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[G] PvP: The "Maka" Gate - Page 4

Forum Index > StarCraft 2 Strategy
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MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
March 17 2011 22:20 GMT
#61
Btw, you should sometimes proxy your cybercore with this build. It's really good if you like to do proxy builds to proxy something perfectly normal on occasion too.

Not sure if it works 100% with this build as you're not building an assimilator and that's kind of a giveaway, but if you could sometimes fake an assimilator (and just cancel at like 90% to build your zealot) and use it to do the korean 4wg of zealots into their mineral line sometimes it would be a pretty powerful cheese.
I always try to shield slam face, just to make sure it doesnt work
Garth
Profile Blog Joined October 2010
United States353 Posts
March 17 2011 22:22 GMT
#62
On March 18 2011 04:21 Anihc wrote:
heh i've definitely proxied my entire base in my natural before in a pvp and just go standard 4 gate, result is opponent freaks out after seeing an empty main and gets a 2nd gate or a forge. result is that my 4 gate is much faster than theirs and i win.


LMAO epic win.
DarkPlasmaBall
Profile Blog Joined March 2010
United States46474 Posts
March 17 2011 22:35 GMT
#63
I think it's a really cool build, although I'm curious as to how you plan on defending your lone gateway and pylon if it gets scouted. It seems as if you need to move really out of position in order to make sure that your gateway and pylon don't get sniped.

And I understand that (so far) your half-proxy hasn't been scouted at all and the build has been very successful, but if your initial push does happen to be held off (and you meet an opponent who gets aggressive before you get your natural up), it seems like your fourth gate and pylon would be in trouble.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
CanucksJC
Profile Blog Joined August 2010
Canada1241 Posts
March 17 2011 23:44 GMT
#64
On March 18 2011 05:42 AGIANTSMURF wrote:
Ok, so im the victim of the first replay and here are my thoughts.....

TBH I thought you were just bad, (dont take offense lol, i think i was higher then you on ladder at the time, i dont think you were anywhere near 3k master's i dont really remember)

So when i scouted your base all i really noticed was that your cyber core was super late and you were chrono boosting zealots off of 1 gate. If i would have payed attention i probably would have noticed a missing pylon and scouted frantically for shenanigans...

Also Im not sure if this would work on larger maps as I would have completed Warpgates in time to hold off your push and counter attack.

The game was during EVO tryouts, I was at 3K by that point I think.

On March 18 2011 07:35 DarkPlasmaBall wrote:
I think it's a really cool build, although I'm curious as to how you plan on defending your lone gateway and pylon if it gets scouted. It seems as if you need to move really out of position in order to make sure that your gateway and pylon don't get sniped.

And I understand that (so far) your half-proxy hasn't been scouted at all and the build has been very successful, but if your initial push does happen to be held off (and you meet an opponent who gets aggressive before you get your natural up), it seems like your fourth gate and pylon would be in trouble.

Sometimes you have to make a decision. You either put down a nexus behind your first push or you put down additional gates to hold his counter 4 gate. If you put down a nexus, and you manage to hold that nexus with the gateway, then you're SIGNIFICANTLY ahead. By building the additional gateways first, you're giving up that pylon and gateway to survive. It all depends on how much damage you can do with that first group of units IMO
UBC StarCraft Club is official @ UBC Vancouver campus! Your first eSport community on campus. Welcomes players of all levels at UBC. Follow us on facebook page: http://www.facebook.com/home.php#!/group.php?gid=155630424470014 or IRC @ irc.rizon.net #ubcsc
Saiton
Profile Blog Joined February 2011
Sweden467 Posts
March 18 2011 00:25 GMT
#65
Love this build. Only got one chance to try it out, and the opponent has stalker+sentry+zealot in his base which is no match for 4 zealots with 2 stalkers incoming.
Unfortunately he held it, my macro slipped and i lost but i can definitely see this keep working in high diamond-midish master.
Top diamond terran streaming at http://www.twitch.tv/saitontv
Venomsflame
Profile Joined February 2011
United States613 Posts
March 18 2011 01:07 GMT
#66
I LOVE PvP NOW. I thought it was awesome when Maka did it TvP and now it's so much fun for me PvP. The only issue I see in the future(other than it catching on and someone scouting it) is if someone is also doing Adel Scott or some other 2 gate build. They will match your aggression, know something's up and then search for the other gate. After finding the exposed gate you become behind on an otherwise even game. However still awesome and I will be using this simply because of the coolness factor. Now watch me in my shades
DarkPlasmaBall
Profile Blog Joined March 2010
United States46474 Posts
March 18 2011 01:08 GMT
#67
On March 18 2011 08:44 CanucksJC wrote:

Show nested quote +
On March 18 2011 07:35 DarkPlasmaBall wrote:
I think it's a really cool build, although I'm curious as to how you plan on defending your lone gateway and pylon if it gets scouted. It seems as if you need to move really out of position in order to make sure that your gateway and pylon don't get sniped.

And I understand that (so far) your half-proxy hasn't been scouted at all and the build has been very successful, but if your initial push does happen to be held off (and you meet an opponent who gets aggressive before you get your natural up), it seems like your fourth gate and pylon would be in trouble.

Sometimes you have to make a decision. You either put down a nexus behind your first push or you put down additional gates to hold his counter 4 gate. If you put down a nexus, and you manage to hold that nexus with the gateway, then you're SIGNIFICANTLY ahead. By building the additional gateways first, you're giving up that pylon and gateway to survive. It all depends on how much damage you can do with that first group of units IMO


That makes sense. I'm gonna fiddle around with this a lot and see how well it works out Thanks!
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
FrodaN
Profile Blog Joined October 2010
754 Posts
March 18 2011 01:24 GMT
#68
Simple, cute, and innovative. I like. You didn't even utilize chronoboost to fully push this variation to full potential.

The thing is now that P players may be aware and scout more diligently
CanucksJC
Profile Blog Joined August 2010
Canada1241 Posts
March 19 2011 06:21 GMT
#69
On March 18 2011 09:25 prOpSaiton wrote:
Love this build. Only got one chance to try it out, and the opponent has stalker+sentry+zealot in his base which is no match for 4 zealots with 2 stalkers incoming.
Unfortunately he held it, my macro slipped and i lost but i can definitely see this keep working in high diamond-midish master.

I think the key to executing is getting your wp as soon as possible to defend counter 4 gate. I've had a lot of trouble against that doing this
UBC StarCraft Club is official @ UBC Vancouver campus! Your first eSport community on campus. Welcomes players of all levels at UBC. Follow us on facebook page: http://www.facebook.com/home.php#!/group.php?gid=155630424470014 or IRC @ irc.rizon.net #ubcsc
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