[G/D] Shoey's Roach Hydra Banedrop style ZvT - Page 2
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GoonSack
New Zealand36 Posts
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Retrospecd
259 Posts
EDIT: didnt realize this thread was too many months old to be relevant.... | ||
Deleted User 101379
4849 Posts
On May 11 2011 15:14 Retrospecd wrote: Is this a joke? What infestor buff? Slower speed? Please read patch notes before posting about upcoming "buffs" That post was made 2 month ago, shortly before the increased DPS of fungal. You should check the timestamps before posting. | ||
Severedevil
United States4838 Posts
Is this strategy dated (before the popularization of Infestors) or is there a compelling reason to prefer Hydralisk? The marines can't very well go a-waltzing away from the tanks, given the threat of fungal and/or Zerglings in the face. | ||
HTODethklok
United States221 Posts
On May 11 2011 15:31 Severedevil wrote: So... why Hydra rather than Zergling/Infestor? Is this strategy dated (before the popularization of Infestors) or is there a compelling reason to prefer Hydralisk? The marines can't very well go a-waltzing away from the tanks, given the threat of fungal and/or Zerglings in the face. Zergling infestor is really strong vs Bio but gets weaker with when terran adds more mech into their play. Tanks can kill a lot of lings and if BF hellions are added to the mix zerglings are useless in a big engagement. Roach Infestor does really well vs mech but the problem with roaches are their short range. Unless your engaging in a wide open area where your roachs can get a full surround on the opponent chances are your going to have some roaches int he back of your army not engaging because they arnt within range. This is where hydras really help out their superior range lets them engage in the battle while being behind the roaches not to mention hydras have a ton of DPS and as shoey pointed out take the same number of shots from a tank as roaches do. Ive been favoring Roach hydra infestor lately If terran is going pure mech you can use the infestors to NP thors and/or banshees or even use fungal to reveal cloaked banshees if you dont have an overseer and if terran is going biomech you can use fungal to clean up the bio forces pretty easily while roachs and hydras clean up the mech. The ability to take down medivacs during engagements is another plus for this build. I dont know how many times ive gone ling infestor taken out a terran army and the medivacs get away only to be used to harrass me later. The last thing that comes to mind is that this build is more larva efficient than a sling infestor build. | ||
Mr. Enchilada
United States274 Posts
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chadissilent
Canada1187 Posts
I'll have to see this live next time I catch you on. | ||
TheSambassador
United States186 Posts
It seems like most terrans drop behind the mineral line... why not just put a spore and/or a spine? I actually can't find how fast medivacs drop units. It's not listed on the page, but I'm guessing it's something like 1 per in-game second? A spore crawler kills a Medivac in roughly 9 game seconds. If a Medivac flies over the back of the mineral line and runs into a spore crawler, it's going to take at least 1 or 2 game seconds to come to a stop. If it decides to just go ahead and drop, it won't get to unload all of the marines before it dies (though I guess if it has 4 marauders it can do it just fine). If it turns around, and tries to drop out of range, it'll have taken at least 2 or 3 shots from the spore, and you'll have extra time. 2 or 3 Hydras +queen should be able to take it out pretty quickly. A spine in the mineral line also does plenty of damage. And what about burrowed banelings right where they usually drop? 2 of them would be really silly... your opponent unloads, they explode and drop stopped! It seems like it's "assumed" that you can't deal with Medivacs without Mutalisks. I agree that it's hard, but it doesn't seem like that big of an inconvenience to add a spine and a spore to each base. It also removes the amount of multitasking that you have to do to defend the drops and makes it easier to look elsewhere. In terms of Hydras vs Terran, it seems like they're REALLY inefficient by themselves against bio. That and the fact that they're so slow, you can't pull back if your attack doesn't work out. However, it seems like Nydus or drops are pretty much designed to work with Hydras. Nydus gives you a place to insta-escape to, and drops do too to a lesser extent, AND they both give ways to spread creep. Hydras suck though unless you have units to tank for them... thus the roaches or zerglings. I think that Hydras will be pretty good in ZvT once people get to super-high APM and can successfully pull off drops with creep tumors and creep spread on the fly. | ||
Phanekim
United States777 Posts
i'm just jazzed cuz day9 is back baby. | ||
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