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PvT: Terran one base all in compilation and answer - Page 3

Forum Index > StarCraft 2 Strategy
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mazqo
Profile Joined September 2010
Finland368 Posts
April 17 2011 16:51 GMT
#41
i think some of the answers are just horrible, for example siegemarineravenbanshee push "you dont want to expand". Its autolose if you get contained

The best thing to do is stay one base and tech colossi. You are not in need of range, which is very gas costy on one base anyways. So what you want is 1-2 sentry for guardian shield and chronoboost colossi all the time. Combined with some stalker and a lot of zealots (which not only are good damage-tanks, but fit into your gas heavy build) you are fine. It's important to spread your units when he trys to march up your ramp you can attack him from different angles. Marines die so fast vs colossi and he will never have as many tanks as he needs to kill every unit instantly. He will only have like 2-3 tanks and like 2 banshee + raven. It's crucial that you keep your observer alive somehow, because if he sees he loses all forces he will snipe your observer and turn invisible on and then you will be in trouble.

Thats so wrong reaction, do you ever win with that? Siegetanks destroys your colossus without range so eaaasily. he can put siegetanks under your ramp/cliff and get vision with banshees and FORCE YOU TO ATTACK, and im sure you will lose most of the time.And tunr invisible on? Do you know how much gas does banshees, siegetanks, siege mode and raven cost? im pretty sure banshees never has cloak there.

Against two starport banshees you really need phoenixes since stalkers arent cost effective counter to them.

Against siegemarineravenbanshee push you want mainly zealot sentry immortals and FLANK IS IMPORTANT, you cant win without flanking since you cant go straight to attack siegetanks when there are marines and some scv's between your army and siegetanks. So when you flank with half army coming from behind straight to siege tanks you win easily. And its important to let immortals take first hits from tanks and focus fire tanks with immortals.

Against 2 thor, voidrays are best counter.

Against all 4 barracks strats colossus with range and forcefields is best counter.
Seerso
Profile Joined April 2010
United States20 Posts
Last Edited: 2011-04-19 16:42:30
April 19 2011 15:41 GMT
#42
This seems to be a very popular strat by Terrans on the ladder right now. The first 4 Terrans I played pretty much all 1 based me 3-4 Rax, with Marines and Mauraders with no support. As far as the Thor rush all in, if you scout it early and can get an immortal or 2 out, man they just tear up Thors. Just make sure other units are "tanking"
Gecko
Profile Joined August 2010
United States519 Posts
April 19 2011 15:45 GMT
#43
Keep up the good work
creamwolf
Profile Joined September 2010
United States48 Posts
April 19 2011 16:34 GMT
#44
MM I've been having trouble with terran all ins. Specially the 1 base 2 starport banshee all in. I tried mass gateway, etc. Thanks for the insight. Also, I believe you can get colossus to stop 2 starport banshee if I remember correctly. Colossus will just eat the marines which saves most of your Stalkers for killing the banshees. But obviously the gas is a little hard to manage. Maybe if you were already opening colossus or you were preparing to go down the path that the later counter might be more efficient.
i ez ur shit
AtomicCranberry
Profile Joined February 2011
United States1 Post
April 20 2011 18:33 GMT
#45
The build I am currently having trouble with, are heavy MM play, but with a heavier weight on Marauders.

If I scout this early enough, I can get voidrays and immortals out, but with the marine element, it feels like something is missing. especially if they add in vikings.

Chargelots weren't doing me well enough, either.

This may be an issue of mechanics and execution, will include replays if requested.

Thanks!
‎"these tanks man, they've been to places, they know what its like" - RotterdaM
archangel2
Profile Joined March 2011
76 Posts
Last Edited: 2011-04-22 16:43:23
April 22 2011 16:43 GMT
#46
8. Tank, banshee, marine one-base. Need to know how to defend this all-in. Did I die once I put my nexus up?

http://www.sc2replayed.com/replays/167252-1v1-terran-protoss-gutterhulk
lyrlian
Profile Blog Joined January 2011
Netherlands257 Posts
May 12 2011 16:16 GMT
#47
You should check out the Huk vs MMA match in the up and down matches. MMA goes for that build and huk BARELY holds it. I htink this build is too strong against protoss, I have huge trouble holding it myself.
@lyrlian on twitter! Caster for ESET, WCS and various other events.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
May 12 2011 16:27 GMT
#48
On May 13 2011 01:16 lyrlian wrote:
You should check out the Huk vs MMA match in the up and down matches. MMA goes for that build and huk BARELY holds it. I htink this build is too strong against protoss, I have huge trouble holding it myself.


Here are my thoughts about that game - I did not really like some of the decisions that both players made. Yes I know I'm being critical of GSL players but still...

MMA:
1. Siege timing was off, then sieged at a really bad time/place in the first major battle. Unsieged tanks actually do a lot of DPS, either fight with them unsieged or get your siege in time to siege right outside natural the first time...
2. Should have pulled more scvs. Especially with those close positions, if you're going to all-in you might as well bring all your SCVs. Just a-move into the natural and start making 3 bunkers. The battles were really close, had MMA just pulled more SCVs he would have easily come out on top.

HuK:
1. Scouts tank, yet cannons both mineral lines asap? I've never seen anyone go cloaked banshees following tanks, and even if MMA was up to that kind of trickery HuK did not need those cannons that fast. That's an extra 300 minerals at least that could have been spent on extra units to hold off the initial push.
2. Too many stalkers! Having a few stalkers is necessary but you never want to be fighting marine/tank (or any other terran composition early game other than pure marines) with only stalkers...
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
May 12 2011 16:41 GMT
#49
On May 13 2011 01:27 Anihc wrote:
2. Too many stalkers! Having a few stalkers is necessary but you never want to be fighting marine/tank (or any other terran composition early game other than pure marines) with only stalkers...

Well xiaot did the same to hold MKP's allin. It does seem to be the best way. Zealots just die so so fast to pure marine, they're more of a marauder tank. Sentries don't help other than for GS so a couple sentries, and the rest immortal/stalker does seem best.

It's a stupidly strong allin regardless :/
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