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Simple Questions Simple Answers - Page 805

Forum Index > StarCraft 2 Strategy
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dbssaber
Profile Joined September 2013
United States193 Posts
September 06 2013 21:38 GMT
#16081
Why does Protoss upgrade armor before weapons in PvT?
( ͡° ͜ʖ ͡°) STYLE START SBENU ( ͡° ͜ʖ ͡°)
Nimix
Profile Joined October 2011
France1809 Posts
September 06 2013 22:14 GMT
#16082
Because the rate of fire of marines make it very valuable (the more hit per second the more armor is valuable), and early pushed are usually very marine heavy.
azngamer828
Profile Joined July 2008
United States137 Posts
September 07 2013 01:56 GMT
#16083
my interface sound is not working for some reason on the multiplayer screen.
even if i put it up to 100% it still sounds like its at 30%...
anyone else have this problem?
Pew Pew
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2013-09-07 04:00:19
September 07 2013 03:59 GMT
#16084
On September 07 2013 07:14 Nimix wrote:
Because the rate of fire of marines make it very valuable (the more hit per second the more armor is valuable), and early pushed are usually very marine heavy.


More specifically, Marines and marauders have low base attack vs zealots, making armor + guardian shield exceptionally powerful when Zealots survive much longer. Whereas with weapons, most Protoss units still have to attack the same amount of times before a unit is dead.

ex: A zealot kills a marine (with CS upgraded) in four swipes. When upgraded to +1 attack, it still takes four swipes to kill a marine.

A marine kills a zealot in 29 shots. With +1 armor though, that number goes up to 34 shots. With guardian shield the armor scales an even larger amount. It's a huge difference.
Impowered
Profile Joined October 2011
Greece1 Post
September 07 2013 17:46 GMT
#16085
what is this bar for? some times its half way some times is full what does it mean?
[image loading]
Nimix
Profile Joined October 2011
France1809 Posts
September 07 2013 22:42 GMT
#16086
It represents the amount of games you've played in this category relatively to others (I.E if you played 50 1V1, 50 2V2 and 0 3/4V4, the 2 bars will be on half the length, if you played 70 1V1 and 30 2V2 the bar will be a 70% for 1V1.. etc).
And yeah rd explained the armor thing way more thoroughly and better than me
Dragonadern
Profile Joined June 2011
Switzerland17 Posts
September 07 2013 22:49 GMT
#16087
Hi im a Protoss and trying to learn the new warp in trick to spam lots and lots of zealots lategame. I have changed the warp in hotkey aswell as the "Choose Ability or A.I. Target" to the same key (Caps lock) , but whenever i try to select Gateways, hold caps and hotkey for the zealot, it doesnt work, i have to manually hit caps lock and E at the exact same time (hotkeys for choose ability and Stalker) and thats really difficult.

is anyone experiencing the same Problems? The same issue occurs when i try it with a different key, e.g. § or something.
Salomonster
Profile Joined August 2012
Sweden67 Posts
September 09 2013 21:35 GMT
#16088
On September 08 2013 07:49 Dragonadern wrote:
Hi im a Protoss and trying to learn the new warp in trick to spam lots and lots of zealots lategame. I have changed the warp in hotkey aswell as the "Choose Ability or A.I. Target" to the same key (Caps lock) , but whenever i try to select Gateways, hold caps and hotkey for the zealot, it doesnt work, i have to manually hit caps lock and E at the exact same time (hotkeys for choose ability and Stalker) and thats really difficult.

is anyone experiencing the same Problems? The same issue occurs when i try it with a different key, e.g. § or something.

you should bind the "Choose Ability or A.I. Target" to the same hotkey as zealots. "Choose Ability or A.I. Target" is pretty much same thing as left click. this way you hit your warp gate hotkey then just hold down your zealot key to spam zealots. if you wanna spam stalkers just hit warpgate hotkey than hit stalker hotkey once than hold shift and hold the zealot hotkey (keep shift down) to spam stalkers.

twitch.tv/salomonster
OminouS
Profile Joined February 2010
Sweden1343 Posts
September 09 2013 22:02 GMT
#16089
Best thread I could find, VR not shootin on move command at target in front of them, when did that get patched?
On the 6th day JF made Reavers and on the 7th day JF put his opponent to rest
ectonym
Profile Joined July 2010
United States147 Posts
September 12 2013 08:18 GMT
#16090
not exactly strategy, but does anyone remember when Total Biscuit was doing Top Plays of the Week? His were, IMO, the best and I've no idea how to go back and reminisce. Anyone know the link?

thx
I cannot be what I am so I become money, quarter by quarter, and live as long as I can live. "Why I Play Video Games," by Tony Barnstone. check out my design website, ectonym.com
hearters
Profile Joined May 2013
Singapore224 Posts
Last Edited: 2013-09-13 07:33:15
September 13 2013 07:20 GMT
#16091
On September 10 2013 07:02 OminouS wrote:
Best thread I could find, VR not shootin on move command at target in front of them, when did that get patched?


VR will not acquire new targets when they are on move command. However, if they already have a target, they will continue firing at the target while moving if it is within a certain range(which is actually longer than the stated range of the VR). This is kinda not popularly understood. Even day9 showed that he didn't know it In one of his recent monobattles. As an aside, this ability of the VR makes it terrible to try to run from VR once they have locked on as they can kill extra stuff when chasing .
Research: 1. Creep Spread Trick 2. Patrol Splitting Zerglings 3. Multiple Queen Production 4. Organised Creep Spread 5. Select Larvae/Morph Unit Rapidfire
GhastlyUprising
Profile Joined August 2013
198 Posts
Last Edited: 2013-09-14 15:28:01
September 14 2013 15:27 GMT
#16092
Edit: DotA2 question. Wrong thread.
Dubz
Profile Joined October 2010
United States242 Posts
September 16 2013 04:16 GMT
#16093
does TL know their about page has misinformation?! fix Nony being on the roster!! http://www.teamliquid.net/about/
" mefjupl: if this game was balanced and we would find two players with almost same skills, in mirror match there would be a draw each game"
Japhybaby
Profile Blog Joined February 2013
Canada301 Posts
Last Edited: 2013-09-17 15:24:20
September 17 2013 15:23 GMT
#16094
What is the most powerful way to get many 2vs2 wins as terran if you feel you are a stronger mechanical player than your opponent? are there any IMBA terrab 2v2 all ins that work? thanks in advance
hold on! i'm callin' you back to the pool, and we'll dazzle them all!
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
September 17 2013 17:17 GMT
#16095
On September 18 2013 00:23 Japhybaby wrote:
What is the most powerful way to get many 2vs2 wins as terran if you feel you are a stronger mechanical player than your opponent? are there any IMBA terrab 2v2 all ins that work? thanks in advance

too vague of a question. depends on your partner's race and your opponent's race. this is the most complete guide ever made, but was based on WoL, not HoTS:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=400724
MstrJinbo
Profile Joined March 2011
United States1251 Posts
September 17 2013 17:27 GMT
#16096
On September 16 2013 13:16 Dubz wrote:
does TL know their about page has misinformation?! fix Nony being on the roster!! http://www.teamliquid.net/about/


Make a post on the website feedback forum and someone will fix it.
Hushfield
Profile Blog Joined July 2010
Belgium80 Posts
September 17 2013 20:05 GMT
#16097
I've recently watched a lot of TvP VODs, and the casters always talk about the importance of protoss cancelling the first zealot. What is this about? I'm assuming saving 100 minerals, but when and why does one decide to cancel the zealot, and what does it mean?
MstrJinbo
Profile Joined March 2011
United States1251 Posts
September 17 2013 20:21 GMT
#16098
On September 18 2013 05:05 Hushfield wrote:
I've recently watched a lot of TvP VODs, and the casters always talk about the importance of protoss cancelling the first zealot. What is this about? I'm assuming saving 100 minerals, but when and why does one decide to cancel the zealot, and what does it mean?


In PvT if you skip the first zealot you can get the nexus down slightly faster. Naturally Protoss will want to always skip the zealot, but if they did that and the Terran blocks the nexus with an eBay, it will take a long time to clear it without the zealot. So Protoss players started the zealot and canceled it to put down the faster nexus or if the Terran tried to block they would let it finish so it could destroy the ebay.
Hushfield
Profile Blog Joined July 2010
Belgium80 Posts
September 17 2013 20:49 GMT
#16099
Thanks for the fast and clear reply!
rd
Profile Blog Joined July 2010
United States2586 Posts
September 18 2013 13:32 GMT
#16100
On September 18 2013 00:23 Japhybaby wrote:
What is the most powerful way to get many 2vs2 wins as terran if you feel you are a stronger mechanical player than your opponent? are there any IMBA terrab 2v2 all ins that work? thanks in advance


Proxy 2 rax, hellion --> marauder, hellion --> 2 port banshee, or 3 rax.
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