1-base Terran"
boblzer0
Profile Joined May 2010
84 Posts
March 31 2011 01:57 GMT
#8
On March 31 2011 10:55 xixecal wrote:
Thanks man! I acctually have tons of trouble with this...now if only someone figures out a way to rally medivacs without loading up the unit....


can't you use the move command and left click then shift move left click etc?
redux46
Profile Joined October 2010
Canada92 Posts
March 31 2011 02:09 GMT
#9
Oh man, what a great tip. This was such an annoying problem for me.
BAMK
Profile Joined January 2011
United States117 Posts
March 31 2011 02:12 GMT
#10
I discovered you can queue rally points when I hit my caps lock once accidentally and couldn't do anything other than queue rally points T_T.
"we should all love korea, because without korea starcraft is just a hobby." -- FXO Boss
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
March 31 2011 02:12 GMT
#11
On March 31 2011 10:57 boblzer0 wrote:
Show nested quote +
On March 31 2011 10:55 xixecal wrote:
Thanks man! I acctually have tons of trouble with this...now if only someone figures out a way to rally medivacs without loading up the unit....


can't you use the move command and left click then shift move left click etc?


Off the building.

I usually just make one medivac, and then rally all my medivacs to that one.
Yargh
karma227
Profile Joined November 2010
Canada15 Posts
March 31 2011 02:17 GMT
#12
Its insane how something so simple yet so useful can be unrealized. Koodos Nam322, Koodos.
First comes smiles, then lies, last is gunfire.
Mithhaike
Profile Blog Joined August 2010
Singapore2759 Posts
March 31 2011 02:19 GMT
#13
wow nice! thanks for this tip! totally useful.
Mew Mew Pew Pew
~Maverick~
Profile Joined July 2010
United States234 Posts
March 31 2011 02:24 GMT
#14
Now, if the opponent kills a unit that is in the middle of a shit+click series, and then kill the original unit the building was rallied to, would the game automatically just skip the unit that died?

What I'm saying is in the OP's pic if the middle immortal got killed, and THEN the immortal on the right died, would the robos send units to the immortal on the left?
#roadto5kmmr
iChau
Profile Joined December 2010
United States1210 Posts
March 31 2011 02:24 GMT
#15
yay more useful mini-tips!
us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
TheRealzz
Profile Joined November 2010
150 Posts
March 31 2011 04:44 GMT
#16
Cheers will try when at home. I always rally my units to an army unit ... And then to a stationary point.
Having to constantly check if the unit died in battle. nice.
One-base play is aggression ?
Kojak21
Profile Blog Joined January 2011
Canada1104 Posts
March 31 2011 04:45 GMT
#17
this will be pretty handy
¯\_(☺)_/¯
dtz
Profile Joined September 2010
5834 Posts
March 31 2011 04:53 GMT
#18
haha. brilliant. thanks for this.
HQuality
Profile Joined October 2009
2682 Posts
March 31 2011 04:55 GMT
#19
wow really nice advice
thanks alot
No carpal tunnel no skill
Hoon
Profile Joined December 2010
Brazil891 Posts
March 31 2011 04:57 GMT
#20
Second shift trick in a while, both awesome.
Really useful on chubby units like immortals, tanks and ultras. :p

On March 31 2011 11:24 ~Maverick~ wrote:
Now, if the opponent kills a unit that is in the middle of a shit+click series, and then kill the original unit the building was rallied to, would the game automatically just skip the unit that died?

What I'm saying is in the OP's pic if the middle immortal got killed, and THEN the immortal on the right died, would the robos send units to the immortal on the left?

That's what I thought when I saw the pic.
Gotta try it as soon as I can log into SC2, but logically it will cancel any rallying shifted from the dead unit.
SEn Fanclub: http://www.teamliquid.net/forum/viewmessage.php?topic_id=170834
1 2 Next All
Please log in or register to reply.
Live Events Refresh
OSC
10:00
Elite Rising Star #16 - Day 1
CranKy Ducklings40
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Horang2 9085
ggaemo 1491
Bisu 1221
yabsab 528
hero 475
Hyuk 340
firebathero 313
Killer 251
Nal_rA 157
PianO 105
[ Show more ]
Pusan 99
Dewaltoss 98
ZerO 92
TY 59
ToSsGirL 56
Rush 51
Backho 35
sSak 34
Sharp 34
sorry 23
Soulkey 20
Yoon 18
JYJ13
Bale 11
Dota 2
XaKoH 379
XcaliburYe272
BananaSlamJamma253
League of Legends
JimRising 424
Counter-Strike
olofmeister1945
shoxiejesuss692
x6flipin305
allub169
edward108
byalli25
Other Games
summit1g7978
singsing1137
ceh9579
Pyrionflax222
rGuardiaN198
RotterdaM162
Fuzer 136
SortOf119
ArmadaUGS95
PartinGtheBigBoy50
ZerO(Twitch)4
Organizations
Other Games
gamesdonequick1015
StarCraft: Brood War
UltimateBattle 31
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH407
• davetesta23
• LUISG 23
• StrangeGG 3
• Dystopia_ 1
• Kozan
• sooper7s
• intothetv
• AfreecaTV YouTube
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Stunt1003
• HappyZerGling127
Upcoming Events
WardiTV Summer Champion…
46m
WardiTV Summer Champion…
4h 46m
PiGosaur Monday
13h 46m
WardiTV Summer Champion…
1d
Stormgate Nexus
1d 3h
uThermal 2v2 Circuit
1d 5h
The PondCast
1d 23h
WardiTV Summer Champion…
2 days
Replay Cast
2 days
LiuLi Cup
3 days
[ Show More ]
uThermal 2v2 Circuit
3 days
RSL Revival
3 days
RSL Revival
3 days
uThermal 2v2 Circuit
4 days
CSO Cup
4 days
Sparkling Tuna Cup
4 days
uThermal 2v2 Circuit
5 days
Wardi Open
6 days
RotterdaM Event
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.