Oh, interesting. I retract my statement. But the idea still stands...it's such a random and miscellaneous thing that I doubt it will ever come into actual use in a real game (though I suppose if your opponent opens proxy marauder and you want to proxy banshee him back???).
Is there a replay or VOD of the 10-gate/3-gate (PvP) from the book of protoss bullshit? How do you warp in at 5:20? It seems I can only warp in at 5:30.
Also, whats the best anti-4 gate build right now for PVP?
On August 17 2014 13:26 Kevin578 wrote: Is there a replay or VOD of the 10-gate/3-gate (PvP) from the book of protoss bullshit? How do you warp in at 5:20? It seems I can only warp in at 5:30.
Also, whats the best anti-4 gate build right now for PVP?
Can't seem to find any at the moment, though I distinctly remember a few on Whirlwind and Alterzim. As for beating a 4-gate, literally any build in PvP will beat a 4-gate now with photon overcharge. However, perhaps maybe the safest one for you would be the DT expand build.
EDIT: AH, GOT ONE although it's from a little while ago.
On August 15 2014 18:18 SC2John wrote: Nope, unfortunately. To be fair, that was kind of an odd feature of BW that almost nobody used anyway, more like a campaign thing. Much like the queen infestation. I'm not fully sure if there's a professional game with a queen infestation, but I could be wrong.
There were a couple of BW games that had queen infestations, but most were just ceremonies.
However, I can think of one fun game that involved an infested CC as the crux of its strategy, and it was a ZvP!
Are the mineral patches on Catellena uneven? When I spawn in the 4 o clock position, I can get my first 13gate/12rax at 1:38,1:34 respectively with worker stacking. On 8o' clock and 12 o'clock, 13gate/12rax at 1:40,1:36. I've went through about 20 trials and these are the fastest possible timings I can get. The timings become exponentially bigger as the game goes on and I wonder if the patches are indeed uneven on average. anyone know because this is a huge problem in high level games?
On August 19 2014 20:28 Xinzoe wrote: Are the mineral patches on Catellena uneven? When I spawn in the 4 o clock position, I can get my first 13gate/12rax at 1:38,1:34 respectively with worker stacking. On 8o' clock and 12 o'clock, 13gate/12rax at 1:40,1:36. I've went through about 20 trials and these are the fastest possible timings I can get. The timings become exponentially bigger as the game goes on and I wonder if the patches are indeed uneven on average. anyone know because this is a huge problem in high level games?
they are indeed, though they should mine even on 16 worker saturation afaik. another slight problem from 3p maps, I wouldn't worry to much about it as the difference is minimal though
So there are no maps that players can spawn near each other? like in Lost temple or metropolis from wol? it has to be cross position only? doesnt that limit strategic gameplay?
On August 31 2014 22:55 SC2BF3Love wrote: Why banneling drop on protoss deathball is not being use anymore?
It used to be good because the banelings exploded on the top of the army, now if they forcefield the banelings drop outside the forcefields, obviously ending horribly.
On August 30 2014 11:25 SC2BF3Love wrote: So there are no maps that players can spawn near each other? like in Lost temple or metropolis from wol? it has to be cross position only? doesnt that limit strategic gameplay?
Nimbus has close spawns and deadwing can have vertical spawns but no, there are no fun maps for aggressive players anymore.
On September 02 2014 03:38 ocoini wrote: Is rapid fire type hot keys allowed in tournaments - do pro gamers use these?
Yes, of course, it's part of the game. And yes, pro players use rapid fire. At the very least, it's much more common among them than all-around optimised hotkey setups, which only a few use.
I heared QXC at IEM talking about a TvT strat where you drop 2 tank 8 marines with 2 medics and set autoturrets with the raven. This is a gas first build. Is there a BO, maybe with Replay/VOD? I really would like to try this Build