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[D] Sjow's TvP Double Factory - Page 5

Forum Index > StarCraft 2 Strategy
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PigFur
Profile Joined August 2010
Norway11 Posts
February 13 2011 23:33 GMT
#81
This build is interesting! I really need some more TvP builds, as the 3rax and 1/1/1 rine/tank/banshee builds gets boring : ). The idea of having hellions and tanks against a gateway army is stimulating.
ledarsi
Profile Joined September 2010
United States475 Posts
February 13 2011 23:49 GMT
#82
Amarth, you cannot "snipe" hellions. He will run in, kill your chargelots in one volley, and leave.

Do NOT go chargelot against mass blue flame hellions, you cannot kill the hellions before the zealots are all dead.
"First decide who you would be, then do what you must do."
Catch]22
Profile Blog Joined July 2009
Sweden2683 Posts
February 13 2011 23:50 GMT
#83
Lol at using the word Groupthink in such an inaccurate way...

Anyway, this build made me wanna play SC2 again :D
Gecko
Profile Joined August 2010
United States519 Posts
Last Edited: 2011-02-14 00:26:59
February 14 2011 00:02 GMT
#84
I think that a good mix of blue flame hellions and tanks can take out a protoss ground army it's just that terran has terrible ground to armored air, the thor is terrible against void rays and carriers. I don't know if marine/hellion/tank would work because thats asking to be stormed and hellion/tank/viking still loses badly if it loses air control to protoss. Surviving stargate openings would be brutal too. As i offrace T making mech work would be really fun but the air problem is difficult to conquer. I had originally suggested ghost/marine into 2base ghostmech like people used to do in beta but we saw how far that derailed the thread.

EDIT:
Here is a jinro mech PvT VOD



Maybe people could get ideas from this, he went 1/1/1 to deal with any air openings, expanded, and then got 3 more factories. Maybe this could be a way of opening without the worry of autolosing to void rays?
dohgg
Profile Joined February 2011
310 Posts
February 14 2011 00:12 GMT
#85
Are u guys so sure that thors r such an neccesey part of this build? I mean, i m not saying that thors r bad, its just i feel like they r kinda catching the role of tanks for big dps, and they r so expansive for been treated as the "meat shield" to cover ur tanks/hellions.
With all that cost, i think vikings will be much more effective, cuz vikings just rox vs toss.. they will be much more effective vs air, and will demolish coloses play..
maxtodd
Profile Joined June 2010
58 Posts
February 14 2011 00:38 GMT
#86
On February 12 2011 03:13 avilo wrote:
Been doing things like this a while on US server it's good. Even have streamed a kajillion of the games, but like 10 people watch lately -_-


I don't watch your stream because you're too bm.
FinestHour
Profile Joined August 2010
United States18466 Posts
February 14 2011 00:44 GMT
#87
On February 14 2011 09:38 maxtodd wrote:
Show nested quote +
On February 12 2011 03:13 avilo wrote:
Been doing things like this a while on US server it's good. Even have streamed a kajillion of the games, but like 10 people watch lately -_-


I don't watch your stream because you're too bm.


I rather watch Destiny's stream then his :D
thug life.                                                       MVP/ex-
angra86
Profile Joined October 2010
United States56 Posts
February 14 2011 07:34 GMT
#88
I like this build, though I think 1/1/1 seems a bit safer? You have the option to get vikings if he goes void rays, and banshees for if he doesn't. Once you expand you can always drop more factories. If there was a way to be sure he wasn't going stargate I'd feel more confident going for double factory.
Dommk
Profile Joined May 2010
Australia4865 Posts
Last Edited: 2011-02-14 08:41:26
February 14 2011 08:36 GMT
#89
This build has been done to me a few times (2800 P), I wasn't sure how to deal with it, I thought it was a rine tank contain at first so I just moved my entire army outside and waited for him to push out. Strangely enough, even with me fast expanding off 2gate robo, we traded pretty equally. At that point I just proxied a stargate,made non stop Immortals/Zealots and some stalkers, and pushed when I had 3 voidrays... but I think I only won because of the first battle.

Getting up the ramp was hard though, especially when he just blocks off with hellions, there are so many of them that you end up getting shredded by tanks.

Anyone have any idea how to deal with this without a 1.5base allin?

EDIT:

Oooh yeah, now I remember, I had blink stalkers (it was LT and he had no spotter Depos, so I could the stalkers into his base without him knowing) so I managed to snipe some tanks on the high ground with them before they died, that is how I managed to get up, don't think I could have otherwise
GhettoSheep
Profile Joined August 2008
United States150 Posts
Last Edited: 2011-02-16 18:03:21
February 16 2011 17:57 GMT
#90
On February 12 2011 15:47 Amarth wrote:
Show nested quote +
On February 12 2011 15:31 Yamulo wrote:
On February 12 2011 13:34 Amarth wrote:
chargelots with good forcefields and a few stalkers targeting the hellions should run right over this.

??? Vs BLUE flame hellions you suggest zealots, i am sorry but this will save you from a some what hardcore facepalm in the future, If he has a reactor factory making hellions which do + bonus to light (zealots are light) + blueflame if he has about 8 of them your zealots get completely destroyed.

zealots? yes.

chargelots supported by sentries and stalkers sniping hellions? no. l2micro.


No... just no

who gets charge by 8:30? You do realize it costs 150/100 for the twilight council, and then 200/200 for charge, and you would have to start your twilight council at like 5 minutes...

if you get charge that early you're either going one-basing absurdly hard/going all-in, or have no units because you expanded AND decided to rush for a mid-late game upgrade. Either way you lose unless terran plays horribly and either doesnt just expand with siege and take a huge lead upon seeing no expo, or just kills you if he sees an expansion and no units

either way you lose if thats your plan. even if you had charge AND units, the hellions are still going to do a lot of damage, and you're completely ignoring the tanks which are destroying everything else

also... terran can "micro" too by just pulling back his hellions, wasting your charge making your ridiculous 8:30 350/300 upgrade investment a complete waste in about 2 seconds
RemrafGrez
Profile Joined November 2010
United States180 Posts
February 16 2011 19:09 GMT
#91
Sjow is a delite to watch. This fucker knows how to make his units work. Love it, nice find!
Klosetmonkey
Profile Joined August 2010
Norway208 Posts
February 18 2011 18:23 GMT
#92
ive been doing this like 5 times in a row against my p buddy and won everytime i used to loose against him all the time when i did the 2 rax expo or a variation of it, but this is just so strong
Always remember that you are unique. Just like everyone else
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