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[H] 3 roach+speedling all-in PvZ - Page 16

Forum Index > StarCraft 2 Strategy
Post a Reply
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Yurie
Profile Blog Joined August 2010
12138 Posts
February 02 2011 09:50 GMT
#301
Has anybody tried the OL scout spotting forge and then not building any roaches (but finishing roach warren)? How far behind/ahead is the z after that?
EG.Thorzain
Profile Joined May 2010
Sweden164 Posts
February 02 2011 09:54 GMT
#302
I'm not a protoss player but i think i have a solution. It's quite simple. Delay your warp gate tech and instead just make sentrys. Use 3 chrono boosts on probes and the rest on sentrys. Then add some more gates. Start your warp gate tech when you started your 3rd sentry.

I was able to continously force field the ramp from 5:15 onwards (around 5:15 is when his roaches arrived at your ramp).

Replay: http://www.2shared.com/file/Gl-YItB4/Metalopolis__19_.html

Thanks to Roberi for taking care of my TL fanclub! Also a thanks to all my fans in and outside my TL fanclub :). Fighting~~!
W2
Profile Blog Joined January 2011
United States1177 Posts
February 02 2011 09:54 GMT
#303
Someone tried this on me a few days ago, and what I did to stop it was add a gateway to block the gap, and save forcefields until I absolutely need them. I was improvising but it worked.. Just get your warpgate production going asap, get out stalkers, and you'll be fine. My base ended up being very messy because I had to re-wall in a lot, but it was a win.

Watched your replay and your warptech could have been chrono'ed more, extra gates could have went down earlier. You also wasted your forcefields. Full wall off with an extra building, and let them attack it while you snipe his units. FF only when absolutely needed.

In hindsight I probably should have completed the wall with a forge instead, and use cannons to re-wall in. That would make life much easier.
Hi
SgtCoDFish
Profile Blog Joined July 2010
United Kingdom1520 Posts
February 02 2011 09:55 GMT
#304
On February 02 2011 18:12 Asparagus wrote:
Show nested quote +
On February 02 2011 18:03 sgtcodfish wrote:

TL;DR: You can easily scout an immediate roach warren after pool, which is a tell for this build, and make a forge in response to this and have cannons up in time to defend. Even if it was a fake, you're ahead.


you know, instead of the 20+ zerglings he made, he could easily just pull 3 drones from gas, and add 3 more before the initial push, leaving him closer to 20 (i don't cut drones at 14 lol wtf man)

even from the replay, his zerglings were overkill.


OK, I'm definitely removing the TLDR...

If he drones up more before the push and Travis did what I suggested with a forge + 2 cannons, the push will fail even harder when it comes, and if the push fails without dealing significant damage, z is definitely behind compared to p. Building a pylon to wall off and 2 cannons nullifies the attack pretty well. At worst it would have delayed the attack, giving Travis time to complete wg research and make 2 more sentries to hold off the ramp permanently - when the z broke through, travis had 1 warp-in ready from a just-finished warpgate, and 1 sentry on the way from a gateway.

If 2 cannons and a wall had delayed the push by just 10 seconds, Travis would have had another sentry out for another forcefield, giving him time to get the second sentry and forcefield again. That makes 4 sentries and that means permanent forcefields. Alternatively, you could get stalkers/zealots out to fight back and along with the cannons, z isn't getting through a small choke against zealots with mainly lings and 3 roaches. I don't know what the better response is, I don't play P (I'm guessing heavy zealots would be best, though) but I do know Z isn't breaking through that.

When the push broke P's ramp, P had a 10 harvester lead. Even with 3 more drones, that's still a lead of 7, and if the push fails, which it almost certainly would, Z is down an army and 7 drones, which is a lot at this point.

Please note I'm just theorycrafting... wouldn't mind testing this stuff out with someone, but I need to go AFK for a few hours
Nis
Profile Joined August 2010
Singapore45 Posts
February 02 2011 10:02 GMT
#305
On February 02 2011 18:41 Looky wrote:
Show nested quote +
On February 02 2011 18:37 Nis wrote:
On February 02 2011 18:35 Looky wrote:
do what u did that game but just pylon block ur entrance. Its when the lings get in ur base when it gets bad.


A pylon block actually gets sniped down pretty fast when its warping in by lings and the 3 roaches. However, a gate block is far better and serves the same purpose imho, costing only 50 minerals more. Also you can cancel it at the last moment so you dont have to blow it up to get out of the base


not when he pylon block it at his small choke where 1 ling would hit it. every protoss block with gateway and core. no way he would break a pylon with 3 roaches. plus you wouldnt want to cancel a gateway since you need to make units.


Actually its really eady to break that pylon because it is warping in and 3 roach can outdps the warp in. unless you pylon that gap really early, before the roaches arrive. But if you add a pylon after you ff then it can get broken down really fast. I dont quite like the idea of walling myself in totally before I see an attack though, but thats my personal preference
InsaniaK
Profile Joined January 2011
Sweden120 Posts
February 02 2011 10:15 GMT
#306
You complain about having to put cannons down? EVERY zerg build which isn't pretty much all-ni has to pump roach/ling while making spines, vs protoss, so that isn't imbalanced then?
kerminator
Profile Joined June 2010
Austria75 Posts
February 02 2011 10:23 GMT
#307
You could have scouted the roach warren with your probe
And you had 500 overmins when he attacked you
IdrA has left the game!
Hollywise
Profile Joined December 2010
France112 Posts
February 02 2011 10:26 GMT
#308
On February 02 2011 13:41 travis wrote:
Show nested quote +
On February 02 2011 13:38 Tantaburs wrote:
On February 02 2011 13:38 travis wrote:
some of u must not watch the replays very carefully.

firstly, i was already quite confident he would do this build. secondly, i DID scout the lack of an expansion(as so many of u told me i needed to do), and at that point i knew exactly what was coming.


some of u guys... just give unbelievable advice. like none of it would work in time to stop this.


if you knew it was coming then why did you not build cannons




because the matchup is retarded if i have to blindly get cannons every game vs zerg? i wanted to try to stop it without cannons.

and i want to stop coloball without corruptors
has left the game.
Nashun
Profile Joined April 2010
United States56 Posts
February 02 2011 10:27 GMT
#309
On February 02 2011 19:15 InsaniaK wrote:
You complain about having to put cannons down? EVERY zerg build which isn't pretty much all-ni has to pump roach/ling while making spines, vs protoss, so that isn't imbalanced then?


That's because you're getting an expo that you didn't earn. Play off of one base and earn your expansion like everyone else and you won't need to make any spines.

Protoss being forced to make cannons 1 base vs. 1 is a lot more ridiculous than zerg having to put up spines to protect their expansion that they get "for free"
cmpcmp
Profile Joined March 2010
84 Posts
February 02 2011 10:32 GMT
#310
First off, thanks for posting this build Travis, it looks extremely scary. I have played against less powerful versions on ladder for a while now.

My suggestion for beating it without having to lose a probe or anything like that:
1-If the zerg 13 pools you should see it when your scout goes to the zerg base (assuming a 9 pylon scout). You will also see the 13 gas. If you see both of these things... [move to step 2]
2-Once the pool finishes you still have 24 seconds before a zergling could possibly come out, so check the pool to see if he upgrades ling speed (the pool will shake reflecting that it is "evolving" an upgrade. This is important because in the replay your opponent made the warren immediately after the pool finished. Even if he delays for the 24 seconds, that would really slow down the build. Continually scout to see if he throws down a roach warren. [if true go to step 3]
3-If you see the warren, throw down a forge and 2 cannons and proceed to 4 gate, if not play normally. In either case, keep scouting to see if he expands, tries to "fake" the build, or does it delayed by ~20 seconds.
If you are not confused, then you are not paying attention.
huyNh
Profile Joined March 2010
Canada366 Posts
February 02 2011 10:33 GMT
#311
this guy is on the top of my division, and im just below him. ALL his games end under 15 minutes. these are basically the kinds of builds he does. very alliny zerg.
huyNh.703
sleepingdog
Profile Joined August 2008
Austria6145 Posts
February 02 2011 10:38 GMT
#312
On February 02 2011 18:54 Thorzain wrote:
I'm not a protoss player but i think i have a solution. It's quite simple. Delay your warp gate tech and instead just make sentrys. Use 3 chrono boosts on probes and the rest on sentrys. Then add some more gates. Start your warp gate tech when you started your 3rd sentry.

I was able to continously force field the ramp from 5:15 onwards (around 5:15 is when his roaches arrived at your ramp).

Replay: http://www.2shared.com/file/Gl-YItB4/Metalopolis__19_.html



Can't check the rep right now for the timings, but normally the overlord gives vision so that roaches can pick up stuff from the low-ground - if not units then at least buildings.
While this "might" not be a major problem vs only 3 roaches, from the set-up of the zerg-BO it's literally impossible to know if he isn't going for a all roach all-in. Meaning, if he doesn't get ling speed but invests his gas into more roach, you are basicly screwed because the roaches will shred your buildings into pieces quite quickly.

The cannons are not necessary specificly vs heavy ling play (I believe what you are saying, that you are able to prevent this by constantly force-fielding) but vs the roach picking off stuff from the low-ground.
"You see....YOU SEE..." © 2010 Sen
Rokk
Profile Joined March 2010
United States425 Posts
February 02 2011 10:40 GMT
#313
I still don't understand why you're so opposed to having to build 2-3 cannons to defend an all-in from the zerg. You're up like 22 workers to his 14. Hold the push and you win. Why do you want to do this so badly without cannons?
threehundred
Profile Joined July 2009
Canada911 Posts
February 02 2011 10:43 GMT
#314
it's probably because of the old progamer mentality where less is more. it's just not happening this time though
KimTaeyeon MEDIC MU fighting! ^^;;
SmoKim
Profile Joined March 2010
Denmark10305 Posts
February 02 2011 10:44 GMT
#315
BitbyBitZerg
"LOL I have 202 supply right now (3 minutes later)..."LOL NOW I HAVE 220 SUPPLY SUP?!?!?" - Mondragon
JonnyLaw
Profile Blog Joined May 2010
United States3482 Posts
February 02 2011 10:52 GMT
#316
Really, he didn't convert gateways into warp gates when the research finished. And there of course a few (10-15) seconds of time which can be shaved off the build. Five seconds on cyber core being late, a few more seconds on the first sentry popping out.

You can stop this with forcefields. I posted this a few pages ago, rewatch the replay if you're in doubt.
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
February 02 2011 10:53 GMT
#317
Sure the guy win a lot with this build, since every damn protoss think they can get to void ray + colossus with 1 freeking zealot and a bunch of sentries.
Ho damn there is one zerg that rush in this damn game... imbalance!

It's all in, the guy have 14 drone. When I'm getting 4gated, I just can't defend the rush without spine crawlers, even if I know it come at this time. And it's even less all in than that.
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
Asparagus
Profile Joined December 2010
United States269 Posts
Last Edited: 2011-02-02 11:01:41
February 02 2011 10:55 GMT
#318
*edit* how to delete posts? : [
This isn't the right quote!
sleepingdog
Profile Joined August 2008
Austria6145 Posts
February 02 2011 11:04 GMT
#319
On February 02 2011 18:54 Thorzain wrote:
I'm not a protoss player but i think i have a solution. It's quite simple. Delay your warp gate tech and instead just make sentrys. Use 3 chrono boosts on probes and the rest on sentrys. Then add some more gates. Start your warp gate tech when you started your 3rd sentry.

I was able to continously force field the ramp from 5:15 onwards (around 5:15 is when his roaches arrived at your ramp).

Replay: http://www.2shared.com/file/Gl-YItB4/Metalopolis__19_.html



Can't check the rep right now for the timings, but normally the overlord gives vision so that roaches can pick up stuff from the low-ground - if not units then at least buildings.
While this "might" not be a major problem vs only 3 roaches, from the set-up of the zerg-BO it's literally impossible to know if he isn't going for a all roach all-in. Meaning, if he doesn't get ling speed but invests his gas into more roach, you are basicly screwed because the roaches will shred your buildings into pieces quite quickly.

The cannons are not necessary specificly vs heavy ling play (I believe what you are saying, that you are able to prevent this by constantly force-fielding) but vs the roach picking off stuff from the low-ground.
"You see....YOU SEE..." © 2010 Sen
InsaniaK
Profile Joined January 2011
Sweden120 Posts
February 02 2011 11:10 GMT
#320
On February 02 2011 19:27 Nashun wrote:
Show nested quote +
On February 02 2011 19:15 InsaniaK wrote:
You complain about having to put cannons down? EVERY zerg build which isn't pretty much all-ni has to pump roach/ling while making spines, vs protoss, so that isn't imbalanced then?


That's because you're getting an expo that you didn't earn. Play off of one base and earn your expansion like everyone else and you won't need to make any spines.

Protoss being forced to make cannons 1 base vs. 1 is a lot more ridiculous than zerg having to put up spines to protect their expansion that they get "for free"


First of all a 1 base zerg is waaay worse than a 1base protoss. Secondly you have to do spinecrawlers even though you're on 1base vs a 4gate.
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