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Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
Last Edited: 2012-11-08 15:35:19
November 08 2012 15:33 GMT
#14401
On November 08 2012 07:32 snively wrote:
In ZvP, what is the best response to 2gates at the natural zealot rush followed by a delayed ffe?
assuming you started hatch first and you scouted the gateways before your hatch finishes.
Do you cancel the hatch and hold it in your main, or do you try to save your natural with lings and drones?
If you scout it early enough, is it a good idea to try to rush roaches, or rely on pool-tech to hold the attack?

Your first problem is that you 15 hatched in ZvP. In most circumstances, 15 hatch is not that good because:

- Unless you 9 scout on a medium sized 2 player map, which is hardly as economical as a standard 12 drone scout, you won't be able to tell whether your opponent is going nexus first, FFE or gateway opening or proxy 2 gating pre-expansion. On a 3 or 4 player map, scouting whehter it's safe to hatch first becomes even more of a coinflip even if you 9 scout due to spawning positions. You see some pros 15 hatch because they either know for sure their opponent will nexus first anyway or because they 9 scout a pylon at the natural and the lack of a gateway or forge on a reasonably sized 2 player map.

- During a Forge Fast Expand, if you hatch first, the Protoss can just sneak a cannon or pylon block your natural to cannon rush it. Of course the pylon block cannot be done on most tournament maps and even HotS ladder maps now due to neutral depots and building blockers,

- a Probe sent after the construction of a pylon at 9 supply can in nearly all cases block the construction of a hatchery, even if 2 drones are there to intercept it. Two drones cannot solo a pylon.
Fairchild
Profile Joined February 2011
133 Posts
November 08 2012 18:11 GMT
#14402
Infestors Control - Infested Terrans

What is the proper procedure to spamming IT quickly and effectively?

Tell the Infestors to Stop, Hold Shift, (IT hotkey) spam left click?

Is that correct? If not, then I do not know how to use IT properly.
Dwayn
Profile Joined October 2011
Germany949 Posts
November 08 2012 19:57 GMT
#14403
does 15 pool beat CC first?
probeater
Profile Joined October 2012
124 Posts
November 08 2012 21:46 GMT
#14404
Best 3 maps to veto in the current ladder selection as Protoss? I have TDA, Condemned, Shakuras. The first 2 I think most people have, how bout the 3rd?
I have a Dark Templar Statue at home.
GoingGoingGone
Profile Blog Joined January 2012
Slovakia529 Posts
November 08 2012 22:01 GMT
#14405
On November 09 2012 06:46 probeater wrote:
Best 3 maps to veto in the current ladder selection as Protoss? I have TDA, Condemned, Shakuras. The first 2 I think most people have, how bout the 3rd?

I have the same ones, even though I wouldn't say Shakuras is bad, I just got sooooo bored of it. Depends on you, really. I, for example, like playing Shakuras more, than Ohana. But it's your choice in the end.
Busy night, but there's always room for another... unless the servers are down.
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
November 09 2012 02:42 GMT
#14406
Before I begin, sorry if the Strategy forum is not appropriate for this question.

I wrote a blog post about this and even made a (locked) strategy forum post partially about this issue. It's one that has plagued me for months and the answers I have gotten for it so far has either been a regurgitation of the whole "play to improve, not to win" philosophy which merely outlines a result of a calm, collective attitude; not a way of calmly exiting a game and accepting a loss, or rude remarks about me.

How do you stop rage quitting from SC2 games? I keep rage quitting and taking out my rage at a loss on my opponents. I want to stop doing this.
Dontkillme
Profile Joined November 2011
Korea (South)806 Posts
November 09 2012 04:04 GMT
#14407
On October 30 2012 04:50 rd wrote:
Show nested quote +
On October 29 2012 15:19 XtremePhysX wrote:
What is the counter to multiple drops by terran?


There is no "counter" to drops. You could go mass air, which removes the option to drop almost entirely, but that is an unrealistic solution within the metagame, circulating back to the original premise that there are no counter to drops.

You can DEAL with drops -- rather, deal with them correctly as to minimize losses so that they're cost inefficient to the Terran and put you ahead. But with such a vague question, you're only going to get vague responses outlining general concepts to stopping drops. You might better be served offering a more specific question on drops if you weren't looking for general advice on drops.


Turrets in your main with sensor towers.
Bomber & Jaedong & FlaSh & SNSD <3
Vod.kaholic
Profile Blog Joined August 2010
United States1052 Posts
Last Edited: 2012-11-09 04:30:08
November 09 2012 04:24 GMT
#14408
On November 09 2012 11:42 Clbull wrote:
Before I begin, sorry if the Strategy forum is not appropriate for this question.

I wrote a blog post about this and even made a (locked) strategy forum post partially about this issue. It's one that has plagued me for months and the answers I have gotten for it so far has either been a regurgitation of the whole "play to improve, not to win" philosophy which merely outlines a result of a calm, collective attitude; not a way of calmly exiting a game and accepting a loss, or rude remarks about me.

How do you stop rage quitting from SC2 games? I keep rage quitting and taking out my rage at a loss on my opponents. I want to stop doing this.


Identify what exactly is making you mad (are you mad because you think the opponent was being cheesy/OP? Are you mad because you didn't execute something right? Are you mad because you got cheesed? Are you mad because of a mis-scout/weird play/whatever? Are you mad because the other guy BMed you?)

And then figure out what aspect of your attitude you should change in order for you to stop getting mad. It's kinda hard to offer general advice about this because I don't know what makes you tick. Sometimes, we really just can't help it, and that's ok, because making a big attitude change is hard and takes time. But the more you get to know yourself and your motivations the better you'll be at adjusting your attitude towards sc2.

The thing about the "Play to improve, not to win" thing being the outcome of a calm attitude makes me think that maybe you just need to work on being a calmer person, especially under stress.
Links:+ Show Spoiler +
http://www.lifehack.org/articles/management/4-personally-proven-steps-to-become-a-calmer-person.html

http://www.outofstress.com/become-calmer/


Although, if your biggest issue is just not being able to type GG, just 6 pool a bunch or have a friend 6 pool you (or whatever), and win or lose force yourself to type that out no matter what. That just takes practice.

EDIT: more links
+ Show Spoiler +
http://www.dumblittleman.com/2010/08/how-to-keep-your-cool-12-tips-for.html
._. \: |: /: .-. :\ :| :/ ._. They see me rolling...
meepkeN
Profile Joined February 2012
United States52 Posts
November 09 2012 04:31 GMT
#14409
On November 09 2012 06:46 probeater wrote:
Best 3 maps to veto in the current ladder selection as Protoss? I have TDA, Condemned, Shakuras. The first 2 I think most people have, how bout the 3rd?


I have Condemned, Daybreak, and Antiga veto'ed. It's mostly because of terrible frame rate issues I get, but also because the FFE and 3rd base don't really go together. (Imagine walling off the natural ramp on Entombed and breaking rocks for third, compared to taking a third on Antiga or Daybreak)

TDA is the same deal honestly, but I get the best frame rate on it.

On November 09 2012 11:42 Clbull wrote:
Before I begin, sorry if the Strategy forum is not appropriate for this question.

I wrote a blog post about this and even made a (locked) strategy forum post partially about this issue. It's one that has plagued me for months and the answers I have gotten for it so far has either been a regurgitation of the whole "play to improve, not to win" philosophy which merely outlines a result of a calm, collective attitude; not a way of calmly exiting a game and accepting a loss, or rude remarks about me.

How do you stop rage quitting from SC2 games? I keep rage quitting and taking out my rage at a loss on my opponents. I want to stop doing this.


Is there something in specific about the games you play that make you rage? For example I get extremely frustrated dealing with multi-pronged drops from Terran as Protoss. If you can target that, then maybe you can figure out how to overcome the emotions.

Also, after a few games that you feel that you are ragequitting, close the game and do something else for an hour or so, to clear your mind. Take a break after a few upsetting games (anywhere from an hour to a whole day. I don't recommend staying off a game for a few days if you really want to improve). Come back to look at the replays after with a fresh mind. Usually you can see things more clearly. Things like "1A syndrome", tunnel vision (not using minimap, looking at resources, etc), and even lack of macro can result from anger. Being angry/mad at the game makes you do worse than usual, speaking from experience with FPS games and also a bit of SC2.
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
November 09 2012 04:41 GMT
#14410
On November 09 2012 06:46 probeater wrote:
Best 3 maps to veto in the current ladder selection as Protoss? I have TDA, Condemned, Shakuras. The first 2 I think most people have, how bout the 3rd?

Personally I'd veto TDA, Condemned, and probably Antiga. Don't see why someone would choose TDA over Daybreak O_______O

Antiga is sort of impossible, except in PvP where it's just blink.

TDA is TDA.

Condemned is so big, but the map can be abused by Protoss (huge rush distances, decent third compared to Antiga, easy to hide expansions, etc). I still think that it's the 3rd worst map for Protoss, so why not veto

As Zerg I wish I had more vetoes...TDA, shak, condemned, and antiga are all terrible for ZvT at least T_T
Getting back into sc2 O_o
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
Last Edited: 2012-11-09 12:28:25
November 09 2012 12:28 GMT
#14411
On November 09 2012 13:31 meepkeN wrote:
Show nested quote +
On November 09 2012 11:42 Clbull wrote:
Before I begin, sorry if the Strategy forum is not appropriate for this question.

I wrote a blog post about this and even made a (locked) strategy forum post partially about this issue. It's one that has plagued me for months and the answers I have gotten for it so far has either been a regurgitation of the whole "play to improve, not to win" philosophy which merely outlines a result of a calm, collective attitude; not a way of calmly exiting a game and accepting a loss, or rude remarks about me.

How do you stop rage quitting from SC2 games? I keep rage quitting and taking out my rage at a loss on my opponents. I want to stop doing this.


Is there something in specific about the games you play that make you rage? For example I get extremely frustrated dealing with multi-pronged drops from Terran as Protoss. If you can target that, then maybe you can figure out how to overcome the emotions.

Also, after a few games that you feel that you are ragequitting, close the game and do something else for an hour or so, to clear your mind. Take a break after a few upsetting games (anywhere from an hour to a whole day. I don't recommend staying off a game for a few days if you really want to improve). Come back to look at the replays after with a fresh mind. Usually you can see things more clearly. Things like "1A syndrome", tunnel vision (not using minimap, looking at resources, etc), and even lack of macro can result from anger. Being angry/mad at the game makes you do worse than usual, speaking from experience with FPS games and also a bit of SC2.

Generally losing when I feel like I could be at a much better level than I currently am on the ladder, but things that aggrovate it more are things such as cheese (ESPECIALLY cannon rushes and ebay expansion blocks) or extreme losing situations.

i.e. having your third and main doom dropped and having both nexi raped in quick succession.
probeater
Profile Joined October 2012
124 Posts
November 09 2012 12:36 GMT
#14412
On November 09 2012 13:41 Mavvie wrote:
Show nested quote +
On November 09 2012 06:46 probeater wrote:
Best 3 maps to veto in the current ladder selection as Protoss? I have TDA, Condemned, Shakuras. The first 2 I think most people have, how bout the 3rd?

Personally I'd veto TDA, Condemned, and probably Antiga. Don't see why someone would choose TDA over Daybreak O_______O

Antiga is sort of impossible, except in PvP where it's just blink.

TDA is TDA.

Condemned is so big, but the map can be abused by Protoss (huge rush distances, decent third compared to Antiga, easy to hide expansions, etc). I still think that it's the 3rd worst map for Protoss, so why not veto

As Zerg I wish I had more vetoes...TDA, shak, condemned, and antiga are all terrible for ZvT at least T_T

I'm just trying to figure out whether shakuras or antiga is worse for toss, i mean in pvp they can both be good for blink
i just hate how there are so many 4 player maps that are at least medium-large in size...
I have a Dark Templar Statue at home.
Azoryen
Profile Blog Joined May 2012
Portugal242 Posts
November 10 2012 18:55 GMT
#14413
My question is: which race requires the least amount of minimap clicking and mouse scrolling?
In other words, which allows to move around the map using almost only hotkeys (includind camera hotkeys)?

My answer would be T but I'd like to know if experienced players agree.
My reasoning is:
- Z creap spreading requires a lot of both minimap clicking and mouse scrolling.
- P require minimap clicking for warp-ins
- T seems to be able to basically switch between bases and armies which can be done with hotkeys only. Only action I can think of that require more scrolling with T is building structures, because T bases use more space.
rd
Profile Blog Joined July 2010
United States2586 Posts
November 11 2012 08:04 GMT
#14414
On November 11 2012 03:55 Azoryen wrote:
My question is: which race requires the least amount of minimap clicking and mouse scrolling?
In other words, which allows to move around the map using almost only hotkeys (includind camera hotkeys)?

My answer would be T but I'd like to know if experienced players agree.
My reasoning is:
- Z creap spreading requires a lot of both minimap clicking and mouse scrolling.
- P require minimap clicking for warp-ins
- T seems to be able to basically switch between bases and armies which can be done with hotkeys only. Only action I can think of that require more scrolling with T is building structures, because T bases use more space.


Every race should be moving their camera with hotkeys as much as possible. Protoss should have their warp-in pylon's hotkeyed or camera keyed; Zerg should have their creep spreading queens hotkeyed, etc.
FancYCaT
Profile Joined October 2012
45 Posts
November 12 2012 00:00 GMT
#14415
Is there a way to fill up all barracks with producting mariens? (like 6 reactor rax - do i have to press the marine hotkey 12 times or can i just make the all produce marines at once?
HelioSeven
Profile Joined February 2012
United States193 Posts
November 12 2012 00:38 GMT
#14416
On November 12 2012 09:00 FancYCaT wrote:
Is there a way to fill up all barracks with producting mariens? (like 6 reactor rax - do i have to press the marine hotkey 12 times or can i just make the all produce marines at once?


Best I can recommend you is setting your key repeat threshold to minimum in the control panel. That will allow you to spam a ton of marines by just holding down the hotkey, it's just no where near as accurate for building a specific number of a specific kind of unit.
If I smite you, have you been smitten?
FancYCaT
Profile Joined October 2012
45 Posts
November 12 2012 01:02 GMT
#14417
On November 12 2012 09:38 HelioSeven wrote:
Show nested quote +
On November 12 2012 09:00 FancYCaT wrote:
Is there a way to fill up all barracks with producting mariens? (like 6 reactor rax - do i have to press the marine hotkey 12 times or can i just make the all produce marines at once?


Best I can recommend you is setting your key repeat threshold to minimum in the control panel. That will allow you to spam a ton of marines by just holding down the hotkey, it's just no where near as accurate for building a specific number of a specific kind of unit.


where can i do this? google is not being really useful (i just keep finding lot programmig stuff/discussions) and there is nothing like that in the sc2 options? or is it in the config?
b0ub0u
Profile Joined September 2009
Canada445 Posts
November 12 2012 20:50 GMT
#14418
Hey guys,

Question about the stats in Liquipedia. Let's take the Corruptor as an example.

Air Attack: 14(+1)
Air DPS: 7.4(+0.5)
Bonus: +6(+1) vs Massive
Bonus DPS: +3.2(+0.5) vs Massive

Does this mean that vs Massive he get +2 per upgrade? Since there is a +1 in regular attack and also a +1 in bonus attack. That would mean 20, 22, 24 and 26 vs Massive and 14, 15, 16 and 17 vs non-Massive?

Looking at the Stalker under bonus there is no +1 so I am not sure if this really mean a +2 or not.
In the swarm we trust
CookieMaker
Profile Blog Joined November 2010
Canada880 Posts
November 12 2012 21:04 GMT
#14419
On November 11 2012 17:04 rd wrote:
Show nested quote +
On November 11 2012 03:55 Azoryen wrote:
My question is: which race requires the least amount of minimap clicking and mouse scrolling?
In other words, which allows to move around the map using almost only hotkeys (includind camera hotkeys)?

My answer would be T but I'd like to know if experienced players agree.
My reasoning is:
- Z creap spreading requires a lot of both minimap clicking and mouse scrolling.
- P require minimap clicking for warp-ins
- T seems to be able to basically switch between bases and armies which can be done with hotkeys only. Only action I can think of that require more scrolling with T is building structures, because T bases use more space.


Every race should be moving their camera with hotkeys as much as possible. Protoss should have their warp-in pylon's hotkeyed or camera keyed; Zerg should have their creep spreading queens hotkeyed, etc.


Agreed on this. Typically at the pro-level there's ideally at least 1-2 queens dedicated to creep spread, so they have those hotkeyed. As the queens advance the map with the creep, they stay nearby the active tumors = camera hotkey
Micro your Macro
HelioSeven
Profile Joined February 2012
United States193 Posts
November 13 2012 01:15 GMT
#14420
On November 12 2012 10:02 FancYCaT wrote:
Show nested quote +
On November 12 2012 09:38 HelioSeven wrote:
On November 12 2012 09:00 FancYCaT wrote:
Is there a way to fill up all barracks with producting mariens? (like 6 reactor rax - do i have to press the marine hotkey 12 times or can i just make the all produce marines at once?


Best I can recommend you is setting your key repeat threshold to minimum in the control panel. That will allow you to spam a ton of marines by just holding down the hotkey, it's just no where near as accurate for building a specific number of a specific kind of unit.


where can i do this? google is not being really useful (i just keep finding lot programmig stuff/discussions) and there is nothing like that in the sc2 options? or is it in the config?


(At least in Windows 7), it's Control Panel > Hardware and Sound > Keyboard > Speed tab and then "Character repeat" and "Repeat rate" are the two settings you want to change (to minimum and maximum, respectively). I think you can also just search the Control Panel for "Keyboard" and it should come up.

On November 13 2012 05:50 b0ub0u wrote:
Hey guys,

Question about the stats in Liquipedia. Let's take the Corruptor as an example.

Air Attack: 14(+1)
Air DPS: 7.4(+0.5)
Bonus: +6(+1) vs Massive
Bonus DPS: +3.2(+0.5) vs Massive

Does this mean that vs Massive he get +2 per upgrade? Since there is a +1 in regular attack and also a +1 in bonus attack. That would mean 20, 22, 24 and 26 vs Massive and 14, 15, 16 and 17 vs non-Massive?

Looking at the Stalker under bonus there is no +1 so I am not sure if this really mean a +2 or not.


The vs Massive bonus is applied separately. The upgrade provides both a +1 to the normal attack and another +1 vs Massive units, so a total of +2 vs Massive units.
If I smite you, have you been smitten?
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