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On December 10 2012 17:35 shiboozle wrote: If my opponent has massed siege tanks and is pushing towards my base, what can i counter with? I use ghosts to nuke and push back while i siege forward, but this seems like a waste of gas.
When you say counter, do you mean counter attack around the tanks, or a composition/strategy that deals with mass tanks? Cause medivacs with marines in them do both pretty well if all he has are mass tanks.
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I have been playing lately and my hands just feel horrible. Bad mouse accuracy, feels slower, and pressing keys is awkward instead of fluid. I have been playing a lot lately so I think it has something to do with fatigue or something. Any suggestion for making my hands feel better?
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On December 12 2012 08:40 mothergoose729 wrote: I have been playing lately and my hands just feel horrible. Bad mouse accuracy, feels slower, and pressing keys is awkward instead of fluid. I have been playing a lot lately so I think it has something to do with fatigue or something. Any suggestion for making my hands feel better? Same thing happened to me after not playing for a while, stretching helps, but your hands will stop hurting after they get used to the motions again. Same reason why a lot of pros say that after they go on breaks it takes a while to get back in shape
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I need a replay TvP from a Code S level player where T goes any kind of 1 Rax expo build with 2 Engibays and wins (mid lategame-ish).
Another rep I need is TvZ Code S 1 Rax Expo, Banshee, Raven into Bio and win.
Can't find any of these myself, thx in advance.
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Are there any tactics you guys have for button-mashing faster to release IT's / morph a crapload of banes very quickly?
Note: I actually want the answer to this question for a different game to SC2, so strategies like shift-queuing up the IT's won't work: The only thing that will work is hitting the button faster. I figured you guys might know some strategies for that.
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How do I do a 2 base 1 gas all in to a zerg if he scouts very early my main with his overlord? (before there's a stalker out). I don't want to take 3 fake gases to don't get it scouted.
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^ You don't...generally scouted 2 base all ins don't work. I mean you could take just a second gas and not mine from it, or mine 2 probes in each for a while, but I have to discourage gateway all in plays 
Yeah, faking a second gas is probably the best way to do it. It'll hit slightly later/weaker, but really not noticeable if you're below masters and your execution is lacking in other areas.
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On December 14 2012 00:51 Salivanth wrote: Are there any tactics you guys have for button-mashing faster to release IT's / morph a crapload of banes very quickly?
Note: I actually want the answer to this question for a different game to SC2, so strategies like shift-queuing up the IT's won't work: The only thing that will work is hitting the button faster. I figured you guys might know some strategies for that. To morph a lot of banelings, it is easiest to select your zerglings and just hold "e" for morph baneling. In the control panel of windows, you can increase the repeat rate of your keys when you hold down a letter in Control Panel>Hardware and Sound>Keyboard>Speed. That will allow you to morph them faster.
For ITs in battle, I generally hold down "T" then click as fast as I can to deploy them. This isn't a great method as you can sometimes select a unit rather than lobbing an IT, and then you have to re-select your infestors.
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On December 14 2012 11:57 envisioN . wrote:Show nested quote +On December 14 2012 00:51 Salivanth wrote: Are there any tactics you guys have for button-mashing faster to release IT's / morph a crapload of banes very quickly?
Note: I actually want the answer to this question for a different game to SC2, so strategies like shift-queuing up the IT's won't work: The only thing that will work is hitting the button faster. I figured you guys might know some strategies for that. To morph a lot of banelings, it is easiest to select your zerglings and just hold "e" for morph baneling. In the control panel of windows, you can increase the repeat rate of your keys when you hold down a letter in Control Panel>Hardware and Sound>Keyboard>Speed. That will allow you to morph them faster. For ITs in battle, I generally hold down "T" then click as fast as I can to deploy them. This isn't a great method as you can sometimes select a unit rather than lobbing an IT, and then you have to re-select your infestors.
For ITs, you can hit the spellcast key once and then hold shift, then just spam click.
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Where can I find a working Build Order Tester? YABOT doesn't seem to work anymore and i can't find any similar maps in the NA server.
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Is there a good place to find replay packs? I don't want to download random replays from repplay sites hoping the game has what I'm looking for, if I can avoid that. I want recent games, the ones I found from searching "terran replay pack" had games from September. I'm just wondering if there's a good source I should know.
Thanks
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On December 16 2012 08:50 Zenbrez wrote: Is there a good place to find replay packs? I don't want to download random replays from repplay sites hoping the game has what I'm looking for, if I can avoid that. I want recent games, the ones I found from searching "terran replay pack" had games from September. I'm just wondering if there's a good source I should know.
Thanks
There's a lot, but you gotta be more specific about what you want. Replays from large tournaments that happened recently are frequently unavailable, or if available, at a price. IEM puts theirs out for free, as to a few other select organizations. Personal replay packs are often put out by players with large followings, (e.g White-Ra or Liquid` players) and are usually put out through their personal channel of choice or on TL forums. Other than that, browse the forums here or at other sc2 sites and find the download links yourself, definitely plenty of people posting them all the time.
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Alright, thanks for the responds. Basically I just want tvt/z/p openers. I've gotten to masters as toss and zerg by just winging all my games (no specific build order or goal), and I've been trying as terran, but I feel I need more structure.
I go mech in tvt, just looking for a way to open (the involves a starport for a viking incase of banshee). Tvp standard bio build Tvz I've been going bio because I hate dealing with tanks, but I might try mech. A build or either will work (not picky about mech comps)
I suppose builds for those wouldn't vary over a few months, since they are "standard" after all. But as I said in my original post, I'm just curious iI can avoid DLing 10 replays and hope I find what I want. The wiki strat page doesnt have what i want either
I shall start looking around a bit more though!
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I have a question about Protoss builds. When opening with a 13 gate, I've seen players either opt for a 14 gas or a 15 gas (where the 15th probe is rallied to the geyser). Is there a reason to opt for one or the other? I would assume that the more delayed gas gives you slightly more minerals and the earlier gas gives you slightly quicker gas income. What's the primary reason for opting for one or the other, or is the difference negligible? I've been using a 15 gas for most of my 13 gate builds recently, but I haven't really tested if there's much difference.
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On December 17 2012 05:29 Chandra wrote: I have a question about Protoss builds. When opening with a 13 gate, I've seen players either opt for a 14 gas or a 15 gas (where the 15th probe is rallied to the geyser). Is there a reason to opt for one or the other? I would assume that the more delayed gas gives you slightly more minerals and the earlier gas gives you slightly quicker gas income. What's the primary reason for opting for one or the other, or is the difference negligible? I've been using a 15 gas for most of my 13 gate builds recently, but I haven't really tested if there's much difference.
Depends on how good you are with probe pairing i think. i always rally my 15th probe to the geyser and sometimes i don't even have enough minerals when he gets there. i bet you can get a 14 gas without cutting probes with good pairing at the start. always drop 14 gas with a 12 gate though.
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On December 17 2012 05:53 McTeazy wrote:Show nested quote +On December 17 2012 05:29 Chandra wrote: I have a question about Protoss builds. When opening with a 13 gate, I've seen players either opt for a 14 gas or a 15 gas (where the 15th probe is rallied to the geyser). Is there a reason to opt for one or the other? I would assume that the more delayed gas gives you slightly more minerals and the earlier gas gives you slightly quicker gas income. What's the primary reason for opting for one or the other, or is the difference negligible? I've been using a 15 gas for most of my 13 gate builds recently, but I haven't really tested if there's much difference. Depends on how good you are with probe pairing i think. i always rally my 15th probe to the geyser and sometimes i don't even have enough minerals when he gets there. i bet you can get a 14 gas without cutting probes with good pairing at the start. always drop 14 gas with a 12 gate though. Ah, so it's more about constant probe production than a specific build order choice? I usually pair my probes pretty well, so I can usually get an assimilator down on 14 with a 13 gate without a probe cut.
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When you get ghost academy do you get the energy upgrade or cloak first in TvP? I've always wondered this.
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On December 17 2012 14:59 owned4ursake wrote: When you get ghost academy do you get the energy upgrade or cloak first in TvP? I've always wondered this.
Energy, because you can EMP without cloak, it's just harder. I'd rather have more energy to be able to EMP right away than to have more or less useless ghosts until they regen enough energy.
I have some questions as well: When playing protoss late game vs terran, should I have more than 2 hotkeys for my army? (1 for army, 2 for templar) When playing PvZ late game, what should my hotkeys for my army be? Should the mothership get her own hotkey?
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SUP GUYS!
i'm preparing to make a return to sc2. it's been about 10 months since i've been playing. can i ask what changes to the metagame have occurred since then (i play zerg)?
from what i remember:
zvt: terran opens hellion expand. zerg goes either (a) ling/bling/muta, or (b) ling/infestor vs terran's either (a) marine/med/tank, or (b) pure mech (mech was rare when i left). lategame zerg = ultras or broods zvp: zerg takes quick third, protoss tries to get own third by harassing. the zerg ultimately wants brood/infestor, but roach timings are strong (stephano was super hot when i left) zvz: clusterfuck
what has changed!? ;D
p.s. is zvt still really cheesey? zvt was zerg favored when i left, so many frustrated terrans were cheesing..
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