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[G] Analysing Replays - Page 6

Forum Index > StarCraft 2 Strategy
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Prev 1 4 5 6 All
ForeverAzerG
Profile Joined June 2011
United Kingdom101 Posts
November 01 2011 23:22 GMT
#101
well done on this thread great read
Eliya
Profile Joined May 2013
Philippines3 Posts
May 20 2013 13:26 GMT
#102
This is a helpful guide. It teaches you how to learn and adjust from watching replays.
'Practice one thing at a time'
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
May 20 2013 16:21 GMT
#103
Definitely the best guide on replay analysis yet.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
bobsire
Profile Joined December 2011
Canada296 Posts
May 20 2013 17:18 GMT
#104
great write up! thanks a lot
Surili
Profile Blog Joined March 2011
United Kingdom1141 Posts
May 20 2013 17:38 GMT
#105
I remember this guide, it really helped me when i first started trying to get better. Dated these days though, such as this bit:

On February 23 2011 01:57 Plexa wrote:Poor Worker Saturation
You need about 30 peons per base - 6 to mine gas, 24 on minerals. If you have 90 workers and 2 bases then you have 30
The world is ending what should we do about it?
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
May 20 2013 17:41 GMT
#106
Well technically it's true still. It's just that those extra 8 workers aren't that efficient so they aren't as important.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Surili
Profile Blog Joined March 2011
United Kingdom1141 Posts
May 21 2013 07:47 GMT
#107
On May 21 2013 02:41 Teoita wrote:
Well technically it's true still. It's just that those extra 8 workers aren't that efficient so they aren't as important.

But in my experience of teaching lower level new players, giving them information like worker saturation and explaining it to them is one of the best bits, as it is a piece of strategy that is relatively easily understandable, quite easy to execute (when remembered) and hugely effective.

Higher level players generally harp on so much about macro that it can be disheartening for lower level players, and this is one part of the less mechanical, more cerebral part of the game that everyone at all levels can benefit from and enjoy doing, so let's make sure we get it right no?
The world is ending what should we do about it?
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
August 01 2013 15:49 GMT
#108
Bumping this because the quality of [H] threads seems to be going down lately.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Pirfiktshon
Profile Joined June 2013
United States1072 Posts
August 01 2013 17:11 GMT
#109
This is quite a beautiful write up about replays! Well Done on the OP
rikter
Profile Joined November 2010
United States352 Posts
August 01 2013 17:54 GMT
#110
Might be worthwhile to put in something about graphical analysis. Those graphs from the score screen can be very helpful, and can provide a quick way to identify parts of the game you really need to pay attention to, among other things.
No one wants a box of shit, even if it is for Christmas.
ManiacTheZealot
Profile Joined December 2009
United States490 Posts
August 01 2013 18:12 GMT
#111
In my opinion even if you don't want to watch the replay you should still watch it from your opponents pov on 2x or 4x so you know exactly what happened. It just completes the picture for you since you already know what you did.
rikter
Profile Joined November 2010
United States352 Posts
August 01 2013 19:25 GMT
#112
On August 02 2013 03:12 ManiacTheZealot wrote:
In my opinion even if you don't want to watch the replay you should still watch it from your opponents pov on 2x or 4x so you know exactly what happened. It just completes the picture for you since you already know what you did.



This is also a good tip, I like to see how everything looked from the other guys angle.
No one wants a box of shit, even if it is for Christmas.
Skyblueone
Profile Joined June 2012
Belgium155 Posts
August 01 2013 20:57 GMT
#113
Hey !

I dunno if you checked out the new features that come with the last patch (2.0.10). I think that they might help with improving our replay analysis.

The new features are:

-gameheart is now more assecible to gamers [1]
-the possibility to zoom out [2]
-the possibility to seek ahead in a replay without having to watch up to that point.[3]
- a new "unit lost overlay"that give an accurate representation of exactly what units have been lost for either player at any moment in the match.[4]

A definitely think that we can use these new features to improve and update this guide. I don't know exactly how but here is what I have:

1. Some "game heart creators" might create a new overlay, Specially made to analyze a replay. I don't now the difference whith a classic or an obs overlay will be (maybe on the organization of data).

2. It can help with the analysis of engagements, fight, flanks, double front, strategic moves etc...

3.This might be useful to jump directly at the and of a replay and check the end game data (gain of time).

4. Definitely useful, but I don't know how yet?

What do you guys think ?

Sorry for my english tell me if it is not understandable.
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