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[D] ZvP/T 3RR at it's absolute fastest - 3:33 FTW! - Page 3

Forum Index > StarCraft 2 Strategy
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ktgster
Profile Joined January 2011
Canada70 Posts
February 21 2011 19:42 GMT
#41
As a protoss player, these new roach all ins are such a pain to deal with. I have yet to find a effective way to deal with it aside from slamming down a forge and a complete wall off.
"Sick Handsome Nerd Baller"
Sajuuk7
Profile Joined November 2010
134 Posts
February 21 2011 19:50 GMT
#42
Nice, but more importantly, what do you call this all-in build if the previous was Lightning Ragnarok Shining Majesty? Do you call it the Almighty Omega Swift Lightning Ragnarok Shining Majesty (AOSLRSM)!?
branflakes14
Profile Joined July 2010
2082 Posts
February 21 2011 19:53 GMT
#43
On February 22 2011 04:50 Sajuuk7 wrote:
Nice, but more importantly, what do you call this all-in build if the previous was Lightning Ragnarok Shining Majesty? Do you call it the Almighty Omega Swift Lightning Ragnarok Shining Majesty (AOSLRSM)!?


Rolls right off the tongue.
Ncinerate
Profile Joined October 2010
172 Posts
February 21 2011 19:54 GMT
#44
BTW, for the record - going for a 6 pool 2RR is fail. Your roaches hit the ground earlier, but the third is far too late and it lacks the punch to knock open a door.

Still testing some other ideas on variations, but it seems pretty polished as-is .
ibgeekn4me
Profile Joined April 2010
United States75 Posts
February 21 2011 19:57 GMT
#45
has anyone run this through evolution chamber to determine if this is the FASTEST possible? I am running right now and will report the results shortly... I don't see myself using this, but it is interesting...
thebigdonkey
Profile Joined September 2010
United States354 Posts
February 21 2011 20:03 GMT
#46
Incontrol said about a similar build, as toss, the correct response is to forge and cannon asap. Cancelling your core may be necessary as everything becomes secondary to getting your cannon up asap.
ImmortalTofu
Profile Blog Joined December 2010
United States1254 Posts
February 21 2011 20:04 GMT
#47
Just did, his build is basically the same, the computer can get them out 7 seconds faster. This is fasssttt
"Friendship ain't a business deal"
_Fiction_
Profile Joined February 2011
United States33 Posts
February 21 2011 20:07 GMT
#48
The guy lost on Lost Temple because instead of throwing down a forge right away which you definitely should upon seeing that many roaches, he reacts with a cyber core. Notice how the cannons was already building when you arrived. Forge just as he scouted + 2 cannons I think would have held it off pretty easily.
Gecko
Profile Joined August 2010
United States519 Posts
February 21 2011 20:13 GMT
#49
this build is hilarious. but like every other roach rush it loses to anyone who gets a forge when they see the warren, even if that means going gate-forge-core. I want to see if the old method of getting a fast second gate after core will work too.

I still like this cheese, i'm stealing this for customs and smurfing
Sajuuk7
Profile Joined November 2010
134 Posts
February 21 2011 20:30 GMT
#50
On February 22 2011 04:57 ibgeekn4me wrote:
has anyone run this through evolution chamber to determine if this is the FASTEST possible? I am running right now and will report the results shortly... I don't see myself using this, but it is interesting...


His build is exactly what evolution chamber comes up with. It's the fastest way to get 3 Roaches bar none.
CookieMaker
Profile Blog Joined November 2010
Canada880 Posts
February 21 2011 21:10 GMT
#51
On February 22 2011 02:17 ch33psh33p wrote:
Show nested quote +
On February 22 2011 02:16 Sm3agol wrote:
On February 22 2011 02:12 -Archangel- wrote:
It is not like he is giving us a build that will let you win all tournaments.

It is an all in that works as well as terran marine+scv all in if it is not scouted in time and not reacted in time.

Lets just enjoy some easy wins that will let us not be as frustrated when playing Zerg.
After losing to some stupid early all in from terran or toss this rush is a perfect way to let off some steam, better then 6-7 pooling.

Except for the fact that if this fails......its an auto-win for P/T. T can marines scv "all-in" as part of normal gameplay and still be completely fine.


No, you're thinking of 2 Rax aggression.

Marine scv all-in is when you bring ALL YOUR SCVS. If held off, its an autowin for the other player just the same.



Completely disagreed. To hold off 2-rax aggression you 99% of the time need to pull drones, and the only way it's truly "held off" is if you come out with much more drones than they have scv's. If the scv/drone count is even close to similar at the end of the battle, terran calls mules and very quickly overtakes zerg in economy. If terran trades scv's effeciently for drones, it's gg.
Micro your Macro
BoxedLunch
Profile Joined January 2011
United States387 Posts
February 21 2011 21:23 GMT
#52
roach all-ins. ugh. i think if the protoss is diligent about scouting they will notice that you have a roach warren going down with no second overlord and no queen and they'll know what's coming. then a good FF or two will allow them to hold. it would still be hard as hell to hold off though. please don't do this to me on ladder.
In theory, practice and theory are the same. In practice, they are not
hifriend
Profile Blog Joined June 2009
China7935 Posts
Last Edited: 2011-02-21 21:37:21
February 21 2011 21:31 GMT
#53
Only watched 1 replay so far but the guy had 5 probes queued up at his nex and didn't drop the forge instantly after seeing pool with 9 drones. Lol. Gonna watch the rest now.

Second protoss doesn't pylon scout on a 4 player map, sees roach warren on 15 and drops the forge on 19.

The reactions are so ridiculously bad I'm just gonna assume this doesn't work as of now. :p
spacenegroes
Profile Joined December 2010
United States80 Posts
February 21 2011 21:57 GMT
#54
There has never been a 1-base roach build that comes out ahead. AFAIK all good toss scout on 9 against zerg, partly to check for early pool, but also to block a 15 hatch. (This is not needed against T and P.) If you don't make any lings before your roach warren, it will get scouted, which means you auto-lose. If you make lings and chase off the probe before the roach warren, it will come too late, and the toss will have stalkers and sentries out.

There is no timing gap where the toss is vulnerable as long as he is diligent with that probe. 7RR, 5RR, 3R+speedlings, this new 3RR--they are all hard countered by a diligent 9-scout. Period.
Rotodyne
Profile Blog Joined July 2005
United States2263 Posts
February 21 2011 22:49 GMT
#55
On February 22 2011 06:57 spacenegroes wrote:
There has never been a 1-base roach build that comes out ahead. AFAIK all good toss scout on 9 against zerg, partly to check for early pool, but also to block a 15 hatch. (This is not needed against T and P.) If you don't make any lings before your roach warren, it will get scouted, which means you auto-lose. If you make lings and chase off the probe before the roach warren, it will come too late, and the toss will have stalkers and sentries out.

There is no timing gap where the toss is vulnerable as long as he is diligent with that probe. 7RR, 5RR, 3R+speedlings, this new 3RR--they are all hard countered by a diligent 9-scout. Period.


How does the 9 probe go about killing 3roaches + reinforcements :O
I can only play starcraft when I am shit canned. IPXZERG is a god.
RoseTempest
Profile Joined May 2010
Canada196 Posts
February 21 2011 23:03 GMT
#56
On February 22 2011 07:49 Rotodyne wrote:
Show nested quote +
On February 22 2011 06:57 spacenegroes wrote:
There has never been a 1-base roach build that comes out ahead. AFAIK all good toss scout on 9 against zerg, partly to check for early pool, but also to block a 15 hatch. (This is not needed against T and P.) If you don't make any lings before your roach warren, it will get scouted, which means you auto-lose. If you make lings and chase off the probe before the roach warren, it will come too late, and the toss will have stalkers and sentries out.

There is no timing gap where the toss is vulnerable as long as he is diligent with that probe. 7RR, 5RR, 3R+speedlings, this new 3RR--they are all hard countered by a diligent 9-scout. Period.


How does the 9 probe go about killing 3roaches + reinforcements :O


Are you trolling?

Diligent scouting/micro-ing the probe in their base lets you know exactly what they're doing, especially since they're not building lings to kill off the scout. Once the warren drops, or even before that, you're gonna know something is wrong.

As far as i'm concerned, this is only plausible on a 4 player map with an unlucky scout.
Rotodyne
Profile Blog Joined July 2005
United States2263 Posts
Last Edited: 2011-02-21 23:38:22
February 21 2011 23:17 GMT
#57
On February 22 2011 08:03 RoseTempest wrote:
Show nested quote +
On February 22 2011 07:49 Rotodyne wrote:
On February 22 2011 06:57 spacenegroes wrote:
There has never been a 1-base roach build that comes out ahead. AFAIK all good toss scout on 9 against zerg, partly to check for early pool, but also to block a 15 hatch. (This is not needed against T and P.) If you don't make any lings before your roach warren, it will get scouted, which means you auto-lose. If you make lings and chase off the probe before the roach warren, it will come too late, and the toss will have stalkers and sentries out.

There is no timing gap where the toss is vulnerable as long as he is diligent with that probe. 7RR, 5RR, 3R+speedlings, this new 3RR--they are all hard countered by a diligent 9-scout. Period.


How does the 9 probe go about killing 3roaches + reinforcements :O


Are you trolling?

Diligent scouting/micro-ing the probe in their base lets you know exactly what they're doing, especially since they're not building lings to kill off the scout. Once the warren drops, or even before that, you're gonna know something is wrong.

As far as i'm concerned, this is only plausible on a 4 player map with an unlucky scout.


Yes I was trolling, but I want to know the response to this He left it out. Nvm, i guess its insta cannon.
I can only play starcraft when I am shit canned. IPXZERG is a god.
spacenegroes
Profile Joined December 2010
United States80 Posts
February 21 2011 23:59 GMT
#58
On February 22 2011 08:17 Rotodyne wrote:
Show nested quote +
On February 22 2011 08:03 RoseTempest wrote:
On February 22 2011 07:49 Rotodyne wrote:
On February 22 2011 06:57 spacenegroes wrote:
There has never been a 1-base roach build that comes out ahead. AFAIK all good toss scout on 9 against zerg, partly to check for early pool, but also to block a 15 hatch. (This is not needed against T and P.) If you don't make any lings before your roach warren, it will get scouted, which means you auto-lose. If you make lings and chase off the probe before the roach warren, it will come too late, and the toss will have stalkers and sentries out.

There is no timing gap where the toss is vulnerable as long as he is diligent with that probe. 7RR, 5RR, 3R+speedlings, this new 3RR--they are all hard countered by a diligent 9-scout. Period.


How does the 9 probe go about killing 3roaches + reinforcements :O


Are you trolling?

Diligent scouting/micro-ing the probe in their base lets you know exactly what they're doing, especially since they're not building lings to kill off the scout. Once the warren drops, or even before that, you're gonna know something is wrong.

As far as i'm concerned, this is only plausible on a 4 player map with an unlucky scout.


Yes I was trolling, but I want to know the response to this He left it out.


If I run in and see a 9-pool (which basically means halfway-completed pool), i immediately drop a forge at the choke, stop probe production until I can get up a gateway and a cannon, then watch to see what you do with your larvae while resuming probes. If you save them for the pool to pop, I know it's lings, and I complete the wall with a second pylon and let my cannon take care of your lings.

This build, however, builds drones while the pool is going, and also gets a gas. Obvious roach rush is obvious. Then of course a roach warren goes down to give it away, and I'll continue probe production and get a gas into a cycore when I can. I throw down a second cannon when the roach warren pops (so I don't get tricked by a cancel, and since the roach build time + walk time is way more than I need to get a cannon up).

Run the scout probe away, hide it to use for forward pylons/checking on zerg expo timing down the line.

After that I defend against the roaches mostly passively with the cannons, then get up a couple more gateways, macro up. If zerg expanded relatively quickly, I'm ahead, I just need to do a standard 3 gate expo and pressure at the standard timings. If zerg stayed on 1 base, check for ninja expos, get a robo asap to check what he's doing, expand safely and kill.

Again, no 1 base roach push has ever come out ahead if toss pylon scouts.
SolidZeal
Profile Joined October 2010
United States393 Posts
February 22 2011 08:00 GMT
#59
My friend and I both started using the build in our ZZ 2s team. It is amazingly fun, I fell in love with the roach all over again. After the rush he starts macro'ing hard into mutas, while I build a queen after the 5th roach and keep going all in.

Most the time we just slapped apart their feeble defenses and completely destroyed one of the opponents economy. He goes into muta harrass mode then I start building my econ and get upgrades.

We ran into trouble against a terran/protoss team on a map that allowed a co-defense where the protoss went blind forge first and the terran went double rax marauder after scouting. A lot of 2v2 maps don't allow for co-defense and blind forge is rare, so I think it's a way strong build for 2s. It's probably our new standard opening from now on as it snatched us sooo many wins tonight.

Thank you so much for the build.
In the clearing stands a boxer and a figher by his trade
DiaBoLuS
Profile Joined September 2010
Germany1638 Posts
February 22 2011 14:41 GMT
#60
some1 just did it to me, i easily stopped it. i started with 2 gate cause i thought it would be some lingrush, but saw the gas and teched with 1 gas to stalker while doing 1 cannon. i even did build a stargate and could easily stop it with jsut 2 gates and a cannon...

dno how ppl can even lose to it tbh
European Ranking: http://www.teamliquid.net/blogs/viewblog.php?topic_id=182293
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