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Forum Index > StarCraft 2 Strategy
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Zrana
Profile Blog Joined August 2010
United Kingdom698 Posts
October 01 2012 11:44 GMT
#14221
as Z, if a T builds a supply depot or something at my nat, what's the proper response? Pull drones, ignore and go pool first (i.e treat it kinda like zvp pylon block) or never let it happen?
FlaminGinjaNinja
Profile Blog Joined January 2011
United Kingdom879 Posts
October 01 2012 12:10 GMT
#14222
On October 01 2012 20:44 Zrana wrote:
as Z, if a T builds a supply depot or something at my nat, what's the proper response? Pull drones, ignore and go pool first (i.e treat it kinda like zvp pylon block) or never let it happen?


Go pool first get 4 lings, kill it, expand, scout. It's more likely to be a engbay block (cheaper, more life) in which case you might make to expand to your 3rd. The problem with that is defending a push or multiple drops with your bases spread out
GinjaNinja.661 EU I'd like to thank my sh*t keyyboard for always messing up my 'Y's
Vulgarian
Profile Joined October 2012
1 Post
Last Edited: 2012-10-01 13:25:58
October 01 2012 13:20 GMT
#14223
Terran n00b here - pls be gentle, I think the Q is simple but maybe too longwinded?

I have found an emerging TvT pattern where opponents hold their base, accumulating marines, marauders, tanks, thors, then shed loads of BCs. Last night this guy did this then started getting mardy because I wouldnt surrender and he wanted to go to bed!

It seems too late to do a rush by the time it becomes obvious that a player is going for holding their base and building massive BC firepower with no aggression before 30mins or so. The only counter I can think of is to do the same and wait to see who gets bored and surrenders first! But thats not a game really is it?

Since defender has the advantage, and aggression costs resources, whats the best way for TvT to overcome players that play a purely defensive game until they have a ridiculous amount of Yamoto fire power?
MstrJinbo
Profile Joined March 2011
United States1251 Posts
October 01 2012 13:43 GMT
#14224
On October 01 2012 21:10 FlaminGinjaNinja wrote:
Show nested quote +
On October 01 2012 20:44 Zrana wrote:
as Z, if a T builds a supply depot or something at my nat, what's the proper response? Pull drones, ignore and go pool first (i.e treat it kinda like zvp pylon block) or never let it happen?


Go pool first get 4 lings, kill it, expand, scout. It's more likely to be a engbay block (cheaper, more life) in which case you might make to expand to your 3rd. The problem with that is defending a push or multiple drops with your bases spread out


Don't forget to use your drone which was blocked to chase away the Scv building the ebay. No reason to let it get up to almost full health.
Broesl
Profile Joined February 2011
Austria75 Posts
October 01 2012 14:19 GMT
#14225
On October 01 2012 22:20 Vulgarian wrote:
Terran n00b here - pls be gentle, I think the Q is simple but maybe too longwinded?

I have found an emerging TvT pattern where opponents hold their base, accumulating marines, marauders, tanks, thors, then shed loads of BCs. Last night this guy did this then started getting mardy because I wouldnt surrender and he wanted to go to bed!

It seems too late to do a rush by the time it becomes obvious that a player is going for holding their base and building massive BC firepower with no aggression before 30mins or so. The only counter I can think of is to do the same and wait to see who gets bored and surrenders first! But thats not a game really is it?

Since defender has the advantage, and aggression costs resources, whats the best way for TvT to overcome players that play a purely defensive game until they have a ridiculous amount of Yamoto fire power?


First off, thats not a simple question, your problem is very specific, and i would need a lot more information, a replay for example and what league you are in, because you are describing very unusual stuff, nobody builds every unit there is from terran then sits in his base and techs bcs. At least at any decent level there is noone.
Whatson
Profile Blog Joined January 2012
United States5357 Posts
October 01 2012 14:28 GMT
#14226
On October 01 2012 22:20 Vulgarian wrote:
Terran n00b here - pls be gentle, I think the Q is simple but maybe too longwinded?

I have found an emerging TvT pattern where opponents hold their base, accumulating marines, marauders, tanks, thors, then shed loads of BCs. Last night this guy did this then started getting mardy because I wouldnt surrender and he wanted to go to bed!

It seems too late to do a rush by the time it becomes obvious that a player is going for holding their base and building massive BC firepower with no aggression before 30mins or so. The only counter I can think of is to do the same and wait to see who gets bored and surrenders first! But thats not a game really is it?

Since defender has the advantage, and aggression costs resources, whats the best way for TvT to overcome players that play a purely defensive game until they have a ridiculous amount of Yamoto fire power?

Expand lots, overwhelm him with economy.
Or you can just 1/1/1 him.
Or go mass banshees and kill him. <-- Tested and proven in platinum.
¯\_(シ)_/¯
Catatafish
Profile Joined April 2012
75 Posts
October 01 2012 16:15 GMT
#14227
You can test and prove most strategies in platinum
worldpeace30
Profile Joined July 2012
United States106 Posts
October 02 2012 00:13 GMT
#14228
Is boxing units from top to bottom still the same if using left hand for mouse?

I use both left and right setups depending on my mood but I noticed that when I use my right hand for the mouse I tend to box units from up to down where as when I use my mouse in my left hand I tend to box units from down to up. I am so curious if this rule is hand specific.
Slardar
Profile Joined April 2010
Canada7593 Posts
October 02 2012 01:45 GMT
#14229
On October 02 2012 09:13 worldpeace30 wrote:
Is boxing units from top to bottom still the same if using left hand for mouse?

I use both left and right setups depending on my mood but I noticed that when I use my right hand for the mouse I tend to box units from up to down where as when I use my mouse in my left hand I tend to box units from down to up. I am so curious if this rule is hand specific.


I would assume for left handed people you would start from right to bottomleft, but there are no rules to this WorldPeace30. It is all preference, whatever helps you perform better use that method.
Whatson
Profile Blog Joined January 2012
United States5357 Posts
October 02 2012 01:53 GMT
#14230
On October 02 2012 01:15 Catatafish wrote:
You can test and prove most strategies in platinum

Cuz platinum terrans who just turtle always seem to go mass mass siege tanks off of like 40 workers, and forget about the vikings. Not sure if it works in diamond, terrans stop turtling TvT by the time you reach high platinum.
¯\_(シ)_/¯
worldpeace30
Profile Joined July 2012
United States106 Posts
October 02 2012 05:20 GMT
#14231
On October 02 2012 10:45 Slardar wrote:
Show nested quote +
On October 02 2012 09:13 worldpeace30 wrote:
Is boxing units from top to bottom still the same if using left hand for mouse?

I use both left and right setups depending on my mood but I noticed that when I use my right hand for the mouse I tend to box units from up to down where as when I use my mouse in my left hand I tend to box units from down to up. I am so curious if this rule is hand specific.


I would assume for left handed people you would start from right to bottomleft, but there are no rules to this WorldPeace30. It is all preference, whatever helps you perform better use that method.




The reason I am asking is Day9's episode on hotkeys Day9 said that boxing from down to up is terrible.
Salomonster
Profile Joined August 2012
Sweden67 Posts
October 02 2012 09:51 GMT
#14232
On October 02 2012 14:20 worldpeace30 wrote:
Show nested quote +
On October 02 2012 10:45 Slardar wrote:
On October 02 2012 09:13 worldpeace30 wrote:
Is boxing units from top to bottom still the same if using left hand for mouse?

I use both left and right setups depending on my mood but I noticed that when I use my right hand for the mouse I tend to box units from up to down where as when I use my mouse in my left hand I tend to box units from down to up. I am so curious if this rule is hand specific.


I would assume for left handed people you would start from right to bottomleft, but there are no rules to this WorldPeace30. It is all preference, whatever helps you perform better use that method.




The reason I am asking is Day9's episode on hotkeys Day9 said that boxing from down to up is terrible.



It's not terrible just really hard. if you box from top to bottom you have a much more natural stop to the movement and it is much easier to get the precision right. For most people it would be easiest to go top left to bottom right for right handed players and top right to bottom left for left handed players.
I'm right handed and start both at top right and top left but I actually prefer starting at top right ending at bottom left. I guess that is more of a preference and could possibly depend a bit one what mouse grip you use. (I use a fingertip style grip).
However boxing from bottom to top is considered being alot harder.
twitch.tv/salomonster
Zrana
Profile Blog Joined August 2010
United Kingdom698 Posts
October 02 2012 15:09 GMT
#14233
On October 01 2012 21:10 FlaminGinjaNinja wrote:
Show nested quote +
On October 01 2012 20:44 Zrana wrote:
as Z, if a T builds a supply depot or something at my nat, what's the proper response? Pull drones, ignore and go pool first (i.e treat it kinda like zvp pylon block) or never let it happen?


Go pool first get 4 lings, kill it, expand, scout. It's more likely to be a engbay block (cheaper, more life) in which case you might make to expand to your 3rd. The problem with that is defending a push or multiple drops with your bases spread out


Thanks!
Mczeppo
Profile Joined March 2010
Germany319 Posts
Last Edited: 2012-10-03 00:27:56
October 03 2012 00:24 GMT
#14234
should i use my scouting scv to hold the watch tower or a marine?
I guess it's a good goal to try to have the watch towers all game long isnt it?

Then i have a question about TvT. The variety of builds and also build order wins in this match up is huge. Even demuslim said on his stream that it's a bit of a gamble sometimes but he doesn't scan like most other pros. I feel the same way every TvT. So is there a particular timing to scan the opponent base early on (for example to abandon the third mule for a scan)? I really never know if a scan is good or bad and i always play different.
Is the scan to expensive? I'd like to build a barracks with my scouting scv (after scouting) to float it into the opponent base. What do you think about that?

"whether you make it or not depends mostly on the personal battle within yourself." - NaDa
SOURD1ESEL
Profile Joined December 2011
United States57 Posts
October 03 2012 17:38 GMT
#14235
A few months ago I found a thread that talked about the different skills associated with the leagues. For instance bronze league people worked on build orders and macro. In silver it was the same but a little micro was added. It had all the leagues up to GM.

Does anyone know where this thread is? I cant find it.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
October 03 2012 19:57 GMT
#14236
On October 04 2012 02:38 SOURD1ESEL wrote:
A few months ago I found a thread that talked about the different skills associated with the leagues. For instance bronze league people worked on build orders and macro. In silver it was the same but a little micro was added. It had all the leagues up to GM.

Does anyone know where this thread is? I cant find it.


http://www.teamliquid.net/forum/viewmessage.php?topic_id=253300
mRpolite
Profile Joined March 2012
189 Posts
October 03 2012 21:08 GMT
#14237
how many marines does it take to kill an overlord with one scan (overlord is on the high ground, that is why you need the scan)?
Durmaz21
Profile Joined September 2012
Sweden52 Posts
October 03 2012 21:25 GMT
#14238
I'm having trouble with my macro. About the time I expand there's just way too much stuff going on I feel and my macro goes south as a result. I feel like my brain can't keep up with all the stuff that's going on in the game. I also get really stressed out when I play, and silly stuff occurs. For example, if I mess something basic up (accidently missing the mineral patch at the start of the game, making my workers go idle for a moment) then I'll let that affect me the whole game.

I used to be an fps player for about 6 years so making the switch to RTS is so incredibly hard for me. I also play zerg, which to my understanding is one of the most macro heavy races.

So yeah. If anyone got any tips, if you know of anything I can do before a game to make myself perform better, anything I can do in-game, then I'll gladly take that.
GWBuffalo
Profile Joined January 2011
United States234 Posts
Last Edited: 2012-10-04 03:45:38
October 04 2012 02:56 GMT
#14239
Does anyone write a short summary of all GSL games and matches (spoilers are fine with me)? If so, where can I find it?

I don't have time to really watch much, so it would be cool to read a summary of everything and just choose what I'd like to watch.
geokilla
Profile Joined May 2011
Canada8245 Posts
Last Edited: 2012-10-04 17:33:47
October 04 2012 17:27 GMT
#14240
Because TL loves to lock threads... http://www.teamliquid.net/forum/viewmessage.php?topic_id=373350

So there's two things I never understood when it comes to Zerg macro.

1. Why do they need to be up one base? I understand production comes from the Hatchery/Lair/Hive but there this generalization that same bases as opponent = auto loss? Unless you're going for some sort of all in like a baneling bust or something, then there's a chance you can win.

2. Why do Zerg need like 100 drones over 4 bases? Terrans and Protss can get by with approximately 60 to 70 harvesters no problem.... Plus pretty much every game, Zerg would be down a significant amount of army units, yet still hold off their opponent's push relatively fine.


Some of the replies I got include that drones are used as sacrifice to build buildings. Well I meant my numbers as in 100 harvesters over 4 bases, not 100 drones. I guess I should've put that instead of 100 drones. And while 100 may be absurd, then let's tone it down to like 85 or 90 drones. Still an absurd amount considering Terran and Protoss get by with like 65 to 70 harvesters over 3 to 4 bases. Rarely have I seen Terran and Protoss go up to 80 harvesters.
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