• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:44
CET 21:44
KST 05:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting11[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3
Community News
[BSL21] RO32 Group Stage0Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win62025 RSL Offline Finals Dates + Ticket Sales!10BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION3
StarCraft 2
General
TL.net Map Contest #21: Voting RotterdaM "Serral is the GOAT, and it's not close" [TLCH] Mission 7: Last Stand Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly Intel X Team Liquid Seoul event: Showmatches and Meet the Pros
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Monday Nights Weeklies SC4ALL $6,000 Open LAN in Philadelphia $3,500 WardiTV Korean Royale S4 Crank Gathers Season 2: SC II Pro Teams
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
RSL S3 ro16 [ASL20] Ask the mapmakers — Drop your questions SnOw on 'Experimental' Nonstandard Maps in ASL Finding world war 2 allied hope / final players? BW General Discussion
Tourneys
BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION [ASL20] Grand Finals Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Stormgate/Frost Giant Megathread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Dating: How's your luck? Russo-Ukrainian War Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion 2024 - 2026 Football Thread NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
AI is so fuckin funny
Peanutsc
Challenge: Maths isn't all…
Hildegard
Career Paths and Skills for …
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1087 users

[D] Battlecruisers in TvT? - Page 2

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 All
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2011-02-02 14:30:50
February 02 2011 14:28 GMT
#21
Well, I wouldn't go as far as to say its a great/viable composition but it might be a good place to start. Vikings demolish BCs but Vikings are not as 'durable' in the TvT matchup. That is they aren't as survivable so they must be constantly replaced. You should check out iEchoic's thread if you want something different that is concrete that works and transitions to BCs.

Otherwise, go fire up the 4v4 and see if the composition actually works late game. If it does, try to figure out how to get there in 1 vs 1.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
nalgene
Profile Joined October 2010
Canada2153 Posts
February 02 2011 14:51 GMT
#22
Build turrets ( +1 range +2 armor ) +durable materials add ravens + marines + tanks +14 scvs+3medivacs+ a few bcs?

ravens/bcs kill vikings decently ( scan first though: you can precast all the yamatos on them to start and drop 2 pdd to block the initial 2 volleys )

10 bcs 4000/3000 + X? = 27 vikings = 4050/2025 +X?
they just need some marines/turrets in the back to run to after casting spells and out of mana and the vikings can't do anything about it ( vikings only have 0 armor without upgrades, so the least marines do = 6 + they stim and out run the vikings/kills them really quick if they chase the bcs/ravens )

As long as the bcs have equal ups to the vikings, they only do 22 per shot ( 25 shots required ), but if you have 14+scvs...

it's possible to nuke a tank line/force them to run away if need be
Year 2500 Greater Israel ( Bahrain, Cyprus, Egypt, Iran, Iraq, Jordan, Kuwait, Lebanon, Oman, Gaza Strip, West Bank, Qatar, Saudi Arabia, Syria, Turkey, United Arab Emirates, Yemen )
xciLe
Profile Joined October 2010
Norway213 Posts
February 02 2011 15:19 GMT
#23
cattlefruisers are good in TvT. but make sure that you have enought viking support, because 1 viking can kite a BC to death.
Protoss OP
Skank
Profile Joined October 2010
United States329 Posts
February 02 2011 16:54 GMT
#24
On February 02 2011 05:53 zhouzhou wrote:
Too expensive and takes way too long to get. Better off just getting cloaked banshees if the purpose is to kill ground units.


Made me rofl. "Cloaked" banshees end up costing almost as much as your first BC, and take almost as long. Furthermore, the opponent is bound to have marines to fend them off, and you won't force any unnecessary vikings. Since Yamato cannon is ridiculously useful in TvT (if their viking count is low, you can even snipe vikings with it and A-move through their tank line), and cloak makes no difference once late game hits for Terran (3+ orbitals makes cloaking useless), BC's are going to become more useful. You need something big to break tank lines, something unexpected that comes with a shock value, and BC's bring just that.
"To be honest, to play protoss is ridiculously simple" -NesTea
danielsan
Profile Joined December 2010
Romania399 Posts
Last Edited: 2011-02-02 18:02:07
February 02 2011 18:01 GMT
#25
Imo BCs are useful only when they are massed (?4+) and not revealed, catching you off guard. But this drastic tech switch rarely goes unnoticed.
mothergoose729
Profile Joined December 2010
United States666 Posts
February 02 2011 18:41 GMT
#26
You should check out jinro vs MarineKingPrime in the round of 16. Jinro tech switched in the late game to battle cruisers and it worked fairly well. I think i watched another game of him playing a tvt in the gsl and he went for banshees instead. I don't play terran, but I think cloaked banshees to snipe tanks and win positioning games might be better. Either option is certainly viable.
Sv1
Profile Joined June 2010
United States204 Posts
Last Edited: 2011-02-02 19:24:08
February 02 2011 19:22 GMT
#27
You'll have to forgive my skepticism when I see something like thor/tank/bc. Is this a NR20min game?

I want to support battlecruisers as much as the next person, but honestly, how do you hide that tech for that long unless you're on 3+ starports (with techlabs mind you) and you haven't been scouted. We all know that air dominance is pretty much the key to TvT. So it's in any terran's best interest to at least get some air forces and have the production available to increase if needed, it's not as if we can't produce 4 food from a starport at a time.

Additionally, turrets do wonders vs bcs. Just hopping on unit tester (and of course this is all in a vaccuum) in 1v1 situations:
(Battlecruiser has no armor or weapon upgrades)

1 turret brings a bc to 352/550 by itself before destruction
1 turret with +2 armor brings bc to 298/550
1 turret with +2 armor and +range brings bc to 280/550

Combine this with seige tanks, the bc offers some help to break a seige/viking/turret line but you still need a ton of other stuff to chew through it.

I think I understand blizzard's take on the bc as oppose to carrier/bl. A strong front line warship that can support its army. On open battlegrounds it might be a bit better, but assaulting a base I think it has a tougher time. This is of course provided you've completely surprised your opponent with more than 1 (which I think is unlikely) and somehow managed to get a way better econ without being contested by your opponent.


0c3LoT
Profile Joined May 2010
Canada162 Posts
February 02 2011 19:34 GMT
#28
I like to make 1 BC and then never make one again in TvT MMM games.
Winning is a lifestyle choice.
link0
Profile Joined March 2010
United States1071 Posts
Last Edited: 2011-02-02 22:04:43
February 02 2011 22:03 GMT
#29
BC's actually get owned by marines since BIO is usually far more upgraded than air. Blizzard needs to un-nerf the slowest, most useless unit in the game.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
MadChem
Profile Blog Joined January 2011
Germany218 Posts
February 02 2011 22:17 GMT
#30
You can use an early BC to trick your opponent...
I did it for the day9 bc funday quite a lot. Rush to an bc, if your opponent is not likely to rush you (from scouting information) and attack early with them (may be a timing attack with thor), then switch to tank/thor. Dont let your bc's die if you cant kill your enemy and retreate. Many player will now start making a big number of vikings. You miht lose your air advantage, but now you have most of the times a ground advantage for another push...
Might be a bit cheesy with out scouting, but works quite n1 and throws many opponents of guard.
Download my replaypack for a build order and watch the BC funday replays...
[url blocked]
"I am become death, the destroyer of worlds." - Oppenheimer
fant0m
Profile Joined May 2010
964 Posts
Last Edited: 2011-02-03 06:27:46
February 03 2011 06:26 GMT
#31
Honestly I feel like mass marines beats BCs.

Especially since someone going MMM will have much more mobility than someone going... Viking/Tank/BC is what I'm seeing in this thread.

You will get dropped on, you will lose expansions, and you won't be able to keep up with MMM/Viking.

And when you do get out, you'll probably face like 50-100 stimmed, combat shields, +2/2 or more marines, with medivacs. That takes out BCs pretty damn quick. Especially since they aren't going anywhere.

Ever since the ground attack nerf, BCs don't really roast marines any more, especially with armor upgrades.
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2011-02-03 07:09:13
February 03 2011 07:08 GMT
#32
If you get armor upgrades for your battlecruisers, they become extraordinarily hard to kill. I believe it's a base armor of 3, so with 3 upgrades that's 6 armor. Against a player who is using marines for anti-air support (or thors) they can easily trash them. Add to the fact that yamato cannon one shots a viking and your enemy will need a good number of vikings to beat your battlecruisers.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
KoKoRo
Profile Joined April 2010
United States186 Posts
February 03 2011 07:11 GMT
#33
If you're going bio and you want air you may as well get banshees, I play Bio Mech and against pure bio players I get banshees and hellions with my normal TvT mix.
When you ain't got nothin', you got nothin' to lose.
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
LAN Event
18:00
Merivale 8: Swiss Groups Day 1
SteadfastSC343
IndyStarCraft 236
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SteadfastSC 343
IndyStarCraft 236
White-Ra 227
UpATreeSC 78
JuggernautJason56
Railgan 39
StarCraft: Brood War
Shuttle 661
NaDa 25
Dota 2
Dendi1172
Counter-Strike
pashabiceps826
Foxcn84
Heroes of the Storm
Liquid`Hasu357
Other Games
Grubby2071
Beastyqt955
FrodaN633
Mlord454
mouzStarbuck329
Fuzer 192
Pyrionflax133
ArmadaUGS123
C9.Mang086
QueenE52
Trikslyr46
Organizations
Counter-Strike
PGL211
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Hupsaiya 29
• Adnapsc2 18
• Reevou 5
• Dystopia_ 2
• Kozan
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• IndyKCrew
StarCraft: Brood War
• blackmanpl 28
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler87
League of Legends
• TFBlade959
Other Games
• imaqtpie1147
• WagamamaTV324
• Shiphtur45
Upcoming Events
PiGosaur Monday
4h 16m
Replay Cast
12h 16m
WardiTV Korean Royale
15h 16m
LAN Event
18h 16m
OSC
1d 2h
The PondCast
1d 13h
LAN Event
1d 18h
Replay Cast
2 days
LAN Event
2 days
Korean StarCraft League
3 days
[ Show More ]
CranKy Ducklings
3 days
WardiTV Korean Royale
3 days
LAN Event
3 days
IPSL
3 days
dxtr13 vs OldBoy
Napoleon vs Doodle
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Korean Royale
4 days
LAN Event
4 days
IPSL
4 days
JDConan vs WIZARD
WolFix vs Cross
Replay Cast
5 days
Wardi Open
5 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
LHT Stage 1
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.