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Simple Questions Simple Answers - Page 870

Forum Index > StarCraft 2 Strategy
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ArtyK
Profile Joined June 2011
France3143 Posts
Last Edited: 2016-02-14 22:39:40
February 14 2016 22:36 GMT
#17381
On February 15 2016 07:17 Deckard.666 wrote:
You can choose to always be green and your opponent red, or it can be random.


Random in 1v1 ladder is either blue or red anyway i think.

I recommend using the always green and opponent red option to see dots like drops more easily on the map.
If your opponent is blue on some dark maps you might sometime miss it in some areas, and the red is not as bright as the one in the green/red option.

Tha's why you see pros use purple in custom games on maps like dusk towers, so their stuff is harder to spot on the map.
By using the green/red option you won't be affected by that.
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Cyro
Profile Blog Joined June 2011
United Kingdom20323 Posts
February 15 2016 03:06 GMT
#17382
Tha's why you see pros use purple in custom games on maps like dusk towers, so their stuff is harder to spot on the map.


Dusk towers also has a color issue (it's set to a far narrower range of colors than 0-255 which seems to be an option in the map editor?) which makes that even worse. Hard to see anything properly.
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
aQuaSC
Profile Joined August 2011
717 Posts
Last Edited: 2016-02-18 20:06:36
February 18 2016 20:05 GMT
#17383
I was curious - why do Swarm Hosts still have these range circles? Obviously not for how far locusts can go since they can go about twice this range.
TL+ Member
hyshes
Profile Joined December 2010
Belgium428 Posts
February 26 2016 11:58 GMT
#17384
Where can i find some standard build orders? I don't play often and thus i have not really a grasp on a what a decent build order is in lotv.
How does liquid slide? Liquid horns Hero after the synonym. How can Hero return beside the driver? The moving feat expenses the mortal. Will Hero pause?
Qibla
Profile Joined December 2010
Australia343 Posts
February 28 2016 11:31 GMT
#17385
Really noob question.

How do you attack a spawning Nydus worm?

I just played a TvZ and the Zerg 1 base roach rushed with nydus into my main.

I scouted it ahead of time, saw the nydus spawning, but couldn't actually target it to kill it.

It spawned and a million roaches came in and killed everything.

What am I missing here?
Are you calling moi a dipshit?
Fahrenheit14
Profile Joined April 2011
Scotland43 Posts
Last Edited: 2016-02-28 13:12:45
February 28 2016 13:11 GMT
#17386
On February 28 2016 20:31 Qibla wrote:
Really noob question.

How do you attack a spawning Nydus worm?

I just played a TvZ and the Zerg 1 base roach rushed with nydus into my main.

I scouted it ahead of time, saw the nydus spawning, but couldn't actually target it to kill it.

It spawned and a million roaches came in and killed everything.

What am I missing here?


You're missing nothing. It's invincible until it fully spawns. They changed it in lotv.
Your best bet it to just surround it with a bunch of shit, target it as soon as it spawns and hope that you can kill it before the queens transfuse it.
atstapley
Profile Joined December 2015
23 Posts
March 01 2016 02:07 GMT
#17387
If I leave league and it gives me 5 placement games did it reset my MMR?
phantomfive
Profile Joined April 2010
Korea (South)404 Posts
March 04 2016 22:20 GMT
#17388
What zerg unit counters a big group of thors?
To ease another's heartache is to forget one's own - Lincoln
shimmering119
Profile Joined February 2016
15 Posts
March 11 2016 03:04 GMT
#17389
basic noob army comps

terran = marine tankivacs
zerg = roach ravager
protoss = ?
Magmire
Profile Joined August 2015
16 Posts
March 11 2016 17:20 GMT
#17390
Zerglings and Brood Lords are your best bet. Lings can fight them if they split up, or run around them and counter attack if the thors group up. Brood Lords can fight them head on.

You could also try viper+infestor. Fungal and blinding cloud is a very powerfull combination. If you research neural parasite it can be quite useful too
punkt_dot
Profile Joined March 2016
2 Posts
March 12 2016 07:25 GMT
#17391
On March 12 2016 02:20 Magmire wrote:
Zerglings and Brood Lords are your best bet. Lings can fight them if they split up, or run around them and counter attack if the thors group up. Brood Lords can fight them head on.

You could also try viper+infestor. Fungal and blinding cloud is a very powerfull combination. If you research neural parasite it can be quite useful too


Fun Fact: Fungal does not stop Units from moving that are tagged "massive" (wich the Thor is).

But on Topic:

Mass Thor is so immobile, that you can just counterattack with any unit and kill the entire base while the Thors just wander around on the Map.
My favorite way is Nydus ... but lings work absolutely fine.
Bojas
Profile Joined December 2010
Netherlands2397 Posts
Last Edited: 2016-03-12 09:29:33
March 12 2016 09:27 GMT
#17392
On March 05 2016 07:20 phantomfive wrote:
What zerg unit counters a big group of thors?

Could it be that your opponent managed his economy better, leading into a higher army value?

That unit composition isn't considered viable, because it is easily destroyed by Roaches/Ravagers/Mass ling.

It is a very common mistake by people that they seek a strategical solution to a macro problem.

On March 11 2016 12:04 shimmering119 wrote:
basic noob army comps

terran = marine tankivacs
zerg = roach ravager
protoss = ?

Mass stalkers with good blink micro. If that is difficult just go adept stalker immortal with a few sentries.
TheLordofAwesome
Profile Joined May 2014
Korea (South)2655 Posts
March 13 2016 00:52 GMT
#17393
Whenever I try to search for anything in the Bnet Custom Games function, it takes FOREVER for any search results to appear. This is true even for very simple searches such as the name of a ladder map (i.e. "Dusk Towers") It has consistently been incredibly, unbelievably slow for years, on several different computers. Does anyone else have this problem? Why on earth is this?

lib_
Profile Joined December 2011
Germany22 Posts
March 17 2016 09:15 GMT
#17394
what can i do as zerg vs turtle terran (long on 2 or 3 base) who is going mech(tanks) + liberators? (gold player)
punkt_dot
Profile Joined March 2016
2 Posts
March 17 2016 10:40 GMT
#17395
On March 17 2016 18:15 lib_ wrote:
what can i do as zerg vs turtle terran (long on 2 or 3 base) who is going mech(tanks) + liberators? (gold player)

Short answers:
1. Kill him before he gets set up. (Ravagers own tanks and libs as long as there are no medivacs to lift the tanks.
2. outexpand him; libs are slow to set up, tanks even more so. If you can get a nice economic lead, you can run multibple armies into him.
3. Vipers (parasitic bombs against libs, abduct against tanks)
intotheheart
Profile Blog Joined January 2011
Canada33091 Posts
March 26 2016 19:54 GMT
#17396
How would people feel about 2v2s if they were balanced separately from 1v1s?

I'm not entirely sure why there isn't much of a scene for 2v2s, but I recall that in WoL, a factor was balance(?), but it feels like since people like playing 2v2s/team games more than 1v1s (according to a Blizzard post/thread I can't be bothered to find), it might be worth looking into a competition - not necessarily a WCS circuit of course, in 2v2s with different balance.
kiss kiss fall in love
shimmering119
Profile Joined February 2016
15 Posts
April 03 2016 14:35 GMT
#17397
what's the "safe" macro build for protoss right now
brickrd
Profile Blog Joined March 2014
United States4894 Posts
Last Edited: 2016-04-03 15:16:10
April 03 2016 15:15 GMT
#17398
On March 27 2016 04:54 IntoTheheart wrote:
How would people feel about 2v2s if they were balanced separately from 1v1s?

I'm not entirely sure why there isn't much of a scene for 2v2s, but I recall that in WoL, a factor was balance(?), but it feels like since people like playing 2v2s/team games more than 1v1s (according to a Blizzard post/thread I can't be bothered to find), it might be worth looking into a competition - not necessarily a WCS circuit of course, in 2v2s with different balance.

do you mean giving units different stats and abilities based on a 2v2 settings? i think that would be awfully confusing... and as a 1v1 player i wouldn't want to try out a team game and have to learn different timings and unit specs.

the more players on the field the more complex balance becomes. i don't think it would be worth the effort... why not just play 2v2 as it is and either use the strategies that are strong or just play how you want? it's not really any different in 1v1... right now at pro level in zvp it's all about allins and drops, but i don't like to play that way, so i just play my own style and have fun...
TL+ Member
Aron Times
Profile Blog Joined March 2011
United States312 Posts
April 07 2016 02:44 GMT
#17399
Another way of looking at things is that some units are good in 1v1, while others are better in team games.

For example, the Siege Tank is seen as underpowered/gimmicky in 1v1. Without the Meditank gimmick, it's not strong enough for its intended role of sieging and area denial. However, in team games, when you are guaranteed backup, it's very powerful. I've been going Reactor Barracks into Double Factory and then producing lots of Siege Tanks early on in team games. This would never work in 1v1 but it's very effective in team games.
"The drums! The drums! The drums! The neverending drumbeat! Open me, you human fool! Open the light and summon me and receive my majesty!"
Gwavajuice
Profile Joined June 2014
France1810 Posts
April 10 2016 23:57 GMT
#17400
Got a question about SSL finals : Stats struggled against Dark's mass ling bane mid game, and tried to use archons and storms to beat them, as seen in game 4 on dusk towers.

So does it mean that Colossus is so bad now that it can't even counter mass ling? Or just that it couldn't be a solution in regard of other aspects of these games, for instance late game composition?...
Dear INno and all the former STX boys.
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