[G] Analysing Replays - Page 6
Forum Index > StarCraft 2 Strategy |
ForeverAzerG
United Kingdom101 Posts
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Eliya
Philippines3 Posts
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TangSC
Canada1866 Posts
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bobsire
Canada296 Posts
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Surili
United Kingdom1141 Posts
On February 23 2011 01:57 Plexa wrote:Poor Worker Saturation You need about 30 peons per base - 6 to mine gas, 24 on minerals. If you have 90 workers and 2 bases then you have 30 | ||
Teoita
Italy12246 Posts
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Surili
United Kingdom1141 Posts
On May 21 2013 02:41 Teoita wrote: Well technically it's true still. It's just that those extra 8 workers aren't that efficient so they aren't as important. But in my experience of teaching lower level new players, giving them information like worker saturation and explaining it to them is one of the best bits, as it is a piece of strategy that is relatively easily understandable, quite easy to execute (when remembered) and hugely effective. Higher level players generally harp on so much about macro that it can be disheartening for lower level players, and this is one part of the less mechanical, more cerebral part of the game that everyone at all levels can benefit from and enjoy doing, so let's make sure we get it right no? | ||
Teoita
Italy12246 Posts
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Pirfiktshon
United States1072 Posts
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rikter
United States352 Posts
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ManiacTheZealot
United States490 Posts
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rikter
United States352 Posts
On August 02 2013 03:12 ManiacTheZealot wrote: In my opinion even if you don't want to watch the replay you should still watch it from your opponents pov on 2x or 4x so you know exactly what happened. It just completes the picture for you since you already know what you did. This is also a good tip, I like to see how everything looked from the other guys angle. | ||
Skyblueone
Belgium155 Posts
I dunno if you checked out the new features that come with the last patch (2.0.10). I think that they might help with improving our replay analysis. The new features are: -gameheart is now more assecible to gamers [1] -the possibility to zoom out [2] -the possibility to seek ahead in a replay without having to watch up to that point.[3] - a new "unit lost overlay"that give an accurate representation of exactly what units have been lost for either player at any moment in the match.[4] A definitely think that we can use these new features to improve and update this guide. I don't know exactly how but here is what I have: 1. Some "game heart creators" might create a new overlay, Specially made to analyze a replay. I don't now the difference whith a classic or an obs overlay will be (maybe on the organization of data). 2. It can help with the analysis of engagements, fight, flanks, double front, strategic moves etc... 3.This might be useful to jump directly at the and of a replay and check the end game data (gain of time). 4. Definitely useful, but I don't know how yet? What do you guys think ? Sorry for my english tell me if it is not understandable. | ||
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