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[H] 3 roach+speedling all-in PvZ - Page 28

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Heavenly
Profile Joined January 2011
2172 Posts
Last Edited: 2011-02-03 00:15:28
February 03 2011 00:14 GMT
#541
Lol I really don't understand why everyone on ladder does this. It happens every time a new abusive build is posted on team liquid, and then the race uses it over and over until the victim race learns to counter the gimmick. It leads to no skill increase, nothing more than points earned from a cheese which I don't understand being satisfying. Well, time to mess around in AI games to see the timings of what I can do, so I can get tons of free wins from every zerg trying this. Same with 7RR, once I learned how to defend it it always become a fairly easy win for me unless I make some retarded mistake one in ten games.
"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
roymarthyup
Profile Joined April 2010
1442 Posts
February 03 2011 00:16 GMT
#542
in the replay the zerg has 3 roaches and 24 speedlings at the enemy protoss base at 5:30

i have come to the conclusion that this build is COMPLETELY UNBEATABLE by protoss unless he does 1 of 2 things right when he scouts the roach warren


1) make cannons in time. most toss wont do this, and there are options for the zerg to baneling bust this properly

2) completely wall with 4gates quickly upon scouting this build which stops the lings from coming in because they have to destroy a gateway first while the stalkers shoot at them


most protoss will not do any of those 2 things, meaning for all the zergs out there if you copy the build in the replay it will give you FREE WINS against EVERY PROTOSS PLAYER (even master protoss players) until it catches on that the above are the 2 counters


and i dont even think cannons properly counter this. when a zerg scouts forge+cannon he can use the next inject on 4 drones and get 2gas baneling bust which probably will beat the cannons
SDream
Profile Blog Joined November 2010
Brazil896 Posts
February 03 2011 00:24 GMT
#543
Wzp was on LA server and has been the top 1 for some weeks (as zerg), but he isn't anymore, maybe you should ask the protoss tops on LA (FkcXypheR, Potiguar), maybe they already figured that out?
Hane
Profile Joined November 2010
France210 Posts
Last Edited: 2011-02-03 00:41:37
February 03 2011 00:24 GMT
#544
mb this can help some brotoss... My build is mb safer with 2 sentry instead of stalker + sentry.
(ladder game ~2700master) replay :
http://dl.dropbox.com/u/6849682/sc2/p_incroyabeul.SC2Replay
flyingcows
Profile Joined September 2010
United States31 Posts
February 03 2011 00:37 GMT
#545
Could you post of a replay of you beating this? As a toss, it would be nice to know how to beat this w/o cannons...

thank you
~1k dia toss
http://www.teamliquid.net/forum/viewmessage.php?topic_id=216682&currentpage=All
LuosSoul
Profile Joined December 2010
United States6 Posts
February 03 2011 00:41 GMT
#546
terran got the two raxs
protoss got the 4 warp gate
and has zerg this
i dont see anything wrong o.o
Hane
Profile Joined November 2010
France210 Posts
Last Edited: 2011-02-03 00:48:43
February 03 2011 00:45 GMT
#547
zerg dont expo => full chrono warp.
Then you have to rely on sentry (4-5) and stalkers to shot overlords/roach/...
Most all in's (p-t-z) are countered by 3gate with chrono.

You can also make gate cyber forge if you are not sure that you will ff perfectly.
jcroisdale
Profile Blog Joined October 2010
United States1543 Posts
February 03 2011 00:50 GMT
#548
Not that hard if i see a zerg going 1base anything Just 4gate while chrono on your gateways with stalkers, not very hard throw a pylon down instead of the zealot to complete your wall. Its basically the idea of 1base toss> 1 base zerg so just go with your strongest 1base build, i figure most toss are used to barely holding a rush between PvP 4gates and PvT fast conc shells
"I think bringing a toddler to a movie theater is a terrible idea. They are too young to understand what is happening it would be like giving your toddler acid. Bad idea." - Sinensis
cekkmt
Profile Joined November 2010
United States352 Posts
February 03 2011 00:55 GMT
#549
im a noob so take this as a grain of salt. Since stalkers don't work well against speedlings, you could alter your wall, if you know it is coming and go gateway-forge-pylon, so that stalkers can't get out and zealots can, with the pylon covering the small hole between the gateway and the forge,which would be on both sides of the ramp, and make cannons behind that wall. you would have to destroy the pylon later, and stalkers could be warped in on the low ground until blink is researched.
Proto_Protoss
Profile Joined September 2010
United States495 Posts
February 03 2011 01:05 GMT
#550
I would say this is absolutely difficult to hold on and if i saw this for the first time i would get rofl STOMPED.

But the only thing i can think of besides cannons are to let the first 3 roaches up the ramp and keep using the range 5 and cut either the 1-2 roaches in half with FF and using Zealot and sentry to try to pick off the roaches.

You have to be really scared of the Zerglings if they manage to get past your units and surround you have lost as you know.
"Our greatest glory is not in never falling, but in getting up everytime we do." - Confucius
charlie420247
Profile Joined November 2009
United States692 Posts
Last Edited: 2011-02-03 01:32:51
February 03 2011 01:24 GMT
#551
On February 02 2011 13:46 confusedcrib wrote:
Show nested quote +
On February 02 2011 13:44 travis wrote:
On February 02 2011 13:42 confusedcrib wrote:
This is a replay of me getting an immortal and two warp gates at around 5:40. It's worth testing instead of being all high and mighty about other peoples advice. It's worth trying as my build is not optimized in the least.

http://www.mediafire.com/?ttqasdfku14hq4p


im not being high and mighty. im just good enough at the game to know what im talking about. there is no way i would get an immortal in time end of story. not that i would even want to.


It's how I stop roach rushes, I have never lost to a roach rush with it. I realize the zerglings are an additional problem, I don't know how to deal with that. But for god's sake just try it, I'm good enough to realize an immortal is good against roaches and that it can pop almost in time, probably in time if optimized, just try it. Or keep complaining that no one can help you at Zerg is imba. I also get 2 warp gates up, with more efficient use of chrono boosting, perhaps you could warp in an additional 2 units in time. It's not just an immortal, it's 2 zealots, a stalker, 2 warp ins, and an immortal


crib you are a fucking bronze retard. immortal rush is NOT the answer to a zerg allin like this. he needs to hold his wall when the attack comes and there is NO way an immortal is gonna be present at that time. even if it was present at that time, an immortal is gonna do exactly SQUAT against 3 roaches and a shit ton of lings. this is not the standard roach rush timing taht you have prolly seen 100x it is an allin designed to hit much earlier.
there are 10 types of people in this world, those who understand binary and those who dont.
Mr. Nefarious
Profile Joined December 2010
United States515 Posts
Last Edited: 2011-02-03 01:32:56
February 03 2011 01:25 GMT
#552
Edit: Possible solution included? Worth a try by better players than myself at least to make sure it works, but it appeared to in my impromptu game.

This is actually pretty funny, I saw this thread on teamliquid earlier today and as a diamond z player myself who has problems with ZvP, I immediately watched the replay and put it into my build list. A friend came over and I decided to show him how to korean 4 warpgate all in on Steppes. My 4 gate started seconds before his 3 roaches and 12+ lings hit my base. I laughed since I had JUST read about the build on TL. We base traded and I ended up losing but it did surprise me with one thing, my 4 warpgate all in hit seconds before his units hit my base, even on a very small map (Steppes of War). Had I not warped my units in at the proxy, I would've been able to defend. After watching the zerg build several times it is pretty all in, you cut drones for a significant period of time to get those units out and they show up about 5:30. The korean 4 gate all in I was using had all gates into warpgates and warping in units by 5:10-5:15, enough time to defend the 3 RR + Lings. Yes you have to cut probes to get out the four gates that quick, but at least it's possible to defend the roach + lings rush. The build I was using is the 10 pylon, 10 gate, 13 assim, 15 core, 18 @ 450 build 3 more gates, instant WG research + constant chrono boost on it. You must save all chronoboost after your first 2 chrono'd probes to have enough to constantly chrono the WG research. Gates and chrono'd WG research finish at the same time ~5:00.

저그 화이팅
DarKFoRcE
Profile Blog Joined April 2010
Germany1215 Posts
February 03 2011 01:27 GMT
#553
i dont see why so many people suggest an immortal when there are only 3 roaches coming. the roaches are only there so you cant just have 1-2 zealots blocking the gap between the buildings...
Follow me on Twitter: https://twitter.com/#!/PinDarKFoRcE
charlie420247
Profile Joined November 2009
United States692 Posts
February 03 2011 01:30 GMT
#554
On February 03 2011 05:17 travis wrote:
Show nested quote +
On February 03 2011 05:03 Xanbatou wrote:
On February 03 2011 04:46 travis wrote:
On February 03 2011 04:42 Dubz wrote:
Your units are not on hold position zerglings have no trouble running thru two sentries and a zealot not even on hold position


oh i didn't realize they had to be on hold position. i don't understand the basis for that. why are opponents units able to push my units out of the way, that doesn't seem like a good aspect to the game at all -.-


Holy crap. With all due respect travis, how did you become so high-ranked if you didn't know that units had to be on hold position to not get pushed by enemy units? If you don't put them on hold position then they can get baited by enemy units too..have you not ever been juked by a zerg before?


uh, i always put my units on hold position when i can. but in the game i had to move my units to go meet the lings at the choke and try to get there first, which they did. tbh i probably did put them on hold position at that point but maybe it was just too late. "holy crap".


also, why would that even be important information. why would it be important information to know that units have to be on hold position to keep enemy units from running through them. i doubt i have EVER needed to know that up until this game. and also it is just stupid that that's in the game.



wow travis i cannot BELIEVE youve never had a string of lings run right past your blocking zealot into your mineral line. i ALWAYS test the the blocking zealot if i have lings available.
there are 10 types of people in this world, those who understand binary and those who dont.
Kefka.dancingmad
Profile Joined July 2010
Canada262 Posts
February 03 2011 01:32 GMT
#555
On February 03 2011 08:08 P00RKID wrote:
Show nested quote +
On February 03 2011 07:31 Kefka.dancingmad wrote:
Hey just faced this on the ladder,

[url blocked]

THATS HOW YOU DO ITTTTTTT :D


...when they build their roach warren 25 seconds after the pool pops, yeah, that's how you do it.

If he had done roach warren as soon as pool done, his roaches would reach your zealot just as the 2nd and 3rd gateway finish warping in, and you only have 1 zealot, 1 sentry, and 1 stalker, and only enough energy to forcefield once, witch about 10-15 energy left before you could forcefield again, meaning the roaches kill the zealot with spotter overlord, and zerglings run up after forcefield is down, and then its lings vs 3 stalkers.

This replay shows how small the timing really is for the rush, you can't delay it at all or its completely worthless.


wouldnt of matterd i rolled it neway
SpiciestZerg
Profile Joined August 2010
United States154 Posts
February 03 2011 01:33 GMT
#556
Masters, i play random.
I think the best solutions were already presented (pylon block +stalker), and i'd even put a gateway behind the pylon if they tried to power through it. Zerg is pretty far behind on workers, so as long as you survive you should be ahead.

Also, you didnt scout the roach warren, but if zerg gets gas+ling speed+roaches before expanding and cuts drones, a forge isnt that much of an investment. So, if you saw it coming a forge+cannon would definitely be viable. 3 cannons definitely seems like overkill though, and sentries nullify the threat of a baneling bust, plus if he transitioned to that Zerg would be even farther behind in econ, and P will have warpgate by then.

and theres been a billion posts by now, so have you had any success against this yet?
The answer to all life's questions is more zerglings.
ionlyplayPROtoss
Profile Joined March 2010
Canada573 Posts
February 03 2011 01:34 GMT
#557
3300 protoss and you have to reinforce your wall and and always have a ff on hand should your reinforced wall falls and get your 3 gates up.
iChau
Profile Joined December 2010
United States1210 Posts
Last Edited: 2011-02-03 01:36:17
February 03 2011 01:35 GMT
#558
On February 03 2011 10:24 charlie420247 wrote:
Show nested quote +
On February 02 2011 13:46 confusedcrib wrote:
On February 02 2011 13:44 travis wrote:
On February 02 2011 13:42 confusedcrib wrote:
This is a replay of me getting an immortal and two warp gates at around 5:40. It's worth testing instead of being all high and mighty about other peoples advice. It's worth trying as my build is not optimized in the least.

http://www.mediafire.com/?ttqasdfku14hq4p


im not being high and mighty. im just good enough at the game to know what im talking about. there is no way i would get an immortal in time end of story. not that i would even want to.


It's how I stop roach rushes, I have never lost to a roach rush with it. I realize the zerglings are an additional problem, I don't know how to deal with that. But for god's sake just try it, I'm good enough to realize an immortal is good against roaches and that it can pop almost in time, probably in time if optimized, just try it. Or keep complaining that no one can help you at Zerg is imba. I also get 2 warp gates up, with more efficient use of chrono boosting, perhaps you could warp in an additional 2 units in time. It's not just an immortal, it's 2 zealots, a stalker, 2 warp ins, and an immortal


crib you are a fucking bronze retard. immortal rush is NOT the answer to a zerg allin like this. he needs to hold his wall when the attack comes and there is NO way an immortal is gonna be present at that time. even if it was present at that time, an immortal is gonna do exactly SQUAT against 3 roaches and a shit ton of lings. this is not the standard roach rush timing taht you have prolly seen 100x it is an allin designed to hit much earlier.


You should calm down.

Okay, the immortal will not come out unless you're on a lolmap such as Shakuras Plateau. When you're in any type of close-positions, that immortal simply won't come in time. You need sentries in close-positions, and you just need a lot of them to repel the zerglings. By producing sentries, you will probably not have an immortal.

Also, he can also snipe the zealots with the roaches and just attack because you have way too few units. You need at least 2 zealots as an insurance by the time he comes. I actually don't know how to stop this build because I never faced it, so I'm just trying to give a little tips. Please don't flame.

On February 03 2011 09:55 cekkmt wrote:
im a noob so take this as a grain of salt. Since stalkers don't work well against speedlings, you could alter your wall, if you know it is coming and go gateway-forge-pylon, so that stalkers can't get out and zealots can, with the pylon covering the small hole between the gateway and the forge,which would be on both sides of the ramp, and make cannons behind that wall. you would have to destroy the pylon later, and stalkers could be warped in on the low ground until blink is researched.


You can't blindly go this. You won't be able to scout him quickly enough with a 9 pylon scout unless he's in close-positions, and using the pylon as a wall is never a good idea (referring back to doing it blindly).


us.battle.net/sc2/en/profile/1688911/1/SaniShahin/ | http://teamenvy.net/
IPA
Profile Joined August 2010
United States3206 Posts
February 03 2011 01:41 GMT
#559
I'm going to farm some wins with this tonight. I apologize in advance. I realize it's all-in, but goddamn it will feel good to be aggressive for once.

Cheers.
Time held me green and dying though I sang in my chains like the sea.
Conrose
Profile Joined October 2010
437 Posts
February 03 2011 01:50 GMT
#560
On February 03 2011 09:16 roymarthyup wrote:
in the replay the zerg has 3 roaches and 24 speedlings at the enemy protoss base at 5:30

i have come to the conclusion that this build is COMPLETELY UNBEATABLE by protoss unless he does 1 of 2 things right when he scouts the roach warren


1) make cannons in time. most toss wont do this, and there are options for the zerg to baneling bust this properly

2) completely wall with 4gates quickly upon scouting this build which stops the lings from coming in because they have to destroy a gateway first while the stalkers shoot at them


most protoss will not do any of those 2 things, meaning for all the zergs out there if you copy the build in the replay it will give you FREE WINS against EVERY PROTOSS PLAYER (even master protoss players) until it catches on that the above are the 2 counters


and i dont even think cannons properly counter this. when a zerg scouts forge+cannon he can use the next inject on 4 drones and get 2gas baneling bust which probably will beat the cannons


If you go with the cannon counter, couldn't you warp Stalkers in front of the Cannons to counter the looming Baneling Bust?
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