Simple Questions Simple Answers - Page 804
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Matta
United States116 Posts
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Odds
Canada1188 Posts
On September 03 2013 08:30 Matta wrote: This is more of an opinion question but what do people think about re-keybinding the "tab" function to my middle mouse scroll wheel? I feel like it would help me a lot when microing my mass units and spellcasting units along with the main army. I did that when I played terran, though it was because I had all my production on one hotkey and wanted to offload some of my macro work to my right hand. Still haven't changed it, never had a problem with the middle mouse for that. | ||
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vorxaw
Canada245 Posts
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jae7cho
35 Posts
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morgoth813
43 Posts
Many pros don't worker pair at game launch. Some pros don't worker pair at all (or just really badly, lots of bouncing). In comparison, JaeDong does early drone pairing, and even does it on his natural. As I really feel the difference between proper pairing and not, I don't get why some pros would choose not to do it. Why ? What else could they be doing at that point in time ? | ||
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BunnyHood
United States14 Posts
On September 01 2013 14:12 Garth wrote: Mid masters toss here coming back after a ~400 day break from sc2. In WoL meta, in pvt toss usually defended drop play without cannons at least until the super late game. Now with the medvac boost are cannons recommended? Should I put 1 in each mineral line as I take my 3rd base? Not only with the medivac boost, I believe that photon cannons in the mineral lines are much more prominent since widow mines have been accompanying marines in early drops, and detection is needed in multiple places. | ||
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figq
12519 Posts
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Gchzr
Argentina57 Posts
Example: Flash vs some Zerg in Code S ( 9/5/20013 ) when he gets the roach warren with almost finished speed. | ||
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Chutoro
New Zealand95 Posts
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morgoth813
43 Posts
On September 06 2013 08:02 Chutoro wrote: Is muta vs. muta still the meta for ZvZ? (I haven't played in a few months). Not exactly because spores have become retarded (3-shot muta), but countering mutas in the open seems to remain a big problem so ling/bling/muta is still a good core to keep map control. If you want specific Z advice, there's lots of stuff in the HotS zerg help me thread. (nothing finite about the current zerg meta, I think it's still floating around). | ||
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morgoth813
43 Posts
On September 06 2013 02:52 Gchzr wrote: What happen when you kill a building that is teching? Do you get the money from the tech without cancelling it? Because i saw a lot of times that progamers doesn't cancel it before the building dies. Example: Flash vs some Zerg in Code S ( 9/5/20013 ) when he gets the roach warren with almost finished speed. You get the money from the tech 100%, as if you had cancelled it. Forced or Manual Cancel are always equivalent in starcraft 2, the difference is the types of cancel: Cancelling a unit or upgrade implies no loss (except the larva for zerg). Cancelling a building or morph (baneling) implies 25% loss. A building is not cancelled on 0 hp, a morph is though. | ||
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Sajaki
Canada1135 Posts
On September 04 2013 11:43 jae7cho wrote: im not sure about this but maybe he clicks all his medivacs, moves them, and while moving presses D and clicks a medivac from the control group area (bottom middle of screen) then holds shift and presses D again and clicks the next one and keeps going like that really fast? just tried that, it doesnt work ![]() | ||
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Nimix
France1809 Posts
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Chicken Chaser
United States533 Posts
On September 06 2013 20:19 Nimix wrote: In his recent games Innovation has been using a depot on the lowground of his natural's ramp on which he rallies his production, does someone know why? I don't really see a reason for this ^o) Just another building to help mess with the enemy's AI. Could absorb some damage or create an obstacle, etc. | ||
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75
Germany4057 Posts
but when i join a stream i get another number which is sometimes different than the number before. can anyone explain that to me? | ||
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geokilla
Canada8245 Posts
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dAPhREAk
Nauru12397 Posts
On September 07 2013 00:24 geokilla wrote: Everyone talks about SCV pulls and how much they hate it or love it. How come when we see Protoss and Zergs do all in, they don't do their own worker pulls? It does make the army a lot stronger for the all in after all. mules. all-in is really a misnomer since if you do significant damage as terran you can recover with mules whereas p and z would not be able to. | ||
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Salomonster
Sweden67 Posts
On September 07 2013 01:32 dAPhREAk wrote: mules. all-in is really a misnomer since if you do significant damage as terran you can recover with mules whereas p and z would not be able to. Allso Terran has 100% ranged army units making the scv's tank and zone the enemy melee units while the army units dish out the damage. the same is not true for zerg and protoss. | ||
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BunnyHood
United States14 Posts
On September 07 2013 01:44 Salomonster wrote: Allso Terran has 100% ranged army units making the scv's tank and zone the enemy melee units while the army units dish out the damage. the same is not true for zerg and protoss. AND SCV's can be healed by medivacs, so they do not melt to the opponent's army before reaching them like probes and drones do. | ||
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rd
United States2586 Posts
On September 07 2013 00:24 geokilla wrote: Everyone talks about SCV pulls and how much they hate it or love it. How come when we see Protoss and Zergs do all in, they don't do their own worker pulls? It does make the army a lot stronger for the all in after all. Because when you actually analyze the viability of worker pulls based on race, Terran has certain advantages. Terran is extremely mineral heavy. Marines, SCV's, rax, cc's, even marauders and hellions are cheap mineral dumps. As mentioned, the SCV's naturally tank for the ranged Terran units, and supplement their biggest weakness which is how fragile Terran units are. They have more HP than other workers, and the ability to repair themselves makes them more micro-able. But Protoss, unlike Terran, has melee units. Zealots need surface area to attack, and probes end up getting in the way, being faster and more numerous, preventing Zealots from being able to reach enemy units. Protoss also doesn't have to walk their units to the enemy base. Most Protoss can reinforce fights much faster than a proxying Terran with front-loaded production. By sending in your workers you basically sacrifice all subsequent reinforcing warp-ins, which are MUCH more beneficial than workers. By the time they get there, you've basically chose to add 20 supply of probes to your army as opposed to 16 supply of gateway units. Zerg, even more so than Protoss, has melee units in which Drones can interfere with. Zerg all-ins usually require cracking a defense (Terran/Protoss wall) before their units are effective, where drones simply don't help at all. They have a limited time to attack before the wall is up, but no attacks would be remotely effective. So it has to come later, and when they do crack that defense, by sending your drones you're basically sacrificing several injects of speedlings, speedlings that reinforce very fast and which are much more effective than the immediate impact of drones could have. The only place this isnt the case is in ZvZ, where it does happen, but drone pull all-ins suck because the opposing zerg will have more drones and simply has to delay for his own lings (pretty much the same with any mirror). The biggest though is mules, at least in the early worker all-ins. Terran invests 150 minerals and gets a return on that money several fold. Zerg and Protoss would have to over make workers for the same effect, slowing down the push and begging the question why they simply didn't spend that extra money on faster and bigger production instead of workers to reinforce a push. On September 07 2013 01:32 dAPhREAk wrote: mules. all-in is really a misnomer since if you do significant damage as terran you can recover with mules whereas p and z would not be able to. It's definitely all-in. The damage required to justify the risk is not guaranteed, it's a huge gamble. The assumption it will always deal the huge necessary damage is a misnomer, otherwise every Terran would be doing it. | ||
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