Otherwise, go fire up the 4v4 and see if the composition actually works late game. If it does, try to figure out how to get there in 1 vs 1.
[D] Battlecruisers in TvT? - Page 2
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Antisocialmunky
United States5912 Posts
Otherwise, go fire up the 4v4 and see if the composition actually works late game. If it does, try to figure out how to get there in 1 vs 1. | ||
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nalgene
Canada2153 Posts
ravens/bcs kill vikings decently ( scan first though: you can precast all the yamatos on them to start and drop 2 pdd to block the initial 2 volleys ) 10 bcs 4000/3000 + X? = 27 vikings = 4050/2025 +X? they just need some marines/turrets in the back to run to after casting spells and out of mana and the vikings can't do anything about it ( vikings only have 0 armor without upgrades, so the least marines do = 6 + they stim and out run the vikings/kills them really quick if they chase the bcs/ravens ) As long as the bcs have equal ups to the vikings, they only do 22 per shot ( 25 shots required ), but if you have 14+scvs... it's possible to nuke a tank line/force them to run away if need be | ||
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xciLe
Norway213 Posts
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Skank
United States329 Posts
On February 02 2011 05:53 zhouzhou wrote: Too expensive and takes way too long to get. Better off just getting cloaked banshees if the purpose is to kill ground units. Made me rofl. "Cloaked" banshees end up costing almost as much as your first BC, and take almost as long. Furthermore, the opponent is bound to have marines to fend them off, and you won't force any unnecessary vikings. Since Yamato cannon is ridiculously useful in TvT (if their viking count is low, you can even snipe vikings with it and A-move through their tank line), and cloak makes no difference once late game hits for Terran (3+ orbitals makes cloaking useless), BC's are going to become more useful. You need something big to break tank lines, something unexpected that comes with a shock value, and BC's bring just that. | ||
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danielsan
Romania399 Posts
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mothergoose729
United States666 Posts
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Sv1
United States204 Posts
I want to support battlecruisers as much as the next person, but honestly, how do you hide that tech for that long unless you're on 3+ starports (with techlabs mind you) and you haven't been scouted. We all know that air dominance is pretty much the key to TvT. So it's in any terran's best interest to at least get some air forces and have the production available to increase if needed, it's not as if we can't produce 4 food from a starport at a time. Additionally, turrets do wonders vs bcs. Just hopping on unit tester (and of course this is all in a vaccuum) in 1v1 situations: (Battlecruiser has no armor or weapon upgrades) 1 turret brings a bc to 352/550 by itself before destruction 1 turret with +2 armor brings bc to 298/550 1 turret with +2 armor and +range brings bc to 280/550 Combine this with seige tanks, the bc offers some help to break a seige/viking/turret line but you still need a ton of other stuff to chew through it. I think I understand blizzard's take on the bc as oppose to carrier/bl. A strong front line warship that can support its army. On open battlegrounds it might be a bit better, but assaulting a base I think it has a tougher time. This is of course provided you've completely surprised your opponent with more than 1 (which I think is unlikely) and somehow managed to get a way better econ without being contested by your opponent. | ||
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0c3LoT
Canada162 Posts
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link0
United States1071 Posts
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MadChem
Germany218 Posts
I did it for the day9 bc funday quite a lot. Rush to an bc, if your opponent is not likely to rush you (from scouting information) and attack early with them (may be a timing attack with thor), then switch to tank/thor. Dont let your bc's die if you cant kill your enemy and retreate. Many player will now start making a big number of vikings. You miht lose your air advantage, but now you have most of the times a ground advantage for another push... Might be a bit cheesy with out scouting, but works quite n1 and throws many opponents of guard. Download my replaypack for a build order and watch the BC funday replays... [url blocked] | ||
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fant0m
964 Posts
Especially since someone going MMM will have much more mobility than someone going... Viking/Tank/BC is what I'm seeing in this thread. You will get dropped on, you will lose expansions, and you won't be able to keep up with MMM/Viking. And when you do get out, you'll probably face like 50-100 stimmed, combat shields, +2/2 or more marines, with medivacs. That takes out BCs pretty damn quick. Especially since they aren't going anywhere. Ever since the ground attack nerf, BCs don't really roast marines any more, especially with armor upgrades. | ||
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Whitewing
United States7483 Posts
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KoKoRo
United States186 Posts
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