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[D] TvP Thor/Banshee/Raven/Marine push - Page 4

Forum Index > StarCraft 2 Strategy
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matrius
Profile Joined February 2011
100 Posts
March 16 2011 20:47 GMT
#61
OK, thanks for the update Olorin! Been using this to great effect!
Techno
Profile Joined June 2010
1900 Posts
Last Edited: 2011-03-16 22:38:07
March 16 2011 21:36 GMT
#62
I'm a Terran player and 1 basing makes me
I failed you.
[image loading]
Hell, its awesome to LOSE to nukes!
kwan_1984
Profile Joined March 2011
Canada58 Posts
March 17 2011 01:37 GMT
#63
U should have canceled that hellion and got your thor out a bit quicker....
I always push when i have 3 thors, 3-4 banshee, 1 raven.
and I take 6-10 scv for the ride...... if u woulda broug[ht a couple scvs,,,, that would have been yours to win i think
Ironsights
Profile Joined January 2011
United States196 Posts
March 17 2011 03:22 GMT
#64
I got a day off coming up...definately going to have to test this out.

I have been experimenting with a 2rax (non-upgraded) marine expand followed by fast ups for thors. Marines supporting 3/3 thors is EVIL and with scouting you can add in counters such as vikigns for collosi or a raven or two for mass stalkers. Trouble is a 3gate robo tends to cripple me.

This build, however, sounds like it would kick a three gate robo in the teeth.
Pain, like any other emotion, can be turned off. // If there can be no victory, then I shall fight forever.
kwan_1984
Profile Joined March 2011
Canada58 Posts
March 17 2011 05:45 GMT
#65
Ohhh does it ever,,, own the 3gate robo..... lay down those PDD's. Snipe collsi or immortals.... then its basically GG right there,, once those are gone.

I showed my buddy this build,,, he has been using it for zerg and toss,,,, with the addition of a couple scvs for healing.... he went from bronze to diamond, in less than 2 weeks.
that just goes to show how strong this build is....

now that he is in diamond,,, hes gunnna clearly be garbage hahah because his micro and all that is noobish.....he owes it all to the build really,, not his skill.
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
March 18 2011 08:05 GMT
#66
I would suggest 1 gate FE into mass zealot immortal + voidrays. Some sentries for guardian shield also needed.
getpicture
Profile Joined January 2011
141 Posts
March 18 2011 12:39 GMT
#67
we need high level protosses to fight against this. theorycrafting void rays and stuff, lets see it in action.
TheSurgeonTV
Profile Blog Joined November 2010
United States131 Posts
March 18 2011 12:57 GMT
#68
First replay really shows the power of the build. No micro needed it seems for this unit comp. I might have to try this at the master's level.
Bringing Starcraft Main Stream
OlorinPA
Profile Joined December 2010
28 Posts
March 18 2011 19:58 GMT
#69
On March 18 2011 17:05 Cheerio wrote:
I would suggest 1 gate FE into mass zealot immortal + voidrays. Some sentries for guardian shield also needed.


On March 18 2011 21:39 getpicture wrote:
we need high level protosses to fight against this. theorycrafting void rays and stuff, lets see it in action.


On March 18 2011 21:57 TheSurgeonTV wrote:
First replay really shows the power of the build. No micro needed it seems for this unit comp. I might have to try this at the master's level.


I have yet to come up against a protoss composition that beats it....and I've seen a lot by now. The closest I have come to losing with it (I'll have to post the replay later) is against a protoss who went for a three gate robo expand and had two colossus out in time. The marines melted and almost cost the game. Though I still don't bring SCV's...so if I had some for repair it might not even have been close. I have not lost yet, once I hit with the push. The only times I have lost with this build is against some forms of early aggression.

I've also started branching out into using this build in all matchups.

TvT: Looks promising. Pretty much smash standard bio and standard tank compositions. Haven't come across anything weird yet.

TvZ: Noooot so much. Depends on what the zerg does. If he does not make banelings...or only a handful...then I've won every single time (roaches meeeeelt, and sometimes he scouts the banshees so makes hydras....not a good decision). But if he makes a lot of banelings....all the marines melt and he's able to clean up. However, I still haven't really tried microing. I pretty much just send my big blob of units over and expect to win. If I could block the banelings with the Thors...well then it might remain quite effective.
LesPhoques
Profile Joined December 2010
Canada782 Posts
March 19 2011 00:01 GMT
#70
This is easy to stop as protoss. Played twice against a terran guy who did exactly this build. All you gotta do this 1 gate, robo then add 2 gates. You gotta go contain with your first stalker and zealot. Get observer and try to keep them on one base as much as possible. Get your expo up and add double forge + robo bay. Chronoboost upgrades while terran won't be able to do that because he will have to upgrade bio,mech AND air which is impossible in this build b/c it is too gas dependent.
Blink stalkers with colossi will be enough to win this.
Eazypeazy.

BTW terran guy was 3100 masters (if my memory isnt wrong), can't post replays since he asked me not to.
getpicture
Profile Joined January 2011
141 Posts
March 19 2011 01:02 GMT
#71
1 gate robo is vulnerable to proxy factory. if you are at this base containing him, i''ve snuck 2 hellions to ppl who do that build.

also reactored rax opening FE, add two tech labs pump marauders beats any forge opening.
Jumbled
Profile Joined September 2010
1543 Posts
March 19 2011 01:12 GMT
#72
On March 19 2011 09:01 LesPhoques wrote:
This is easy to stop as protoss. Played twice against a terran guy who did exactly this build. All you gotta do this 1 gate, robo then add 2 gates. You gotta go contain with your first stalker and zealot. Get observer and try to keep them on one base as much as possible. Get your expo up and add double forge + robo bay. Chronoboost upgrades while terran won't be able to do that because he will have to upgrade bio,mech AND air which is impossible in this build b/c it is too gas dependent.
Blink stalkers with colossi will be enough to win this.
Eazypeazy.

BTW terran guy was 3100 masters (if my memory isnt wrong), can't post replays since he asked me not to.

With this much tech and upgrading, it sounds like it might not be ready in time for the push Olorin uses. IF you can't post the replay, would you be able to post the times that various parts of the build finish? Blink, +1 upgrades, range, multiple colossi out, etc.
RaE21
Profile Joined September 2010
United States260 Posts
March 19 2011 02:10 GMT
#73
3100 Masters here. I've been using this build quite effective so far, I believe win rate is currently 90% or so. While the build is extremely strong if you can defend against any early pushes (4 gate), the one build I just ran into that nearly beat it was a 1 base colossi type strat. At the 11 min mark, our armies met at his natural, where he was able to barely hold off the push. We then transitioned into a macro type game, where there were continuous army trades between the both of us. Despite both of us being able to expand to our third gold, I eventually won with the same composition except with a few upgrades and more thors in army. A few considerations are that his observer did see both starport and armory before I could snipe. Replay is below:

http://www.sc2replayed.com/replays/151631-1v1-terran-protoss-gutterhulk
Squigly
Profile Joined February 2011
United Kingdom629 Posts
March 19 2011 02:34 GMT
#74
Hey sorry if its been said but i only read the first 3 pages. By the looks of the replays 5 stalkers in 5 minutes would wreck this.

It really does look like a good 4 gate would to, however apart super aggressive rushes it looks solid.
turdburgler
Profile Blog Joined January 2011
England6749 Posts
March 19 2011 02:49 GMT
#75
On March 17 2011 14:45 kwan_1984 wrote:
Ohhh does it ever,,, own the 3gate robo..... lay down those PDD's. Snipe collsi or immortals.... then its basically GG right there,, once those are gone.

I showed my buddy this build,,, he has been using it for zerg and toss,,,, with the addition of a couple scvs for healing.... he went from bronze to diamond, in less than 2 weeks.
that just goes to show how strong this build is....

now that he is in diamond,,, hes gunnna clearly be garbage hahah because his micro and all that is noobish.....he owes it all to the build really,, not his skill.



because half of diamond isnt people carried by 4gating right?
kwan_1984
Profile Joined March 2011
Canada58 Posts
March 19 2011 03:01 GMT
#76
OlorinPA

Post some of your TVT asap if you could....

I am haveing a easy time with Zerg and toss..... beat master league players with this strat.....
Muta-roach heavy armys give the build some havoc...... but tahts because I dont get the raven in zerg play,,, i get an extra banshee....

but I tried this TVT without any sucess mind u i have tried this ONCE.....

post some replays i am very curious.
kwan_1984
Profile Joined March 2011
Canada58 Posts
March 19 2011 03:02 GMT
#77
BTw i am your number one fan, your strat helped me get from a silver player to a 3200 diamond terran lol,,, so u should post some tvt replays,,, well for me anyways.
HeroFighter
Profile Joined June 2010
United States51 Posts
Last Edited: 2011-03-19 03:34:17
March 19 2011 03:33 GMT
#78
if you see the opponent doing a 1 gate FE, you can switch to tanks instead of thor and have about 30 marines 3 tanks 2 banshees 1 raven at about 8:30 bring along some scvs and you should be able to destroy the toss
Soldiers Fight For You, Heroes Die For You
tarath
Profile Joined April 2009
United States377 Posts
March 19 2011 03:39 GMT
#79
If anyone can show a replay of P holding this I'd really appreciate it, I can't seem to stop this rush, but I'm a noob so I'm probably just be bad.
kwan_1984
Profile Joined March 2011
Canada58 Posts
March 19 2011 03:45 GMT
#80
no need to switch to Tanks at all my friend,,,,,
we want the toss to FE,,, makes our job 100000000 times easier and favouring us
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