• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:29
CEST 21:29
KST 04:29
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro8 Preview Pt2: Progenitors4Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22
Community News
RSL Revival: Season 5 - Qualifiers and Main Event10Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid
Tourneys
StarCraft Evolution League (SC Evo Biweekly) 2026 GSL Season 2 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament $1,400 SEL Season 3 Ladder Invitational RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
ASL21 General Discussion Why there arent any 256x256 pro maps? BW General Discussion [ASL21] Ro8 Preview Pt2: Progenitors BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro8 Day 3 [Megathread] Daily Proleagues [ASL21] Ro8 Day 2 Escore Tournament StarCraft Season 2
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread OutLive 25 (RTS Game) Daigo vs Menard Best of 10 Dawn of War IV Nintendo Switch Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion McBoner: A hockey love story
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Movie Stars In Video Games: …
TrAiDoS
ramps on octagon
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1216 users

Simple Questions Simple Answers - Page 734

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 732 733 734 735 736 900 Next
PeterHuynh
Profile Joined June 2011
United States151 Posts
January 09 2013 07:20 GMT
#14661
is there any way on how to prioritize ghosts over marines & marauders when you have them in the same control group because it would be way easier if marines & marauders were prioritized over ghost
.
PeterHuynh
Profile Joined June 2011
United States151 Posts
January 09 2013 07:23 GMT
#14662
ahh mistake i mean prioritize marines & marauders over ghost when you have them in the same control group
.
serpan
Profile Joined September 2011
Sweden35 Posts
January 09 2013 13:21 GMT
#14663
If I'm going for that +1 MMM stim push TvP, when do I start Marauder production if I open standard Bomber style and he opens standard 1 gate FE?
Sthlm
n0ise
Profile Joined April 2010
3452 Posts
Last Edited: 2013-01-09 13:45:26
January 09 2013 13:41 GMT
#14664
On January 09 2013 14:16 PinheadXXXXXX wrote:
If I see a terran 1 rax expanding, should I delay my 6:15 scan? If so, how much?


You should generally just scan when seeing something influences your next decisions. Normally, you scan then so you see - 2 geysers with x amount mined so it's probably banshee, or 1 gas starport probably marine/hellion/medivac, or whatever.

At the same time, if he went 1rax FE, he could go banshee which you should be rather safe against, or mech, or bio. You can scan around 8-10:00 for his production, but you can generally tell by his units if it's mech or marine/tank.

Bottom line being, scan when you must know what he's doing. This greatly varies with the build that you yourself are doing.

On January 09 2013 16:23 PeterHuynh wrote:
ahh mistake i mean prioritize marines & marauders over ghost when you have them in the same control group


There is not. You have to get accustomed with tabbing or multiple control groups, I'm afraid.

On January 09 2013 22:21 serpan wrote:
If I'm going for that +1 MMM stim push TvP, when do I start Marauder production if I open standard Bomber style and he opens standard 1 gate FE?


This, along with many other small things, is down to personal preference and where you want to go with your build. Personally I don't build a single marauder until my medivacs are out, which gives me more gas and a few more minerals. It's great against non-collosus openers, not so great against collosi since it's tough to hold on to map control.

Alternatively, you can add marauders, which means that with good micro you could straight-up win with your standard timing, but it does cut into your resources a bit more.

For everything you get, there's something else you're not getting - so 2 reactors vs 2 tech labs, marines vs marauders... it kinda comes down to trying it and see what fits your playstyle best, I think.
Phantasmiq
Profile Joined January 2013
Czech Republic32 Posts
January 10 2013 18:59 GMT
#14665
How can I beat Mutalisk/roach as a P? I just played agaisnt one and he kept harrassing me with those goddamn mutalisk and then attacked with bazillion roaches, I dont know what to do! should I go phoeniex? what about roaches. Maybe stalker immortal? help pls
SOURD1ESEL
Profile Joined December 2011
United States57 Posts
January 10 2013 19:12 GMT
#14666
TvP. What do you do against double robotics bay? He had maybe 8-10 colosus. How do I engage? Do I need 30 vikings?
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
January 10 2013 19:23 GMT
#14667
How can I beat Mutalisk/roach as a P? I just played agaisnt one and he kept harrassing me with those goddamn mutalisk and then attacked with bazillion roaches, I dont know what to do! should I go phoeniex? what about roaches. Maybe stalker

He can't mass roach AND mass muta AND not be all in. Since he's investing gas into roaches, he can't have that many mutas. So you should split blink stalkers between your bases, and use a combination of sentry/immortal/stalker to defend the frontal roach push.

1 cannon in each mineral line, and 1 stalker per 1 muta (leave this force at your natural, to blink around from main->third), use observers to get this stalker squad in position for whenever the mutas come in.

Personally, I'd tech to colossus if he's committing to ground and mutas, but you can go storm if you have the control. Just focus on defending the roach/muta; he has NO followup when he masses roaches. Use forcefields, immortals, and stalkers to survive the waves of units. If you haven't set up a third by the time the muta count gets past ~15, you're basically dead.

When you have the money, try to harass a bit with warp prism zealot/DT, but your #1 priority is surviving.

Simcity is your friend, and hell I think this might even be covered in the giant PvZ guide.

TvP. What do you do against double robotics bay? He had maybe 8-10 colosus. How do I engage? Do I need 30 vikings?


Thank your opponent for being bad. Go up to 16-20 vikings, and just kite his army with your vikings. DON'T fight unless you've killed a majority of the colossi.

Depending on how many bases you're on, P can't afford double robo colossus, stalkers, blink, and 1/1. 1 robo = 1 base of gas, so he will either have awful upgrades or no stalkers...both of which MMM+V can shatter pretty easily.

I'm pretty sure 16 vikings one-shots a colossus, but it won't hurt to make a few more in case your micro isn't up to par.

So yeah, to engage just...don't engage until you kill most of the colossi with your vikings. It will be really easy to do so because he's committing so much into colossus.
Getting back into sc2 O_o
TheDwf
Profile Joined November 2011
France19747 Posts
January 10 2013 21:30 GMT
#14668
On January 11 2013 04:23 Mavvie wrote:
Thank your opponent for being bad. Go up to 16-20 vikings

That's not enough, 8-10 Colossi = 24-30 Vikings needed as his opponent should have 30+ Stalkers along; it sounds like the kind of low-level game in which nothing happens in midgame and Protoss progressively gets this army. I might be mistaken but I already saw something like this in the Terran Help Me Thread.
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
January 10 2013 22:10 GMT
#14669
On January 11 2013 06:30 TheDwf wrote:
Show nested quote +
On January 11 2013 04:23 Mavvie wrote:
Thank your opponent for being bad. Go up to 16-20 vikings

That's not enough, 8-10 Colossi = 24-30 Vikings needed as his opponent should have 30+ Stalkers along; it sounds like the kind of low-level game in which nothing happens in midgame and Protoss progressively gets this army. I might be mistaken but I already saw something like this in the Terran Help Me Thread.

My bad, sorry.

I seem to recall constantly seeing blue posts saying "never go past 16-20 vikings", but I guess that doesn't apply if your opponent is investing 60+ supply into colossi.

3 vikings per 1 colossus, try to kill all the colossi before engaging with your ground army.
Getting back into sc2 O_o
TheDwf
Profile Joined November 2011
France19747 Posts
January 10 2013 22:25 GMT
#14670
On January 11 2013 07:10 Mavvie wrote:
I seem to recall constantly seeing blue posts saying "never go past 16-20 vikings"

Yes, in normal games you rarely need to go beyond this count.
DKR
Profile Blog Joined June 2011
United Kingdom622 Posts
Last Edited: 2013-01-11 17:00:56
January 11 2013 16:58 GMT
#14671
EDIT: Wrong thread sorry
"1 base. Cheese man." - MKP. "[MVP] is not stylistic, his style is winning, which is the style you want to have." - Artosis
geokilla
Profile Joined May 2011
Canada8246 Posts
January 12 2013 07:02 GMT
#14672
Is it possible that using the wrong keyboard and mouse will have an effect on your gameplay? I've been playing on the Logitech MX518 and Microsoft Natural Ergonomic, and I can't help but feel that something related to the peripherals is limiting my success in games. The thing is though, I like this keyboard because it's economical, so it's great for my hands and wrists when I'm not playing SC2.
EnderSword
Profile Joined September 2010
Canada669 Posts
January 12 2013 08:04 GMT
#14673
Ergonomic keyboards, depending on the design may slow you down going from one part of the keys to another and may make certain common key presses harder, like say a Ctrl-8 or shift queueing commands, but that depends on the keyboard.

For your mouse, if the DPI or other things don't match the accuracy or sensitivity you want then they may be an issue.

Overall the difference is likely small, but if you're talking Masters+ then yes maybe it really does. If you find you are actually making a lot of keypress mistakes, particularly when chaining commands, then that may be equipment based.
Bronze/Silver/Gold level Guides - www.youtube.com/user/EnderSword
Lucoda
Profile Blog Joined February 2012
Ireland183 Posts
January 12 2013 19:02 GMT
#14674
Is this build :http://www.teamliquid.net/forum/viewmessage.php?topic_id=317003: The Leenock ZvP 10 Roach Rush still viable?
https://twitter.com/LucodaSC2
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
January 12 2013 19:48 GMT
#14675
On January 13 2013 04:02 LucoxP wrote:
Is this build :http://www.teamliquid.net/forum/viewmessage.php?topic_id=317003: The Leenock ZvP 10 Roach Rush still viable?

Yeah, it can work still. You just have to deny the Protoss's scouting via speedlings. I feel like you should make a few lings so that a zlot/stalker poke doesn't see the roaches, but idk if that fits the build order.

If you execute it well it'll work fine!
Getting back into sc2 O_o
Najda
Profile Joined June 2010
United States3765 Posts
January 12 2013 20:41 GMT
#14676
On January 09 2013 16:23 PeterHuynh wrote:
ahh mistake i mean prioritize marines & marauders over ghost when you have them in the same control group


If you set the hotkey with the m+m selected, they should pop up first when you hit the hotkey later. It's much better to just hotkey them seperate though.
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2013-01-13 00:23:06
January 12 2013 22:05 GMT
#14677
On January 12 2013 16:02 geokilla wrote:
Is it possible that using the wrong keyboard and mouse will have an effect on your gameplay? I've been playing on the Logitech MX518 and Microsoft Natural Ergonomic, and I can't help but feel that something related to the peripherals is limiting my success in games. The thing is though, I like this keyboard because it's economical, so it's great for my hands and wrists when I'm not playing SC2.


Looked at the picture and the keyboard is definitely not ideal, playing with one hand on a keyboard designed ergonomically for two. You'll probably benefit from a normal keyboard for SC2, though you might not see any immediate changes. I can't speak to what's limiting you without an idea of where you're at skillwise.

On January 12 2013 17:04 EnderSword wrote:+ Show Spoiler +

Ergonomic keyboards, depending on the design may slow you down going from one part of the keys to another and may make certain common key presses harder, like say a Ctrl-8 or shift queueing commands, but that depends on the keyboard.

For your mouse, if the DPI or other things don't match the accuracy or sensitivity you want then they may be an issue.

Overall the difference is likely small, but if you're talking Masters+ then yes maybe it really does.
If you find you are actually making a lot of keypress mistakes, particularly when chaining commands, then that may be equipment based.


If you're making mistakes on a keyboard then that's an issue with a user not being adjusted to any particular keyboard.
SorrowShine
Profile Joined October 2011
698 Posts
January 12 2013 23:21 GMT
#14678
I am not sure if its worth a topic and i couldnt find a thread on that

The quiestion is:
what do you think about the map Newkirk District.
Balnce? Best Units Combos?
I am Zerg. And I just figured out it suck in ZvT. Anybody has the same feeling??
SorrowShine
Profile Joined October 2011
698 Posts
January 12 2013 23:22 GMT
#14679
On January 13 2013 04:02 LucoxP wrote:
Is this build :http://www.teamliquid.net/forum/viewmessage.php?topic_id=317003: The Leenock ZvP 10 Roach Rush still viable?


No

You better use slow lings all in from 3 bases
A Wild Sosd
Profile Joined September 2012
Australia421 Posts
January 13 2013 00:28 GMT
#14680
On January 13 2013 08:21 SorrowShine wrote:
I am not sure if its worth a topic and i couldnt find a thread on that

The quiestion is:
what do you think about the map Newkirk District.
Balnce? Best Units Combos?
I am Zerg. And I just figured out it suck in ZvT. Anybody has the same feeling??

Blink stalkers are really strong on that map, Just had someone put their forward pylon at the base with the rocks and he could blink into my main from there while easily defending the pylon.
Bomber | TaeJa | Life | Scarlett I Twitter: @SosdSC2
Prev 1 732 733 734 735 736 900 Next
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
16:00
#50
RotterdaM936
TKL 357
SteadfastSC229
IndyStarCraft 216
BRAT_OK 148
ZombieGrub83
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 936
TKL 357
SteadfastSC 229
IndyStarCraft 216
BRAT_OK 148
UpATreeSC 129
ZombieGrub83
StarCraft: Brood War
Calm 3737
Britney 2061
Mini 524
ggaemo 260
Dewaltoss 131
Hm[arnc] 23
Dota 2
Gorgc6018
monkeys_forever401
Counter-Strike
pashabiceps1659
Super Smash Bros
Mew2King110
Heroes of the Storm
Liquid`Hasu316
Other Games
Grubby3149
Liquid`RaSZi1305
FrodaN1160
Beastyqt1091
B2W.Neo1080
qojqva768
ceh9689
C9.Mang0264
shahzam251
KnowMe134
ArmadaUGS120
Hui .79
Trikslyr71
MindelVK14
Organizations
Other Games
BasetradeTV395
Dota 2
PGL Dota 2 - Main Stream48
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 20 non-featured ]
StarCraft 2
• kabyraGe 81
• Reevou 7
• Adnapsc2 7
• intothetv
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• Kozan
• IndyKCrew
StarCraft: Brood War
• blackmanpl 27
• 80smullet 22
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• imaqtpie1850
• Jankos1619
• TFBlade1065
Other Games
• Shiphtur297
• WagamamaTV1
Upcoming Events
Replay Cast
4h 32m
Sparkling Tuna Cup
14h 32m
Afreeca Starleague
14h 32m
Snow vs Flash
WardiTV Invitational
15h 32m
SHIN vs Nicoract
Solar vs Nice
GSL
1d 14h
Classic vs Cure
Maru vs Rogue
GSL
2 days
SHIN vs Zoun
ByuN vs herO
OSC
2 days
OSC
2 days
Replay Cast
3 days
Escore
3 days
[ Show More ]
The PondCast
3 days
WardiTV Invitational
3 days
Zoun vs Ryung
Lambo vs ShoWTimE
OSC
4 days
Replay Cast
4 days
CranKy Ducklings
4 days
RSL Revival
4 days
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
4 days
Krystianer vs TriGGeR
Cure vs Rogue
uThermal 2v2 Circuit
4 days
BSL
4 days
Replay Cast
5 days
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
5 days
BSL
5 days
Replay Cast
6 days
Afreeca Starleague
6 days
Liquipedia Results

Completed

Proleague 2026-05-02
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

YSL S3
Escore Tournament S2: W6
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.