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Zerg End-Game strategy - Page 2

Forum Index > StarCraft 2 Strategy
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broodisking
Profile Joined December 2010
United States3 Posts
February 27 2011 13:06 GMT
#21
I think this kind of thinking is good. I am only gold, but I have watched enough SC2 replays to know Zerg is in a bad place at the moment (look up the current GSL and you will know what I am talking about).

A real 200 Max Zerg army would be very formidable... Not sure if it's even possible during a real 1 v 1 scenario though, maybe if you completely mine out the map? I think a 130 food T/P death ball could be dealt with using a 200 food Z.
smacky
Profile Blog Joined February 2011
United States108 Posts
February 27 2011 13:41 GMT
#22
if i catch protoss in a FE i get my third around 6 minutes game. fourth hatch is hard to defend so it will inevitably come after some droning but even if Im playing Ruth Slowberton i might make a hundred drones to kill a protoss turtle but by the time im in need of large army resupply im only mining with 74 plus queens that gives me 120 food to roflstomp around with.

zerg doesnt have to all in in order to win big games. planning. expanding. be faster etc.

lol i will say this.... if one were to sac a bunch of drones for spine/spores they can be nidus wormed and dropped close to the fight plus bigger army and that is a reason to do something and if you stay on mining with some you arent all in
all i want is flying zerglings....fling!! make it a micro
Varpulis
Profile Blog Joined February 2011
United States2517 Posts
February 27 2011 17:54 GMT
#23
umm... zerg wins late game by keeping the enemy army from getting to the maxed and scary point, and if that's not possible, suiciding masses of units into the enemy army, counting on the fast reload of units, and the use of constant pressure so as to not have to face a giant army at our front door. a maxed zerg army is supposed to lose to the maxed army of the other races.

what you're basically proposing is a 300 food push condensed into one wave instead of two. the difference is that if a 300 push fails you still have an economy to fall back on. therefore, your idea is inferior to the 300 food push.
For he is the Oystermeister, lord of all the oysters.
Shurely
Profile Joined October 2010
United States18 Posts
February 27 2011 18:07 GMT
#24
Honestly, it's not a great idea.

First off, 4 base is late mid game, and you should only be at about 60-75 drones.

Next, Zerg relies on losing the big fight, remaxing to 200/200 and pushing again before their opponent can remax, allowing you to stomp them the second time. You should be hitting 200/200 first, then make sure your upgrades are up and start building up larva. When you have your battle, make sure you have the better position and do as much damage as you can. During the battle keep reinforcing and you should be able to (if you are doing well in the match) pull ahead and win the battle.

Never sac all your drones, if he barely holds off your huge attack, you will auto-lose cause you wont be able to keep up in production.

Finally, for the practicing comments. Practicing your openings against computers isn't bad, as they should be second nature to you. As soon as you are on 2 base and are starting to get your mid game comp, you should just stop cause if things in a 1v1 havn't already changed what you are doing, stuff will start happening now. If you want to be practicing macro, ladder and just focus on macro. You will lose some games but it's better to learn to macro while adapting to humans, than to learn it completely pressure free. The other thing about laddering is that people won't also do the same strat, so it makes you NEED to scout and adapt throughout the game. If you build can't do this, it's not even worth practicing.

Good Luck if you do end up trying this strat out though. I def think you can beat people with it, it's just not that reliable.
"ZvZ is like fighting a guy on the street and both of you have a knife. The smallest mistake will get you killed and it definatly wont last long." - TheMonkeyMon
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