Simple Questions Simple Answers - Page 781
| Forum Index > StarCraft 2 Strategy |
|
Spec
Taiwan931 Posts
| ||
|
Zedoych
Canada57 Posts
On May 24 2013 12:07 Don.681 wrote: I know one of the best tips in the game is to never get supply blocked. However, what is the best course of action when you do get supply blocked? Lets say i'm protoss: Should I immediately spam a few pylons? or should I build one just to get me out of that initial block and then continue playing as normal? Are there any other things to keep in mind once you get into that situation? When you get supply blocked your goal is to rectify the situation in the most efficient way possible. That means setting yourself up to not get immediately supply blocked again. Here's an example: Lets say you forgot to throw down your 16 pylon and you did not notice until you hit your supply cap. At this point what you want to do is immediately throw down your pylon, then cue up any units that would have been made during the time of that supply block, and then throw down another pylon. Youll notice when you do this that the second pylon will finish roughly around the time that it would have anyways, and youve effectively minimized the loss from getting supply blocked in the first place. | ||
|
Zedoych
Canada57 Posts
On May 27 2013 05:36 Spec wrote: Is three base ling-hydra good enough composition to stop two-base chargelot archon all-in, after taking not too much damage from the initial DTs? No, unfortunately not. Lings and hydras are both very high dps units, but they're also extremely squishy. To beat chargelot archon you need to have roaches, preferably on creep, with very good micro. Also, if the angle that he's attacking from allows, try to have some spine crawlers to fight with as well. Depending on how long he delays his push for (ie, how horribly the initial dts went, and how much he invested) roaches with speed and infestors are your best bet. | ||
|
ManicMarine
Australia409 Posts
On May 27 2013 03:45 eburnsdaniel wrote: Sorry if asked before but its a difficult thing to search. How does widow mine splash work? Im thinking about the Stephano Forgg mines. Does flash apply equally to ground and air. If a medivac is directly above a struck ling does it receive splash or does the mine have to detonate on air units? Widow mines deal 140 (+10 shields) damage to its primary target, and 40 damage to all units around the target. This includes both air and ground units; a widow mine hitting a ground target will splash air units as well, and vice versa. | ||
|
saddaromma
1129 Posts
| ||
|
Goldfish
2230 Posts
On May 27 2013 19:03 saddaromma wrote: is there any particular reason why protoss players neglect using air/oracles in PvT? It seems so strong. Oracles (and Stargate in general) are a huge investment (and that means less or later HTs or Colossus) and Oracles can be shut down fairly easily nowadays (outside of occasional proxy Stargates which may catch your opponent off guard). If Protoss invest too much into air, Terran (most of the time) can just amass a big enough army to roll over Protoss (especially since no major Protoss air unit has splash and splash is the main thing going for Protoss mid to late game). | ||
|
Edpayasugo
United Kingdom2217 Posts
I don’t see how I can defend against a possible strong ground push and an air push. Any advice would be much appreciated. Thanks. | ||
|
Zenbrez
Canada5973 Posts
| ||
|
ArkSC
128 Posts
| ||
|
govie
9334 Posts
On May 28 2013 06:53 Zenbrez wrote: Could someone provide me with 1 replay for a standard opening as terran for each matchup? I've grabbed the games from dreamhack but since there's a ton of groupstage games, the players seemed to wanna end it with 1 or 2 bases. filterSC has revised his tutorial, i believe he has 3 new safe builds, 1 per matchup. U could look it up on TL. | ||
|
LordYama
United States370 Posts
| ||
|
ManicMarine
Australia409 Posts
On May 28 2013 10:54 LordYama wrote: When burrowed SwarmHosts have a rally point set for their locusts to go to, are the locusts on regular move or attack move while on their way to the rally point? Attack move. | ||
|
TRaFFiC
Canada1448 Posts
On May 28 2013 01:07 Edpayasugo wrote: Hi Guys, I’m having trouble against Protoss. I am trying to go early Reaper into Hell bat drops, but I don’t know how I can prepare for whatever P is going to throw at me. I just lose to a 4gate which I was completely unprepared for, if I had tried to Rax and bunker up I might have defend it ok, but if instead he had gone for an Oracle/Mothership core push then he would have simply manoeuvred around my bunkers and hit my mineral line straight. I don’t see how I can defend against a possible strong ground push and an air push. Any advice would be much appreciated. Thanks. Hellbat drops on 1 base are really gimicky openings. You're tossing the coin and getting punished. If you're reaper expanding, I would get the reactor and then pull out of gas. Get your cc at 400 mins and then add on more rax and a bunker. If he's going stargate, you need engi bay after second rax for turrets. Make one in each mineral line and one guarding the production facilities. Signs of stargate are 3 guys on each gas, not producing a unit out of gateway, and late expand. After you got your additional rax and stim moving along, you can incorporate your hellbat drops. On May 27 2013 06:43 Zedoych wrote: When you get supply blocked your goal is to rectify the situation in the most efficient way possible. That means setting yourself up to not get immediately supply blocked again. Here's an example: Lets say you forgot to throw down your 16 pylon and you did not notice until you hit your supply cap. At this point what you want to do is immediately throw down your pylon, then cue up any units that would have been made during the time of that supply block, and then throw down another pylon. Youll notice when you do this that the second pylon will finish roughly around the time that it would have anyways, and youve effectively minimized the loss from getting supply blocked in the first place. The last thing you want to do when supply blocked is queue up units. That money isn't being spent! Get a few more production facilities or upgrades. Or follow the old saying "when supply blocked, expand." :D | ||
|
Name1988
Belgium2 Posts
Does revelation work on cloaked or burrowed units ? I think it does not when these units are not revealed by our own detection. But if they are detected with our detection (like when I used envision before I use revelation with my oracle), do revelation work on them too ? I guess it does but can someone confirm (at work atm) ? | ||
|
thezanursic
5497 Posts
| ||
|
Excludos
Norway8231 Posts
On May 29 2013 22:51 thezanursic wrote: Okay this isn't strategy related, but does MMR transfer cross account when first laddering cross region? No. The only mmr transfer is from one season to another, and from Ranked to unranked or vice versa. Regions have different mmr. | ||
|
thezanursic
5497 Posts
| ||
|
Gorribal
Canada186 Posts
| ||
|
unknown soldier
38 Posts
can feedback and psionic storm affect pdd ? is the attack of sentry , VR carrier affected by PDD? can 3 tempests kill 2 BC assuming that there is no yamamoto cannon? is Changeling detected and attacked by detectors? | ||
|
Iyerbeth
England2410 Posts
On May 31 2013 17:49 unknown soldier wrote: can fungal growth affect mothership? can feedback and psionic storm affect pdd ? is the attack of sentry , VR carrier affected by PDD? can 3 tempests kill 2 BC assuming that there is no yamamoto cannon? is Changeling detected and attacked by detectors? 1: Yes, fungal growth can affect mothership. 2: Feedback can, storm can't. 3: No, only projectiles are stopped. 4: Yes, even when the tempests can't shoot until the units are on top of each other. 5: No, detection doesn't identify changelings so they have to be attacked by the player. | ||
| ||