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On May 16 2013 20:19 TRaFFiC wrote: How does smoke/fog work? If you are inside fog, you can see them, but they can't see you? I just played a game where he was shooting me from inside fog and I couldn't return fire.
It's a vision blocker. If two units are on either side of the fog, then they can't see each other. However, the Xel'Naga tower provides vision, so when his units were attacking from fog, did he have control of the Xel'naga tower ?
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On May 18 2013 00:30 Kaitlin wrote:Is there a guide or explanation of how to know what units attack by default ? I've seen http://wiki.teamliquid.net/starcraft2/Attack_Target_Priority, but it doesn't go into much detail because all units are basically an equal "attack priority". An an example, do stalkers attack corruptors by default, or is manual targetting required. Do corruptors target Colossus or Void Rays ? Does it matter what the Void Rays are attacking ? I'm not looking for answers for those specific questions, but an explanation of how to answer that question for any given battle. Has anyone put such a guide together ? Another example is the mechanics of the Muta bounce. Obviously the bounce prioritizes ground units over other mutas, otherwise people wouldn't be running lings under muta duels.
I don't know about global targeting priority, but I do know that units will attack those units that can attack you back first. That is to say, if a corruptor ball engages void ray/colossus, they will attack the void rays first. Same thing with carriers vs roach/hydra, the interceptors will auto-target the hydra first. The one exception to this is the bounce mechanic of the muta glaive wurm, which will target anti-air (things that can hurt the muta back) with the initial attack, but each subsequent bounce just picks the nearest possible target to bounce to, regardless of it's threat to the muta.
So in the case of stalkers vs corruptors, you need to target fire the stalkers or else they will attack anti-ground units instead (like lings, for instance).
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On May 17 2013 07:56 LainRivers wrote: Hi there..could someone please list a couple 2 base all in plays for Protoss in each match up please?
I've been focusing on macro/mechanics too much it seems, so lately I've been stuck in a "can't win" syndrome despite more often than not being more solid than my opponent in terms of macro and mechanics. I'm beginning to learn the concept of 'derailing' from your build based on what you scout or if you find an opening instead of just macro macro macro..so I feel like it's time to focus elsewhere to improve my overall play.
Doesn't have to be anything too fancy like build order, just the name/broad description should be adequate.
Thanks in advance. This doesn't answer your question directly, but try The HotS Protoss Help Me Thread. You'll have a much easier time finding Protoss specific advice in there. There are a number of builds in the OP so read the first post because you may find what you're looking for there.
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On May 18 2013 01:50 Kaitlin wrote:Show nested quote +On May 16 2013 20:19 TRaFFiC wrote: How does smoke/fog work? If you are inside fog, you can see them, but they can't see you? I just played a game where he was shooting me from inside fog and I couldn't return fire. It's a vision blocker. If two units are on either side of the fog, then they can't see each other. However, the Xel'Naga tower provides vision, so when his units were attacking from fog, did he have control of the Xel'naga tower ? Nope, it was on the middle of the map on derelict watcher. I was waiting on the other side of the fog to intercept him, but he started shooting me. I couldn't see him. I'm curious if shrubs, fog, mist all work the same?
Anyone know?
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On May 18 2013 09:03 TRaFFiC wrote:Show nested quote +On May 18 2013 01:50 Kaitlin wrote:On May 16 2013 20:19 TRaFFiC wrote: How does smoke/fog work? If you are inside fog, you can see them, but they can't see you? I just played a game where he was shooting me from inside fog and I couldn't return fire. It's a vision blocker. If two units are on either side of the fog, then they can't see each other. However, the Xel'Naga tower provides vision, so when his units were attacking from fog, did he have control of the Xel'naga tower ? Nope, it was on the middle of the map on derelict watcher. I was waiting on the other side of the fog to intercept him, but he started shooting me. I couldn't see him. I'm curious if shrubs, fog, mist all work the same? Anyone know? Did he have any air units giving him vision over the fog?
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On May 18 2013 09:03 TRaFFiC wrote:Show nested quote +On May 18 2013 01:50 Kaitlin wrote:On May 16 2013 20:19 TRaFFiC wrote: How does smoke/fog work? If you are inside fog, you can see them, but they can't see you? I just played a game where he was shooting me from inside fog and I couldn't return fire. It's a vision blocker. If two units are on either side of the fog, then they can't see each other. However, the Xel'Naga tower provides vision, so when his units were attacking from fog, did he have control of the Xel'naga tower ? Nope, it was on the middle of the map on derelict watcher. I was waiting on the other side of the fog to intercept him, but he started shooting me. I couldn't see him. I'm curious if shrubs, fog, mist all work the same? Anyone know?
You will have to link us a replay. We can't really sit here and guess.
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+ Show Spoiler +On May 17 2013 05:32 Juice! wrote: Looking more into WCS EUTLO vs Strelok. TLO kinda outplayed Strelok by miles because TLO knows Strelok only goes mech. I was wondering, is it good to only go mech or do you really need to learn bio aswell (so having the 2 options for situations like this.) Because in BO3's or whatever where you have to play the same person multiple times (or in BO9 all kill format CW's, ....) people will know you mech and will blind-hard-counter you a lot. Is it then 'your job' to do mech just better or is it better to play bio.
Ok, in the end I guess it's better to learn them all. But then again I'm no progamer and i'm barely master, I also have no intention of becomming pro or anywhere serious gaming (not even GM). I'ld just like to stay in masters (and rise mb to midmaster or something) and do well in CW's for my clan. But should i learn bio aswell as my mech? (I've only played mech as terran and made mech to masters.) I hope that question/explanation made any sense :-)
^anyone? 
On May 18 2013 19:12 Excludos wrote:Show nested quote +On May 18 2013 09:03 TRaFFiC wrote:On May 18 2013 01:50 Kaitlin wrote:On May 16 2013 20:19 TRaFFiC wrote: How does smoke/fog work? If you are inside fog, you can see them, but they can't see you? I just played a game where he was shooting me from inside fog and I couldn't return fire. It's a vision blocker. If two units are on either side of the fog, then they can't see each other. However, the Xel'Naga tower provides vision, so when his units were attacking from fog, did he have control of the Xel'naga tower ? Nope, it was on the middle of the map on derelict watcher. I was waiting on the other side of the fog to intercept him, but he started shooting me. I couldn't see him. I'm curious if shrubs, fog, mist all work the same? Anyone know? You will have to link us a replay. We can't really sit here and guess.
Most likey he had units with more range/vision?
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On May 15 2013 19:01 Excludos wrote:Show nested quote +On May 15 2013 17:04 Incognoto wrote: Ok here's my question.
Back when High Templar had KA (an amulet upgrade which basically let them cast a storm immediately after being warped in), we saw Protoss players use this a lot. It was really fun and entertaining to watch.
Was it imbalanced?
Blizzard did actually remove the upgrade. The result is that Protoss players seemed to have stayed away from Storm tech until late game. As of now, Templars seemed to be mostly used for their feedback ability. While this is very useful and makes Templars really good, seeing storms used before late game seems quite rare, Protoss players seem to really prefer using Colossi as Aoe damage. Good for them, but Storm is much more exciting to watch than Colossi.
I guess my question now is whether or not Storm needs a boost to be viable mid-game or whether it's more about waiting for the metagame to shift in that direction. The problem with the old KA wasn't as much that you could get out HT with immediate storm, it was that combined with Warp gate. You could warp them in across the entire map and storm right away, making it impossible for anyone to move out of their bases. I still think KA with say 12.5 energy upgrade instead of the whole 25 would be a good thing thought. Never understood why they just removed it completely.
That answer makes sense and I agree with you!
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I have 12 buttons on the left side of my mouse. Will it affect my game in a bad way if I use these buttons for Control Groups instead of using my keyboard?
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I have searched google without success but would like to know why the blue protoss can see the burrowed widow mine in this screenshot: ![[image loading]](http://img541.imageshack.us/img541/7499/screenshotei.jpg)
There is a probe, 2 sentries, 3 stalkers, an immortal and a mothership core, but no observer nor cannon.
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On May 19 2013 07:45 kmkkmk wrote:I have searched google without success but would like to know why the blue protoss can see the burrowed widow mine in this screenshot: ![[image loading]](http://img541.imageshack.us/img541/7499/screenshotei.jpg) There is a probe, 2 sentries, 3 stalkers, an immortal and a mothership core, but no observer nor cannon. When a unit comes with in firing rang of a mine when it is still active they can see the mine.
On May 19 2013 07:19 SparkSC wrote: I have 12 buttons on the left side of my mouse. Will it affect my game in a bad way if I use these buttons for Control Groups instead of using my keyboard? The only thing you can do is try it out. I'd probably leave some hot keys on my keyboard though.
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On May 19 2013 07:19 SparkSC wrote: I have 12 buttons on the left side of my mouse. Will it affect my game in a bad way if I use these buttons for Control Groups instead of using my keyboard?
Manipulating buttons on the side of your mouse makes it difficult to move your mouse at the same time. Moving your mouse around makes it difficult to manipulate the buttons on the side of your mouse. Starcraft requires a lot of accurate mouse movement. I would definitely leave a number of control groups on the keyboard.
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Canada16217 Posts
On May 19 2013 07:45 kmkkmk wrote:I have searched google without success but would like to know why the blue protoss can see the burrowed widow mine in this screenshot: ![[image loading]](http://img541.imageshack.us/img541/7499/screenshotei.jpg) There is a probe, 2 sentries, 3 stalkers, an immortal and a mothership core, but no observer nor cannon. when a unit comes into firing range you can see the widow mine right before it activates.
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Don't widow mines take 5 seconds to activate? No that seems a long time, how long is it actually? 3 game seconds? Am I correct in saying that if you come in range of a mine and then pull out before it activates, you can avoid getting hit?
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On May 19 2013 16:15 Incognoto wrote: Don't widow mines take 5 seconds to activate? No that seems a long time, how long is it actually? 3 game seconds? Am I correct in saying that if you come in range of a mine and then pull out before it activates, you can avoid getting hit? 1.5 Seconds I think it is
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Why has PvP meta shifted back towards collosi lately? I see alot of zealot/collosi/some stalkers 3 base comps (GSL, top toss streams) and would a VR army just destroy that? Or even mix in some tempests?
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On May 19 2013 18:08 eNtitY~ wrote: Why has PvP meta shifted back towards collosi lately? I see alot of zealot/collosi/some stalkers 3 base comps (GSL, top toss streams) and would a VR army just destroy that? Or even mix in some tempests?
Void rays aren't that good because they get picked apart by archons (they are not armored) and tempests are being used in the lategame, often ~4 to one-shot colossi.
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How do I tell the difference between a Protoss who's preparing to 2 base all-in me and one who's going to take a third and head towards 3/3? I'm Z btw.
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Wow this thread still exists! anyway, what should a zerg do in ZvZ if the opponent does 6 pool rush? (and I don't have a zergling yet!!!) I do have swarming pool building up but can't hold them until it get finished... Help...
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(additional question) is it true that Some zerg units can 'dodge' the widow mine's missile if they burrow quickly? and do they still get splash dmg? (which will make my drones still dying!!!)
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