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gronnelg
Profile Joined December 2010
Norway354 Posts
May 15 2013 06:57 GMT
#15521
On May 15 2013 10:57 AKomrade wrote:
What is the "point" of a macro game? Is it to simply deny your opponent expansions and take your own? Besides beating your opponents army.

That is a good idea yeah. Delaying/denying opponent expansion (not so much the natural though. That would be really hard to delay). Check out some of the guides here in the strategy forum, to get a more detailed gameplan
Lulzez || My stream: http://www.twitch.tv/gronnelg
Incognoto
Profile Blog Joined May 2010
France10239 Posts
May 15 2013 08:04 GMT
#15522
Ok here's my question.

Back when High Templar had KA (an amulet upgrade which basically let them cast a storm immediately after being warped in), we saw Protoss players use this a lot. It was really fun and entertaining to watch.

Was it imbalanced?

Blizzard did actually remove the upgrade. The result is that Protoss players seemed to have stayed away from Storm tech until late game. As of now, Templars seemed to be mostly used for their feedback ability. While this is very useful and makes Templars really good, seeing storms used before late game seems quite rare, Protoss players seem to really prefer using Colossi as Aoe damage. Good for them, but Storm is much more exciting to watch than Colossi.

I guess my question now is whether or not Storm needs a boost to be viable mid-game or whether it's more about waiting for the metagame to shift in that direction.
maru lover forever
Excludos
Profile Blog Joined April 2010
Norway8250 Posts
May 15 2013 10:01 GMT
#15523
On May 15 2013 17:04 Incognoto wrote:
Ok here's my question.

Back when High Templar had KA (an amulet upgrade which basically let them cast a storm immediately after being warped in), we saw Protoss players use this a lot. It was really fun and entertaining to watch.

Was it imbalanced?

Blizzard did actually remove the upgrade. The result is that Protoss players seemed to have stayed away from Storm tech until late game. As of now, Templars seemed to be mostly used for their feedback ability. While this is very useful and makes Templars really good, seeing storms used before late game seems quite rare, Protoss players seem to really prefer using Colossi as Aoe damage. Good for them, but Storm is much more exciting to watch than Colossi.

I guess my question now is whether or not Storm needs a boost to be viable mid-game or whether it's more about waiting for the metagame to shift in that direction.


The problem with the old KA wasn't as much that you could get out HT with immediate storm, it was that combined with Warp gate. You could warp them in across the entire map and storm right away, making it impossible for anyone to move out of their bases.

I still think KA with say 12.5 energy upgrade instead of the whole 25 would be a good thing thought. Never understood why they just removed it completely.
ZedraC
Profile Joined February 2011
South Africa109 Posts
Last Edited: 2013-05-15 12:46:24
May 15 2013 12:43 GMT
#15524
Wrong thread.

Deleted.
"What am I supposed to build to kill the things that look like giant dung beetles that eventually show up?" - beginner on battlenet forums. LMAO
Smancer
Profile Blog Joined December 2010
United States379 Posts
Last Edited: 2013-05-15 13:41:39
May 15 2013 13:11 GMT
#15525
Where can I find build orders/ Strategies for the current state of SC2 without the HoTS expansion?

Edit:

A few more questions,

With the current patch of WoL, do changes that came with HoTS apply, except I just don't have the new units in MP? Like:

Void Ray

Prismatic Beam
No longer charges up.
Weapon period decreased from 0.6 to 0.5.
No longer does passive +massive damage.
New Ability: Prismatic Alignment
Increases damage to armored units by 6 for 20 seconds, with a 1 minute cooldown. This does not scale with upgrades.
Activating the ability now causes a timer to display over the Void Ray for the duration of the effect.
Supply cost increased from 3 to 4.


Is this all true in WoL if I don't have HoTS?

Also, can you not longer see what your opponent is building? I sent a probe into a protosses base and I couldn't see what he was warping in, like I couldn't tell if it was a forge or a gw? Was I doing something wrong, did that change?
A good way to threaten somebody is to light a stick of dynamite. Then you call the guy and hold the burning fuse up to the phone. "Hear that?" you say. "That's dynamite, baby."
Furixx
Profile Joined May 2013
France2 Posts
May 15 2013 13:48 GMT
#15526
Hi, here is my question :

How many Vikings should I make against 1 Colossus?

Just to have an idea because sometimes I make too much Vikings sometimes not enough.

Thanks
Excludos
Profile Blog Joined April 2010
Norway8250 Posts
May 15 2013 15:25 GMT
#15527
On May 15 2013 22:48 Furixx wrote:
Hi, here is my question :

How many Vikings should I make against 1 Colossus?

Just to have an idea because sometimes I make too much Vikings sometimes not enough.

Thanks


Not that easy of a question. There are several ways to look at this. Usually a protoss wont make just one collosus, so you'll never go wrong with making more vikings. The usual math I go by is 7 vikings (2 shot a collosus), or if he gets a lot of them, 14 to oneshot it. I can't really say how "correct" this is thought, as most people just feel it out.
HelioSeven
Profile Joined February 2012
United States193 Posts
May 15 2013 18:18 GMT
#15528
On May 15 2013 22:11 Smancer wrote:
Where can I find build orders/ Strategies for the current state of SC2 without the HoTS expansion?

Edit:

A few more questions,

With the current patch of WoL, do changes that came with HoTS apply, except I just don't have the new units in MP? Like:
Show nested quote +

Void Ray

Prismatic Beam
No longer charges up.
Weapon period decreased from 0.6 to 0.5.
No longer does passive +massive damage.
New Ability: Prismatic Alignment
Increases damage to armored units by 6 for 20 seconds, with a 1 minute cooldown. This does not scale with upgrades.
Activating the ability now causes a timer to display over the Void Ray for the duration of the effect.
Supply cost increased from 3 to 4.


Is this all true in WoL if I don't have HoTS?

Also, can you not longer see what your opponent is building? I sent a probe into a protosses base and I couldn't see what he was warping in, like I couldn't tell if it was a forge or a gw? Was I doing something wrong, did that change?


No. HotS units work completely differently than their WoL counterparts. The changes to the void ray, for example, are not reflected in WoL multiplayer. The same is true of the UI upgrades made in HotS, those are also unavailable in WoL. You should still be able to tell what building is warping in by selecting it, but the little UI icon hovering over building buildings is not there unless you are playing HotS.
If I smite you, have you been smitten?
Chastik
Profile Joined March 2013
United States6 Posts
May 16 2013 04:48 GMT
#15529
All I've heard about Broodlords in HotS is that they are unviable compared to WoL, so I was wondering if anyone implemented a style of play that involved transitioning into them, and if so, do you have replays? I want to incorporate them into my play more but I wouldn't know how to go about doing that without getting stomped on ladder.
The wolf climbing the hill is always hungrier than the wolf on the hill.
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
Last Edited: 2013-05-16 05:16:20
May 16 2013 05:13 GMT
#15530
On May 15 2013 05:12 ZedraC wrote:
Show nested quote +
On May 15 2013 00:49 TRaFFiC wrote:
On May 15 2013 00:16 Cyro wrote:
He killed 40 hydralisks and 10 roaches with 9 void rays and you only killed two of them? You're doing something horribly horribly wrong.

Post replay

Indeed, post replay. A common mistake in the lower leagues is over micro. You basically just want to a-move. Only target weak units when they are in range (you can tell because you're shooting them already).



Well thanks guys, thats what I thought: I did something horribly wrong. I was basically a moving.

http://drop.sc/334740

I edit: Guess it's not a simple question and answer anymore x.x I suppose messaging me the answer may be better?

Please don't ban me, I like you guys.

Ok here's my analysis.

-After not seeing expo, you make spores, but then get fast lair and overseer. This is double dipping. You only need to do 1 and could have 2 more drones.
-no upgrades, ever. Get at least 1 evo every game. upgrades are good.
-no roach speed, but you depending on roaches.
-38 drones @ 8:50. You should be at least 50 since you weren't attacked. But you got the right idea. make some roaches for defense, then back to droning.
-1400 mins and no third @ 9:30. You want to be getting your third no later than 7 min, unless you are all inning.
-10 min. no intel. Send ovies in earlier. This will allow you to drone more freely because you know what he is doing.
-11:30. 34 drones. 27 lings on the map = very larva intensive. It makes no sense to have lings since you are going roach/hydra and these 25 lings could be 13 drones.
-13:30. no drones at third, but attacking. no ups. no tech. 8 hydra vs 4 voids. You should be on 70 drones by this point easily and you got the larva and money to do it. Just practice macroing up to 70 drones on 3 base from now on BEFORE attacking. You will become much scarier.
-15 min. 41 drones. no gas on third. no ups.
-15:40 you start making hydra, but these should be made way earlier. You basically want to make only hydra after pumping a few roaches as these are your damage dealers.
-You gg with 32 larva and 1000 mins. He has 9 voids 4 stalkers. You could still win this game imo. The reason you lost the fight is your army wasn't all shooting. It was bottled up in a choke with time warp.

Most important thing to take out of all this is drone up to 70 and take gases at third. Record your worker count every 5 mins every game you play so you know when your macro slips.
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
FinBenton
Profile Joined March 2011
Finland870 Posts
May 16 2013 06:35 GMT
#15531
On May 16 2013 13:48 Chastik wrote:
All I've heard about Broodlords in HotS is that they are unviable compared to WoL, so I was wondering if anyone implemented a style of play that involved transitioning into them, and if so, do you have replays? I want to incorporate them into my play more but I wouldn't know how to go about doing that without getting stomped on ladder.

Maybe double evo ling muta into broodlord? Broodlings benefit from melee upps and with mutas you upgade carapace which makes broodlords more buff too idk.
bwjunkie
Profile Joined May 2013
United States4 Posts
May 16 2013 06:52 GMT
#15532
Which attack upgrade helps the Broodlord more, the melle or the flyer? The unit shows flyer but the temporary broodlings show as needle spikes "melle".

(Liquipedia doesn't have an "upgrades available" section for that unit.)
no my dog won't bite you, though she had the right to, ya'll didn't give her credit, cause she knows I woulda let it, happen. -mm
FinBenton
Profile Joined March 2011
Finland870 Posts
May 16 2013 06:59 GMT
#15533
If I understanded correctly, only the first hit benefits from flyer attack and rest benefit from melee upgrades.
HelioSeven
Profile Joined February 2012
United States193 Posts
May 16 2013 07:20 GMT
#15534
On May 16 2013 15:59 FinBenton wrote:
If I understanded correctly, only the first hit benefits from flyer attack and rest benefit from melee upgrades.


This is mostly correct, except that the "first hit" is not the same attack as the "rest". The brood lord throwing the brood ling is the brood lord's attack, and benefits from flyer attack upgrades. Once the broodling is out and on the ground, it has it's own attack (melee) which benefits from melee ground attack upgrades. Broodlings also benefit from ground defense upgrades as well.

Basically, the brood lord attack is a ranged air-to-ground siege attack, the broodling attack is melee ground-to-ground attack.
If I smite you, have you been smitten?
TRaFFiC
Profile Blog Joined December 2010
Canada1448 Posts
Last Edited: 2013-05-16 16:53:50
May 16 2013 11:19 GMT
#15535
On May 16 2013 15:35 FinBenton wrote:
Show nested quote +
On May 16 2013 13:48 Chastik wrote:
All I've heard about Broodlords in HotS is that they are unviable compared to WoL, so I was wondering if anyone implemented a style of play that involved transitioning into them, and if so, do you have replays? I want to incorporate them into my play more but I wouldn't know how to go about doing that without getting stomped on ladder.

Maybe double evo ling muta into broodlord? Broodlings benefit from melee upps and with mutas you upgade carapace which makes broodlords more buff too idk.

Double evo double ups works well indeed, but you need to go into ultras before brood lords. If you don't go ultras, you will die to a player who knows how to work his bio/mine or bio/hell bat composition. Without ultras, you will lose straight up fights and if you tech brood lord too fast your army will be immobile.

**Questions**: Does stim run out after OR at the same time as the animation signaling stim is over?

How does smoke/fog work? If you are inside fog, you can see them, but they can't see you? I just played a game where he was shooting me from inside fog and I couldn't return fire.
2v2, 1v1, Zerg, Terran http://www.twitch.tv/trafficsc2
Juice!
Profile Joined January 2011
Belgium295 Posts
May 16 2013 20:32 GMT
#15536
Looking more into WCS EUTLO vs Strelok. TLO kinda outplayed Strelok by miles because TLO knows Strelok only goes mech. I was wondering, is it good to only go mech or do you really need to learn bio aswell (so having the 2 options for situations like this.) Because in BO3's or whatever where you have to play the same person multiple times (or in BO9 all kill format CW's, ....) people will know you mech and will blind-hard-counter you a lot. Is it then 'your job' to do mech just better or is it better to play bio.

Ok, in the end I guess it's better to learn them all. But then again I'm no progamer and i'm barely master, I also have no intention of becomming pro or anywhere serious gaming (not even GM). I'ld just like to stay in masters (and rise mb to midmaster or something) and do well in CW's for my clan. But should i learn bio aswell as my mech? (I've only played mech as terran and made mech to masters.) I hope that question/explanation made any sense :-)
Second place is just a fancy term for loser
LainRivers
Profile Joined March 2012
United States36 Posts
Last Edited: 2013-05-16 22:58:35
May 16 2013 22:56 GMT
#15537
Hi there..could someone please list a couple 2 base all in plays for Protoss in each match up please?

I've been focusing on macro/mechanics too much it seems, so lately I've been stuck in a "can't win" syndrome despite more often than not being more solid than my opponent in terms of macro and mechanics. I'm beginning to learn the concept of 'derailing' from your build based on what you scout or if you find an opening instead of just macro macro macro..so I feel like it's time to focus elsewhere to improve my overall play.

Doesn't have to be anything too fancy like build order, just the name/broad description should be adequate.

Thanks in advance.
Corvi
Profile Blog Joined July 2008
Germany1406 Posts
May 17 2013 12:21 GMT
#15538
where can i find solid terran build orders in text-form? already checked liquipedia, didn't find much.

used to be master league in wol, but went inactive like a year ago. now my build orders seem terribly weak, but i dont want to spend hours watching progamer streams to get updated ...
Sewi
Profile Blog Joined November 2006
Germany1697 Posts
May 17 2013 14:02 GMT
#15539
Is it possible to add a hotkey for one more controllgroup on "strg+^" without changing the hotkeys to grid?
I am so used to "1-3/4" being my main army hotkeys and would like to have "^" for my CC/Nex.
"Well, things were going ok until he lost all his stuff" - Tasteless, 17.02.2016
Kaitlin
Profile Joined December 2010
United States2958 Posts
May 17 2013 15:30 GMT
#15540
Is there a guide or explanation of how to know what units attack by default ? I've seen http://wiki.teamliquid.net/starcraft2/Attack_Target_Priority, but it doesn't go into much detail because all units are basically an equal "attack priority".

An an example, do stalkers attack corruptors by default, or is manual targetting required. Do corruptors target Colossus or Void Rays ? Does it matter what the Void Rays are attacking ? I'm not looking for answers for those specific questions, but an explanation of how to answer that question for any given battle. Has anyone put such a guide together ? Another example is the mechanics of the Muta bounce. Obviously the bounce prioritizes ground units over other mutas, otherwise people wouldn't be running lings under muta duels.
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