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[D] TvP Thor/Banshee/Raven/Marine push - Page 9

Forum Index > StarCraft 2 Strategy
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Prev 1 7 8 9 All
Catchafire2000
Profile Joined August 2010
United States227 Posts
June 11 2011 14:06 GMT
#161
HMMM, there are some protoss players here saying that they can counter this build easily but they aren't posting replays at all. The terran players are using this build to great success and it seems that the skill required is minimal as opposed to the skill needed by the protoss player to counter this. The OP mentioned this "My reasoning for lack of scouting is...I simply don't care what the protoss is doing." which I find amazing because I am sure many Terran players don't really care what the terran is doing.

The pros such as Drewbie, how has the build work for you? Anyone?
jabooty
Catchafire2000
Profile Joined August 2010
United States227 Posts
June 11 2011 14:19 GMT
#162
If anything, I think that maybe the 4-gate is a good blind counter to this as well as early VR/3Gate warpin at Terran base similar to what incontrol tried against major in MLG 1st set
http://s3.majorleaguegaming.com/2011-columbus-starcraft2-champ.html
jabooty
General_Winter
Profile Joined February 2011
United States719 Posts
June 11 2011 18:46 GMT
#163
In customs I see a lot of mid high diamonds doing this. I don't see it much on the ladder though, so take this with some salt.

I find that if you open 3 gate robo and scout this you can just refuse to expand and keep making zealots stalkers and imortals off one base until they come down their ramp. You cant beat them in a choke, but once they move into the open zealots really wreck up the place. Particulalry with immortals to help. Have your force down and back from the ramp, watch with an observer, and just be willing to wait.
Regan123
Profile Joined June 2011
20 Posts
June 26 2011 03:03 GMT
#164
This is an extremely powerful build at diamond level in both US and EU. Even killed a master toss with 2-3 times of my apm. And this is with major screw ups like getting supply blocked or not following the best build order and starting the attack at 12:00 - 13:00 (by which time some may get 2 collosi).
Gonna use this build until I get bored of winning toss
Cyaxis
Profile Joined March 2011
7 Posts
June 26 2011 05:41 GMT
#165
I've actually made it from low platinum all the way to high diamond using this build. However, at this level I'm getting roflstomped even when I execute the build almost perfectly. They usually mass up large amounts of immortals by the time I attack and are able to take out my push.

Fast expands are also good against this. The attack hits pretty late and gives the toss a lot of time to build a larger force.
getpicture
Profile Joined January 2011
141 Posts
Last Edited: 2011-06-28 02:32:04
June 28 2011 02:31 GMT
#166
I'm in low masters and i have 90% win rate so far against protoss.(61% win /loss average) I do this build too. It can be a bit weak against nexus first or 1 gate FE, but both of those greedy protoss also die to the other all in variants.

1 gate FE will die to quick marine tank (no reactored raxes)

and the other good allin is the dual port banshee+ 3 rax assuming protoss expands at late timing and gets robo.
IBTabs
Profile Joined May 2011
New Zealand20 Posts
June 28 2011 06:15 GMT
#167
looking at your replays, you instant lose to a 4 gate and would probably lose to any sort of one base all in actually, you have such a small army in the first 8 minutes of the game.

Furthermore you dont have enough marines to hold of a zealot stalker push and your tech path could be revealed so easily.

I got ActionJesuz to 5 pool.
getpicture
Profile Joined January 2011
141 Posts
June 28 2011 08:03 GMT
#168
4 gate is pretty easy to defend with properly placed 2x bunkers and repair- one in front and other further away to stuff up the forcefields.
Diabolegal
Profile Joined June 2011
United States110 Posts
July 03 2011 01:29 GMT
#169
On June 28 2011 15:15 IBTabs wrote:
looking at your replays, you instant lose to a 4 gate and would probably lose to any sort of one base all in actually, you have such a small army in the first 8 minutes of the game.

Furthermore you dont have enough marines to hold of a zealot stalker push and your tech path could be revealed so easily.



Wrong. Two bunkers full of marines + SCVs repairing + 1 Banshee stops 4 Gate pretty easily. Keep in mind that Warp Gate research takes longer now than it did when the OP played those games.

I'd like to know if the OP has found any new weaknesses with this build in light of the other patches/changes.
Diamond Terran (NA)
Carbonara
Profile Joined June 2011
Singapore3 Posts
July 04 2011 16:42 GMT
#170
Hi, I am Master 1.3k protoss on sea server. This terran build is very common on the ladder nowadays and it is very difficult to beat. I have attached the replay of me beating it.

Do take note it is a blind build and I hit very early that his raven pop out after everything is dead.

Pls pardon my low APM in game

http://www.sc2rep.com/replays/(T)MarinePower_vs_(P)Carbonara_the_shattered_temple_sc2rep_com_20110704/10796
Diabolegal
Profile Joined June 2011
United States110 Posts
Last Edited: 2011-07-06 02:11:20
July 06 2011 02:10 GMT
#171
I just played the "blsDeep" guy from one of the replays. He poked with an Observer, saw my Thors before I killed it, and made Immortals. Bringing a lot of SCVs along, therefore, would likely make this push much stronger.

Edit: I lost.
Diamond Terran (NA)
Stipulation
Profile Blog Joined April 2009
United States587 Posts
July 06 2011 02:36 GMT
#172
On July 05 2011 01:42 Carbonara wrote:
Hi, I am Master 1.3k protoss on sea server. This terran build is very common on the ladder nowadays and it is very difficult to beat. I have attached the replay of me beating it.

Do take note it is a blind build and I hit very early that his raven pop out after everything is dead.

Pls pardon my low APM in game

http://www.sc2rep.com/replays/(T)MarinePower_vs_(P)Carbonara_the_shattered_temple_sc2rep_com_20110704/10796


I don't understand why you uploaded this game. I can't see how a replay of a blind proxy stargate helps the discussion. What am I supposed to take away from that? This should be my new standard if I have trouble against this build?
Enigmoid
Profile Joined July 2010
United States48 Posts
Last Edited: 2011-07-08 21:51:28
July 08 2011 21:51 GMT
#173
Based on what I've been reading and having played against this, I think favoring "instant damage" units like immortals and void rays is the way to go. They're both good against thors and decent against marines when accompanied by zealots, they balance the advantage that thors and marines have vs projectile-shooting stalkers, and their shots don't get blocked by PDD, which is big. Immortals are always going to be a better choice vs this than stalkers anyway, since they do the same or more DPS vs everything and will always take more damage when thor/banshee shots are involved. I would like to see or try an immortal/zealot(chargelot?)/void ray build. Or maybe archons, they tank well and don't get blocked by PDD either.

EDIT: Sorry, didn't check what page this was on. Hope it wasn't too old for a bump.
Jumbled
Profile Joined September 2010
1543 Posts
July 09 2011 00:35 GMT
#174
On July 09 2011 06:51 Enigmoid wrote:
EDIT: Sorry, didn't check what page this was on. Hope it wasn't too old for a bump.

The last post was only 3 days before yours. Besides, if a strategy is still in use then there's absolutely nothing wrong with posting in its thread, even if it's been around for a while.
Harmonized
Profile Joined August 2010
57 Posts
July 24 2011 01:21 GMT
#175
Im thinking a rly lean build will be the way to go if u fast expanded, as to take advantage of the "unleaness" of this build.

Like as soon as you scout this you go 6/7 gate zealot(charge)/archon
This is theorycrafting though so keep that in mind.
But honestly that seems like the way to go.

Sry for bumb but i really have problems with this and it´s still a rly popular strategy!
Teacher74
Profile Joined September 2010
United States47 Posts
Last Edited: 2012-02-21 02:01:52
February 21 2012 01:54 GMT
#176
I just got hit by this on the ladder. Holy crap.

Any replays of how to hold this after you 1 gate expanded? (No Blind counters)
dHsn
Profile Joined June 2014
Brazil26 Posts
November 11 2019 05:26 GMT
#177
I was trying to watch the replays on OP but it doesn't work.
Does anyone have a recent replay or a video with this build?
Don't go with the flow!
`dunedain
Profile Blog Joined April 2011
653 Posts
November 11 2019 19:14 GMT
#178
There have been 7 years worth of updates since that time. Old replays were no longer playable after HotS.
The raven has since gone through major changes. For example, the pdd (which is an integral part of this build) has been removed from the game.
Although you can still try to do a 1/1/1 variation against protoss these days and can get substantial results, especially in the lower leagues.
"In order to be created, a work of art must first make use of the dark forces of the soul." ~Albert Camus
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