Simple Questions Simple Answers - Page 735
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Phantasmiq
Czech Republic32 Posts
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Henk
Netherlands578 Posts
On January 14 2013 02:13 Phantasmiq wrote: When should I build extractor as Z to be able start metabolic boost ASAP when pool finishes? So when should I build it, 2 or 3 probes etc. thx Pretty sure 14/14 enables you to start lingspeed right away. | ||
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rd
United States2586 Posts
On January 14 2013 02:13 Phantasmiq wrote: When should I build extractor as Z to be able start metabolic boost ASAP when pool finishes? So when should I build it, 2 or 3 probes etc. thx Depends on your pool timing and how fast you want speed. 14 gas 14 pool won't give you the fastest speed, but it'll give you a relatively fast speed with exactly 250/100 as the pool finishes; enough to start queen and speed simultaneously, and the mineral income to start two pairs of lings and drop a hatch very soon afterwards. Anything before 14 pool and the queen/ling timing after speed comes out a little clunky, though faster. | ||
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HolyArrow
United States7116 Posts
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HelioSeven
United States193 Posts
On January 14 2013 04:35 Henk wrote: Pretty sure 14/14 enables you to start lingspeed right away. Yes, 14gas/14pool should finish collecting 100 gas right as the pool finishes. A 15pool/14gas will should have just under 80 gas when the pool finishes. | ||
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Gn4m
Sweden90 Posts
On January 14 2013 06:42 HolyArrow wrote: Anyone come up with a good system for custom camera hotkeys? I never really used them but I want to try integrating it into my play. Problem is that I really can't stand using the F keys (F2/F3/F4/etc). It just feels to uncomfortable for me. I use the Standard hotkey layout, so I'm wondering if anyone who also uses the standard layout figured out a nice system where you can comfortably use camera hotkeys while keeping your hand in the WASD area of your keyboard. I play Protoss, if that matters. I'm Z and using the F keys for cam hotkeys, only for my hatches though. Default I think is F5, F6... but that felt too far away for me, so I rebound them to F1-F5, and more cam hotkeys like that I dont really need. It feeling uncomfortable is just normal, nothing feels good in the start. Just bear with it at first, you'll lose some games but after a while it will feel as natural as making probes. ![]() | ||
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RedDeathLiquid
Poland16 Posts
On January 14 2013 18:04 Gn4m wrote: I'm Z and using the F keys for cam hotkeys, only for my hatches though. Default I think is F5, F6... but that felt too far away for me, so I rebound them to F1-F5, and more cam hotkeys like that I dont really need. It feeling uncomfortable is just normal, nothing feels good in the start. Just bear with it at first, you'll lose some games but after a while it will feel as natural as making probes. ![]() That's one way to go about that - but I personally prefer to change hotkeys to get it better. You could try to set them up to the right - so something like F G V B keys. It's more comfortable for the hand to travel there instead up to the F-keys, at least for me. Just check if you un-bind anything by doing that, and map the unbound keys to something else. The idea here is to make small changes like that to make it more comfortable for you - instead of changing the whole setup, if you don't want to do that. | ||
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SOURD1ESEL
United States57 Posts
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SOURD1ESEL
United States57 Posts
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RedDeathLiquid
Poland16 Posts
On January 15 2013 05:33 SOURD1ESEL wrote: Is there a way as Terran to load up a medivac and not have all the units follow the medivac? I will select my army and then click on a medivac. What this does is make all medivacs and all the units not in the medivac follow the medivacs with units in. ty I believe the simplest solution is to hit stop command. So you select units, load the medivacs, hit stop command, select medivacs only and send them. | ||
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mizU
United States12125 Posts
On January 15 2013 08:18 SOURD1ESEL wrote: When a toss is four gateinng you how do you prevent him from just walking past your bunker? with a wall of is what I'm told but what is the wall of made of depots? and bunkers? do you start walling of when you know a 4gate is coming? If you only have 1 bunker and the four gate is on you, you're pretty dead regardless. You need at the VERY minimum 2, but that means you need almost perfect reaction time to repair. 3 is usually safe. They're not going to run by if you have more than one bunker, if they do they take wayyy too much damage. | ||
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Bahku
United States182 Posts
On January 15 2013 05:33 SOURD1ESEL wrote: Is there a way as Terran to load up a medivac and not have all the units follow the medivac? I will select my army and then click on a medivac. What this does is make all medivacs and all the units not in the medivac follow the medivacs with units in. ty After right clicking your medivac to load up troops, hold shift and click on the ground where you want your infantry to go. They'll load up inside and the rest will GTFO. | ||
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Loccstana
United States833 Posts
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babak
5 Posts
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A Wild Sosd
Australia421 Posts
As in creep that has had its tumor killed. | ||
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A Wild Sosd
Australia421 Posts
On January 16 2013 15:36 babak wrote: What is the best (in terms of ease of use and enjoy-ability of playing the game) race for a new player to use in multiplayer starcraft? The easiest low apm race to use is probably protoss. | ||
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aqlaql
1 Post
(I'm in gold) I play vs someone who 1 base me a lot but I can never figure out what to make or do while waiting to scout him (especially if I forget to make a robo early enough) | ||
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SorrowShine
698 Posts
On January 16 2013 18:51 A Wild Sosd wrote: Do zerg units still move faster on dead creep? As in creep that has had its tumor killed. yes | ||
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SorrowShine
698 Posts
On January 16 2013 15:36 babak wrote: What is the best (in terms of ease of use and enjoy-ability of playing the game) race for a new player to use in multiplayer starcraft? Take the one you like most... Seriously If you played single before Multiplayer probably the Terran would be the most comfortable for you. | ||
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v0rtex
123 Posts
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