Simple Questions Simple Answers - Page 712
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Zrana
United Kingdom698 Posts
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FlaminGinjaNinja
United Kingdom879 Posts
On October 01 2012 20:44 Zrana wrote: as Z, if a T builds a supply depot or something at my nat, what's the proper response? Pull drones, ignore and go pool first (i.e treat it kinda like zvp pylon block) or never let it happen? Go pool first get 4 lings, kill it, expand, scout. It's more likely to be a engbay block (cheaper, more life) in which case you might make to expand to your 3rd. The problem with that is defending a push or multiple drops with your bases spread out | ||
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Vulgarian
1 Post
I have found an emerging TvT pattern where opponents hold their base, accumulating marines, marauders, tanks, thors, then shed loads of BCs. Last night this guy did this then started getting mardy because I wouldnt surrender and he wanted to go to bed! It seems too late to do a rush by the time it becomes obvious that a player is going for holding their base and building massive BC firepower with no aggression before 30mins or so. The only counter I can think of is to do the same and wait to see who gets bored and surrenders first! But thats not a game really is it? Since defender has the advantage, and aggression costs resources, whats the best way for TvT to overcome players that play a purely defensive game until they have a ridiculous amount of Yamoto fire power? | ||
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MstrJinbo
United States1251 Posts
On October 01 2012 21:10 FlaminGinjaNinja wrote: Go pool first get 4 lings, kill it, expand, scout. It's more likely to be a engbay block (cheaper, more life) in which case you might make to expand to your 3rd. The problem with that is defending a push or multiple drops with your bases spread out Don't forget to use your drone which was blocked to chase away the Scv building the ebay. No reason to let it get up to almost full health. | ||
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Broesl
Austria75 Posts
On October 01 2012 22:20 Vulgarian wrote: Terran n00b here - pls be gentle, I think the Q is simple but maybe too longwinded? I have found an emerging TvT pattern where opponents hold their base, accumulating marines, marauders, tanks, thors, then shed loads of BCs. Last night this guy did this then started getting mardy because I wouldnt surrender and he wanted to go to bed! It seems too late to do a rush by the time it becomes obvious that a player is going for holding their base and building massive BC firepower with no aggression before 30mins or so. The only counter I can think of is to do the same and wait to see who gets bored and surrenders first! But thats not a game really is it? Since defender has the advantage, and aggression costs resources, whats the best way for TvT to overcome players that play a purely defensive game until they have a ridiculous amount of Yamoto fire power? First off, thats not a simple question, your problem is very specific, and i would need a lot more information, a replay for example and what league you are in, because you are describing very unusual stuff, nobody builds every unit there is from terran then sits in his base and techs bcs. At least at any decent level there is noone. | ||
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Whatson
United States5357 Posts
On October 01 2012 22:20 Vulgarian wrote: Terran n00b here - pls be gentle, I think the Q is simple but maybe too longwinded? I have found an emerging TvT pattern where opponents hold their base, accumulating marines, marauders, tanks, thors, then shed loads of BCs. Last night this guy did this then started getting mardy because I wouldnt surrender and he wanted to go to bed! It seems too late to do a rush by the time it becomes obvious that a player is going for holding their base and building massive BC firepower with no aggression before 30mins or so. The only counter I can think of is to do the same and wait to see who gets bored and surrenders first! But thats not a game really is it? Since defender has the advantage, and aggression costs resources, whats the best way for TvT to overcome players that play a purely defensive game until they have a ridiculous amount of Yamoto fire power? Expand lots, overwhelm him with economy. Or you can just 1/1/1 him. Or go mass banshees and kill him. <-- Tested and proven in platinum. | ||
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Catatafish
75 Posts
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worldpeace30
United States106 Posts
I use both left and right setups depending on my mood but I noticed that when I use my right hand for the mouse I tend to box units from up to down where as when I use my mouse in my left hand I tend to box units from down to up. I am so curious if this rule is hand specific. | ||
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Slardar
Canada7593 Posts
On October 02 2012 09:13 worldpeace30 wrote: Is boxing units from top to bottom still the same if using left hand for mouse? I use both left and right setups depending on my mood but I noticed that when I use my right hand for the mouse I tend to box units from up to down where as when I use my mouse in my left hand I tend to box units from down to up. I am so curious if this rule is hand specific. I would assume for left handed people you would start from right to bottomleft, but there are no rules to this WorldPeace30. It is all preference, whatever helps you perform better use that method. | ||
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Whatson
United States5357 Posts
On October 02 2012 01:15 Catatafish wrote: You can test and prove most strategies in platinum Cuz platinum terrans who just turtle always seem to go mass mass siege tanks off of like 40 workers, and forget about the vikings. Not sure if it works in diamond, terrans stop turtling TvT by the time you reach high platinum. | ||
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worldpeace30
United States106 Posts
On October 02 2012 10:45 Slardar wrote: I would assume for left handed people you would start from right to bottomleft, but there are no rules to this WorldPeace30. It is all preference, whatever helps you perform better use that method. The reason I am asking is Day9's episode on hotkeys Day9 said that boxing from down to up is terrible. | ||
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Salomonster
Sweden67 Posts
On October 02 2012 14:20 worldpeace30 wrote: The reason I am asking is Day9's episode on hotkeys Day9 said that boxing from down to up is terrible. It's not terrible just really hard. if you box from top to bottom you have a much more natural stop to the movement and it is much easier to get the precision right. For most people it would be easiest to go top left to bottom right for right handed players and top right to bottom left for left handed players. I'm right handed and start both at top right and top left but I actually prefer starting at top right ending at bottom left. I guess that is more of a preference and could possibly depend a bit one what mouse grip you use. (I use a fingertip style grip). However boxing from bottom to top is considered being alot harder. | ||
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Zrana
United Kingdom698 Posts
On October 01 2012 21:10 FlaminGinjaNinja wrote: Go pool first get 4 lings, kill it, expand, scout. It's more likely to be a engbay block (cheaper, more life) in which case you might make to expand to your 3rd. The problem with that is defending a push or multiple drops with your bases spread out Thanks! | ||
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Mczeppo
Germany319 Posts
I guess it's a good goal to try to have the watch towers all game long isnt it? Then i have a question about TvT. The variety of builds and also build order wins in this match up is huge. Even demuslim said on his stream that it's a bit of a gamble sometimes but he doesn't scan like most other pros. I feel the same way every TvT. So is there a particular timing to scan the opponent base early on (for example to abandon the third mule for a scan)? I really never know if a scan is good or bad and i always play different. Is the scan to expensive? I'd like to build a barracks with my scouting scv (after scouting) to float it into the opponent base. What do you think about that? | ||
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SOURD1ESEL
United States57 Posts
Does anyone know where this thread is? I cant find it. | ||
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rsvp
United States2266 Posts
On October 04 2012 02:38 SOURD1ESEL wrote: A few months ago I found a thread that talked about the different skills associated with the leagues. For instance bronze league people worked on build orders and macro. In silver it was the same but a little micro was added. It had all the leagues up to GM. Does anyone know where this thread is? I cant find it. http://www.teamliquid.net/forum/viewmessage.php?topic_id=253300 | ||
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mRpolite
189 Posts
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Durmaz21
Sweden52 Posts
I used to be an fps player for about 6 years so making the switch to RTS is so incredibly hard for me. I also play zerg, which to my understanding is one of the most macro heavy races. So yeah. If anyone got any tips, if you know of anything I can do before a game to make myself perform better, anything I can do in-game, then I'll gladly take that. | ||
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GWBuffalo
United States234 Posts
I don't have time to really watch much, so it would be cool to read a summary of everything and just choose what I'd like to watch. | ||
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geokilla
Canada8245 Posts
So there's two things I never understood when it comes to Zerg macro. 1. Why do they need to be up one base? I understand production comes from the Hatchery/Lair/Hive but there this generalization that same bases as opponent = auto loss? Unless you're going for some sort of all in like a baneling bust or something, then there's a chance you can win. 2. Why do Zerg need like 100 drones over 4 bases? Terrans and Protss can get by with approximately 60 to 70 harvesters no problem.... Plus pretty much every game, Zerg would be down a significant amount of army units, yet still hold off their opponent's push relatively fine. Some of the replies I got include that drones are used as sacrifice to build buildings. Well I meant my numbers as in 100 harvesters over 4 bases, not 100 drones. I guess I should've put that instead of 100 drones. And while 100 may be absurd, then let's tone it down to like 85 or 90 drones. Still an absurd amount considering Terran and Protoss get by with like 65 to 70 harvesters over 3 to 4 bases. Rarely have I seen Terran and Protoss go up to 80 harvesters. | ||
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