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Simple Questions Simple Answers - Page 720

Forum Index > StarCraft 2 Strategy
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Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
November 04 2012 20:30 GMT
#14381
On November 04 2012 05:58 RagingKiwi92 wrote:
Where can I find the winrate graphs? I searched for them, but the latest one is August, can't be true that that's the last one that is available?


They're created by SC2Statistics and people tend to copy the info to TL. Apparently a few games are still missing from TLPD for September info.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
leopardb
Profile Joined August 2012
Germany92 Posts
November 05 2012 13:40 GMT
#14382
Is there a way to associate custom sounds to events in the regular SC2 game (no mod) ? I'd like to associate a very annoying and loud sound to the event "additional larvae spawned".
don't worry, be happy
Saigon2246
Profile Joined October 2012
Hungary23 Posts
Last Edited: 2012-11-05 19:18:19
November 05 2012 19:17 GMT
#14383
Is it useful in any machup to get the medivac energy upgrade (Caduceus Reactor)? That requires a tech lab on one of your starports instead of a reactor, I guess that would mean you sacriface one production slot in the late game vs toss/zerg even though it is often the case that you need to double-pump vikings out.
GoldenWisp
Profile Joined November 2012
13 Posts
November 05 2012 19:34 GMT
#14384
Hi! I am new here and I did not find thread about SC2 options errors or something like that. But here is my question:
I tried to set my create location 1,2,3,4,5 from control + f5,f6,f7... to f1,f2,f3. Every thing is ok, but when I want to accept changes a message appears: Create new profile to save the changes. Does it mean that I need to create the whole new account? Or is this just "save the changes" profile and these changes will work on my current account?
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2012-11-05 22:07:33
November 05 2012 22:06 GMT
#14385
On November 06 2012 04:17 Saigon2246 wrote:
Is it useful in any machup to get the medivac energy upgrade (Caduceus Reactor)? That requires a tech lab on one of your starports instead of a reactor, I guess that would mean you sacriface one production slot in the late game vs toss/zerg even though it is often the case that you need to double-pump vikings out.


Only for a few seconds to look like cloak is being researched, otherwise there is no real use for it in the current metagame.

On November 06 2012 04:34 GoldenWisp wrote:
Hi! I am new here and I did not find thread about SC2 options errors or something like that. But here is my question:
I tried to set my create location 1,2,3,4,5 from control + f5,f6,f7... to f1,f2,f3. Every thing is ok, but when I want to accept changes a message appears: Create new profile to save the changes. Does it mean that I need to create the whole new account? Or is this just "save the changes" profile and these changes will work on my current account?


The profile its referring to is just a separate hotkey configuration that you can save. It generally creates separate profiles for each account. You can create more of course. If this was your first time changing the hotkeys, it'll ask you to make a new profile because you're currently set to the "default" hotkey profile that sc2 comes standard with.
probeater
Profile Joined October 2012
124 Posts
Last Edited: 2012-11-06 21:24:32
November 06 2012 00:23 GMT
#14386
Is there a chat channel in-game specifically for 1v1/practice partners on the NA server?

I found a thread using the search function but it's pretty outdated and most of the channels don't exist anymore/nobody uses them.

Also is it just me or does no one use the practice partner thread chat channel called "TLpractice"?
I have a Dark Templar Statue at home.
Discarder
Profile Joined July 2012
Philippines411 Posts
November 06 2012 07:53 GMT
#14387
ZvT, Antiga shipyard. What Midgame creature should I spend my gas with after lair is done? Mutas or Infestors? I always go infestor but in this map, it feels so hard to defend my fourth.
You can take the lion out of the jungle, but you can't take the jungle out of the lion
iamhope
Profile Joined September 2010
Afghanistan51 Posts
Last Edited: 2012-11-06 14:15:22
November 06 2012 14:14 GMT
#14388
On November 06 2012 16:53 Discarder wrote:
ZvT, Antiga shipyard. What Midgame creature should I spend my gas with after lair is done? Mutas or Infestors? I always go infestor but in this map, it feels so hard to defend my fourth.

from my terran point of view, both are fine, but against a terran that is well set-up on his economy and production, you have to change to infestor.

Mutas are good when terran is transitioning his production, doing some reactors, or when his economy is weak and his army is small and you guys are trading a lot. But when he's set-up, you have to make infestor!!

After infestor you have to change.. on this map I feel ultras are better, pretty mobile, wide map.... but broodlords are dope too, since you have only 1 big path to hit.
yae
graNite
Profile Blog Joined December 2010
Germany4434 Posts
November 06 2012 17:18 GMT
#14389
Are the TLPD winrates for October out yet?
"Oink oink, bitches" - Tasteless on Pigbaby winning a map against Flash
Banchan
Profile Joined May 2011
United States179 Posts
November 06 2012 17:36 GMT
#14390
On November 05 2012 22:40 leopardb wrote:
Is there a way to associate custom sounds to events in the regular SC2 game (no mod) ? I'd like to associate a very annoying and loud sound to the event "additional larvae spawned".


Not without using a third party program (potentially bannable, I wouldn't take the risk). Nowadays you can't even mod SC2 like that, because the launcher checks your game files to make sure you didn't change anything.
Banchan
Profile Joined May 2011
United States179 Posts
Last Edited: 2012-11-06 17:42:51
November 06 2012 17:40 GMT
#14391
On November 02 2012 23:08 FlaminGinjaNinja wrote:
Show nested quote +
On October 31 2012 20:26 GFwarbringer wrote:
On October 31 2012 13:38 MysteryHours wrote:
Can a Missile Turret on the low ground fire at an Overlord floating over high ground if no flying units are there to spot it?


The short answer is No.

Nothing that is placed on the lower ground can't shoot anything at the high ground/above the high ground when there is no vision of other units, buildings, scans or anything else you can make up.

Except for Colossi.


Flying units that attack from highground are visible from the low ground and can be attacked (with the exception of broodlords i believe).


that was fixed in 1.4

http://wiki.teamliquid.net/starcraft2/High_Ground_and_Low_Ground
LOLZEY
Profile Joined December 2011
Canada71 Posts
November 06 2012 18:46 GMT
#14392
Can someone link to me an example of BW social scene demonstration versus the current state of SC2 social scene, and explain how its better? This is in terms of Bnet interface btw. I'm curious behind the basis of people saying that the social aspect is dead in SC2
hi
Saigon2246
Profile Joined October 2012
Hungary23 Posts
Last Edited: 2012-11-06 22:21:07
November 06 2012 22:12 GMT
#14393
Can someone link to me an example of BW social scene demonstration versus the current state of SC2 social scene, and explain how its better? This is in terms of Bnet interface btw. I'm curious behind the basis of people saying that the social aspect is dead in SC2


Husky pretty much sums it up in this video.

You can also read this.

Or you might like to listen to a little Natalie Imburglia...
Gihi
Profile Joined September 2011
384 Posts
Last Edited: 2012-11-07 02:46:06
November 07 2012 02:45 GMT
#14394
Hi,
I am pretty new to playing Starcraft myself, and even newer to trying terran.
I'm trying to "master" the marine marauder build that I have seen numerous terrans do over the last months.
I don't know what it is called and I'm getting way too many results with the search terms I'm trying so I thought maybe u guys could point me in the right direction!

It's used mostly after CC first or a 1 rax FE.
Based on making around 5 rax, get starport, +1 +1 quickly (varries), having out 2 medivacs around the 10 minute mark to poke your opponent.
I've seen pretty much every top terran use it every once and a while, notably Flash used it a LOT at MLG, Marineking used it vs Sniper in today's ro32 in game 1 and I'm pretty sure Mvp used similar builds against Rain almost every game in the ro4 last season.
I have been using Bomber's 1rax FE into 2 Medivac Timing for now, but when I watched MKP vs Sniper in the GSL today, he did so much more in 10 minutes than the Bomber build that I'm trying to learn.

They are similar to Bomber's build, but I can't really extract a build order from a GSL game.

I am just trying to find a real solid build to use so I can get familiar with playing Terran in general

Hope I'm not posting in the wrong thread!
Catatafish
Profile Joined April 2012
75 Posts
November 07 2012 11:28 GMT
#14395
Does anyone have a good answer why the 6 queen build went out of style in favor of quick speedlings?
JonIrenicus
Profile Blog Joined July 2012
Italy602 Posts
Last Edited: 2012-11-07 18:25:15
November 07 2012 18:25 GMT
#14396
--- Nuked ---
StraTkSloth
Profile Blog Joined August 2012
United States181 Posts
November 07 2012 19:18 GMT
#14397
On November 07 2012 20:28 Catatafish wrote:
Does anyone have a good answer why the 6 queen build went out of style in favor of quick speedlings?

Speedlings help get early map control. 6 queens are good but are often left vulnerable and speedlings are good all game.
Vega Squadron Player || StarCraft II entusiast
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2012-11-07 20:17:30
November 07 2012 20:14 GMT
#14398
On November 08 2012 03:25 JonIrenicus wrote:
why no use uses battlecruisers against Zerg?


Infestors/corruptors. It's difficult to transition into sky terran as it requires a significant raven and viking presence, and an economy greater than 3 base before battlecruisers can both be afforded and come out without being ripped apart by fungal+infested terrans+20 corruptors churning from a 5-6 base zerg economy. It's perfectly viable at lower levels, though.
snively
Profile Blog Joined August 2011
United States1159 Posts
November 07 2012 22:32 GMT
#14399
In ZvP, what is the best response to 2gates at the natural zealot rush followed by a delayed ffe?
assuming you started hatch first and you scouted the gateways before your hatch finishes.
Do you cancel the hatch and hold it in your main, or do you try to save your natural with lings and drones?
If you scout it early enough, is it a good idea to try to rush roaches, or rely on pool-tech to hold the attack?
My religion is Starcraft
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
Last Edited: 2012-11-08 15:25:42
November 08 2012 15:25 GMT
#14400
How do you figure out how to counter specific openings with standard builds. It's something that is behaving as a serious roadblock to helping me improve at the game, and it's frustrating me to no end in sight.

For example... I've tried Mvp's 3 base mech build just to get crushed by a 2 base roach drop all in or tried a 3 stalker expand in PvP just to get completely flattened by an immortal warp prism drop in my main.
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