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Thx and a few more questions (sorry i remember them in pieces ) when we say projectiles in toss we say stalker phoenix carrier immortal only or tempest is involved ? and can units target PDD directly and if so what will be the best, a sentry for example? and when u say "even when the tempests can't shoot until the units are on top of each other." what do u mean? can any anti air unit attack the seeker missle of raven ? has the mobius reactor of ghost been removed like the amulet of high templar? does the psionic storm affect burrowed and cloaked unit without detection ? how many corruptors can face carrier and carrier wins assuming carrier focus fire and no upgrades for both? and in case of viking and mutalisk
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On June 01 2013 00:49 unknown soldier wrote:Thx and a few more questions (sorry i remember them in pieces  ) when we say projectiles in toss we say stalker phoenix carrier immortal only or tempest is involved ? and can units target PDD directly and if so what will be the best, a sentry for example? and when u say "even when the tempests can't shoot until the units are on top of each other." what do u mean? can any anti air unit attack the seeker missle of raven ? has the mobius reactor of ghost been removed like the amulet of high templar? does the psionic storm affect burrowed and cloaked unit without detection ? how many corruptors can face carrier and carrier wins assuming carrier focus fire and no upgrades for both? and in case of viking and mutalisk
1. PDD stops visible projectiles, such as stalker lasers, phoenix lasers, Tempest lightning-ball-things, aaaand.....I think that's it. 2. Units can target a PDD directly. The "best" is dependent on situation (ie, do you want to kill it without using a unit that will have attacks blocked), but in general it is best to attack army units such enemy marines/marauders before attacking PDDs. 3. Even if a Tempest does not begin to attack until is ON TOP of the enemy battlecruiser, which began firing as soon as it could, the Tempests will win. 4. Seeker Missiles are not considered units and are not able to be attacked. 5. Mobius Reactor is still available from the Ghost Academy. 6. I believe it does (especially cloaked), though I'd need to test this. 7. A corrupter does 9.6 dps to a Carrier, due to a Carrier's base armor of 2. A carrier does 16.1 dps (with 8 interceptors) to a Corrupter, due to a Corrupter's base armor of 2. Carrier has a health of 450 (300 health + 150 Shields), and Corrupters have 200 health. Since a single carrier kills one corrupter in 12.422 seconds, the ideal number of corrupters to kill a carrier is 3, as 3 Corrupters will kill a carrier in 11.75 seconds, faster than a carrier can kill a corrupter. (With 2 corrupters, damage is not high enough to kill the carrier in theory because one corrupter will die after 12.422 seconds, leaving the remaining one without the dps to kill the carrier before it dies). 7.5 Assuming you mean how many viking can face a single mutalisk and the mutalisk wins? A single mutalisk cannot survive a fight vs a single viking. Assuming you mean the opposite (how many mutalisks fight a viking and the viking wins?) A viking does 10 dps, and a single mutalisk deals 5.9 dps. A viking has 125 hp, a mutalisk, 120. Since two mutalisk deal 11.8 dps, killing a single viking in 10.59 seconds, a viking will die to two mutalisks before being able to kill a single one. (A viking kills a mutalisk in 12 seconds.) Edit: Yay, math! I only used DPS and HP numbers in these calculations; I didn't have a unit tester available.
I hope that helped! :DD
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when i log in and click on multiplayer, the 1v1 button is darkened and is not available whereas the 2v2, 3v3, and 4v4 are availble and bright. its been going on for quite a while and its getting pretty annoying. anyone know why? is it a bug?
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On June 01 2013 10:10 azngamer828 wrote: when i log in and click on multiplayer, the 1v1 button is darkened and is not available whereas the 2v2, 3v3, and 4v4 are availble and bright. its been going on for quite a while and its getting pretty annoying. anyone know why? is it a bug?
This is a bug. Before you contact Blizzard to get it fixed, try these:
1) Reset your network. 2) Flush the DNS cache. 3) Delete the Variables.txt file from C:\Users\<username>\Documents\StarCraft II 4) Delete the Battle.net cache.
If those don't work...tell Blizz.
Edit: http://us.battle.net/sc2/en/forum/topic/8796679671#2 There's a thread of someone who had a similar issue, if that helps. Double Edit: Latest update from Blizz is that this is a known bug with known cause to be fixed in a future patch.
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Why do pros I see on stream (e.g. CatZ) not use game alerts? It's how I keep track of injects.
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actually i meant a carrier vs mutalisk and carrier vs viking
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1. Is there a way to distinguish toss double gas builds tvp with an scv? Namely Dts, oracles and sentry FE.
2. If I scout oracles and I 1 rax FE how should I react? I have been trying building an eng bay after the third rax and putting 1 turret in the main mineral line.
Thanks.
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On June 01 2013 17:23 SOURD1ESEL wrote: 1. Is there a way to distinguish toss double gas builds tvp with an scv? Namely Dts, oracles and sentry FE.
2. If I scout oracles and I 1 rax FE how should I react? I have been trying building an eng bay after the third rax and putting 1 turret in the main mineral line.
Thanks.
On June 01 2013 16:13 unknown soldier wrote: actually i meant a carrier vs mutalisk and carrier vs viking
@Soud1esel: 1. Not really. Checking again with another scv about 1 to 2 minutes later will probably clear things up significantly. 2. If you see Oracles, Engi Bay + Turret in each mineral line ASAP without sacrificing too much on units/tech. As long as you repair, 1 turret/line pretty much shuts down any Oracle/DT econ harass.
@Unknown Mutas v Carrier - If you don't want to lose a single mutalisk, you'll need 6 mutas. You can probably barely kill a carrier with 5, but my math might be off a little bit there. Viking v Carrier - 4 Viking defeat one carrier, but 3 viking will not defeat a carrier.
Edit: Muta calculations do not include the hp regen factored in my math, because that's hard.
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On June 02 2013 01:53 UpgradeNova wrote:Show nested quote +On June 01 2013 17:23 SOURD1ESEL wrote: 1. Is there a way to distinguish toss double gas builds tvp with an scv? Namely Dts, oracles and sentry FE.
2. If I scout oracles and I 1 rax FE how should I react? I have been trying building an eng bay after the third rax and putting 1 turret in the main mineral line.
Thanks. Show nested quote +On June 01 2013 16:13 unknown soldier wrote: actually i meant a carrier vs mutalisk and carrier vs viking @Soud1esel: 1. Not really. Checking again with another scv about 1 to 2 minutes later will probably clear things up significantly. 2. If you see Oracles, Engi Bay + Turret in each mineral line ASAP without sacrificing too much on units/tech. As long as you repair, 1 turret/line pretty much shuts down any Oracle/DT econ harass. @Unknown Mutas v Carrier - If you don't want to lose a single mutalisk, you'll need 6 mutas. You can probably barely kill a carrier with 5, but my math might be off a little bit there. Viking v Carrier - 4 Viking defeat one carrier, but 3 viking will not defeat a carrier. Edit: Muta calculations do not include the hp regen factored in my math, because that's hard.
Depends on how the carrier is micro'd. Don't forget about the leash thing, that range can really be abused if done well.
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Hi there, I am new to TL and I just had this question that I have been pondering for some time now. How does the queen, for zerg, spawn in sometimes the 6 o'clock position, and sometimes the like 8 o'clock position? And also, is there a way to change where it spawns?
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On June 02 2013 07:07 firedestorm wrote: Hi there, I am new to TL and I just had this question that I have been pondering for some time now. How does the queen, for zerg, spawn in sometimes the 6 o'clock position, and sometimes the like 8 o'clock position? And also, is there a way to change where it spawns?
Just a hypothesis, since I don't know for SURE, but since Larvae also spawn at relatively the 6/7 o'clock positions, it may be that if larvae are on the ground at those positions, the Queen may move from its original spawn position of 6 to about 8 (due to collision)? Complete hypothesis here, though.
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okay thank you for your thoughts on the topic :D appreciate it, and another thing though, haha how do you respond to a post? or respond to a response?
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On June 02 2013 08:01 firedestorm wrote: okay thank you for your thoughts on the topic :D appreciate it, and another thing though, haha how do you respond to a post? or respond to a response?
At the top right of each post you should see the word quote, and clicking it will open a reply window with the contents of the post quoted.. You can also fake quoting by just using the quote tags:
[quote]Text to respond to here.[/quote]
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On June 02 2013 08:09 Iyerbeth wrote:Show nested quote +On June 02 2013 08:01 firedestorm wrote: okay thank you for your thoughts on the topic :D appreciate it, and another thing though, haha how do you respond to a post? or respond to a response? At the top right of each post you should see the word quote, and clicking it will open a reply window with the contents of the post quoted.. You can also fake quoting by just using the quote tags: [quote ]Text to respond to here. [/QUOTE]
okay thanks :D cool to meet a nice person first time on TL
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1. What is the best way to 10 gate vs Terran ? I usually rally my zealot, chrono first stalker and mothership core to Terran base, with a chrono on second stalker that stay in base, but I'm not sure I can defend vs a T that will multitask his reaper.
2. I won vs a Z that made a proxy hatch at my expand (cancelled and followed by evo chamber) when I wanted to make a Nexus first. Even if having a patrolling probe vs a scouting drone seems to be the best way, what is the best reaction when hatch is down ? I personally added a forge + cannon and a gateway and did 3 attacks : with first stalker/zealot, with 4 gates, with 8 gates +1 and managed to win.
Thank you lads
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On June 02 2013 19:35 JonIrenicus wrote:Show nested quote +On June 01 2013 11:33 UpgradeNova wrote:On June 01 2013 10:10 azngamer828 wrote: when i log in and click on multiplayer, the 1v1 button is darkened and is not available whereas the 2v2, 3v3, and 4v4 are availble and bright. its been going on for quite a while and its getting pretty annoying. anyone know why? is it a bug? This is a bug. Before you contact Blizzard to get it fixed, try these: 1) Reset your network. 2) Flush the DNS cache. 3) Delete the Variables.txt file from C:\Users\<username>\Documents\StarCraft II 4) Delete the Battle.net cache. If those don't work...tell Blizz. Edit: http://us.battle.net/sc2/en/forum/topic/8796679671#2 There's a thread of someone who had a similar issue, if that helps. Double Edit: Latest update from Blizz is that this is a known bug with known cause to be fixed in a future patch. Show nested quote +On June 01 2013 10:10 azngamer828 wrote: when i log in and click on multiplayer, the 1v1 button is darkened and is not available whereas the 2v2, 3v3, and 4v4 are availble and bright. its been going on for quite a while and its getting pretty annoying. anyone know why? is it a bug? There is no need to do all that. All you gotta do is LOGIN, and wait 10 seconds/until the border or your portrait flashes. The 1vs1 will unlock. Now my question: where do I buy a cheap starcraft 2 EU key??
Well, good news! You can use a single account now to play on all servers (KR, NA, and EU,etc.)! Before logging in, there should be a button labeled "Game Region" I believe. Click it, and select a new server to play on. Your NA account (or KR, or whatever) will not transfer, you will start over with an entirely new "account" with a different screen name and new ranking/history.
Edit: Blizzard's Global Play FAQ: https://us.battle.net/support/en/article/starcraft-ii-global-play-faq
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Why do players destroy the little neutral blocking structures at the corners of their ramps? What is the function of these aside from preventing exploitation by blocking in a marine with a building bunker, and what benefit is provided to the player by destroying the one in his base?
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