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On March 19 2013 06:23 Chutoro wrote: Can you magic box widow mines using mutas like you can for thors, or is the splash radius too big?
EDIT: Never mind, found the answer reading the widow mine discussion thread. Pretty sure it's too big.
You can, but by the time you have enough mutas for it to be effective, you'll have enough to kill it before it can get a shot of anyways (12 I think).
And if there is more than one mine, youll simply lose too much, even with magic box, for it to be worth it. Just stay away in that case.
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On March 19 2013 00:02 xgtx wrote: What are the best builds for Terran vs T,P and Z ?
You won't like this answer, but the correct answer is the ones you're most comfortable with. There is no "best" build against each race, because nobody plays their race exactly the same as everyone else does. The short answer, as long as it is, is that you need to play long enough to figure out what your weaknesses are against each race and design builds around minimizing those weaknesses and the risks inherent.
Id est, if you can macro well than 1 rax FEs are probably the move for you. If micro is more your thing, you might think about 1-1-1s.
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In PvZ, what are the advantages to going 1 gate expand compared to ffe? I've been opening 1 gate expand in all my PvZs at high diamond in HoTs with some success. I typically do a poke and check for a fast third with the core, stalker, and zealot while taking my natural, then going into either stargate or robo play.
I feel the advantages are forcing the zerg to be more defensive/punish lack of scouting or being greedy. Anyone care to give some more insight on this?
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On March 19 2013 13:03 ButteryBoo wrote: In PvZ, what are the advantages to going 1 gate expand compared to ffe? I've been opening 1 gate expand in all my PvZs at high diamond in HoTs with some success. I typically do a poke and check for a fast third with the core, stalker, and zealot while taking my natural, then going into either stargate or robo play.
I feel the advantages are forcing the zerg to be more defensive/punish lack of scouting or being greedy. Anyone care to give some more insight on this?
Both have their merits. Early gateway unit pokes can throw off a zerg expecting FFE, but won't always. The forge first play enables three things: potential for cannon rush, potential for fast +1, and a much easier time defending early cheese. On almost all maps and spawning positions, a 12 forge is more or less a hard counter to a 6 pool, and cannons and a sentry typically do better against roach rushes than an equivalent amount of gateway units.
At the end of the day, though, it's more about personal preference. FFE obviously delays your gas and tech somewhat significantly, but the trade-off is a superior economy faster with less risks.
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On March 19 2013 09:31 HelioSeven wrote:Show nested quote +On March 19 2013 00:02 xgtx wrote: What are the best builds for Terran vs T,P and Z ? You won't like this answer, but the correct answer is the ones you're most comfortable with. There is no "best" build against each race, because nobody plays their race exactly the same as everyone else does. The short answer, as long as it is, is that you need to play long enough to figure out what your weaknesses are against each race and design builds around minimizing those weaknesses and the risks inherent. Id est, if you can macro well than 1 rax FEs are probably the move for you. If micro is more your thing, you might think about 1-1-1s.
thanks for answer! is there a site where I could read up some builds and test if they work well with my playstyle?
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can someone please give me some tips how to deal with frustration? after a lossstreak (lets say 7 games) im totally tilted and quit games too fast. my thinking in that place is like "well. i can't even handle this bla-allin / unit comp / unit / proxy hatch spinecralwer-rush whatever. i guess im totally misplaced in my league if im so bad when i can't even defend this."
- on the one hand i have to play more to get better. even day9 once said that 3 games a day is not enough to improve.
- on the other hand i throw away games and lose even more games until i just come across the point that i just dont want to play starcraft anymore, ever. i have quitted sc2 for 3 times already, everytime for 3 months+ and its very hard to come back and relearn your stuff.
how do you guys handle frustration and how do pros overcome their lossstreaks?
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if you know why you lost its not as frustating as you don't know why you lost
analysing is all
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When it comes to starting learning the game and build orders and mechanics, what are the advantages of just jumping into Ranked (bronze) and playing as opposed to practicing and cranking out BOs against AI opponents, if any?
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Does anyone know the spawning rules for all the new HotS 1v1 maps?
Like how in WoL, Antiga had cross spawns only and Entombed had no close-by-air spawns.
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Okay soo this isn't a multiplayer related question, but I am going to ask it here since it's not worth opening a new thread
Although I was a master Terran in wol and I am breezing through the campaign on brutal without losses (except for Supreme I died on a boss twice because I wasn't careful). I do feel like Hydra/host composition (It's to gas heavy and massing zerglings to spend the minerals is pretty bad since they don't fit the composition )that I've been using for basically everything is pretty bad I only won because I macro'd well which was obv gained from multi.
What composition should I use so that I am the most cost efficient against small groups that are often used in the campaigns. obviously the composition changes as you go along this far I have completed the Char, Zerus and Khaldir worldd
Ohh and 2 drones or 30% more dmg on creep while my creep spread is pretty good I am still not sure if the intial bost from having double drones from powering at the start of the mission might be better.
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Hello! My friend introduced me to this game and I was wondering how long it would take me to learn the general basics of the game. (It's been pretty fun so far compared to the stress inducing environment of League of Legends)
Is the process of learning a build order and attempting to perfect it what people do most of the time? Or are there some people who build on the fly and improvise strategies as they go?
I've only bought WoL. Should I consider buying HoTS? I'm not playing the game too much right now so how detrimental will it be to my learning experience if I don't have the expansion?
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On March 20 2013 09:25 cloudedVision wrote: Hello! My friend introduced me to this game and I was wondering how long it would take me to learn the general basics of the game. (It's been pretty fun so far compared to the stress inducing environment of League of Legends)
Is the process of learning a build order and attempting to perfect it what people do most of the time? Or are there some people who build on the fly and improvise strategies as they go?
I've only bought WoL. Should I consider buying HoTS? I'm not playing the game too much right now so how detrimental will it be to my learning experience if I don't have the expansion?
Hey so I started playing the game in August 2012 and ended March 12 in Plat (WOL) and am currently in diamond for hots. The amount of time it takes to improve is largely based on how much time you are willing to put in and to some extent how good you are naturally. In regards to learning new builds and such people generally practice their builds during matches so by simply playing you are getting better at performing your build. As for how strict you follow the build I largely find is up to preference and race. As a zerg I generally follow a build up to about 50 food and then just have a feeling for when I should place down certain structures or as day9 puts it I follow a general frame work. But for other races it may be more beneficial to follow builds. Lastly, if you are considering getting into starcraft I highly recommend getting hots as that is where blizzard's and the community's attention will be.
Also, you may have noticed i skipped your comment about stress. The truth is both LoL and SC have a large learning curve and I can't see sc being much easier if at all on you. But don't let that bring you down if you are willing to put sometime into the game.
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On March 20 2013 09:49 Tikihut wrote:Show nested quote +On March 20 2013 09:25 cloudedVision wrote: Hello! My friend introduced me to this game and I was wondering how long it would take me to learn the general basics of the game. (It's been pretty fun so far compared to the stress inducing environment of League of Legends)
Is the process of learning a build order and attempting to perfect it what people do most of the time? Or are there some people who build on the fly and improvise strategies as they go?
I've only bought WoL. Should I consider buying HoTS? I'm not playing the game too much right now so how detrimental will it be to my learning experience if I don't have the expansion? Hey so I started playing the game in August 2012 and ended March 12 in Plat (WOL) and am currently in diamond for hots. The amount of time it takes to improve is largely based on how much time you are willing to put in and to some extent how good you are naturally. In regards to learning new builds and such people generally practice their builds during matches so by simply playing you are getting better at performing your build. As for how strict you follow the build I largely find is up to preference and race. As a zerg I generally follow a build up to about 50 food and then just have a feeling for when I should place down certain structures or as day9 puts it I follow a general frame work. But for other races it may be more beneficial to follow builds. Lastly, if you are considering getting into starcraft I highly recommend getting hots as that is where blizzard's and the community's attention will be. Also, you may have noticed i skipped your comment about stress. The truth is both LoL and SC have a large learning curve and I can't see sc being much easier if at all on you. But don't let that bring you down if you are willing to put sometime into the game.
Thanks for responding to my post!
In regard to the stress, there wasn't much really. It's just the structure of the MOBA genre leads to individuals pitting their mistakes on others.I found that I did way better when I ignored everyone else and did what I was supposed to do, but I ended giving my account away to my cousin because the game was just so lackluster after a while. (League of Legends didn't really have a big learning curve for me... I found it pretty easy in actuality, but that's just me being able to grasp skills easily) The switch is also mostly due to the length of games, as I don't have as much time as I used to when I was taking slightly lower level classes.
I plan to play Zerg due to my enjoyment of extremely fast paced development.
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On March 19 2013 14:03 xgtx wrote:Show nested quote +On March 19 2013 09:31 HelioSeven wrote:On March 19 2013 00:02 xgtx wrote: What are the best builds for Terran vs T,P and Z ? You won't like this answer, but the correct answer is the ones you're most comfortable with. There is no "best" build against each race, because nobody plays their race exactly the same as everyone else does. The short answer, as long as it is, is that you need to play long enough to figure out what your weaknesses are against each race and design builds around minimizing those weaknesses and the risks inherent. Id est, if you can macro well than 1 rax FEs are probably the move for you. If micro is more your thing, you might think about 1-1-1s. thanks for answer! is there a site where I could read up some builds and test if they work well with my playstyle?
I'd start with Liquipedia?
On March 20 2013 00:37 Drowzee wrote: can someone please give me some tips how to deal with frustration? after a lossstreak (lets say 7 games) im totally tilted and quit games too fast. my thinking in that place is like "well. i can't even handle this bla-allin / unit comp / unit / proxy hatch spinecralwer-rush whatever. i guess im totally misplaced in my league if im so bad when i can't even defend this."
- on the one hand i have to play more to get better. even day9 once said that 3 games a day is not enough to improve.
- on the other hand i throw away games and lose even more games until i just come across the point that i just dont want to play starcraft anymore, ever. i have quitted sc2 for 3 times already, everytime for 3 months+ and its very hard to come back and relearn your stuff.
how do you guys handle frustration and how do pros overcome their lossstreaks?
Haha, you wanna wax philosophical for a bit?
Try this for size: decoupling the concepts of losing and regression. Cause guess what, I got news for you: the way matchmaking works, you're gonna win about 50% of your games, and you're gonna lose about 50% of your games. You might have a good day or a bad day, but all in all, winning and losing are both a natural part of the game, you can not have the one without the other. If your goal is getting better at the game, winning and losing are of no consequence. If your goal is winning at the game, you will find easier methods of doing so than improving at the game (see 6pooling to grandmaster).
There are two methods of dealing with frustration, emotionally and logically: pick whichever suits you. The emotional route is the simpler one, just go do something else for 5 minutes. Eat an apple, rub some stress balls, pet your cat, whatever. Just remove yourself from the competitive context for a few minutes and take a breather. Hell, do some stretching while you're at it, sitting in an office chair all day ain't that good for you. If you are of a more intellectual persuasion, you can try the logical route, which is, as xgtx pointed out, analyzing the crap out of your play. Isolate every mistake, every weakness, every risk, and minimize it. Identify the kinks in your play and iron them out, so to speak. Watch lots of replays, analyze timings, build orders, possible permutations of all of the above, so on and so forth. All depends on what you want out Starcraft; emotional enjoyment, skills and mechanics improvement... your goal will dictate your solution, methinks.
On March 20 2013 03:05 Kizzer wrote: When it comes to starting learning the game and build orders and mechanics, what are the advantages of just jumping into Ranked (bronze) and playing as opposed to practicing and cranking out BOs against AI opponents, if any?
Advantages of playing against real players is that they will surprise you. They will not do what you expect, and in the long run, Starcraft is all about disaster management skills (id est, when the plan goes to hell, learn to wing it). So that's important. On the other hand, AI opponents offer the opposite: no surprises, an easy test tool for still forming build orders. Being able to tighten up a particular build without the pressure of a real opponent is nice.
So, in short, both are useful. You would be wise to use both tools for their respective purposes.
On March 20 2013 10:30 cloudedVision wrote:Show nested quote +On March 20 2013 09:49 Tikihut wrote:On March 20 2013 09:25 cloudedVision wrote: Hello! My friend introduced me to this game and I was wondering how long it would take me to learn the general basics of the game. (It's been pretty fun so far compared to the stress inducing environment of League of Legends)
Is the process of learning a build order and attempting to perfect it what people do most of the time? Or are there some people who build on the fly and improvise strategies as they go?
I've only bought WoL. Should I consider buying HoTS? I'm not playing the game too much right now so how detrimental will it be to my learning experience if I don't have the expansion? Hey so I started playing the game in August 2012 and ended March 12 in Plat (WOL) and am currently in diamond for hots. The amount of time it takes to improve is largely based on how much time you are willing to put in and to some extent how good you are naturally. In regards to learning new builds and such people generally practice their builds during matches so by simply playing you are getting better at performing your build. As for how strict you follow the build I largely find is up to preference and race. As a zerg I generally follow a build up to about 50 food and then just have a feeling for when I should place down certain structures or as day9 puts it I follow a general frame work. But for other races it may be more beneficial to follow builds. Lastly, if you are considering getting into starcraft I highly recommend getting hots as that is where blizzard's and the community's attention will be. Also, you may have noticed i skipped your comment about stress. The truth is both LoL and SC have a large learning curve and I can't see sc being much easier if at all on you. But don't let that bring you down if you are willing to put sometime into the game. Thanks for responding to my post! In regard to the stress, there wasn't much really. It's just the structure of the MOBA genre leads to individuals pitting their mistakes on others.I found that I did way better when I ignored everyone else and did what I was supposed to do, but I ended giving my account away to my cousin because the game was just so lackluster after a while. (League of Legends didn't really have a big learning curve for me... I found it pretty easy in actuality, but that's just me being able to grasp skills easily) The switch is also mostly due to the length of games, as I don't have as much time as I used to when I was taking slightly lower level classes. I plan to play Zerg due to my enjoyment of extremely fast paced development.
Good lord, do I identify with that. Can't handle all the blame-slinging in MOBAs. In that respect, I suppose, you will greatly enjoy RTSs. You can never blame anyone but yourself, really.
Focus on mechanics first, that's the steepest part of the learning curve. Macro first, then micro, then strategy last, more or less. Particularly with Zerg, you need to be able to reliably hit those injects first and foremost.
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Can Terran still play very defensively in HotS? It just seems to me that aggresiveness is not an option now, but a do or die. Defensive playstyle has always been my thing but it looks like it would hurt me rather than help.
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Can you tell me please how many barracks/factories/starports one fully saturated base can sustain? After switching from Zerg to Terran my unspent ressources skyrocket, as now there is more than one building that trains units. Thank you in advance! :-)
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On March 20 2013 22:26 ProbeEtPylon wrote: Can you tell me please how many barracks/factories/starports one fully saturated base can sustain? After switching from Zerg to Terran my unspent ressources skyrocket, as now there is more than one building that trains units. Thank you in advance! :-)
The general rule is 3 unit producing structures by base. When you stop adding new bases and building workers, you can build additional facilities.
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When making a push, is it generally better the send reinforcements to the front line right when they come out or build the next wave over at the base and make another push?
I think the latter is the right way but I have a tendency to over-stretch myself and have a stream of units floating to the main attack.
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I haven't been really following HotS so far, but more often than not, when I watch a protoss stream vs a terran, he'll open Phoenix. What has changed that has made Phoenix openings viable/desirable vs Terran? the dropship speed buff?
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It seems like Neo Planet S on the ladder has different spawn mining distance. Someone try to test this as well? Bottom left seems like it just flat out mines more slowly than upper right.
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