• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:39
CET 17:39
KST 01:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
BGE Stara Zagora 2026 cancelled4Blizzard Classic Cup - Tastosis announced as captains12Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series18BSL Season 224
StarCraft 2
General
Buy THC Vape Carts In Dubai telegram @greenplug420 BGE Stara Zagora 2026 cancelled BGE Stara Zagora 2026 announced ByuL: The Forgotten Master of ZvT Terran AddOns placement
Tourneys
https://www.facebook.com/BubaSocks.Official/ [GSL CK] Team Maru vs. Team herO WardiTV Team League Season 10 Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Gypsy to Korea Are you ready for ASL 21? Hype VIDEO
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
Formula 1 Discussion 2024 - 2026 Football Thread General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3345 users

[G/D] Shoey's Roach Hydra Banedrop style ZvT

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 Next All
ShoeFactory
Profile Blog Joined April 2010
United States186 Posts
Last Edited: 2011-03-13 10:09:45
March 13 2011 10:03 GMT
#1
Roach hydra was used extensively in the beta very often but has completely given way to muta ling bane against Terran. I am a top 200 NA zerg and I use roach hydra baneling in about half my games ZvT. The other half of games consist of muta/ling/baneling.
I came upon this composition while testing strategies against biomech or turtley terrans that I could not break with muta/ling/baneling.

The premise of roach/hydra/bane is to have a composition that forces the terran bio to stand by the terran mech units which allows baneling drops to decimate their marines. If the terran tries to marine split, tanks will be left undefended and torn apart by roach hydra. If the marines stay and fight with the tanks, they get carpet bombed by banelings.

[image loading]

When to use:

1. Against mech and biomech. Roach hydra is proven strong against mech but falls apart when terran bio is added in. Baneling drops solve this problem. Marines are strong when they can be split to avoid banelings. However, when marines are added to mech, the marines have to stand and fight to defend thors and tanks. Baneling drops are then used to counter the marines.

I typically decide to go roach hydra bane if I scout 2 factories when I reach lair. This usually indicates mech or biomech. 1 Factory is often just standard marine tank medivac play.


2. Close positions. Close positions are never easy for zerg. This isn't a solution for close positions but I believe it is much stronger than the standard muta ling bane. Muta ling bane relies on mobility and counterattacking. However in close positions, it is difficult to expand and utilize the mobility of muta/ling/bane. Roach/hydra/baneling is a strong army that is much stronger against the tank bunker pushes that terrans love to do in close positions.

3. On maps like Xelnaga Caverns where the Terran has an easy central gold 3rd. Once terrans take the gold, it becomes difficult for zerg to take it down with muta ling bane. Roach hydra bane can take out planetaries much more easily. This prevents greedy turtle terrans that aim for a fast gold.

Anticipated Criticisms

1. HYDRAS? Don't they suck against tanks?

Hydras are important because we can have more simultaneous attacking units. This allows roach hydra to tear apart mech units really quickly. Hydras are no worse vs tanks than roaches are. They take the same number of shots (3).

2. How do you stop drop plays?

Avoid this strategy if you believe they will go reactor starport medivacs. This typically happens if you scout 1 fact because the extra gas goes into medivacs. But 2 fact won't have enough gas for medivacs.

3. Can't they just shoot down overlords?

Bring empty overlords with your overlords filled with banelings. If the terran wants to try to shoot down empty overlords during a battle, they simply wont have enough DPS against your attacking units.

4. What's your late game?

Since less banelings are needed, and roach hydra is less gas intensive than muta ling, you will have more gas to tech to hive and have broodlords. I recommend upgrading +1 melee in the mid game to facilitate this transition.

Replays

I put some replays here where I have used this strategy recently. It is by no means refined and completely tested, but you should be able to get the general idea.

My mechanics are rusty but lets focus on the strategy here


[image loading]

[image loading]

[image loading]

[image loading]

Let me know your thoughts about the strategy. I'm sure there are ways to improve it and possibly weaknesses that I have overlooked. I have been using this extremely often recently. You can follow me at www.justin.tv/shoefactory or http://www.teamliquid.net/video/streams/ShoeFactory to see this strategy in action.
brokenSC
Profile Joined November 2009
United States84 Posts
Last Edited: 2011-03-13 10:22:28
March 13 2011 10:22 GMT
#2
Good post. Interesting style i never really thought about. Will watch replays now.
dementrio
Profile Joined November 2010
678 Posts
March 13 2011 10:29 GMT
#3
I think this is interesting and will check the replays shortly, in the meanwhile how would you argue that roach/hydra is better than roach/ling using the same baneling tactic?
infinity21 *
Profile Blog Joined October 2006
Canada6683 Posts
March 13 2011 10:36 GMT
#4
Interesting strat. I think it's definitely viable vs the typical rine/2 fac tank/medi

As a Terran, I would switch to more medivac & marauder/rine/tank as soon as I see mass roaches and abuse drop play. Lack of muta really hurts you in maintaining map control. I wonder how the game would unfold if T switches tech after seeing the mass roach. From my limited experience, zergs seemed to be going for base trades after I take out their 3rd.
Official Entusman #21
ShoeFactory
Profile Blog Joined April 2010
United States186 Posts
Last Edited: 2011-03-13 10:41:22
March 13 2011 10:37 GMT
#5
On March 13 2011 19:29 dementrio wrote:
I think this is interesting and will check the replays shortly, in the meanwhile how would you argue that roach/hydra is better than roach/ling using the same baneling tactic?


I would say so if the map is attack distance is short to medium length. Hydras are limited by their mobility so big maps such as the GSL maps would not be fitting for hydras. In battle, I think having hydras is better than lings because roach hydra will keep their distance from marines so that the marines have to stand up at the front of the battle so you can baneling bomb them. If you use lings instead, marines that are spread out in the back of the battle will still be able to participate by attacking lings.


On March 13 2011 19:36 infinity21 wrote:
Interesting strat. I think it's definitely viable vs the typical rine/2 fac tank/medi

As a Terran, I would switch to more medivac & marauder/rine/tank as soon as I see mass roaches and abuse drop play. Lack of muta really hurts you in maintaining map control. I wonder how the game would unfold if T switches tech after seeing the mass roach. From my limited experience, zergs seemed to be going for base trades after I take out their 3rd.



I agree with you, I believe lacking mutas makes stopping drops very difficult. I typically open vT by planning to get spire. Often I get spire, and then realize they are going 2 or more factories, in which case I add lots of roaches and eventually hydra. It's a lot easier for the zerg to techswitch than the terran if they decide to switch to medivac play from factory units.
infinity21 *
Profile Blog Joined October 2006
Canada6683 Posts
March 13 2011 10:51 GMT
#6
Yeah I think one solution for Terran is to have 2 fac tank with 1 reactor port. I can't support all of them but it's not a huge investment to add a reactor to the starport anyways. It's probably good to have like 3 rax with tech lab if I see a good number of roaches as well. I'd be down to play a few games with you tomorrow if you want to see how the game pans out.

infinity.372
Official Entusman #21
dementrio
Profile Joined November 2010
678 Posts
March 13 2011 10:58 GMT
#7
I found really interesting the opening you did vs rootprincess on metal. You delay the second queen to get a warren, then get 6 roaches leaving 1 drone on gas until 100, and get lair before speed (!)
I really like the idea to get roaches to deal with the popular hellion openings which you can't really scout in time to reactively throw down the warren, but I'm not sure I can live without speed for that long. Is this something you do often or only in close positions, and do you think it would be possible to leave 3 drones on gas all the time to get roaches, speed and lair, or would that hurt econ too much?
dextermilo
Profile Joined November 2010
United States16 Posts
March 13 2011 11:41 GMT
#8
What about using defensive infestors to help deal with drops? It seems like a limited amount of infestors, maybe 1 per expansion, could help mitigate the damage dealt by drops. Also, infestors, as long as you don't suicide them (which everyone does), work really well with hydra.

Also, because you have overlord speed you could be aggressive about keeping overlords spread around the map for spotting drops.
Super_bricklayer
Profile Joined May 2010
France104 Posts
March 13 2011 13:38 GMT
#9
I probably had a big trauma during the beta concerning Hydra in ZvT, cause i really didn't think that strat was doable. The first game on close pos metalo is great, and make me consider doing so on close pos. I have too say that i had a lot of doubts when reading the OP and that game kind of blow my mind. But that the 2nd one against Sterling was painful to watch.

Don't get me wrong, i'm very impressed by your play on that one, but i would be destroyed ( and i think 80% of zerg player would also fall apart ) by that drop play. It's so sad to see you running around loosing so many hatch,thankfully to place that kind of aggression the Terran is kind of all in on 2 base during almost all the game but still this game make me cry like a nerd teenager on bliz forum against the mobility of hydras.

I didn't watch the 4 th one, but the third is impressive too. What i'm trying to say is that it's look pretty hard to execute, my heart is bleeding when i see those full overloard getting destroyed. I'm not too sure i like that on Xel naga, well, i was pretty impressed by the first one on metalo that feels way more solid and doable for my level. I guess it's feel more safe on close pos, small map with less space in general.

The last point that makes me sceptical is your supply. It's probably a meta game stuff, and some personal taste concerning the zerg arsenal. But you are max'ed out really quick, this is a problem imo with roaches/hydra. But this point didn't seem to affect the game, so i don't know.

It's weird, i don't know what to think, you are confusing sir ! :D
XXXSmOke
Profile Blog Joined November 2004
United States1333 Posts
March 13 2011 17:18 GMT
#10
Nice strat, bane drops are so damn good, yet no Z uses it versus me, they just keep masssing 12389238 mutas and then whine. This has got some good potential as roach/hydra alone isnt enough.

Another possible solution is NPing the Terrans tank with this combo. I had a Z do that the other day to me, NPing the tanks when its a tank/marine combo is extremely deadly as the tanks stop shooting the hydra/roach and start taking out all the marine rapidly, even a few seconds of tank NP is alot for the terran to handle.
Emperor? Boxer disapproves. He's building bunkers at your mom's house even as you're reading this.
shindigs
Profile Blog Joined May 2009
United States4795 Posts
March 13 2011 23:43 GMT
#11
Carpet bombing with banelings seems to be surging back as a trend, as this mimics aquanda's ZvP style. At first it seemed a bit impractical because you could lose a ton of ovies, but after watching a few plays with this style it seems to be well worth it because your opponent is on their toes when they see a huge gaggle of overlords full of banelings coming their way. Sort of a new way to get Zerg to be the instigators in the engagement.
Photographer@shindags || twitch.tv/shindigs
Sterling
Profile Joined December 2009
United States182 Posts
March 14 2011 12:33 GMT
#12
Pretty pathetic game I played. I was trying a new style but its really apm intensive and I just didnt have it that day. I find that my normal playstyle of 2 factory mech-heavy biomech crushes roach/hydra play.

Also, I recognized that picture from our game the moment I saw it ))))
Undercroft
Profile Joined April 2010
United Kingdom166 Posts
Last Edited: 2011-03-14 12:51:59
March 14 2011 12:49 GMT
#13
Hmm, with the upcoming infestor buff have you considered maybe swapping some hydras out for a couple infestors? Fungal will do soem amazing dps, plus they can burrow move with your roach forces. Also infested terrans use the same upgrades as roach/hydra which is a plus.
And infestors aint as damn slow as hydras (wtb speed upgrade back )

[edit] Also infestor tech already in play means a swifter transition to hive tech when you want it, which got me thinking. Do you opt for ultras or brolords? I'm assumign ultras since you won't have the spire up, but broodlords go nicely with hydras due to covering eachothers weaknesses.
Our dronessssss are under attaahck!!
theMarkovian
Profile Joined June 2010
Netherlands183 Posts
March 15 2011 10:14 GMT
#14
This seems very interesting for close distance spawns. As you said, the mobility you have with ling/muta is pretty dead when he can expand and attack in the same (short) direction. I'd rather have a strong standing army.
Hit me up ingame! ID: Markovian.126; Diamond@EU
zVooky
Profile Joined February 2011
United States151 Posts
March 15 2011 12:19 GMT
#15
thanks shoey, been thinkin about doing something like this, ill check out the replays
ShoeFactory
Profile Blog Joined April 2010
United States186 Posts
Last Edited: 2011-03-18 12:22:15
March 18 2011 12:17 GMT
#16
On March 13 2011 19:58 dementrio wrote:
I found really interesting the opening you did vs rootprincess on metal. You delay the second queen to get a warren, then get 6 roaches leaving 1 drone on gas until 100, and get lair before speed (!)
I really like the idea to get roaches to deal with the popular hellion openings which you can't really scout in time to reactively throw down the warren, but I'm not sure I can live without speed for that long. Is this something you do often or only in close positions, and do you think it would be possible to leave 3 drones on gas all the time to get roaches, speed and lair, or would that hurt econ too much?


I think you can live without speed on close positions. Mobility isn't as important and if you see a gas first, you can be sure hellions are coming.

I don't think its smart to leave 3 guys on gas. Once you get safe, you should power economy. Putting 3 guys on gas is poor economy management, because you cut drones to make roaches, so you should forgo units while you power your econ.


On March 14 2011 21:49 Undercroft wrote:
Hmm, with the upcoming infestor buff have you considered maybe swapping some hydras out for a couple infestors? Fungal will do soem amazing dps, plus they can burrow move with your roach forces. Also infested terrans use the same upgrades as roach/hydra which is a plus.
And infestors aint as damn slow as hydras (wtb speed upgrade back )

[edit] Also infestor tech already in play means a swifter transition to hive tech when you want it, which got me thinking. Do you opt for ultras or brolords? I'm assumign ultras since you won't have the spire up, but broodlords go nicely with hydras due to covering eachothers weaknesses.


I don't really have a use for infestors because the terran army already has to stand and fight or their tanks die. It's not like ling bling play where marines try to spread and run around. I'd rather get the faster hive than have infestors. I'd also rather have a muta pack to stop drops than have infestors.

Always broodlords, because like you said, hydras force terran to have a ground AND air dominance to beat broodlords. I make the spire at t2 to have unit options. A 200/200 building is a small price to pay the option to techswitch. I think ultras are pretty bad anyways.

wattabeast
Profile Blog Joined March 2011
United States957 Posts
May 11 2011 01:40 GMT
#17
interesting idea... thanks i will try it!
:O
HTODethklok
Profile Joined November 2010
United States221 Posts
May 11 2011 01:42 GMT
#18
Ive been having really good result using this vs Biomech terran Thanks for sharing it :D
Guns for show... Knives for a pro HTODethklok.201 NA
pwadoc
Profile Joined August 2010
271 Posts
May 11 2011 02:27 GMT
#19
I've been favoring roach/bling drops in ZvT lately, and I wonder if you think it's a viable approach with your build. Drops are particularly stressful for a meching terran, given their immobility, and could be a good response if you're afraid of a dropship transition from the terran.
theBIGdog
Profile Joined February 2011
United States41 Posts
May 11 2011 03:31 GMT
#20
I'm not convinced that hydras are going to be cost effective especially since they are so gas heavy. Smart terrans usually continue to go tank against roach since a critical amount of tanks still cream roaches.

I'm going to start watching replays but still a bit skeptical.
ULTRASTOMP
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 21m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 603
Harstem 191
LamboSC2 184
trigger 50
Livibee 41
RushiSC 14
StarCraft: Brood War
Britney 30689
Mini 772
BeSt 382
Light 242
Rush 205
IntoTheRainbow 49
Rock 33
Backho 30
Mind 29
scan(afreeca) 19
[ Show more ]
GoRush 18
NotJumperer 16
Dota 2
Gorgc5415
qojqva1857
Counter-Strike
fl0m4901
byalli329
Heroes of the Storm
Khaldor146
Other Games
Grubby1458
B2W.Neo766
Beastyqt697
Lowko435
Mlord315
KnowMe134
DeMusliM87
Liquid`VortiX83
BananaSlamJamma63
QueenE55
ArmadaUGS43
Organizations
Dota 2
PGL Dota 2 - Main Stream17296
Other Games
gamesdonequick1013
BasetradeTV171
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 60
• poizon28 36
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis8176
• Jankos1816
• TFBlade838
• Shiphtur225
Upcoming Events
Replay Cast
7h 21m
CranKy Ducklings
17h 21m
RSL Revival
17h 21m
MaxPax vs Rogue
Clem vs Bunny
WardiTV Team League
19h 21m
uThermal 2v2 Circuit
1d
Patches Events
1d
BSL
1d 3h
Sparkling Tuna Cup
1d 17h
RSL Revival
1d 17h
ByuN vs SHIN
Maru vs Krystianer
WardiTV Team League
1d 19h
[ Show More ]
BSL
2 days
Replay Cast
2 days
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
3 days
WardiTV Team League
3 days
GSL
4 days
The PondCast
5 days
WardiTV Team League
5 days
Replay Cast
6 days
WardiTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-03-12
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.