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Pontius Pirate
Profile Blog Joined August 2013
United States1557 Posts
Last Edited: 2013-09-19 22:36:28
September 19 2013 22:35 GMT
#16101
What is the speed of the Widow Mine's missile projectile, and what is the speed of the Ghost's EMP projectile?

This info seems to be missing on liquipedia.
"I had to close the door so my parents wouldn't judge me." - ZombieGrub during the ShitfaceTradeTV stream
Seeker *
Profile Blog Joined April 2005
Where dat snitch at?37123 Posts
September 20 2013 19:45 GMT
#16102
I have a question:

I would like to start playing SC2 again. The last time I played seriously, I was Masters league in WoL for Terran Oo;;

So obviously I'm going to have to start over from scratch. Where should I start if I want to learn build orders and strategies?
Consider me a complete noob at this point. So go ahead and throw me everything that's available out there
ModeratorPeople ask me, "Seeker, what are you seeking?" My answer? "Sleep, damn it! Always sleep!"
TL+ Member
a176
Profile Blog Joined August 2009
Canada6688 Posts
September 21 2013 02:49 GMT
#16103
On September 21 2013 04:45 Seeker wrote:
I have a question:

I would like to start playing SC2 again. The last time I played seriously, I was Masters league in WoL for Terran Oo;;

So obviously I'm going to have to start over from scratch. Where should I start if I want to learn build orders and strategies?
Consider me a complete noob at this point. So go ahead and throw me everything that's available out there


http://www.teamliquid.net/forum/viewmessage.php?topic_id=402751
starleague forever
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2013-09-21 03:08:52
September 21 2013 03:07 GMT
#16104
dear tl,

i recently started playing protoss to troll carrier games. thusly i have been going carrier every game. i am currently on the cusp of getting promoted into plat, going carrier every game.

my builds as follows,

pvz
ffe
use 2gate1stargate per base standard build
do quick 4 phoenix to snipe ovies/queens/scouting
depending on scouting, go 2-4VR+zealot for any rush builds
then immediately fleet beacon + carriers + speedlots
if scout muta, make stalker instead and balance carrier amounts as gas allows
generally aiming to end the game around zergs 4th-5th base timings

+ vr zealot easy to handle roaches, when they add hydras, carriers to insane damage to hydra in addition to being meatshield for zealots
+ carriers to significant damage to mutas due to muta low dps in initial numbers
- fast corrupter is soft counter build, depending on how many they have and how quickly they can kill remaining void rays, but usually not an issue because what zerg goes fast corrupter?

pvt
1gate fe
2 stalker mcs (chrono'd) stops any harass
get fast speedlot, upgrade ground damage,
either go fast vr for marauder/drops or fast carriers.
aiming to end game around terran's 3rd-4th

- stutter step is extremely hard to deal with
- drops are extremely annoying
+ goal is to use carrier vr to kill vikings/medivacs, zealots to eat through marines. macro must be impeccable.

pvp
1gate fe
1stargate and spam vr, zealots, add second warpgate as economy provides
get fast speedlot
when speed is finished, transition into carrier

- sentry (ff) hardcounters as zealot dps is necessary, so if enemy is going sentry, must engage out in the map

because all these builds open fast stargate, adjust your playstyle if you prefer oracle if you like economy harass (if you can pull it off) or phoenix if you have good control to raise units

so far i have very good records vs z,p. terran is difficult because my macro suffers. i have the occasional game where my macro is perfect and i win.

please help spread the word. CARRIERS!

thanks for reading.
starleague forever
Whatson
Profile Blog Joined January 2012
United States5357 Posts
Last Edited: 2013-09-21 03:22:11
September 21 2013 03:19 GMT
#16105
I went mass reaper/mass widow mine up to platinum/diamond. Doesn't make it viable as a legit strat.
EDIT: unless your entire post is about how to effectively troll players worse than you, that is.
And I highly doubt you have perfect macro games.
¯\_(シ)_/¯
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2013-09-21 08:10:51
September 21 2013 07:27 GMT
#16106
On September 21 2013 04:45 Seeker wrote:
I have a question:

I would like to start playing SC2 again. The last time I played seriously, I was Masters league in WoL for Terran Oo;;

So obviously I'm going to have to start over from scratch. Where should I start if I want to learn build orders and strategies?
Consider me a complete noob at this point. So go ahead and throw me everything that's available out there


Just pick a player you like watching, try to find reasonably recent games where he does the exact same or extremely similar openings/builds you like for each match-up, study them, then try and find other players who do the same openings/builds, study those, practice executing the builds in a vacuum, then just go out on ladder and get some experience. Then go back to a vacuum and refine some, go back on ladder, repeat until timings are perfect etc. Start with one build per match-up again. I took a long break too, and I feel like I'm better than I was before after doing this. Hardest part is picking and committing to a new style in a different meta game that you're comfortable and would enjoy playing, though they usually will all work at any level on ladder up to GM.
Nezi
Profile Joined June 2011
62 Posts
September 21 2013 17:26 GMT
#16107
I'm just getting back into playing sc2 again. Are there any replays of recent tournaments or resources that I could look at to get caught back up in the meta? I stopped playing around the end of June 2013.
Prillan
Profile Joined August 2011
Sweden350 Posts
September 21 2013 22:51 GMT
#16108
On September 22 2013 02:26 Nezi wrote:
I'm just getting back into playing sc2 again. Are there any replays of recent tournaments or resources that I could look at to get caught back up in the meta? I stopped playing around the end of June 2013.


http://media.blizzard.com/sc2/replays/WCS-Season1-and-2-Replays.zip

Season 2 has 768 replays from 2013-06-18 to 2013-08-25. It should be enough
TheBB's sidekick, aligulac.com | "Reality is frequently inaccurate." - Douglas Adams
Zenbrez
Profile Joined June 2012
Canada5973 Posts
Last Edited: 2013-09-22 02:49:25
September 22 2013 02:49 GMT
#16109
Can somebody either link or tell me of a TvP WCS game where the T did a max scv pull (ones with ~ a dozen vikings or so) so I can find the replay? Thanks

I looked at the Kas games recently because I remember him doing them, but I don't want a CC first build either
Refer to my post.
a176
Profile Blog Joined August 2009
Canada6688 Posts
September 22 2013 04:23 GMT
#16110
can someone tell me why toss are going 1gate fe in pvz

isnt that like, super abusable with lings?
starleague forever
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
September 22 2013 04:59 GMT
#16111
On September 22 2013 13:23 a176 wrote:
can someone tell me why toss are going 1gate fe in pvz

isnt that like, super abusable with lings?

mothership core makes it a lot easier to hold off now, and gate first gives toss more aggressive options.
ThunderGod
Profile Blog Joined February 2009
New Zealand897 Posts
September 22 2013 10:35 GMT
#16112
What is the correct way to micro 1 marine to stop a scouting worker getting up the ramp?
"Certain forms of popular music nowadays, namely rap and hip hop styles, are just irritating gangsters bragging about their illegal exploits and short-sighted lifestyles." - Shiverfish ~2009
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
September 22 2013 10:47 GMT
#16113
On September 22 2013 13:23 a176 wrote:
can someone tell me why toss are going 1gate fe in pvz

isnt that like, super abusable with lings?


1 gate FE is generally regarded as a better opening than ffe because although yes it's harder to hold some all ins (though not impossible) you can be aggressive much earlier on (warpgate can finish at 6:00, with ffe not before 7:40). So the zerg player will be forced to build less drones which means he will have less units in the midgame.
Whatson
Profile Blog Joined January 2012
United States5357 Posts
September 22 2013 14:40 GMT
#16114
On September 22 2013 19:35 ThunderGod wrote:
What is the correct way to micro 1 marine to stop a scouting worker getting up the ramp?

As long as you keep it at the bottom of the ramp and stutter step up, it's really easy
¯\_(シ)_/¯
ThunderGod
Profile Blog Joined February 2009
New Zealand897 Posts
September 23 2013 12:56 GMT
#16115
On September 22 2013 23:40 Whatson wrote:
Show nested quote +
On September 22 2013 19:35 ThunderGod wrote:
What is the correct way to micro 1 marine to stop a scouting worker getting up the ramp?

As long as you keep it at the bottom of the ramp and stutter step up, it's really easy

Let me rephrase that... what is the correct way to stutter step?
"Certain forms of popular music nowadays, namely rap and hip hop styles, are just irritating gangsters bragging about their illegal exploits and short-sighted lifestyles." - Shiverfish ~2009
Excludos
Profile Blog Joined April 2010
Norway8281 Posts
September 23 2013 14:13 GMT
#16116
On September 23 2013 21:56 ThunderGod wrote:
Show nested quote +
On September 22 2013 23:40 Whatson wrote:
On September 22 2013 19:35 ThunderGod wrote:
What is the correct way to micro 1 marine to stop a scouting worker getting up the ramp?

As long as you keep it at the bottom of the ramp and stutter step up, it's really easy

Let me rephrase that... what is the correct way to stutter step?


You shoot, move a bit, shoot, move a bit, shoot, move a bit?

You can't really explain how to do it correctly, just watch some replays and try it out yourself. Its surprisingly easy.
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2013-09-23 14:47:14
September 23 2013 14:35 GMT
#16117
On September 23 2013 21:56 ThunderGod wrote:
Show nested quote +
On September 22 2013 23:40 Whatson wrote:
On September 22 2013 19:35 ThunderGod wrote:
What is the correct way to micro 1 marine to stop a scouting worker getting up the ramp?

As long as you keep it at the bottom of the ramp and stutter step up, it's really easy

Let me rephrase that... what is the correct way to stutter step?


Move command, s, move command, s, move command, s; Move after the damage is dealt to cancel the animation, stop after the attack delay to attack again.

or

Attack move or click command, move command, Attack move or click command, move command
ThunderGod
Profile Blog Joined February 2009
New Zealand897 Posts
September 24 2013 10:20 GMT
#16118
On September 23 2013 23:35 rd wrote:
Show nested quote +
On September 23 2013 21:56 ThunderGod wrote:
On September 22 2013 23:40 Whatson wrote:
On September 22 2013 19:35 ThunderGod wrote:
What is the correct way to micro 1 marine to stop a scouting worker getting up the ramp?

As long as you keep it at the bottom of the ramp and stutter step up, it's really easy

Let me rephrase that... what is the correct way to stutter step?


Move command, s, move command, s, move command, s; Move after the damage is dealt to cancel the animation, stop after the attack delay to attack again.

Thanks!
"Certain forms of popular music nowadays, namely rap and hip hop styles, are just irritating gangsters bragging about their illegal exploits and short-sighted lifestyles." - Shiverfish ~2009
filappa
Profile Joined May 2012
Italy3 Posts
September 24 2013 15:50 GMT
#16119
--- Nuked ---
Vipermagi
Profile Joined October 2012
47 Posts
Last Edited: 2013-09-25 09:57:16
September 25 2013 09:57 GMT
#16120
Where I can find guides for some strong 2base terran mech allins vs all races?
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