When you get to lategame, and you have enough money that you can make any units you want, you should not underestimate the supply efficiency of Banelings. If you lose 10 Roaches, then that frees up 20 supply, which can be 40 Banelings. 40 Banelings are a lot more dangerous than 10 Roaches, especially to a ball of units.
[D] ZvP is there a counter to protoss deathball - Page 3
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Negative Zero
United States63 Posts
When you get to lategame, and you have enough money that you can make any units you want, you should not underestimate the supply efficiency of Banelings. If you lose 10 Roaches, then that frees up 20 supply, which can be 40 Banelings. 40 Banelings are a lot more dangerous than 10 Roaches, especially to a ball of units. | ||
ThaneKrios
46 Posts
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BlasiuS
United States2405 Posts
On February 04 2011 04:59 TNine wrote: Void Rays are really strong against Roaches, which is really the entire reason they are in the protoss deathball. Roaches are also really supply ineffecient, so not too good for 200/200 armies. agree here, against a good zerg who masses roaches, protoss is forced to get either immortals or void rays, most protoss nowadays choose void rays. They fly (can't be hit by roaches), they are faster than immortals, and they can hit air & ground. If you were able to abuse roach all game and protoss never got immortals or void rays, the protoss didn't respond properly. | ||
DiaBoLuS
Germany1638 Posts
if he starts with phenix harass, go for corruptors to counter that. he wont build too many more phenix normally. followup with massmutas [he wont HT tech anyway]. should work - but the P deathball will in most cases be stronger anyway in 200 vs 200 --> 1) zerg has to end the game earlier (hard 3 base push or anything) or do hard, unexpected harassments 2) or you gotta have such an superior economy, that you are at 200/200 again when the toss is still at like ~150-160. therefore try to avoid fights near your own base and its you to choose the battlefield [wide, open space] if possible. | ||
clever_us
United States329 Posts
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Farmerz
39 Posts
Counter 2) alot of corrupters Counter 3) mass muta / lings (fails badly vs storm tho, so only in mid game recommended) | ||
wildcard_
United States1 Post
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Neivler
Norway911 Posts
On February 03 2011 03:13 kcdc wrote: This is flat out wrong. Void vs corruptor is pretty even. If you have more cost in corruptors, you'll beat the voids. And collosi drain so much gas, that if you commit to air, P won't have gas to contest your air superiority. My problem there is not that I cant get more air units, but the stalkers are good against the corruptors and with the voids you really have to overkill a lot on the air to kill his air/collosus units. I just cant get that corruptor number to be perfect ![]() | ||
Chaosvuistje
Netherlands2581 Posts
On February 24 2011 02:13 gROOT.clever wrote: What do you guys think about mass spine crawler? They don't get split up by force field, they don't take gas... but on the other hand they can get in the way of your other units, right? I just imagine that your creep spread could be pretty sick with a lot of queens vs deathball.... might as well sink some mins into a bunch of spines out in the middle of the map, no? Spinecrawlers are great! They are very effective against gateway units. But they aren't the solution to the deathball. Sure, they help against the gateway portion. But you would rather want the minerals for your remaxing army than into spinecrawlers which are outranged by collosus and don't hit voidrays. I have no problem with dealing with protoss balls when they move out to engage me before they hit their 200/200 ball. My +2 roaches and +2 baneling bombs deal with them reasonably well, while my queens deal with the voidrays ( sort of, I mean, if he has massive amounts of voidrays something went wrong on my scouting ). However I have no answer to a turtling protoss that gets a quick 3rd base up. Simcities that so that there is really only one major attack path. While harrassing with a phoenix squad that basically keeps my scouting to a minimum and makes him always know my unit composition. A fortified protoss position is simply too hard of a nut to crack for me using anything but broodlord tech. Collosus sitting behind a building/forcefield wall while taking minimum damage are so cost effective that I almost never find a good time to engage it. So I will be following this discussion a lot. ![]() | ||
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