Simple Questions Simple Answers - Page 724
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dabom88
United States3483 Posts
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Pannycakes
Canada2 Posts
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FlaminGinjaNinja
United Kingdom879 Posts
On November 26 2012 09:14 Pannycakes wrote: Where can I find someone to analyse my replays? There are a lot of people here on TL that will analyse your replays if you create a thread with a link to them. Having said that, you'll get back what you put in, so don't put a one liner with a link, you need to put some effort in and say why YOU think you lost if you want any kind of decent feedback. Alternatively upload the games, PM me and i'll take a look if you don't like the idea of creating a thread. Either way include what league you're in, what race you play + your Bnet name (otherwise people won't know which player to analyse) | ||
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FlaminGinjaNinja
United Kingdom879 Posts
On November 26 2012 07:16 dabom88 wrote: Do Dreamhack release vods? I where can I find them? I'm not 100% sure because i can't check (im at work) but SC2Casts.comSC2Casts.com probably has them. A quick google search shows they at least mention DHW2012 | ||
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GoldenWisp
13 Posts
After two greats tournaments in last weekend I asked myself: What should I do to get my game to the next lvl? I am pretty good at macroing, I understood mechanics but there is still one thing on my mind. That I cant do any surrounds. And I am not talking about zergling surrounding marines but more like 13 min ZvP where I have bunch of rouches and prottos is sitting on group of immortal and stalkers. Is there any mod to SC2 with surrounding excersise and similar stuffs? | ||
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Clbull
United Kingdom1439 Posts
Doesn't the fact that a mutalisk transition cannot be spotted so easily and can basically destroy EVERY SINGLE OVERLORD leading to you to getting severely supply blocked by about 10 - 15 Overlords make this a huge mistake? | ||
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Wobaq
United States22 Posts
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envisioN .
United States552 Posts
On November 27 2012 05:21 Wobaq wrote: Why do terrans focus less on viking production / air dominance in TvT now than they did a year ago? Scans have become much more popular for one reason or another. TvTs now have much more movement of armies, so permanent vision in the form of vikings arent needed as much, especially when those resources could be made into medivacs. On November 27 2012 05:13 Clbull wrote: Why do professional Zergs in ZvZ insist on spreading their overlords all across the map to gain map presence and figure out what's going on both in terms of aggressive expansions and figuring out where an army is? Doesn't the fact that a mutalisk transition cannot be spotted so easily and can basically destroy EVERY SINGLE OVERLORD leading to you to getting severely supply blocked by about 10 - 15 Overlords make this a huge mistake? When a muta timing comes out, you should have only about 5-7 overlords on the map giving you vision along the quickest route to their base. If they try to switch to Mutas later in the game after building roaches and/or infestors, the gas investment will cause their army to be much weaker than yours, allowing you to kill a base if not win the game. Also, hydralisks and infestors are quite good vs mutas. | ||
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aviator116
United States820 Posts
On November 27 2012 05:13 Clbull wrote: Why do professional Zergs in ZvZ insist on spreading their overlords all across the map to gain map presence and figure out what's going on both in terms of aggressive expansions and figuring out where an army is? Doesn't the fact that a mutalisk transition cannot be spotted so easily and can basically destroy EVERY SINGLE OVERLORD leading to you to getting severely supply blocked by about 10 - 15 Overlords make this a huge mistake? Didn't you just answer your own question? Most ZvZs still revolve around roach-infestor. Muta play has become more common, but it's not nearly as common as you might think, and mid-game Mutas are a risk. Also, I'm pretty sure that a Zerg would rather have his opponent spend time killing overlords that are around the map rather than in his main base, killing off drones and tech-buildings. Yeah you lose overlords, but now you've bought time for spores and infestors. Spreading overlords all around means you know where your opponent's army is, that's incredibly valuable information. | ||
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ghostH27
15 Posts
What happened? | ||
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Stardroid
United Kingdom159 Posts
Thanks in advance Stardroid Space P.S just made diamond hooray! | ||
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Gahh
Peru2 Posts
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Aosi
Canada43 Posts
Whenever I see pros dropping units, they somehow queue the dropship/overlord/warp prism to drop units automatically at constant rate while moving forward. Could someone explain to me how this is done Thanks | ||
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Mavvie
Canada923 Posts
You know how if you press D and then click the dropship it will drop units while moving? Well, assuming you're over droppable terrain, you can give it a move command, shift + D on the dropship, then shift + move command again. It will start dropping units once it reaches the first move command, and will then continue to drop units (while moving toward the second/final move command) until it runs out of units to drop. As far as practicality goes, I'd say only do it if you're Protoss or Zerg dropping zlots/lings/blings. Ranged units are best clumped together, and attacking as a surprise (drop in corner of base, stim + run in etc). | ||
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Dingobloo
Australia1903 Posts
On November 29 2012 10:14 Aosi wrote: Quick question: Whenever I see pros dropping units, they somehow queue the dropship/overlord/warp prism to drop units automatically at constant rate while moving forward. Could someone explain to me how this is done Thanks I'll explain it in two parts because it's easier that way, to drop while moving click somewhere and while the transport is moving, press the drop key then instead of clicking where you want to drop, click the transport itself. To queue it, you want to hold shift, click a location where you're likely to start dropping, then while still holding shift press the drop hotkey and click the transport again, then click a 2nd location. There's also another way to do it by queuing the drop commands for each unit individually by shift right clicking the portraits in the selection cargo area but I can't quite remember how to do it off the top of my head. | ||
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Mavvie
Canada923 Posts
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HelioSeven
United States193 Posts
On November 29 2012 10:54 Dingobloo wrote: There's also another way to do it by queuing the drop commands for each unit individually by shift right clicking the portraits in the selection cargo area but I can't quite remember how to do it off the top of my head. You don't even need to shift click for this one. Just click in the order you want dropped, and the transport will drop them as soon as it's drop cooldown permits it to. Can be done while moving, of course. | ||
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DBS
515 Posts
1) What is a royal roader? 2) Why are there no foreigners in GSL? | ||
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rd
United States2586 Posts
On November 30 2012 12:20 DBS wrote: A few questions about the GSL: 1) What is a royal roader? 2) Why are there no foreigners in GSL? 1) Traditionally a player who wins the first OSL they qualify for in BW. In SC2 it is now the GSL. http://wiki.teamliquid.net/starcraft/Royal_Road http://wiki.teamliquid.net/starcraft2/Life#Walking_down_the_Royal_Road_.28Oct_2012.29 2) Variety of reasons, but most specific to your question would be that competing in a GSL requires you to commit at least a month, not including the many more months of training in Korea that you will very likely need as it's extremely hard to compete in a GSL -- experience foreigners rarely get outside in international events. Many foreigners aren't good enough or are unwilling to get good enough to compete in a GSL, or simply don't want to forfeit participation in international events which they'd have to forgo to participate in a GSL. Ontop of thousands of dollars to live/travel back and forth from Korea, language barrier, difficulty in a country with no friends/family, etc. TL;DR it's not an enticing option when put against international events. | ||
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blug
Australia623 Posts
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