[D] TvP Thor/Banshee/Raven/Marine push - Page 4
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matrius
100 Posts
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kwan_1984
Canada58 Posts
I always push when i have 3 thors, 3-4 banshee, 1 raven. and I take 6-10 scv for the ride...... if u woulda broug[ht a couple scvs,,,, that would have been yours to win i think | ||
Ironsights
United States196 Posts
I have been experimenting with a 2rax (non-upgraded) marine expand followed by fast ups for thors. Marines supporting 3/3 thors is EVIL and with scouting you can add in counters such as vikigns for collosi or a raven or two for mass stalkers. Trouble is a 3gate robo tends to cripple me. This build, however, sounds like it would kick a three gate robo in the teeth. | ||
kwan_1984
Canada58 Posts
I showed my buddy this build,,, he has been using it for zerg and toss,,,, with the addition of a couple scvs for healing.... he went from bronze to diamond, in less than 2 weeks. that just goes to show how strong this build is.... now that he is in diamond,,, hes gunnna clearly be garbage hahah because his micro and all that is noobish.....he owes it all to the build really,, not his skill. | ||
Cheerio
Ukraine3178 Posts
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getpicture
141 Posts
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TheSurgeonTV
United States131 Posts
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OlorinPA
28 Posts
On March 18 2011 17:05 Cheerio wrote: I would suggest 1 gate FE into mass zealot immortal + voidrays. Some sentries for guardian shield also needed. On March 18 2011 21:39 getpicture wrote: we need high level protosses to fight against this. theorycrafting void rays and stuff, lets see it in action. On March 18 2011 21:57 TheSurgeonTV wrote: First replay really shows the power of the build. No micro needed it seems for this unit comp. I might have to try this at the master's level. I have yet to come up against a protoss composition that beats it....and I've seen a lot by now. The closest I have come to losing with it (I'll have to post the replay later) is against a protoss who went for a three gate robo expand and had two colossus out in time. The marines melted and almost cost the game. Though I still don't bring SCV's...so if I had some for repair it might not even have been close. I have not lost yet, once I hit with the push. The only times I have lost with this build is against some forms of early aggression. I've also started branching out into using this build in all matchups. TvT: Looks promising. Pretty much smash standard bio and standard tank compositions. Haven't come across anything weird yet. TvZ: Noooot so much. Depends on what the zerg does. If he does not make banelings...or only a handful...then I've won every single time (roaches meeeeelt, and sometimes he scouts the banshees so makes hydras....not a good decision). But if he makes a lot of banelings....all the marines melt and he's able to clean up. However, I still haven't really tried microing. I pretty much just send my big blob of units over and expect to win. If I could block the banelings with the Thors...well then it might remain quite effective. | ||
LesPhoques
Canada782 Posts
Blink stalkers with colossi will be enough to win this. Eazypeazy. BTW terran guy was 3100 masters (if my memory isnt wrong), can't post replays since he asked me not to. | ||
getpicture
141 Posts
also reactored rax opening FE, add two tech labs pump marauders beats any forge opening. | ||
Jumbled
1543 Posts
On March 19 2011 09:01 LesPhoques wrote: This is easy to stop as protoss. Played twice against a terran guy who did exactly this build. All you gotta do this 1 gate, robo then add 2 gates. You gotta go contain with your first stalker and zealot. Get observer and try to keep them on one base as much as possible. Get your expo up and add double forge + robo bay. Chronoboost upgrades while terran won't be able to do that because he will have to upgrade bio,mech AND air which is impossible in this build b/c it is too gas dependent. Blink stalkers with colossi will be enough to win this. Eazypeazy. BTW terran guy was 3100 masters (if my memory isnt wrong), can't post replays since he asked me not to. With this much tech and upgrading, it sounds like it might not be ready in time for the push Olorin uses. IF you can't post the replay, would you be able to post the times that various parts of the build finish? Blink, +1 upgrades, range, multiple colossi out, etc. | ||
RaE21
United States260 Posts
http://www.sc2replayed.com/replays/151631-1v1-terran-protoss-gutterhulk | ||
Squigly
United Kingdom629 Posts
It really does look like a good 4 gate would to, however apart super aggressive rushes it looks solid. | ||
turdburgler
England6749 Posts
On March 17 2011 14:45 kwan_1984 wrote: Ohhh does it ever,,, own the 3gate robo..... lay down those PDD's. Snipe collsi or immortals.... then its basically GG right there,, once those are gone. I showed my buddy this build,,, he has been using it for zerg and toss,,,, with the addition of a couple scvs for healing.... he went from bronze to diamond, in less than 2 weeks. that just goes to show how strong this build is.... now that he is in diamond,,, hes gunnna clearly be garbage hahah because his micro and all that is noobish.....he owes it all to the build really,, not his skill. because half of diamond isnt people carried by 4gating right? ![]() | ||
kwan_1984
Canada58 Posts
Post some of your TVT asap if you could.... I am haveing a easy time with Zerg and toss..... beat master league players with this strat..... Muta-roach heavy armys give the build some havoc...... but tahts because I dont get the raven in zerg play,,, i get an extra banshee.... but I tried this TVT without any sucess mind u i have tried this ONCE..... post some replays i am very curious. | ||
kwan_1984
Canada58 Posts
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HeroFighter
United States51 Posts
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tarath
United States377 Posts
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kwan_1984
Canada58 Posts
we want the toss to FE,,, makes our job 100000000 times easier and favouring us | ||
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