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On December 18 2012 09:00 TechnoZerg wrote: SUP GUYS!
i'm preparing to make a return to sc2. it's been about 10 months since i've been playing. can i ask what changes to the metagame have occurred since then (i play zerg)?
from what i remember:
zvt: terran opens hellion expand. zerg goes either (a) ling/bling/muta, or (b) ling/infestor vs terran's either (a) marine/med/tank, or (b) pure mech (mech was rare when i left). lategame zerg = ultras or broods zvp: zerg takes quick third, protoss tries to get own third by harassing. the zerg ultimately wants brood/infestor, but roach timings are strong (stephano was super hot when i left) zvz: clusterfuck
what has changed!? ;D
p.s. is zvt still really cheesey? zvt was zerg favored when i left, so many frustrated terrans were cheesing..
It's pretty much as you remember it, but I'd check the last 5-10 pages of the Zerg Help Me Thread to catch up on what people are doing. I'm a bit rusty myself or else I'd give you a better answer.
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in the gsl, what is the number next to the race. Example in the life vs sniper game sniper is Z11 and life Z7
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On December 18 2012 09:00 TechnoZerg wrote: SUP GUYS!
i'm preparing to make a return to sc2. it's been about 10 months since i've been playing. can i ask what changes to the metagame have occurred since then (i play zerg)?
from what i remember:
zvt: terran opens hellion expand. zerg goes either (a) ling/bling/muta, or (b) ling/infestor vs terran's either (a) marine/med/tank, or (b) pure mech (mech was rare when i left). lategame zerg = ultras or broods zvp: zerg takes quick third, protoss tries to get own third by harassing. the zerg ultimately wants brood/infestor, but roach timings are strong (stephano was super hot when i left) zvz: clusterfuck
what has changed!? ;D
p.s. is zvt still really cheesey? zvt was zerg favored when i left, so many frustrated terrans were cheesing..
Terrans have got more comfortable with mech, but ZvT is more or less what it used to be. It is and has been the most stable matchup for a while now.
PvZ is a little more wonky. Protoss got pretty good at 2 base all-ins (particularly the sentry/immortal all-in) to deal with the difficulty in taking a 3rd against Zerg's fast three base. Some Protoss have figured out how to take the 3rd safely and consistently, which usually leads to extended late-game battles. Some Protoss have figured out how to use carriers to effectively beat BL/infestor, but it's not entirely common yet.
ZvZ seems to have stabilized a little. Revolves a lot around roach vs roach battles in the mid-game these days. Can opt for either hydras or infestors for support, eventually if it gets to the late-game the roach gridlock is usually solved with ultras. Doesn't happen much, though.
Cheese is what it's always been.
On December 18 2012 13:46 minilance wrote: in the gsl, what is the number next to the race. Example in the life vs sniper game sniper is Z11 and life Z7
Spawn position. Think numbers on a clock.
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When playing Protoss against a random race on a 4 player map. Where/when should I place my first pylon & first building (gateway?) if I scouted the wrong way and don't get to his base till last and I don't want to delay my tech.
Assuming he's zerg and playing sort of standard standard (15 pool/15 hatch), what do I do next? Since I can't FFE as it's too late and I'll have a gateway. Do I go Cyber? try to late FFE with Gate first?
Or am i suppose to send a second probe out in opposite directions to make sure I see what he's up to quickly when my first scout probes gets to the first base and sees nothing.
Assume it's a normal 4 player map where you can FFE and small ramp into main, such as Antiga Shipyard
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On December 18 2012 02:42 ProfessionalNoob wrote:Show nested quote +On December 17 2012 14:59 owned4ursake wrote: When you get ghost academy do you get the energy upgrade or cloak first in TvP? I've always wondered this. Energy, because you can EMP without cloak, it's just harder. I'd rather have more energy to be able to EMP right away than to have more or less useless ghosts until they regen enough energy. I have some questions as well: When playing protoss late game vs terran, should I have more than 2 hotkeys for my army? (1 for army, 2 for templar) When playing PvZ late game, what should my hotkeys for my army be? Should the mothership get her own hotkey?
It's all down to preference I think. So I'll say my preference and if you think it's logical, give it a go 
I use 1-3 for army. 1 is for main stuff, 2&3 is for Spell casters, so either sentries or HT. If I have a Warp Prism going around I like to put that on 3, and then have HT on 2, and then Sentries with the rest of my army on 1 as sentries are normally the spells available when I press 1, so no tabbing needed.
I dont hotkey motherships or Colossi separably, ever. They're both large units, it's not difficult to click on the mothership to move it/spell, whilst it's harder to click on HT and then spell, so I never hotkey a mothership separately and just click on it in battle if needed.
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Does anyone have any simple HotS openings for T? Just got a beta key and have been really confused. Only in gold as well so nothing to technical please
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Hey guys, I have been trying to start using screen location keys for my main, nat, 3rd etc and was wondering if I should put my main on F1 and my nat on F2 or main on F2 and nat on F3. Is either way more efficient than the other? Which way do you use? What do pros generally use?
Thanks!
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On December 19 2012 04:13 rkwong792 wrote: Hey guys, I have been trying to start using screen location keys for my main, nat, 3rd etc and was wondering if I should put my main on F1 and my nat on F2 or main on F2 and nat on F3. Is either way more efficient than the other? Which way do you use? What do pros generally use?
Thanks! Most people use F1-F4 since that's where they were in BW. F2-F5 is probably smarter since you can leave idle probes on F1 which makes it easier to just ctrl-F1 to select them all, even though I don't feel majorly handicapped by doing ctrl-F5 which is where I put idle probes. I've heard some people also use tilde and caps lock for special locations. The most important part isn't where you put them but to force yourself to use them to return workers after building stuff, to check saturations and to react to drops.
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Can someone tell me how i can unselect a bunch of units at once? Like when I box all my workers and have lets say 30. I want to select just 16, how I am doing it right now is hold shift and click probes so that one gets unselcted with every click until i end up having 2 rows. Isn't there a possibility to do it with 16 click? I tried shift, ctrl, left, right click nothing seems to work :O
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On December 17 2012 05:29 Chandra wrote: I have a question about Protoss builds. When opening with a 13 gate, I've seen players either opt for a 14 gas or a 15 gas (where the 15th probe is rallied to the geyser). Is there a reason to opt for one or the other? I would assume that the more delayed gas gives you slightly more minerals and the earlier gas gives you slightly quicker gas income. What's the primary reason for opting for one or the other, or is the difference negligible? I've been using a 15 gas for most of my 13 gate builds recently, but I haven't really tested if there's much difference. You usually only get 14 gas with 12 gate so you can get stalker and warpgate right when cyber finishes. With 13 gate all a 14 gas does is to delay your probe production for a second and you'll have 10 more gas than you need when cyber finishes. If you want more gas it makes more sense to go for 15/16 gas and put two in gas. This delays your cyber for a little bit unless you cut a probe.
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On December 19 2012 05:33 FancYCaT wrote: Can someone tell me how i can unselect a bunch of units at once? Like when I box all my workers and have lets say 30. I want to select just 16, how I am doing it right now is hold shift and click probes so that one gets unselcted with every click until i end up having 2 rows. Isn't there a possibility to do it with 16 click? I tried shift, ctrl, left, right click nothing seems to work :O
I don't believe there is a way. I think the fastest way to do it would be to just select the 16 you want with drag select after selecting them all to see how many there are.
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On December 19 2012 05:33 FancYCaT wrote: Can someone tell me how i can unselect a bunch of units at once? Like when I box all my workers and have lets say 30. I want to select just 16, how I am doing it right now is hold shift and click probes so that one gets unselcted with every click until i end up having 2 rows. Isn't there a possibility to do it with 16 click? I tried shift, ctrl, left, right click nothing seems to work :O
As mentioned above, theres no immediate way. If you grab too many probes, you're most likely to do it in the least amount of actions by trying to grab less probes with a second box click, and shift clicking the remainder in/out.
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On December 19 2012 05:34 StaraCroft wrote:Show nested quote +On December 17 2012 05:29 Chandra wrote: I have a question about Protoss builds. When opening with a 13 gate, I've seen players either opt for a 14 gas or a 15 gas (where the 15th probe is rallied to the geyser). Is there a reason to opt for one or the other? I would assume that the more delayed gas gives you slightly more minerals and the earlier gas gives you slightly quicker gas income. What's the primary reason for opting for one or the other, or is the difference negligible? I've been using a 15 gas for most of my 13 gate builds recently, but I haven't really tested if there's much difference. You usually only get 14 gas with 12 gate so you can get stalker and warpgate right when cyber finishes. With 13 gate all a 14 gas does is to delay your probe production for a second and you'll have 10 more gas than you need when cyber finishes. If you want more gas it makes more sense to go for 15/16 gas and put two in gas. This delays your cyber for a little bit unless you cut a probe.
This is not true. 13 Gate 14 Gas does not delay your probe production unless u probe scout before u put down the gas, and most PvP builds that get 13 Gate 14 Gas will not scout until at least after gas, if at all. If u want to do the very common zealot sentry openings in PvP, u have to go 14/18 gases if u dont want to double gas on 15 with the small probe cut.
I prefer 15 gas in PvT because gas isn't really a limiting factor in early game PvT. In PvP though, 14 gas is generally better than 15 gas if u are doing some sort of tech build, the only reason u wouldn't go 14 gas is if u early probe scout.
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On December 19 2012 05:27 StaraCroft wrote:Show nested quote +On December 19 2012 04:13 rkwong792 wrote: Hey guys, I have been trying to start using screen location keys for my main, nat, 3rd etc and was wondering if I should put my main on F1 and my nat on F2 or main on F2 and nat on F3. Is either way more efficient than the other? Which way do you use? What do pros generally use?
Thanks! Most people use F1-F4 since that's where they were in BW. F2-F5 is probably smarter since you can leave idle probes on F1 which makes it easier to just ctrl-F1 to select them all, even though I don't feel majorly handicapped by doing ctrl-F5 which is where I put idle probes. I've heard some people also use tilde and caps lock for special locations. The most important part isn't where you put them but to force yourself to use them to return workers after building stuff, to check saturations and to react to drops.
I'll just chime in with something I've been loving since I got used to it. If you have a conveniently accessible thumb button on your mouse, try assigning it to the ALT key, then setting your location keys to ALT-1, ALT-2, ALT-3, etc. (CTRL-ALT-1, etc. to set.) Once you get used to it, it makes the camera keys much more convenient to use, since you don't have to stretch your hand up to the F keys; rather you can use the same number keys you're used to using for unit control groups.
It will feel weird at first using the mouse button as a modifier. I almost gave up on it straight away, but it ended up taking only a few games to feel totally natural.
Also a fan of setting ~ to idle worker for the same reason.
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For zerg, why does how much creep spread change depending on what race your opponent is?
Someone on the Blizzard Cup cast just "the creep spread is decent considering he's playing against a protoss, unlike what it would be if he were playing against a terran."
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For zerg, why does how much creep spread change depending on what race your opponent is?
Someone on the Blizzard Cup cast just "the creep spread is decent considering he's playing against a protoss, unlike what it would be if he were playing against a terran."
One reason is that it is easier for Protoss to clear creep (A-move with observer) then it is for Terran (Scan). So the time you invest in spreading creep is more rewarding when playing vs terran since it slows them down if they want to clear it and it wastes scans. In ZvT Z usually gets more queens as well since they are viable defense vs terran early game and thus have more energy for creep spread.
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On December 19 2012 13:56 Najda wrote:Show nested quote +On December 19 2012 05:33 FancYCaT wrote: Can someone tell me how i can unselect a bunch of units at once? Like when I box all my workers and have lets say 30. I want to select just 16, how I am doing it right now is hold shift and click probes so that one gets unselcted with every click until i end up having 2 rows. Isn't there a possibility to do it with 16 click? I tried shift, ctrl, left, right click nothing seems to work :O I don't believe there is a way. I think the fastest way to do it would be to just select the 16 you want with drag select after selecting them all to see how many there are.
Thanks a lot! How do you transfer workers from an oversaturated lets say second base to your third? If you have more than one "Tab" of workers it seems kinda complicated to count how many there are, then shift-click enough away to have 16 left on your old base.
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On December 20 2012 03:57 FancYCaT wrote:Show nested quote +On December 19 2012 13:56 Najda wrote:On December 19 2012 05:33 FancYCaT wrote: Can someone tell me how i can unselect a bunch of units at once? Like when I box all my workers and have lets say 30. I want to select just 16, how I am doing it right now is hold shift and click probes so that one gets unselcted with every click until i end up having 2 rows. Isn't there a possibility to do it with 16 click? I tried shift, ctrl, left, right click nothing seems to work :O I don't believe there is a way. I think the fastest way to do it would be to just select the 16 you want with drag select after selecting them all to see how many there are. Thanks a lot! How do you transfer workers from an oversaturated lets say second base to your third? If you have more than one "Tab" of workers it seems kinda complicated to count how many there are, then shift-click enough away to have 16 left on your old base.
The universal way of doing this is learning how to box all your mining workers on minerals actively to know how much you have. (Might not be needed in HOTS since they have a worker count above the hatchery/nexus/Command C) Two rows is 16 workers which is optimal, anything more can be reallocated. First box to do a count, then box the workers returning a mineral patch up to 8 or 6-7 and then move them to your expo. CatZ is a perfect example of a pro who is incredibly active about it, check out some of his VODS.
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