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rebuffering
Profile Joined December 2010
Canada2436 Posts
January 28 2016 20:37 GMT
#17361
Is it weird that i have more TvT games than other matchups? Is there really that many Terrans on ladder? I personally hate the matchup and having had 12 tvt's inna row the other day, really made me wanna switch races lol. Anyone else experiencing this? Or is this just RNG at its finest?
http://www.twitch.tv/rebufferingg
Sewi
Profile Blog Joined November 2006
Germany1697 Posts
Last Edited: 2016-01-28 21:36:17
January 28 2016 21:34 GMT
#17362
I get mostly TvZ followed by TvT and just a few TvP. When I came back to SC I thought there would be a huge amount of P players but it doesn't look like it. I get the feeling that the changes made many people play zerg who played other races before, but that's just a guess from my experiences on ladder.

I personally try to practice an aggressive build for matchups I don't like to play. Benefits are that you pratice timings and micro while you focus on macro in the other matchups and also that games wouldn't last that long.
If a build starts working for you, the matchup can suddenly become fun to play
"Well, things were going ok until he lost all his stuff" - Tasteless, 17.02.2016
rebuffering
Profile Joined December 2010
Canada2436 Posts
January 28 2016 21:49 GMT
#17363
On January 29 2016 06:34 Sewi wrote:
I get mostly TvZ followed by TvT and just a few TvP. When I came back to SC I thought there would be a huge amount of P players but it doesn't look like it. I get the feeling that the changes made many people play zerg who played other races before, but that's just a guess from my experiences on ladder.

I personally try to practice an aggressive build for matchups I don't like to play. Benefits are that you pratice timings and micro while you focus on macro in the other matchups and also that games wouldn't last that long.
If a build starts working for you, the matchup can suddenly become fun to play


Ive tried a mix of cheese/aggro/macro builds in TvT, and i just hate them all, to the point where i just want to f10-n every tvt, i just dont find the matchup fun regardless of the build im using. Yeah i guess im a baby for not wanting to deal with tvt, but i play the game for fun, and tvt is no fun. Thinking of switching to P since there's probably less chance of getting a mirror that way lol. Either way, i feel like a peice of garbage for hating tvt and even thinking about switching races because of it haha.
http://www.twitch.tv/rebufferingg
BiiG-Fr
Profile Joined May 2015
Canada109 Posts
January 29 2016 14:21 GMT
#17364
On January 29 2016 06:49 rebuffering wrote:
Show nested quote +
On January 29 2016 06:34 Sewi wrote:
I get mostly TvZ followed by TvT and just a few TvP. When I came back to SC I thought there would be a huge amount of P players but it doesn't look like it. I get the feeling that the changes made many people play zerg who played other races before, but that's just a guess from my experiences on ladder.

I personally try to practice an aggressive build for matchups I don't like to play. Benefits are that you pratice timings and micro while you focus on macro in the other matchups and also that games wouldn't last that long.
If a build starts working for you, the matchup can suddenly become fun to play


Ive tried a mix of cheese/aggro/macro builds in TvT, and i just hate them all, to the point where i just want to f10-n every tvt, i just dont find the matchup fun regardless of the build im using. Yeah i guess im a baby for not wanting to deal with tvt, but i play the game for fun, and tvt is no fun. Thinking of switching to P since there's probably less chance of getting a mirror that way lol. Either way, i feel like a peice of garbage for hating tvt and even thinking about switching races because of it haha.


I totally agree with you, TvT was my favourite MU during HOTS, I liked it and it was very fun to play, now, TvT opening is a pure gamble, and TvT mid and late game is so unforgiving, you can be far ahaead and lose everything in a couple of seconds.
If your opponent is of choleric temper, irritate him.
Jer99
Profile Blog Joined April 2011
Canada8160 Posts
January 29 2016 14:30 GMT
#17365
TvZ is my most played MU, followed by TvT then TvP
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
dontom
Profile Joined January 2016
1 Post
January 30 2016 17:43 GMT
#17366
Hey everyone thanks for all the great content here.

I'm struggling to find an effective timing in ZvT that hits before the bio/tank push arrives at my 3rd. What is an effective way to pressure before this happens?
OminouS
Profile Joined February 2010
Sweden1343 Posts
Last Edited: 2016-02-02 13:20:44
February 02 2016 13:15 GMT
#17367
What late game unit composition is good PvT? When they get fully upgraded bio with liberator & ghost support I can't seem to win the game anymore.
On the 6th day JF made Reavers and on the 7th day JF put his opponent to rest
Vivax
Profile Blog Joined April 2011
22424 Posts
February 04 2016 01:00 GMT
#17368
Is there any scenario where I would want to go swarm host ? I don't really get how to use that unit since I only got into lotv recently and it got changed so heavily. I have to manually spawn these flying things that do what exactly?
ArtyK
Profile Joined June 2011
France3144 Posts
Last Edited: 2016-02-07 18:49:00
February 07 2016 18:37 GMT
#17369
Hey guys, just wanted to ask something about the zerg regeneration mechanic.

I was messing around in the LOTV unit test map from the arcade, and just tried to kill a hydra with 5 phoenixes, one lifting up and the other 4 shooting at once.
Hydralisks having no armor and 80hp, and the phoenixes dealing 10x2 damage to light units per shots, i expected the hydralisk to die. NOPE, it survived with 1 hp.

Now you're gonna tell me that the zerg regen let him survive, but simple testing like shooting once at the hydra shows that it doesn't start to regen until around 2 seconds after first being damaged.
So why would a full health hydralisk have time to regenerate 1hp if all the phoenixes shoot instantly?
I've had the same result with every other zerg units that should have taken exact lethal damage, like 4 immortals vs a hydra, or 5 vikings with +2 vs viper (granted that roaches and mutalisk regen faster).

The only constant thing is that the zerg unit gets shot by more than one unit but i don't see why that would matter.
Am i missing something very obvious?


On an unrelated note, the last patch updated some icons like the resonating glaves upgrade or the reaper grenade, but does anybody see any difference with the pre-patch and the new burrow icon? I don't see any for some reason.
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Shastiksc
Profile Joined February 2016
2 Posts
February 08 2016 01:07 GMT
#17370
Where can I find terran replay packs? Are there any streamers that offer terran replay packs for subs?
oGoZenob
Profile Joined December 2011
France1503 Posts
February 08 2016 16:52 GMT
#17371
On February 08 2016 10:07 Shastiksc wrote:
Where can I find terran replay packs? Are there any streamers that offer terran replay packs for subs?

I think most of the popular terran streamers do. If you're a mech player, suscribe to HTOmario, he's offering his replays quite often. I think demuslim does too, not sure tho
I like starcraft
Daimai
Profile Blog Joined July 2010
Sweden762 Posts
February 08 2016 17:22 GMT
#17372
+ Show Spoiler +
On February 08 2016 03:37 ArtyK wrote:
Hey guys, just wanted to ask something about the zerg regeneration mechanic.

I was messing around in the LOTV unit test map from the arcade, and just tried to kill a hydra with 5 phoenixes, one lifting up and the other 4 shooting at once.
Hydralisks having no armor and 80hp, and the phoenixes dealing 10x2 damage to light units per shots, i expected the hydralisk to die. NOPE, it survived with 1 hp.

Now you're gonna tell me that the zerg regen let him survive, but simple testing like shooting once at the hydra shows that it doesn't start to regen until around 2 seconds after first being damaged.
So why would a full health hydralisk have time to regenerate 1hp if all the phoenixes shoot instantly?
I've had the same result with every other zerg units that should have taken exact lethal damage, like 4 immortals vs a hydra, or 5 vikings with +2 vs viper (granted that roaches and mutalisk regen faster).

The only constant thing is that the zerg unit gets shot by more than one unit but i don't see why that would matter.
Am i missing something very obvious?


On an unrelated note, the last patch updated some icons like the resonating glaves upgrade or the reaper grenade, but does anybody see any difference with the pre-patch and the new burrow icon? I don't see any for some reason.


Afaik, the first regenerated hit point ticks right away after taking damage. So unless you one shot the zerg unit, it will essentially have +1 hp as soon as it get damaged.
To pray is to accept defeat.
ArtyK
Profile Joined June 2011
France3144 Posts
Last Edited: 2016-02-08 18:14:00
February 08 2016 18:09 GMT
#17373
On February 09 2016 02:22 Daimai wrote:
+ Show Spoiler +
On February 08 2016 03:37 ArtyK wrote:
Hey guys, just wanted to ask something about the zerg regeneration mechanic.

I was messing around in the LOTV unit test map from the arcade, and just tried to kill a hydra with 5 phoenixes, one lifting up and the other 4 shooting at once.
Hydralisks having no armor and 80hp, and the phoenixes dealing 10x2 damage to light units per shots, i expected the hydralisk to die. NOPE, it survived with 1 hp.

Now you're gonna tell me that the zerg regen let him survive, but simple testing like shooting once at the hydra shows that it doesn't start to regen until around 2 seconds after first being damaged.
So why would a full health hydralisk have time to regenerate 1hp if all the phoenixes shoot instantly?
I've had the same result with every other zerg units that should have taken exact lethal damage, like 4 immortals vs a hydra, or 5 vikings with +2 vs viper (granted that roaches and mutalisk regen faster).

The only constant thing is that the zerg unit gets shot by more than one unit but i don't see why that would matter.
Am i missing something very obvious?


On an unrelated note, the last patch updated some icons like the resonating glaves upgrade or the reaper grenade, but does anybody see any difference with the pre-patch and the new burrow icon? I don't see any for some reason.


Afaik, the first regenerated hit point ticks right away after taking damage. So unless you one shot the zerg unit, it will essentially have +1 hp as soon as it get damaged.


But i just explained that they actually don't start regenerating hit points right away, and that in situations where i should one shot them, they survive anyway...

Try hitting a drone once with an scv, you'll see it only starts gaining hp back like 2 seconds later...

After further testing i found out that SOMETIMES 4 immortals will actually one shot the hydra, and sometimes it will survive with 1hp...seems like theres some kind of rng in starcraft 2 after all -_-
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
brickrd
Profile Blog Joined March 2014
United States4894 Posts
February 08 2016 18:18 GMT
#17374
On February 09 2016 03:09 ArtyK wrote:
Show nested quote +
On February 09 2016 02:22 Daimai wrote:
+ Show Spoiler +
On February 08 2016 03:37 ArtyK wrote:
Hey guys, just wanted to ask something about the zerg regeneration mechanic.

I was messing around in the LOTV unit test map from the arcade, and just tried to kill a hydra with 5 phoenixes, one lifting up and the other 4 shooting at once.
Hydralisks having no armor and 80hp, and the phoenixes dealing 10x2 damage to light units per shots, i expected the hydralisk to die. NOPE, it survived with 1 hp.

Now you're gonna tell me that the zerg regen let him survive, but simple testing like shooting once at the hydra shows that it doesn't start to regen until around 2 seconds after first being damaged.
So why would a full health hydralisk have time to regenerate 1hp if all the phoenixes shoot instantly?
I've had the same result with every other zerg units that should have taken exact lethal damage, like 4 immortals vs a hydra, or 5 vikings with +2 vs viper (granted that roaches and mutalisk regen faster).

The only constant thing is that the zerg unit gets shot by more than one unit but i don't see why that would matter.
Am i missing something very obvious?


On an unrelated note, the last patch updated some icons like the resonating glaves upgrade or the reaper grenade, but does anybody see any difference with the pre-patch and the new burrow icon? I don't see any for some reason.


Afaik, the first regenerated hit point ticks right away after taking damage. So unless you one shot the zerg unit, it will essentially have +1 hp as soon as it get damaged.


But i just explained that they actually don't start regenerating hit points right away, and that in situations where i should one shot them, they survive anyway...

Try hitting a drone once with an scv, you'll see it only starts gaining hp back like 2 seconds later...

After further testing i found out that SOMETIMES 4 immortals will actually one shot the hydra, and sometimes it will survive with 1hp...seems like theres some kind of rng in starcraft 2 after all -_-
if you're not making any errors in your testing i think you should take this to the bug report forum on bnet or maybe even blogs/SC2 general here and try to get more people to help you find an answer, because in my opinion that would be a big find.

there are a lot of people who are really good with researching numbers in the game and explaining oddities about the engine, so you should try to find those people and get their input. i'm not one of those people unfortunately, but I'd like to hear more about this
TL+ Member
ArtyK
Profile Joined June 2011
France3144 Posts
February 08 2016 18:26 GMT
#17375
On February 09 2016 03:18 brickrd wrote:
Show nested quote +
On February 09 2016 03:09 ArtyK wrote:
On February 09 2016 02:22 Daimai wrote:
+ Show Spoiler +
On February 08 2016 03:37 ArtyK wrote:
Hey guys, just wanted to ask something about the zerg regeneration mechanic.

I was messing around in the LOTV unit test map from the arcade, and just tried to kill a hydra with 5 phoenixes, one lifting up and the other 4 shooting at once.
Hydralisks having no armor and 80hp, and the phoenixes dealing 10x2 damage to light units per shots, i expected the hydralisk to die. NOPE, it survived with 1 hp.

Now you're gonna tell me that the zerg regen let him survive, but simple testing like shooting once at the hydra shows that it doesn't start to regen until around 2 seconds after first being damaged.
So why would a full health hydralisk have time to regenerate 1hp if all the phoenixes shoot instantly?
I've had the same result with every other zerg units that should have taken exact lethal damage, like 4 immortals vs a hydra, or 5 vikings with +2 vs viper (granted that roaches and mutalisk regen faster).

The only constant thing is that the zerg unit gets shot by more than one unit but i don't see why that would matter.
Am i missing something very obvious?


On an unrelated note, the last patch updated some icons like the resonating glaves upgrade or the reaper grenade, but does anybody see any difference with the pre-patch and the new burrow icon? I don't see any for some reason.


Afaik, the first regenerated hit point ticks right away after taking damage. So unless you one shot the zerg unit, it will essentially have +1 hp as soon as it get damaged.


But i just explained that they actually don't start regenerating hit points right away, and that in situations where i should one shot them, they survive anyway...

Try hitting a drone once with an scv, you'll see it only starts gaining hp back like 2 seconds later...

After further testing i found out that SOMETIMES 4 immortals will actually one shot the hydra, and sometimes it will survive with 1hp...seems like theres some kind of rng in starcraft 2 after all -_-
if you're not making any errors in your testing i think you should take this to the bug report forum on bnet or maybe even blogs/SC2 general here and try to get more people to help you find an answer, because in my opinion that would be a big find.

there are a lot of people who are really good with researching numbers in the game and explaining oddities about the engine, so you should try to find those people and get their input. i'm not one of those people unfortunately, but I'd like to hear more about this


Yeah i guess i'll try that.
Its just weird that no protoss player realized this considering all the phoenix vs hydra in PvZ recently. I guess they just assume the zerg units regenerate instantly. The most used example of this is storm vs hydras leaving them at 1hp, except storm takes 4 seconds, leaving the hydras enough time to start regenerate.
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
Soluhwin
Profile Joined October 2010
United States1287 Posts
February 10 2016 07:33 GMT
#17376
is there any particular reason top players leave the xp indicators on? I feel like every stream I watch people have them turned on.
I put the sexy in dyslexia.
ArtyK
Profile Joined June 2011
France3144 Posts
February 10 2016 15:52 GMT
#17377
On February 10 2016 16:33 Soluhwin wrote:
is there any particular reason top players leave the xp indicators on? I feel like every stream I watch people have them turned on.


Weird, i didn't notice many players using that on the streams i usually watch.

The only reason i heard was that it helped seeing how many units were killed.
For example in ling baneling wars, if you weren't watching and come back to the action, you could still see the xp for each unit that just died by a baneling, giving a better idea on how far ahead you are.
Sup dood ¯\_(ツ)_/¯ KiWiKaKi | SLush | uThermal | PtitDrogo | SortOf | Clem ~ "I told my mom she should vote for me in Nation Wars, she said 'I dunno, I kinda want Finland to win'" – Luolis ~ https://www.youtube.com/watch?v=m_NScWV9h8k#t=1h01m
TL+ Member
BonitiilloO
Profile Joined June 2013
Dominican Republic627 Posts
February 14 2016 13:50 GMT
#17378
Do color change randomly when you are laddering? or is there a way to select the color i want on ladder?
How may help u?
Excludos
Profile Blog Joined April 2010
Norway8281 Posts
February 14 2016 13:55 GMT
#17379
On February 14 2016 22:50 SC2BF3Love wrote:
Do color change randomly when you are laddering? or is there a way to select the color i want on ladder?


Random
Deckard.666
Profile Joined September 2012
152 Posts
February 14 2016 22:17 GMT
#17380
You can choose to always be green and your opponent red, or it can be random.
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