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On November 09 2012 03:11 Fairchild wrote: Infestors Control - Infested Terrans
What is the proper procedure to spamming IT quickly and effectively?
Tell the Infestors to Stop, Hold Shift, (IT hotkey) spam left click?
Is that correct? If not, then I do not know how to use IT properly.
It doesn't matter if you -hold shift and press the IT hotkey once and spam left click or -just hold the IT hotkey without shift and then spam left click.
It doesn't make any diferrence, both of them are ok.
However, if you use the shift method and you queue up this with a move command first, that makes the IT eggs pop out faster, almost at the same time, I think that's how the pros use this while moving burrowed for most of the occasions. This is a neat trick and pretty useful when you harass.
But why would you tell the Infestors to stop first? That doesn't accomplish anything, so there's no point doing so.
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On November 13 2012 05:50 b0ub0u wrote: Hey guys,
Question about the stats in Liquipedia. Let's take the Corruptor as an example. Air Attack: 14(+1) Air DPS: 7.4(+0.5) Bonus: +6(+1) vs Massive Bonus DPS: +3.2(+0.5) vs Massive
Does this mean that vs Massive he get +2 per upgrade? Since there is a +1 in regular attack and also a +1 in bonus attack. That would mean 20, 22, 24 and 26 vs Massive and 14, 15, 16 and 17 vs non-Massive?
Looking at the Stalker under bonus there is no +1 so I am not sure if this really mean a +2 or not.
The vs Massive bonus is applied separately. The upgrade provides both a +1 to the normal attack and another +1 vs Massive units, so a total of +2 vs Massive units.[/QUOTE]
Ok so that mean for a baneling vs Light he will do 35 damage and if he get +1 upgrade then he will do 39 damage?
Attack Ground Attack: 20 (+2) (Splash) Bonus: +15 (+2) vs Light
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^Yup, exactly!
I believe archons have similar stats...
Edit: Yeah
25(+3)
+10(+1) vs Biological
So each upgrade adds 3 to the standard attack and 1 to the bonus damage, a total of 4 damage increase vs Biological
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On November 14 2012 01:32 Mavvie wrote: ^Yup, exactly!
I believe archons have similar stats...
Wow ok thanks for the confirmation. All this time I thought you only had to check the bonus upgrade and that you didn't need to actually add both of them.
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What is more eco, 15 nexus or 17 nexus?
Ever since Apollo released his protoss tutorial I've thought about this... He always goes 15 nexus when he's talking about nexus first but I don't really see why, all the build orders seem to favor the 17 nexus in a nexus first scenario.
So, what is the difference? 15 nexus is better in the long run (faster 2x probe production) while 17 nexus is better for your short term eco (no probe cut)?
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Hi guys. I think this question is very easy for zerg players (or players of any race with a higher rank than mine). I'm a gold player that plays kinda random (I choose one race prior to the game start, don't really use the 'random' option), but right now the race i play the least is Zerg.
So, my question:
I'm playing zerg, expanding and getting lot of units, then I find myself in this situation: I have a lot of units, 200 food, but most of them are zerglings and roachs. What should I do next(or before)? I feel kinda stuck at this point, my units are not strong to fight, for example, a protoss with immortals and colossus, but how do I change them if I'm 200/200? I tried to attack last game, but I lost the fight and after that I can't hold my enemy's counter...
Thanx for any help!
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Why do Assimilators have roughly twice the HP as Refineries & Extractors? Never been able to figure that out.
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On November 15 2012 09:34 fabiorlopes wrote: Hi guys. I think this question is very easy for zerg players (or players of any race with a higher rank than mine). I'm a gold player that plays kinda random (I choose one race prior to the game start, don't really use the 'random' option), but right now the race i play the least is Zerg.
So, my question:
I'm playing zerg, expanding and getting lot of units, then I find myself in this situation: I have a lot of units, 200 food, but most of them are zerglings and roachs. What should I do next(or before)? I feel kinda stuck at this point, my units are not strong to fight, for example, a protoss with immortals and colossus, but how do I change them if I'm 200/200? I tried to attack last game, but I lost the fight and after that I can't hold my enemy's counter...
Thanx for any help!
Sounds like you just aren't sure what your goal in the game is. If you're going to max on such low tier units, you need to be aggressive with them. Not only do you need to be aggressive, you need to secure a fourth base, mine it's gas and tech to hive behind this pressure. As your units die, add on infestors. Hopefully by the time your supply begins to drop you'll have enough infestors to delay for your broodlords/ultralisks. Reasonable goal is hive tech done between 16-20min. I can't give a specific time because I don't know your timings.
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Did TLO participate in the last Code A Prelim?
If he did, how far did he go?
If he didn't, why didn't he participate?
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I had half a mind to post a brand new thread for this but I'll double check in this post here first.
I just had a Terran block my ramp using a Bunker and a Rax. Its generally agreed that the 2 bunker ramp block (and 2 pylon block/cannon etc.) was bordering on the side of unfairness against zerg. While I know you can stop it by putting drones on either side of the wall, you'd normally only do that when you know its coming of which often, most zergs don't anticipate it as it can be tricky to scout at times. Doing that can also be detrimental due to lost mining time as the terran only has to pull 3-4 scv's at most where as you gotta have like 3 drones on either side of the wall. The surface area is slightly larger for the drones to attack but still, its much harder when you only have 2 scv's that you can aim for to stop the construction, which is the main detrimental of the 3 bunker block. The other consideration is that this block only cost 250 minerals compared to 300 minerals of a 3 bunker block and 200 for 2 bunkers, and we all know, that early in the game, 50 minerals is alot.
I've never seen anything like this on ladder or in any stream/pro/casted games I've seen. If you guys could give me your opinion of what you think of this it would be gladly appreciated.
Image in spoiler tag + Show Spoiler +
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Hey guys I have a quick question about TvZ and PvZ. I'm a terrible player so I can"t really say.
Yesterday I was watching Stephano vs Hero and it got me thinking. We all know that Zerg only requires 1 building of each type. They only need 1 Infestation Pit in order to produce 50 infestors, and they only need 1 Greater Spire to produce tons of Brroodlords.
So I was thinking: in the late-game, is there a possibility that Terran & Protoss dedicate a small fraction of their units to sniping these buildings. I imagine that a Zerg losing his Greater Spire at a critical time (ex.: before/during a big engagement) would be devastating. In theory, that kind of tactics would require a good timing and good multitasking, but it sounds like a good tactic, on paper at least.
Can someone please enlighten me and tell me why we never see critical building sniping in XvZ ? Thank you.
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Hi guys just wondering how people can select around 5 svc's and tell them to build 2 rax's and only 2 end up going to build them instead of all 5.
Another question. What is the fastest way of getting workers into gas?
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^We do see it, actually. I know that HerO used to do it a lot, and I think Minigun still does.
It's not that effective because some spine/spore or a few lings is enough to clean it up, however immortal drops + DT warp ins are great for sniping them in PvZ (the DPS of those 2 units is fucking crazy). Immortal drops are probably the best because you don't need them anyway, but you've already bought them to deal with roach/ling max etc.
In TvZ double marauder drops are decent, but spore/spine/transfuse is enough to buy time for lings to make it back.
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On November 18 2012 02:58 Mavvie wrote: ^We do see it, actually. I know that HerO used to do it a lot, and I think Minigun still does.
It's not that effective because some spine/spore or a few lings is enough to clean it up, however immortal drops + DT warp ins are great for sniping them in PvZ (the DPS of those 2 units is fucking crazy). Immortal drops are probably the best because you don't need them anyway, but you've already bought them to deal with roach/ling max etc.
In TvZ double marauder drops are decent, but spore/spine/transfuse is enough to buy time for lings to make it back. Thanks for the quick reply
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On November 18 2012 03:01 Al Bundy wrote:Show nested quote +On November 18 2012 02:58 Mavvie wrote: ^We do see it, actually. I know that HerO used to do it a lot, and I think Minigun still does.
It's not that effective because some spine/spore or a few lings is enough to clean it up, however immortal drops + DT warp ins are great for sniping them in PvZ (the DPS of those 2 units is fucking crazy). Immortal drops are probably the best because you don't need them anyway, but you've already bought them to deal with roach/ling max etc.
In TvZ double marauder drops are decent, but spore/spine/transfuse is enough to buy time for lings to make it back. Thanks for the quick reply  It's also worth pointing out that most Zergs will have their overlords spread out so they can see the warp-prisms flying around, giving time for him to split part of his army back. Almost all pros use multi-prong drops/attacks now, you'll see HerO moving into the center of the map to pressure a Zerg while also sending two warp-prisms to the main and the farthest away zerg base, guaranteeing at least some damage. You'll also see players like Gumiho and MMA just drop all the zerg expos at once with a single medivac while securing position in the center.
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On November 18 2012 02:57 mokumoku wrote: Hi guys just wondering how people can select around 5 svc's and tell them to build 2 rax's and only 2 end up going to build them instead of all 5.
Another question. What is the fastest way of getting workers into gas?
The AI will allocate the workers to build the buildings in the most optimal fashion; i.e., the two workers closest to where you designated the barracks location will build, and, provided you shifted them back to mine, the remaining workers will path to the barracks then go back and mine.
For workers into gas, grab any amount of workers, send all of them to gas, shift click three workers out of the group, repeat for any additional geysers you may need to send them to mine gas from, then send the remaining workers you have selected to mine.
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I'm working on a super fast 2base lair/muta build for ZvT after I see T is 1raxFE. - What's the most dangerous timing attack I can die to with this type of build? - What will be the typical army in that case?
(Please note this is only after I confirm 1raxFE)
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I've been out of the game for several months, but I recently played a squadron Tower Defense game and after the game, I was told I was placed in Silver league. WHat is that all about?
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I wrote I was going to Terran Help Me topic. Sorry, this post is mistake.
Can I remove this post?
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