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Forum Index > StarCraft 2 Strategy
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Goofinator
Profile Joined September 2013
England45 Posts
September 25 2013 10:38 GMT
#16121
I was wondering in TvP why do many Terran pros such as polt SCV scout when reaper expanding? I thought the whole point of reaper expand was the scouting potential of the reaper making SCV scouting redundant. What is it these pros are looking for with the SCV and what reactions do they make based off of what they see?
KimchiMonster
Profile Joined June 2013
Canada12 Posts
Last Edited: 2013-09-25 13:08:52
September 25 2013 13:08 GMT
#16122
I'm switching races to Protoss from Zerg after not playing for 6 months or more.
EDIT: I was low Platinum as Zerg and i've never played Protoss before.

Which maps should I veto?

What's an easy cheesy mind gamey build I can do vs all 3 races? (When tilting, bored, effing around) No build order, just point me in the right direction

How many workers/base while also having one extra for building while keeping full saturation?

Should I gateway expand every match up and focus on mechanics for the first week or two or should I use specific builds right from the beginning?


"The only way to comprehend what mathematicians mean by Infinity is to contemplate the extent of human stupidity". - Voltaire
KimchiMonster
Profile Joined June 2013
Canada12 Posts
Last Edited: 2013-09-25 13:12:04
September 25 2013 13:10 GMT
#16123
On September 25 2013 19:38 Goofinator wrote:
I was wondering in TvP why do many Terran pros such as polt SCV scout when reaper expanding? I thought the whole point of reaper expand was the scouting potential of the reaper making SCV scouting redundant. What is it these pros are looking for with the SCV and what reactions do they make based off of what they see?


I imagine it could be to disguise the reaper opening/look for proxy gateways.
"The only way to comprehend what mathematicians mean by Infinity is to contemplate the extent of human stupidity". - Voltaire
Whatson
Profile Blog Joined January 2012
United States5357 Posts
September 25 2013 13:56 GMT
#16124
You can also eBay block the expo
¯\_(シ)_/¯
PAtrIOt_37
Profile Joined May 2013
United States22 Posts
Last Edited: 2013-09-27 11:50:35
September 27 2013 11:48 GMT
#16125
When going Marine Mine in TvZ, i see alot of excess gas. Why are Ravens (PDD against mutas in fight or allows Medivacs to escape or AoE against ling bane and muta) or Ghosts (snipe on banes) added in small numbers to supplement the army? Im only gold so please forgive if the theorycraft is flawed or answer is obvious. Thanks!
duh and or hello!?
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
September 27 2013 18:12 GMT
#16126
On September 27 2013 20:48 PAtrIOt_37 wrote:
When going Marine Mine in TvZ, i see alot of excess gas. Why are Ravens (PDD against mutas in fight or allows Medivacs to escape or AoE against ling bane and muta) or Ghosts (snipe on banes) added in small numbers to supplement the army? Im only gold so please forgive if the theorycraft is flawed or answer is obvious. Thanks!

requires a lot of multitasking. setting up buildings (reactor to tech lab) requires multitasking; using ravens/ghosts during battle requires multitasking. you may say "its simple to just drop a pdd" or "snipe a few banes," but remember that they are also stimming, splitting marines, dropping mines in place, etc. they may also be managing drops in multiple locations at the same time and macroing behind the battle. while you drop a pdd or snipe that gives a second for those banes to get closer to your marine clumps--one pdd is not going to make up for the many marines you just lost to banelings.

that being said, should they be doing it? it may make sense for them to do so. especially one raven so that they don't have to scan to remove creep. i think incontrol discussed this on the last itg.
PAtrIOt_37
Profile Joined May 2013
United States22 Posts
September 27 2013 18:17 GMT
#16127
On September 28 2013 03:12 dAPhREAk wrote:
Show nested quote +
On September 27 2013 20:48 PAtrIOt_37 wrote:
When going Marine Mine in TvZ, i see alot of excess gas. Why are Ravens (PDD against mutas in fight or allows Medivacs to escape or AoE against ling bane and muta) or Ghosts (snipe on banes) added in small numbers to supplement the army? Im only gold so please forgive if the theorycraft is flawed or answer is obvious. Thanks!

requires a lot of multitasking. setting up buildings (reactor to tech lab) requires multitasking; using ravens/ghosts during battle requires multitasking. you may say "its simple to just drop a pdd" or "snipe a few banes," but remember that they are also stimming, splitting marines, dropping mines in place, etc. they may also be managing drops in multiple locations at the same time and macroing behind the battle. while you drop a pdd or snipe that gives a second for those banes to get closer to your marine clumps--one pdd is not going to make up for the many marines you just lost to banelings.

that being said, should they be doing it? it may make sense for them to do so. especially one raven so that they don't have to scan to remove creep. i think incontrol discussed this on the last itg.



TY for answer. I certainly couldnt control all that stuff at my level. maybe one day :D but it seems like a sound idea. but no one plays theorycraft for money.
duh and or hello!?
rd
Profile Blog Joined July 2010
United States2586 Posts
September 27 2013 21:11 GMT
#16128
On September 27 2013 20:48 PAtrIOt_37 wrote:
When going Marine Mine in TvZ, i see alot of excess gas. Why are Ravens (PDD against mutas in fight or allows Medivacs to escape or AoE against ling bane and muta) or Ghosts (snipe on banes) added in small numbers to supplement the army? Im only gold so please forgive if the theorycraft is flawed or answer is obvious. Thanks!


To add on to daphreak's response, in a standard 8/2/1 setup on three base, you only need fiveish geysers to support upgrades, widow mine production, and initial/replenishing medivac production. Having excess gas means you're mining more gas than you can spend on 3 base with this style, or it's the late game and you're done upgrading.
Hushfield
Profile Blog Joined July 2010
Belgium80 Posts
September 29 2013 20:44 GMT
#16129
I'm currently a low-level gold league Terran (europe), and am looking for 1-2 stable builds per matchup to learn a solid macro style. In TvZ I'm practicing CC first and reaper FE as outlined by the excellent 4M guide, but what would be good builds for TvP and TvT? I really liked the 1-rax FE from WoL in TvP, but I guess it's no longer viable (unless you're EmpireHappy)? So I'm guessing reaper FE for TvP, but in what way is it different from the TvZ reaper FE? In TvT I'm just clueless.

Thanks in advance,
Hushfield
hearters
Profile Joined May 2013
Singapore224 Posts
September 29 2013 23:43 GMT
#16130
On September 28 2013 06:11 rd wrote:
Show nested quote +
On September 27 2013 20:48 PAtrIOt_37 wrote:
When going Marine Mine in TvZ, i see alot of excess gas. Why are Ravens (PDD against mutas in fight or allows Medivacs to escape or AoE against ling bane and muta) or Ghosts (snipe on banes) added in small numbers to supplement the army? Im only gold so please forgive if the theorycraft is flawed or answer is obvious. Thanks!


To add on to daphreak's response, in a standard 8/2/1 setup on three base, you only need fiveish geysers to support upgrades, widow mine production, and initial/replenishing medivac production. Having excess gas means you're mining more gas than you can spend on 3 base with this style, or it's the late game and you're done upgrading.


What does 8/2/1 setup mean?
Research: 1. Creep Spread Trick 2. Patrol Splitting Zerglings 3. Multiple Queen Production 4. Organised Creep Spread 5. Select Larvae/Morph Unit Rapidfire
Hushfield
Profile Blog Joined July 2010
Belgium80 Posts
September 30 2013 06:09 GMT
#16131
On September 30 2013 08:43 hearters wrote:
What does 8/2/1 setup mean?

I'm assuming 8 barracks, 2 factories, 1 starport
callecal
Profile Joined March 2010
Sweden65 Posts
October 01 2013 08:21 GMT
#16132
Im gonna play some 4vs4 matches at a friends place and wondering if there are any good strategies around? or doesnt the strategy matter much, just pump units and kill the enemy?
woreyour
Profile Blog Joined December 2010
582 Posts
October 01 2013 15:31 GMT
#16133
On October 01 2013 17:21 callecal wrote:
Im gonna play some 4vs4 matches at a friends place and wondering if there are any good strategies around? or doesnt the strategy matter much, just pump units and kill the enemy?


in 4v4, cheese is fun.

you can always rush DTs, mutas and have team mates dump you gas. They will hate you but you still win. And have one of them team mates cannon rush too.
I am so sexy.. I sometimes romance myself..
MstrJinbo
Profile Joined March 2011
United States1251 Posts
October 01 2013 15:48 GMT
#16134
On October 01 2013 17:21 callecal wrote:
Im gonna play some 4vs4 matches at a friends place and wondering if there are any good strategies around? or doesnt the strategy matter much, just pump units and kill the enemy?


Typical 4v4 strategy is 1 guy 6/7/8/9/10 pools transitions to mutas, 1 guy goes for MMM, 1 guy dt rushes and goes for stalker colosus, and the last guy canon rushes and builds nothing but void rays for 40 min.
Venomsflame
Profile Joined February 2011
United States613 Posts
October 01 2013 19:56 GMT
#16135
On September 25 2013 19:38 Goofinator wrote:
I was wondering in TvP why do many Terran pros such as polt SCV scout when reaper expanding? I thought the whole point of reaper expand was the scouting potential of the reaper making SCV scouting redundant. What is it these pros are looking for with the SCV and what reactions do they make based off of what they see?


A lot of reaper expands (not all) straight up die to a 10 gate pressure without scouting it. People who play these builds will often send the scv to check gateway timing in order to start a bunker ar home in time.
shid0x
Profile Joined July 2012
Korea (South)5014 Posts
October 01 2013 20:50 GMT
#16136
On September 27 2013 20:48 PAtrIOt_37 wrote:
When going Marine Mine in TvZ, i see alot of excess gas. Why are Ravens (PDD against mutas in fight or allows Medivacs to escape or AoE against ling bane and muta) or Ghosts (snipe on banes) added in small numbers to supplement the army? Im only gold so please forgive if the theorycraft is flawed or answer is obvious. Thanks!


Don't worry about that,even innovation has gas exess during biomine tvz.
RIP MKP
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2013-10-02 06:09:28
October 02 2013 06:06 GMT
#16137
On October 01 2013 17:21 callecal wrote:
Im gonna play some 4vs4 matches at a friends place and wondering if there are any good strategies around? or doesnt the strategy matter much, just pump units and kill the enemy?


Number of players doesn't really matter, the strategy is generally the same, mobility is king. Why 4v4 when all of your units are fast enough to find an opponent stuck by himself and make it a series of four separate 4v1's. By the time your units all arrive at a base, they'll be dead before their teammates can even group up to help.

Speedlings, reapers, hellions, usually crowned with a fourth player going dt's/phoenixes/banshees or some unit that requires tech to deal with, which most players won't have when dealing with the influx of fast, cheap units mentioned above. If the Protoss isn't teching they usually just 4g which comes a little later than the above units. A fourth playing a zerg and passively expanding while other hellioning/linging players dump their gas into him is another solid follow up.
SCguineapig
Profile Blog Joined January 2013
Netherlands289 Posts
October 02 2013 08:33 GMT
#16138
dumb question. a month or so ago there was an awesome thread (featured on main page) about a pvt build with HT involved. i would love to learn that build but can't seem to find the thread. can someone please PM me with the link if you know which one i am talking about.
thanks
broodwar wasn't perfect
Prillan
Profile Joined August 2011
Sweden350 Posts
October 02 2013 09:14 GMT
#16139
On October 02 2013 17:33 SCguineapig wrote:
dumb question. a month or so ago there was an awesome thread (featured on main page) about a pvt build with HT involved. i would love to learn that build but can't seem to find the thread. can someone please PM me with the link if you know which one i am talking about.
thanks

So that people won't spam you:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=426047
TheBB's sidekick, aligulac.com | "Reality is frequently inaccurate." - Douglas Adams
Quakecomm
Profile Joined April 2012
United States344 Posts
October 06 2013 15:39 GMT
#16140
in zvp, on what base count should i build a macro hatch?
gorkey island is the only good map
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