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Forum Index > StarCraft 2 Strategy
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rd
Profile Blog Joined July 2010
United States2586 Posts
December 10 2012 12:53 GMT
#14521
On December 10 2012 17:35 shiboozle wrote:
If my opponent has massed siege tanks and is pushing towards my base, what can i counter with? I use ghosts to nuke and push back while i siege forward, but this seems like a waste of gas.


When you say counter, do you mean counter attack around the tanks, or a composition/strategy that deals with mass tanks? Cause medivacs with marines in them do both pretty well if all he has are mass tanks.
pedrlz
Profile Joined September 2012
Brazil5234 Posts
December 11 2012 12:08 GMT
#14522
It isn't a strategy question, but I think it is better ask here than create a thread.

This chart still accurate? Looks like it's more hard to earn a promotion on NA server than on EU. EU server isn't harder?
http://us.battle.net/sc2/en/blog/3947374/Climbing_the_Ladder_How_to_Earn_a_League_Promotion-11_15_2011
mothergoose729
Profile Joined December 2010
United States666 Posts
December 11 2012 23:40 GMT
#14523
I have been playing lately and my hands just feel horrible. Bad mouse accuracy, feels slower, and pressing keys is awkward instead of fluid. I have been playing a lot lately so I think it has something to do with fatigue or something. Any suggestion for making my hands feel better?
Whatson
Profile Blog Joined January 2012
United States5357 Posts
December 11 2012 23:43 GMT
#14524
On December 12 2012 08:40 mothergoose729 wrote:
I have been playing lately and my hands just feel horrible. Bad mouse accuracy, feels slower, and pressing keys is awkward instead of fluid. I have been playing a lot lately so I think it has something to do with fatigue or something. Any suggestion for making my hands feel better?

Same thing happened to me after not playing for a while, stretching helps, but your hands will stop hurting after they get used to the motions again. Same reason why a lot of pros say that after they go on breaks it takes a while to get back in shape
¯\_(シ)_/¯
Greenei
Profile Joined November 2011
Germany1754 Posts
December 13 2012 15:13 GMT
#14525
I need a replay TvP from a Code S level player where T goes any kind of 1 Rax expo build with 2 Engibays and wins (mid lategame-ish).

Another rep I need is TvZ Code S 1 Rax Expo, Banshee, Raven into Bio and win.

Can't find any of these myself, thx in advance.
IMBA IMBA IMBA IMBA IMBA IMBA
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
December 13 2012 15:51 GMT
#14526
Are there any tactics you guys have for button-mashing faster to release IT's / morph a crapload of banes very quickly?

Note: I actually want the answer to this question for a different game to SC2, so strategies like shift-queuing up the IT's won't work: The only thing that will work is hitting the button faster. I figured you guys might know some strategies for that.
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
KingAlphard
Profile Blog Joined August 2012
Italy1705 Posts
December 13 2012 19:56 GMT
#14527
How do I do a 2 base 1 gas all in to a zerg if he scouts very early my main with his overlord? (before there's a stalker out). I don't want to take 3 fake gases to don't get it scouted.
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
December 13 2012 22:56 GMT
#14528
^ You don't...generally scouted 2 base all ins don't work. I mean you could take just a second gas and not mine from it, or mine 2 probes in each for a while, but I have to discourage gateway all in plays

Yeah, faking a second gas is probably the best way to do it. It'll hit slightly later/weaker, but really not noticeable if you're below masters and your execution is lacking in other areas.
Getting back into sc2 O_o
envisioN .
Profile Joined February 2011
United States552 Posts
December 14 2012 02:57 GMT
#14529
On December 14 2012 00:51 Salivanth wrote:
Are there any tactics you guys have for button-mashing faster to release IT's / morph a crapload of banes very quickly?

Note: I actually want the answer to this question for a different game to SC2, so strategies like shift-queuing up the IT's won't work: The only thing that will work is hitting the button faster. I figured you guys might know some strategies for that.

To morph a lot of banelings, it is easiest to select your zerglings and just hold "e" for morph baneling. In the control panel of windows, you can increase the repeat rate of your keys when you hold down a letter in Control Panel>Hardware and Sound>Keyboard>Speed. That will allow you to morph them faster.

For ITs in battle, I generally hold down "T" then click as fast as I can to deploy them. This isn't a great method as you can sometimes select a unit rather than lobbing an IT, and then you have to re-select your infestors.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
HelioSeven
Profile Joined February 2012
United States193 Posts
December 14 2012 07:07 GMT
#14530
On December 14 2012 11:57 envisioN . wrote:
Show nested quote +
On December 14 2012 00:51 Salivanth wrote:
Are there any tactics you guys have for button-mashing faster to release IT's / morph a crapload of banes very quickly?

Note: I actually want the answer to this question for a different game to SC2, so strategies like shift-queuing up the IT's won't work: The only thing that will work is hitting the button faster. I figured you guys might know some strategies for that.

To morph a lot of banelings, it is easiest to select your zerglings and just hold "e" for morph baneling. In the control panel of windows, you can increase the repeat rate of your keys when you hold down a letter in Control Panel>Hardware and Sound>Keyboard>Speed. That will allow you to morph them faster.

For ITs in battle, I generally hold down "T" then click as fast as I can to deploy them. This isn't a great method as you can sometimes select a unit rather than lobbing an IT, and then you have to re-select your infestors.


For ITs, you can hit the spellcast key once and then hold shift, then just spam click.
If I smite you, have you been smitten?
JackRipper
Profile Joined August 2010
79 Posts
December 15 2012 04:08 GMT
#14531
Where can I find a working Build Order Tester? YABOT doesn't seem to work anymore and i can't find any similar maps in the NA server.
Zenbrez
Profile Joined June 2012
Canada5973 Posts
December 15 2012 23:50 GMT
#14532
Is there a good place to find replay packs? I don't want to download random replays from repplay sites hoping the game has what I'm looking for, if I can avoid that. I want recent games, the ones I found from searching "terran replay pack" had games from September. I'm just wondering if there's a good source I should know.

Thanks
Refer to my post.
HelioSeven
Profile Joined February 2012
United States193 Posts
December 16 2012 02:17 GMT
#14533
On December 16 2012 08:50 Zenbrez wrote:
Is there a good place to find replay packs? I don't want to download random replays from repplay sites hoping the game has what I'm looking for, if I can avoid that. I want recent games, the ones I found from searching "terran replay pack" had games from September. I'm just wondering if there's a good source I should know.

Thanks


There's a lot, but you gotta be more specific about what you want. Replays from large tournaments that happened recently are frequently unavailable, or if available, at a price. IEM puts theirs out for free, as to a few other select organizations. Personal replay packs are often put out by players with large followings, (e.g White-Ra or Liquid` players) and are usually put out through their personal channel of choice or on TL forums. Other than that, browse the forums here or at other sc2 sites and find the download links yourself, definitely plenty of people posting them all the time.
If I smite you, have you been smitten?
Zenbrez
Profile Joined June 2012
Canada5973 Posts
Last Edited: 2012-12-16 18:26:57
December 16 2012 02:54 GMT
#14534
Alright, thanks for the responds. Basically I just want tvt/z/p openers. I've gotten to masters as toss and zerg by just winging all my games (no specific build order or goal), and I've been trying as terran, but I feel I need more structure.

I go mech in tvt, just looking for a way to open (the involves a starport for a viking incase of banshee).
Tvp standard bio build
Tvz I've been going bio because I hate dealing with tanks, but I might try mech. A build or either will work (not picky about mech comps)

I suppose builds for those wouldn't vary over a few months, since they are "standard" after all. But as I said in my original post, I'm just curious iI can avoid DLing 10 replays and hope I find what I want. The wiki strat page doesnt have what i want either

I shall start looking around a bit more though!
Refer to my post.
Chandra
Profile Joined July 2011
United States123 Posts
Last Edited: 2012-12-16 20:31:02
December 16 2012 20:29 GMT
#14535
I have a question about Protoss builds. When opening with a 13 gate, I've seen players either opt for a 14 gas or a 15 gas (where the 15th probe is rallied to the geyser). Is there a reason to opt for one or the other? I would assume that the more delayed gas gives you slightly more minerals and the earlier gas gives you slightly quicker gas income. What's the primary reason for opting for one or the other, or is the difference negligible? I've been using a 15 gas for most of my 13 gate builds recently, but I haven't really tested if there's much difference.
McTeazy
Profile Joined January 2012
Canada297 Posts
December 16 2012 20:53 GMT
#14536
On December 17 2012 05:29 Chandra wrote:
I have a question about Protoss builds. When opening with a 13 gate, I've seen players either opt for a 14 gas or a 15 gas (where the 15th probe is rallied to the geyser). Is there a reason to opt for one or the other? I would assume that the more delayed gas gives you slightly more minerals and the earlier gas gives you slightly quicker gas income. What's the primary reason for opting for one or the other, or is the difference negligible? I've been using a 15 gas for most of my 13 gate builds recently, but I haven't really tested if there's much difference.


Depends on how good you are with probe pairing i think. i always rally my 15th probe to the geyser and sometimes i don't even have enough minerals when he gets there. i bet you can get a 14 gas without cutting probes with good pairing at the start. always drop 14 gas with a 12 gate though.
a person is smart, people are stupid
Chandra
Profile Joined July 2011
United States123 Posts
December 17 2012 01:16 GMT
#14537
On December 17 2012 05:53 McTeazy wrote:
Show nested quote +
On December 17 2012 05:29 Chandra wrote:
I have a question about Protoss builds. When opening with a 13 gate, I've seen players either opt for a 14 gas or a 15 gas (where the 15th probe is rallied to the geyser). Is there a reason to opt for one or the other? I would assume that the more delayed gas gives you slightly more minerals and the earlier gas gives you slightly quicker gas income. What's the primary reason for opting for one or the other, or is the difference negligible? I've been using a 15 gas for most of my 13 gate builds recently, but I haven't really tested if there's much difference.


Depends on how good you are with probe pairing i think. i always rally my 15th probe to the geyser and sometimes i don't even have enough minerals when he gets there. i bet you can get a 14 gas without cutting probes with good pairing at the start. always drop 14 gas with a 12 gate though.

Ah, so it's more about constant probe production than a specific build order choice? I usually pair my probes pretty well, so I can usually get an assimilator down on 14 with a 13 gate without a probe cut.
owned4ursake
Profile Joined December 2011
Australia59 Posts
December 17 2012 05:59 GMT
#14538
When you get ghost academy do you get the energy upgrade or cloak first in TvP?
I've always wondered this.
ProfessionalNoob
Profile Joined October 2012
United States75 Posts
Last Edited: 2012-12-17 18:13:27
December 17 2012 17:42 GMT
#14539
On December 17 2012 14:59 owned4ursake wrote:
When you get ghost academy do you get the energy upgrade or cloak first in TvP?
I've always wondered this.


Energy, because you can EMP without cloak, it's just harder. I'd rather have more energy to be able to EMP right away than to have more or less useless ghosts until they regen enough energy.

I have some questions as well: When playing protoss late game vs terran, should I have more than 2 hotkeys for my army? (1 for army, 2 for templar) When playing PvZ late game, what should my hotkeys for my army be? Should the mothership get her own hotkey?
TechnoZerg
Profile Joined May 2011
Australia75 Posts
December 18 2012 00:00 GMT
#14540
SUP GUYS!

i'm preparing to make a return to sc2. it's been about 10 months since i've been playing. can i ask what changes to the metagame have occurred since then (i play zerg)?

from what i remember:

zvt: terran opens hellion expand. zerg goes either (a) ling/bling/muta, or (b) ling/infestor vs terran's either (a) marine/med/tank, or (b) pure mech (mech was rare when i left). lategame zerg = ultras or broods
zvp: zerg takes quick third, protoss tries to get own third by harassing. the zerg ultimately wants brood/infestor, but roach timings are strong (stephano was super hot when i left)
zvz: clusterfuck

what has changed!? ;D

p.s. is zvt still really cheesey? zvt was zerg favored when i left, so many frustrated terrans were cheesing..
Power overwhelming!
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