Though maybe I'm being an overly critical ass. /shrug.
[G] PvP: The "Maka" Gate - Page 2
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Lochat
United States270 Posts
Though maybe I'm being an overly critical ass. /shrug. | ||
Venomsflame
United States613 Posts
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Garth
United States353 Posts
On March 17 2011 12:40 Venomsflame wrote: First of all, I am pretty sure Garth was saying that it is a good idea as it would force a reaction. I don't think he was picking at it. Also, everyone(myself included) seems to think that it's the lack of gas that throws the idea away. Couldn't a variation be made that grabs the gas? Seeing 1 gate, gas will let the toss rest easy. He will assume the lack of pylon is a mistake or simply not notice at all. P players look for Gate count, gas, then go back to macro and have their probe dance around in base. Definitely an interesting idea! yea I like the build. | ||
Uhnno
Netherlands288 Posts
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RevaLution
Singapore68 Posts
That being said, interesting build and i might try it out when i have time ![]() | ||
Clerseri
Australia150 Posts
It might even be better to place the gate somewhere completely and utterly out of the way, (other side of the map) combine your forces for the push and then for defence you'll have warpgates up and it doesn't matter that your gate is on the other side of the map? | ||
Ghin
United States2391 Posts
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susySquark
United States1692 Posts
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moonylo
Germany68 Posts
Forging up? Great, you can just turn back home and have done the damage you want to do with that build without even fighting. Adding a second gateway early? Okay, he's kinda going in your direction, but your build is optimized quite a bit and you're going to expand behind it, so nothing to worry about. He still does the normal 4 gate? He is a big baller and he will be punished for that with your first timing attack. Also, the gate + pylon are protected because you expand behind your attack. Like it a lot. One thing im not sure about is the 3 stalker anti 4 gate rush. Have you ever played against that with adels build? I did and the first zealots were so weak against the stalkers I picked at least 2 off and the rush failed horribly. In my opinion this build not only counters 4gate but also counters adels build, so if you did the dual gate in your base, its kind off an autoloss. With the maka gate you have the chance that he will overreact tho. | ||
CanucksJC
Canada1241 Posts
On March 17 2011 13:28 moonylo wrote: Like it a lot. Thumbs up! The chances of the opponent reacting properly are small. Forging up? Great, you can just turn back home and have done the damage you want to do with that build without even fighting. Adding a second gateway early? Okay, he's kinda going in your direction, but your build is optimized quite a bit and you're going to expand behind it, so nothing to worry about. He still does the normal 4 gate? He is a big baller and he will be punished for that with your first timing attack. Also, the gate + pylon are protected because you expand behind your attack. Like it a lot. One thing im not sure about is the 3 stalker anti 4 gate rush. Have you ever played against that with adels build? I did and the first zealots were so weak against the stalkers I picked at least 2 off and the rush failed horribly. In my opinion this build not only counters 4gate but also counters adels build, so if you did the dual gate in your base, its kind off an autoloss. With the maka gate you have the chance that he will overreact tho. I played against a guy that did the 3 stalker robo build. I think you either a) ram your head into his base, sac a zealot and chase him back, your stalkers will soon follow. b) sac a zealot and turn right back and wait for your stalkers to cover you. That game after I expanded and got a quick stargate up knowing that he followed the build. His 2 collosus push came when it was supposed to, and I had 2 vrays with more than enough gateway support. I think you really have to be decisive with your initial zealots. | ||
Dommk
Australia4865 Posts
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Qaz
84 Posts
On March 17 2011 12:28 CanucksJC wrote: Actually, I played against a few people that put down a forge, in that case, I would just pick off what I can and back off. I'll know that my expansion will be safe. Forge + cannons put you at a BIG disadvantage. If this is a standard reaction to a hidden pylon, I should start randomly placing my second pylon... Very cool build. I'll be trying this. Although it's going to make 4-gating more nerve-wracking. A lot of people seem to have missed the fact that there's an assimilator in the build order. | ||
moonylo
Germany68 Posts
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silverhand
United States91 Posts
If your opponent has planned to 4 gate and scouts you and expects any form of early aggression, their reaction is likely to be no different if your are doing a proxy gate or an Adel no gas, so I don't see the advantage unless you are hoping (which is never a sound RTS strategy) your opponent will think you've made a mistake or are behind on your build and they'll continue to 4gate anyway. I could maybe see if you put both gateways in your natural to make it look like a cannon rush, but I doubt your opponent will do much deviation in their build if no pylon/forge/cannons are scouted as soon as he sees just a nexus and mining probes...maybe you catch some people off guard. At least this way if the opponent still 4gates and you manage to do any damage or defend, when you expand to your natural, there is already some infrastructure there to build upon and the natural almost in essence becomes your main at that point. In the lower leagues this would probably have a much higher win rate since they are more likely to freak out when they can't find the forge, or maybe even just throw down a forge once they scout nothing in your main. I use the adel build a lot and really like its flexibility and aggressive nature. I may play around with the OP's ideas and maybe even try what I suggested and see if it results in enough variation in my opponent's play to be worth while. | ||
Qntc.YuMe
United States792 Posts
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CecilSunkure
United States2829 Posts
Thanks for the cool idea and great post <3 | ||
Kira761
United States62 Posts
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LanTAs
United States1091 Posts
On March 17 2011 11:55 Zoku wrote: The problem with this build is, if I'm your opponent, I'm gonna go in your base, and see no 2nd pylon. That's a cue for me to scout everywhere. Thats exacly what happened to the maka rax opening, the scout would find the rax just in time in maka's natural, and then ppl would always scout maka's natural since it was his playstyle. | ||
SimpleNEasy
United States22 Posts
On March 17 2011 12:22 Garth wrote: would scare the hell out of me and I'd probably throw down a forge if I just saw no gas , 1 gate 1 pylon at 3300 Masters. I definately would not continue my build ( as a standard 4 gate dies to a proxy 2 gate obviously with no deviations. yeah lol, I overreact too much to no gas PvP builds =O, even if they are not all in, god I hate myself for being such a fail PvP scouter But yeah good theory! However, the thing about Maka rax is that you can lift if you ever need to, if the game somewhat stabilizes it can be a free gateway kill for your opponent, just a little thing to note there. | ||
Saiton
Sweden467 Posts
On March 17 2011 15:02 Kira761 wrote: how about something like this so they dont freak out seeing no second pylon? ![]() Subsubconsciously most people actually walk around every pylon and see if it powers anything is what i've noticed. So i don't think that would work. | ||
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