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On February 09 2011 19:15 eth3n wrote: drones
Drones what? Do you know how many drones it takes to kill 1 building cannon, let alone 2? 4 each. That means you are not mining So unless you can stop the cannons from being placed, you will lose that hatch unless your pool timing is just right.
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On February 09 2011 15:06 Azide wrote: i'm pretty sure he just masses probes while scouting and if he sees a pool he gets a gate and if he sees an early hatch he gets a forge....
Yeah, this is what he does 90% of pvz... People find it weird since he goes 15 gate/15 forge usually since he's waiting on intel. I can't watch video right now but I guarantee that's what he does.
Vs the 14/15 hatch he gets the forge, masses cannons, and right as they're about to die he cancels and keeps making more. Until the Zerg cancels hatchery, or they will try to fight and Zerg lose almost always.
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I like it, if you go for a FE behind your forge on a pool first opening the zerg is basically all in. If he doesn't do damage your expo is up faster and he'll have a hard time catching up in drones without being weak to any kind of attack.
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@Yoshi
No. You can cancel the cannons and be only about 150 minerals behind, and simply set up a fast expansion of your own with cannons. Again, the main strength of this build is its flexibility. Also, 2 cannons aren't easy to take out, especially if they are by the pylon so neither they nor the pylon can be surrounded.
Ok thanks for responding
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Edited the OP to answer some of the comments made on page 3 and 4. And Nazgul modded my post! Proud day to have a post that gains enough attention to need a mod... Edit with oGsMC style and intel coming up.
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On February 09 2011 16:47 FloWoIF wrote: This build looks interesting from a zergs pov but what if the serf goes guitars a reach build because it means you have expanded due to scouting the spawning pool.
if the serf goes guitars, then make sure he learns your favorite songs
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Not calling imbalance or anything but isnt PvZ the most broken matchup evar atm? Well everyone is saying thats huks pvz is unstoppable and top zergs r qqing about zvp atm, JUST SAYIN, i play bw so it doesnt even matter
User was warned for this post
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Mindflow? What does that have to do with this discussion? Just wondering. Oh, and if it is the most broken then ever, it is certainly not atm, just sayin
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It's just a cannon rush, it is not?
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On February 10 2011 12:23 lyAsakura wrote: It's just a cannon rush, it is not?
Not at all. This strategy is to put cannons behind their expansion to delay it significantly and let you survive past the mid-game weakness of protoss. It is MUCH less all in, you only invest in a few or even just one cannon, and transitions out into almost any other kind of build, pretty fast expands, timing pushes, 2 base collosi, and many other strategies.
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On February 10 2011 12:09 palanq wrote:Show nested quote +On February 09 2011 16:47 FloWoIF wrote: This build looks interesting from a zergs pov but what if the serf goes guitars a reach build because it means you have expanded due to scouting the spawning pool. if the serf goes guitars, then make sure he learns your favorite songs
In that situation, as the zerg, I like to go Free Bird on his ass, or maybe a little Thunderstruck with Ultras if I'm feeling frisky.
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On February 10 2011 12:30 Eschaton wrote:Show nested quote +On February 10 2011 12:09 palanq wrote:On February 09 2011 16:47 FloWoIF wrote: This build looks interesting from a zergs pov but what if the serf goes guitars a reach build because it means you have expanded due to scouting the spawning pool. if the serf goes guitars, then make sure he learns your favorite songs In that situation, as the zerg, I like to go Free Bird on his ass, or maybe a little Thunderstruck with Ultras if I'm feeling frisky.
To be honest... I'm more in favor of going for the famous hack a Dominion nuke facility somewhere on the planet using the technology I should be able to use to kill everything instantly, and launch a nuke at the guitar. The reach build will have a problem, without the guitar you know?
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Ohh i see what you mean mindflow. Umm, yeah lategame protoss is unstoppable, and midgame is where zerg really shines. However, their midgame units of choice (mutas hydras (now a fragile but powerful tier two unit) ) which crush gateway opposition, gets rolled by a six gate timing push (a 2 base push that happens just as mutas and hydras are coming, and there is not enough of them to survive). If the zerg fears that push, he cannot go for his strong midgame harrassment with mutas or his strong (vs. gateway) hydra. Even if he can get them out without dying, zealots with charge (a more expensive, slightly less good version of BW zealot leg speed) will kill them, and collosi (laser splash damage dealer) will roast them due to their pitiful hp.
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On February 10 2011 12:29 ImmortalTofu wrote:Show nested quote +On February 10 2011 12:23 lyAsakura wrote: It's just a cannon rush, it is not? Not at all. This strategy is to put cannons behind their expansion to delay it significantly and let you survive past the mid-game weakness of protoss. It is MUCH less all in, you only invest in a few or even just one cannon, and transitions out into almost any other kind of build, pretty fast expands, timing pushes, 2 base collosi, and many other strategies.
It is still a cannon rush, regardless of what comes afterwards, and a well made cannon rush is never all in.
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If you'd like it to be that way. However, think of it more as a cannon contain, not a cannon RUSH per se.
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