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[G] PvP: The "Maka" Gate - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
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Yoshi Kirishima
Profile Blog Joined July 2009
United States10328 Posts
March 17 2011 06:19 GMT
#41
1. Put second gateway in natural
2. Copy Adelscott's no gas PvP build
3. Surprise!


Thank you! (Jk I read the whole thing xD)

Sounds fun haha, though on Xel'Naga why not put the pylon/gate closer to the edge of the ground (move it north) so there is less surface area? Or would that make a blind spot where you can't see if a unit moves through the brush?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Khaladas
Profile Joined May 2010
United States223 Posts
March 17 2011 06:23 GMT
#42
Yeah i'd be somewhat by the very late gas as well as not having a cyber.

If i assumed my opponent was bad, i'd probably think it was a great idea to 4 gate because his cyber was sure to be super late

Hopefully i'd remember to try and scout a lot more before committing fully to the 4 gate. Might be too late though by the time I circumnavigated his base looking for something hidden then moved out to natural. MIght also cause me to send another probe out beyond my base looking for shenanigans.




time flies like an arrow, fruit flies like a bananna
AGIANTSMURF
Profile Blog Joined September 2010
United States1232 Posts
March 17 2011 06:26 GMT
#43
I like the way it sounds, I've been meaning to try out adels build, this will give me inspiration to learn it. but is his build still viable seeing how the meta game has shifted? (4 gate way more deadly now, along with blink stalkers or 1 base colossal etc...)

-3k+ master
Thats "Grand-Master" SMURF to you.....
Basileus
Profile Joined October 2010
United States103 Posts
Last Edited: 2011-03-17 07:01:43
March 17 2011 06:29 GMT
#44
this is a good idea on ladder, or something to throw in a best of 5 or 7. I wouldn't suggest this against practice partners since they will just figure it out and scout around.
CanucksJC
Profile Blog Joined August 2010
Canada1241 Posts
March 17 2011 06:32 GMT
#45
On March 17 2011 15:26 AGIANTSMURF wrote:
I like the way it sounds, I've been meaning to try out adels build, this will give me inspiration to learn it. but is his build still viable seeing how the meta game has shifted? (4 gate way more deadly now, along with blink stalkers or 1 base colossal etc...)

-3k+ master

Yo, the first replay is against you 4 gating. LOL
UBC StarCraft Club is official @ UBC Vancouver campus! Your first eSport community on campus. Welcomes players of all levels at UBC. Follow us on facebook page: http://www.facebook.com/home.php#!/group.php?gid=155630424470014 or IRC @ irc.rizon.net #ubcsc
Kira761
Profile Joined December 2010
United States62 Posts
March 17 2011 06:34 GMT
#46
On March 17 2011 15:18 prOpSaiton wrote:
+ Show Spoiler +
On March 17 2011 15:02 Kira761 wrote:
how about something like this so they dont freak out seeing no second pylon?

[image loading]


Subsubconsciously most people actually walk around every pylon and see if it powers anything is what i've noticed. So i don't think that would work.


What if you put the pylon snug against the wall maybe in the back of your base so it just looks like you are spreading pylons around your base for vision? I'm just throwing around ideas to make it look less like a proxy but sadly if they go right up against the wall your pylon is against they can see your gateway. It's only 1 hex from being out of vision haha.
ye
RefleX_AU
Profile Joined November 2010
Australia39 Posts
March 17 2011 06:40 GMT
#47
Love the name Nice job ^.^
Lyn, MMA, NaDa, MKP and Boxer fighting =D
Shifft
Profile Blog Joined April 2010
Canada1085 Posts
March 17 2011 06:47 GMT
#48
On March 17 2011 15:32 CanucksJC wrote:
Show nested quote +
On March 17 2011 15:26 AGIANTSMURF wrote:
I like the way it sounds, I've been meaning to try out adels build, this will give me inspiration to learn it. but is his build still viable seeing how the meta game has shifted? (4 gate way more deadly now, along with blink stalkers or 1 base colossal etc...)

-3k+ master

Yo, the first replay is against you 4 gating. LOL


Hahahahahaha.

On topic, this is a great idea. Adelscott build doesn't rely on a ramp to hold off anything so there's no disadvantage to having a gateway in your natural, I see no reason not to do this.
=O
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
March 17 2011 07:07 GMT
#49
On March 17 2011 15:02 Kira761 wrote:
how about something like this so they dont freak out seeing no second pylon?

[image loading]



Scouting probe will check every courner of your base. If they see the pylon, its likely they see the gateway
Venomsflame
Profile Joined February 2011
United States613 Posts
March 17 2011 12:23 GMT
#50
On March 17 2011 15:32 CanucksJC wrote:
Show nested quote +
On March 17 2011 15:26 AGIANTSMURF wrote:
I like the way it sounds, I've been meaning to try out adels build, this will give me inspiration to learn it. but is his build still viable seeing how the meta game has shifted? (4 gate way more deadly now, along with blink stalkers or 1 base colossal etc...)

-3k+ master

Yo, the first replay is against you 4 gating. LOL


So, so funny. I actyally started cracking up in my Stat class. Small world!
sleepingdog
Profile Joined August 2008
Austria6145 Posts
Last Edited: 2011-03-17 12:40:21
March 17 2011 12:40 GMT
#51
On March 17 2011 15:32 CanucksJC wrote:
Show nested quote +
On March 17 2011 15:26 AGIANTSMURF wrote:
I like the way it sounds, I've been meaning to try out adels build, this will give me inspiration to learn it. but is his build still viable seeing how the meta game has shifted? (4 gate way more deadly now, along with blink stalkers or 1 base colossal etc...)

-3k+ master

Yo, the first replay is against you 4 gating. LOL


Hahaha epic win.

Love the idea, love the name, love the TL;DR. Although I'm no Adel-player I just wanted to say thank you for showing me something else I need to scout for in the future
"You see....YOU SEE..." © 2010 Sen
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
March 17 2011 13:00 GMT
#52
I don't think this is that good.
First of all the adelscott build is pretty poor and loses to 4 gate imo. It worked well when people didn't know it and just blindly did their build but when people adapt and get a few more stalkers before WG finishes (delaying it slightly) the adelscott build gets crushed. Only on very close spawns does it still have some value imo. The fundamental problem just lies in gathering gas so late which makes it weak to early stalker masses.

Building outside your ramp is also a bit iffy imo. The build is still given away by lack of gas and a lack of a 2nd pylon so I don't see much value in it. Whenever I see 1 gate in base but other stuff missing (pylon and/or gas) I just always do a slightly delayed 4 gate with plenty of boosting on my stalkers early on. There is no way you can defend that if you have such a late cybercore and got no gas early...

The mere existence of 4 gate keeps out-of-the-ordinary things like this in check. WHenever someone smells something fishy they can just do a safe 4 gate and crush this. Only exception here are really close spawns where the early zealot pressure actually does something...
-iNko
Profile Joined August 2010
Lithuania160 Posts
March 17 2011 13:22 GMT
#53
w/o a doubt gonna try this, looks interesting
Nyast
Profile Joined November 2010
Belgium554 Posts
March 17 2011 15:45 GMT
#54
On March 17 2011 12:40 Venomsflame wrote:
Also, everyone(myself included) seems to think that it's the lack of gas that throws the idea away. Couldn't a variation be made that grabs the gas? Seeing 1 gate, gas will let the toss rest easy. He will assume the lack of pylon is a mistake or simply not notice at all. P players look for Gate count, gas, then go back to macro and have their probe dance around in base. Definitely an interesting idea!


Here's a variation that looks like a 4-gate, excepting the lack of 2nd pylon in the main. It's kind of an "ideal" build that I calculated, haven't tested it yet..

9 Pylon
11 Pylon (dans natural)
12 Chrono nexus
--
12 Gateway (main)
14 Gateway (natural)
16 Assimilator
16 Cybernetics core
17 Zealot
19 Move two probes to gas
20 Zealot
22 Pylon
--
23 Zealot
25 Chrono gateway x2
25 Move probe to gas
25 Zealot
27 Chrono gateway
27 Stalker
29 Stalker
32 Chrono gateway x2

Gives 20 probes, 4 zealots and 2 stalkers at 4:45. In practise, timings should be similar to Adel's no gas. There's constant probes production in the first two parts but probes are cut in the 3rd part.

Somebody scouting the main will notice a pylon, a gate, assimilator and cybcore at relatively normal timings. The lack of 2nd pylon and early warp research will be a strong hint at the build though, but it's easily overlooked ( 2nd pylon could be a proxy anywhere on the map, and it's not easy to see thet warp isn't being researched quickly since it's so standard.. ).

If anybody tests it with success, please let me know
AGIANTSMURF
Profile Blog Joined September 2010
United States1232 Posts
Last Edited: 2011-03-17 18:44:55
March 17 2011 18:44 GMT
#55
On March 17 2011 15:32 CanucksJC wrote:
Show nested quote +
On March 17 2011 15:26 AGIANTSMURF wrote:
I like the way it sounds, I've been meaning to try out adels build, this will give me inspiration to learn it. but is his build still viable seeing how the meta game has shifted? (4 gate way more deadly now, along with blink stalkers or 1 base colossal etc...)

-3k+ master

Yo, the first replay is against you 4 gating. LOL

-_-

lol, my friends beat me all the time with 2 gate openings on close spawn maps. I'll re-watch it later and give my victim analysis.

Thats "Grand-Master" SMURF to you.....
noelsusman
Profile Joined March 2011
United States19 Posts
March 17 2011 18:49 GMT
#56
On March 18 2011 00:45 Nyast wrote:
9 Pylon
11 Pylon (dans natural)
12 Chrono nexus
--
12 Gateway (main)
14 Gateway (natural)
16 Assimilator
16 Cybernetics core
17 Zealot
19 Move two probes to gas
20 Zealot
22 Pylon
--
23 Zealot
25 Chrono gateway x2
25 Move probe to gas
25 Zealot
27 Chrono gateway
27 Stalker
29 Stalker
32 Chrono gateway x2

Gives 20 probes, 4 zealots and 2 stalkers at 4:45. In practise, timings should be similar to Adel's no gas. There's constant probes production in the first two parts but probes are cut in the 3rd part.


There's no way you can go 9 pylon, 11 pylon, 12 gate, 14 gate, 16 gas, 16 core without cutting probes.
Gecko
Profile Joined August 2010
United States519 Posts
Last Edited: 2011-03-17 18:59:36
March 17 2011 18:52 GMT
#57
I am going to start maka gating my 2nd gate when i do a triple stalker robo build, it's such a good idea considering that it takes away the builds weakness of being easily scouted, and if its scouted i am not behind in any way .

EDIT:i would proxy it towards the opponents base, because if you put it in the natural you would lose it to a 4gate rush.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
March 17 2011 19:21 GMT
#58
heh i've definitely proxied my entire base in my natural before in a pvp and just go standard 4 gate, result is opponent freaks out after seeing an empty main and gets a 2nd gate or a forge. result is that my 4 gate is much faster than theirs and i win.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
March 17 2011 20:10 GMT
#59
well, adel's build itself is already a huge coinflip (if not auto lose) since you have notthing to kill the scouting probe early on.

The sign of no gas and no 2nd pylon could easy indicate the proxy gate and the defender could simply react based on the chrono boost ammount saved up on the nexus. a skill player should be able to fence this off and just get ahead based on wrap tech.

The matter of proxy gate in adel build simply wont solve any problems in defending 4 gates. Infact it could put you in a huge disadv due to the fact that you wont have any FF adv once the cybercore finish. Losing pylon in the wraptech-finish-period is huge and losing a gate is even bigger. Unless you proxy 2 more gates at the enemy nature and 3 gates all-in, there should be no chance this working at high master =__=
Im daed. Follow me @TL_NB
AGIANTSMURF
Profile Blog Joined September 2010
United States1232 Posts
March 17 2011 20:42 GMT
#60
Ok, so im the victim of the first replay and here are my thoughts.....

TBH I thought you were just bad, (dont take offense lol, i think i was higher then you on ladder at the time, i dont think you were anywhere near 3k master's i dont really remember)

So when i scouted your base all i really noticed was that your cyber core was super late and you were chrono boosting zealots off of 1 gate. If i would have payed attention i probably would have noticed a missing pylon and scouted frantically for shenanigans...

Also Im not sure if this would work on larger maps as I would have completed Warpgates in time to hold off your push and counter attack.
Thats "Grand-Master" SMURF to you.....
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