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Simple Questions Simple Answers - Page 724

Forum Index > StarCraft 2 Strategy
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dabom88
Profile Blog Joined July 2010
United States3483 Posts
November 25 2012 22:16 GMT
#14461
Do Dreamhack release vods? I where can I find them?
You should not have to pay to watch the GSL, Proleague, or OSL at a reasonable time. That is not "fine" and it's BS to say otherwise. My sig since 2011. http://www.youtube.com/user/dabom88
Pannycakes
Profile Joined November 2012
Canada2 Posts
November 26 2012 00:14 GMT
#14462
Where can I find someone to analyse my replays?
FlaminGinjaNinja
Profile Blog Joined January 2011
United Kingdom879 Posts
November 26 2012 14:33 GMT
#14463
On November 26 2012 09:14 Pannycakes wrote:
Where can I find someone to analyse my replays?


There are a lot of people here on TL that will analyse your replays if you create a thread with a link to them.
Having said that, you'll get back what you put in, so don't put a one liner with a link, you need to put some effort in and say why YOU think you lost if you want any kind of decent feedback.

Alternatively upload the games, PM me and i'll take a look if you don't like the idea of creating a thread.

Either way include what league you're in, what race you play + your Bnet name (otherwise people won't know which player to analyse)
GinjaNinja.661 EU I'd like to thank my sh*t keyyboard for always messing up my 'Y's
FlaminGinjaNinja
Profile Blog Joined January 2011
United Kingdom879 Posts
November 26 2012 14:37 GMT
#14464
On November 26 2012 07:16 dabom88 wrote:
Do Dreamhack release vods? I where can I find them?


I'm not 100% sure because i can't check (im at work) but SC2Casts.comSC2Casts.com probably has them.
A quick google search shows they at least mention DHW2012
GinjaNinja.661 EU I'd like to thank my sh*t keyyboard for always messing up my 'Y's
GoldenWisp
Profile Joined November 2012
13 Posts
November 26 2012 15:59 GMT
#14465
Hi guys!
After two greats tournaments in last weekend I asked myself: What should I do to get my game to the next lvl? I am pretty good at macroing, I understood mechanics but there is still one thing on my mind. That I cant do any surrounds. And I am not talking about zergling surrounding marines but more like 13 min ZvP where I have bunch of rouches and prottos is sitting on group of immortal and stalkers. Is there any mod to SC2 with surrounding excersise and similar stuffs?
Clbull
Profile Blog Joined February 2011
United Kingdom1439 Posts
Last Edited: 2012-11-26 20:14:40
November 26 2012 20:13 GMT
#14466
Why do professional Zergs in ZvZ insist on spreading their overlords all across the map to gain map presence and figure out what's going on both in terms of aggressive expansions and figuring out where an army is?

Doesn't the fact that a mutalisk transition cannot be spotted so easily and can basically destroy EVERY SINGLE OVERLORD leading to you to getting severely supply blocked by about 10 - 15 Overlords make this a huge mistake?
Wobaq
Profile Joined June 2011
United States22 Posts
November 26 2012 20:21 GMT
#14467
Why do terrans focus less on viking production / air dominance in TvT now than they did a year ago?
envisioN .
Profile Joined February 2011
United States552 Posts
Last Edited: 2012-11-27 03:15:14
November 27 2012 02:58 GMT
#14468
On November 27 2012 05:21 Wobaq wrote:
Why do terrans focus less on viking production / air dominance in TvT now than they did a year ago?

Scans have become much more popular for one reason or another. TvTs now have much more movement of armies, so permanent vision in the form of vikings arent needed as much, especially when those resources could be made into medivacs.

On November 27 2012 05:13 Clbull wrote:
Why do professional Zergs in ZvZ insist on spreading their overlords all across the map to gain map presence and figure out what's going on both in terms of aggressive expansions and figuring out where an army is?

Doesn't the fact that a mutalisk transition cannot be spotted so easily and can basically destroy EVERY SINGLE OVERLORD leading to you to getting severely supply blocked by about 10 - 15 Overlords make this a huge mistake?

When a muta timing comes out, you should have only about 5-7 overlords on the map giving you vision along the quickest route to their base. If they try to switch to Mutas later in the game after building roaches and/or infestors, the gas investment will cause their army to be much weaker than yours, allowing you to kill a base if not win the game. Also, hydralisks and infestors are quite good vs mutas.
"Good works do not make a good man, but a good man does good works" -Martin Luther ¯\_(ツ)_/¯
aviator116
Profile Joined November 2011
United States820 Posts
November 27 2012 03:10 GMT
#14469
On November 27 2012 05:13 Clbull wrote:
Why do professional Zergs in ZvZ insist on spreading their overlords all across the map to gain map presence and figure out what's going on both in terms of aggressive expansions and figuring out where an army is?

Doesn't the fact that a mutalisk transition cannot be spotted so easily and can basically destroy EVERY SINGLE OVERLORD leading to you to getting severely supply blocked by about 10 - 15 Overlords make this a huge mistake?

Didn't you just answer your own question? Most ZvZs still revolve around roach-infestor. Muta play has become more common, but it's not nearly as common as you might think, and mid-game Mutas are a risk. Also, I'm pretty sure that a Zerg would rather have his opponent spend time killing overlords that are around the map rather than in his main base, killing off drones and tech-buildings. Yeah you lose overlords, but now you've bought time for spores and infestors. Spreading overlords all around means you know where your opponent's army is, that's incredibly valuable information.
Bogus ST_Life IMMVP
ghostH27
Profile Joined November 2012
15 Posts
November 27 2012 16:23 GMT
#14470
I can't post to forum on Bnet.
What happened?
Stardroid
Profile Joined May 2011
United Kingdom159 Posts
November 27 2012 20:17 GMT
#14471
Hi I am playing with a unit tester and wondered, with best play, how many units and at what time a 7-8 gate attack arrives at zerg's base ready to fight (i.e. with the warp in complete and now engaging the zerg)?

Thanks in advance
Stardroid
Space

P.S just made diamond hooray!
True wisdom is as valuable as it is rare
Gahh
Profile Joined November 2012
Peru2 Posts
Last Edited: 2012-11-28 07:42:48
November 28 2012 07:42 GMT
#14472
Hello, would anyone point me to some TvZ replays where ghosts are used to counter infestors in late game?
Aosi
Profile Joined October 2011
Canada43 Posts
November 29 2012 01:14 GMT
#14473
Quick question:

Whenever I see pros dropping units, they somehow queue the dropship/overlord/warp prism to drop units automatically at constant rate while moving forward. Could someone explain to me how this is done

Thanks
Nothing is Trivial
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
November 29 2012 01:19 GMT
#14474
I used to try getting this to work.

You know how if you press D and then click the dropship it will drop units while moving? Well, assuming you're over droppable terrain, you can give it a move command, shift + D on the dropship, then shift + move command again. It will start dropping units once it reaches the first move command, and will then continue to drop units (while moving toward the second/final move command) until it runs out of units to drop.

As far as practicality goes, I'd say only do it if you're Protoss or Zerg dropping zlots/lings/blings. Ranged units are best clumped together, and attacking as a surprise (drop in corner of base, stim + run in etc).
Getting back into sc2 O_o
Dingobloo
Profile Blog Joined September 2010
Australia1903 Posts
November 29 2012 01:54 GMT
#14475
On November 29 2012 10:14 Aosi wrote:
Quick question:

Whenever I see pros dropping units, they somehow queue the dropship/overlord/warp prism to drop units automatically at constant rate while moving forward. Could someone explain to me how this is done

Thanks


I'll explain it in two parts because it's easier that way, to drop while moving click somewhere and while the transport is moving, press the drop key then instead of clicking where you want to drop, click the transport itself.

To queue it, you want to hold shift, click a location where you're likely to start dropping, then while still holding shift press the drop hotkey and click the transport again, then click a 2nd location.

There's also another way to do it by queuing the drop commands for each unit individually by shift right clicking the portraits in the selection cargo area but I can't quite remember how to do it off the top of my head.
Mavvie
Profile Blog Joined May 2012
Canada923 Posts
November 30 2012 01:35 GMT
#14476
Not exactly a strategy simple question/answer, but is the guy I played against here actually Deezer's Zerg account? I defend an unscouted 6 pool spine rush super easily, and he then ragequits. If it is, that's 2 games against well-known players in the 3 games I played today
Getting back into sc2 O_o
HelioSeven
Profile Joined February 2012
United States193 Posts
November 30 2012 02:57 GMT
#14477
On November 29 2012 10:54 Dingobloo wrote:
There's also another way to do it by queuing the drop commands for each unit individually by shift right clicking the portraits in the selection cargo area but I can't quite remember how to do it off the top of my head.


You don't even need to shift click for this one. Just click in the order you want dropped, and the transport will drop them as soon as it's drop cooldown permits it to. Can be done while moving, of course.
If I smite you, have you been smitten?
DBS
Profile Joined July 2012
515 Posts
November 30 2012 03:20 GMT
#14478
A few questions about the GSL:
1) What is a royal roader?
2) Why are there no foreigners in GSL?
"a pitchfork is for hay. a trident is for killing bitches." -djwheat
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2012-11-30 21:35:16
November 30 2012 21:32 GMT
#14479
On November 30 2012 12:20 DBS wrote:
A few questions about the GSL:
1) What is a royal roader?
2) Why are there no foreigners in GSL?


1) Traditionally a player who wins the first OSL they qualify for in BW. In SC2 it is now the GSL.
http://wiki.teamliquid.net/starcraft/Royal_Road
http://wiki.teamliquid.net/starcraft2/Life#Walking_down_the_Royal_Road_.28Oct_2012.29

2) Variety of reasons, but most specific to your question would be that competing in a GSL requires you to commit at least a month, not including the many more months of training in Korea that you will very likely need as it's extremely hard to compete in a GSL -- experience foreigners rarely get outside in international events. Many foreigners aren't good enough or are unwilling to get good enough to compete in a GSL, or simply don't want to forfeit participation in international events which they'd have to forgo to participate in a GSL. Ontop of thousands of dollars to live/travel back and forth from Korea, language barrier, difficulty in a country with no friends/family, etc.

TL;DR it's not an enticing option when put against international events.
blug
Profile Joined February 2011
Australia623 Posts
December 02 2012 17:37 GMT
#14480
Why do pro protoss players occasionally pylon block terrans natural? Do they justify losing the 25 minerals just to force the terran to lift off, or is it more of a case that the protoss just forgets that terran can lift up their buildings xD.
Derp
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