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On October 08 2012 14:31 ghost_face wrote:Show nested quote +On October 05 2012 15:31 shihido wrote: When I'm playing zerg and select all my hatcharies and then larva and give commands to build units, how does the game decide from which hatch the units are spawned?
Is it random? The larva/hatch that is closest to where my screen view is? Age of hatch/larva?
I want to work this out so i can best decide how to build units to prevent them from being rallied from across the map if possible, especially if i need them urgently. This would be a completely useless thing to figure out. Think about it, even if you knew the larvae were ordered by the hatcheries age or location, how would you know how much larvae each hatchery has? There is no way to tell, for exmaple, whether 7th larvae listed belongs to your 1st, 2nd or 3rd hatchery (3 situations where you hatches could have 3, 3, x; 4, 3, x; or 7, x, x respectively). Even if you could figure out the order, you would still need to individually check how much larvae each hatchery has to know where all the larvae is, and if you're doing that then it would be more efficient to just build the units at each hatchery when you are checking it. My understanding is that larva are morphed in the order that they appear in your select-screen, and that the order that selected units of the same type are shown is in the order that the units were spawned. If that's correct, then the oldest larva should always be the ones that get morphed first, which is indeed completely useless. You're better off using separate hotkeys for your hatcheries, or using screen position keys to hop to the base you want to build a unit at.
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Could someone please tell me if you can switch between overlays in game with xsplit. So you would go from one overlay to another while in game maybe by pressing f10.
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On October 09 2012 03:47 SOURD1ESEL wrote: Could someone please tell me if you can switch between overlays in game with xsplit. So you would go from one overlay to another while in game maybe by pressing f10. This isn't really a Starcraft 2 Strategy question, is it? Try asking in tech support or something.
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On October 09 2012 04:52 Mavvie wrote:Show nested quote +On October 09 2012 03:47 SOURD1ESEL wrote: Could someone please tell me if you can switch between overlays in game with xsplit. So you would go from one overlay to another while in game maybe by pressing f10. This isn't really a Starcraft 2 Strategy question, is it? Try asking in tech support or something. The question really doesn't belong here, but to answer it: Yes, you can. Just set F10 as the shortcut key in X-Split and unbind it from any function in SC2 (it opens your menu by default) and it works fine. I use F5-F8 for my overlays and it's never been any problem.
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Hey, just a quick question regarding ZvZ:
Almost every game I played in the last few days, my opponent added hydras in his unitmix. How come this is getting so popular? I dont quite see the meaning, because adding hydras early on really shortens your infestorcount, and I won almost every game just by having more fungals than him. Is the additional dmg output really worth having less infestorts?
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On October 09 2012 22:47 InspectorPing wrote: Hey, just a quick question regarding ZvZ:
Almost every game I played in the last few days, my opponent added hydras in his unit mix. How come this is getting so popular? I dont quite see the meaning, because adding hydras early on really shortens your infestor count, and I won almost every game just by having more fungals than him. Is the additional dmg output really worth having less infestorts?
Hydras are generally something you get before or after infestors, and really not at the same time.
I think it is probably most popular to go hydras after you get infestors, that way you already have a healthy infestor count and you rather swap some roaches for hydras to boost your overall dps.
the other option is to go before (or instead of) infestors and try to hit a timing that hits before your opponents infestors are out (or at least his infestor count are really low). this will severely delay your own infestor tech due to all the gas spent on hydras, so if you miss the timing, your opponent will have an easier time to get his hydras out than you will have getting infestors out. This style of zvz is quite similar to Protoss 2base gateway timings.
I would not recommend going infestors and hydras at the same time because of the gas costs. you will just end up with a really small army.
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It looks like he rallied a group to the first point, then shift rallied the whole group to a second point... then shift selected out some units, and sent the remaining to the third point.
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Where are the TLPD win rates at??
There was no official ones released for Korea August and nothing for September yet
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Is there a way to make specific notifications, like tech completed or queen larva spawn be much louder/ more prominent than other notifications?
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On October 10 2012 17:58 zlefin wrote: Is there a way to make specific notifications, like tech completed or queen larva spawn be much louder/ more prominent than other notifications? No.
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On September 14 2012 21:14 Mowr wrote:Show nested quote +On September 14 2012 04:07 Iranon wrote: When terran wall off a ramp with depot-barracks-depot, is there any reason they do it that way and not depot-depot-barracks? I mean the physical positioning of the buildings, not the order in which they're built... I just realized I always put the depots next to each other with my units behind them and most games I see casted have barracks in the middle with units on either side. Well a baneling bust will blow up both then. well, actually if u target down the bunker with 5banes, it actually kills the depot on both sides by aoe...
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Does ladder keep track of you individual matchup ratings? Like if my zvz is really good will it try to match me up with masters, but if my zvp is horrible sometimes I can face high plats?
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On October 10 2012 01:16 GWBuffalo wrote:It looks like he rallied a group to the first point, then shift rallied the whole group to a second point... then shift selected out some units, and sent the remaining to the third point.
He did it instantly, there was no delay between setting the waypoints. Also the waypoints would be green or red and he would only have one zergling selected at the end.
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Oi, where can i find team game partners? I was high master on EU 1v1 before i stoped laddering. Looking for some decent team players to have fun but still win games.
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I tried searching for this and didn't see that anyone had asked before, so...
Is a single marine without stim able to kill a scouting worker 100% of the time using proper stutter-step? The specific scenarios I'm encountering are:
1. My first marine is positioned at the top of my natural ramp and the scout comes in heading towards my main. 2. The scout is in my main and I try to kill it when my marine pops out as the scout tries to leave the base.
I'm not able to do it most of the time, and I've always just assumed I needed better micro, but am wondering if that's truly the case.
Thanks
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^From what I've read, if you stutter step PERFECTLY, you'll kill it before it escapes your marine. However, one mistake and you lose it. Also, for each shot it takes of hull damage is one more mis-step you can make and still kill it before it escapes.
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It's possible, but you can't mess up.
Two questions for me: I just lost a TvP where the loss started from my attacking the toss' front with a handful of stim marines + few marauders + 2 medivacs to try to punish his fast third. However, he was able to defeat my 1/1 army with nothing but 0/2 armor chargelots + a few sentries that only did guardian shield, even though my army value was a few hundred resources more. In general I find chargelots to be surprisingly cost efficient against bio, especially with guardian shield, and stutter stepping doesn't seem to help much against chargelots. (It seems to me that stutter stepping takes too much apm, and chargelot a-move vs conc shell automatically forces the weaker zealots behind with full health chargelots behind charging forward). How does one cost-efficiently trade against chargelots?
Second, I lost a TvZ going marine + a few marauders + tanks/medivac vs. pure ling on Antiga. I opened 1 rax gas reactor fact CC 2 hellions then 1 tank + siege mode then 3rd CC and then transitioned into what I said before. For some reason the zerg was able to win fights against pre-sieged tanks with equivalent army value. I've never seen any terrans transition out of marine tank into BFH just to counter pure ling, but is that what's needed?
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Hey i am looking for a tvt vod it was either on mlg mvp or ipl in the last like 2 weeks.
I am under the impression that it was on cloud kingomd but after hours of searching i might be wrong though.
It was a reaper exapnd and what i have written down from the game to steal the build:
reaper xapnd 2rax -> reactors Combat shield 2. Gas 5:30 Ebay + Supplydepot +1 Attack Bunker 7:20 Factory SP+3. Gas
The game was between one terran u don't know exactly and one that was "rather" unknown someone like "major" (i know he is pretty popular but not THAT like e.g. MKP or somebody like that.
There was one turning point wher he went across the map and got crushed even though he was ahead before on the right side of cloud kingdom /even though i am somehow not sure anymore about the map :/
Really, really appreciate if someone remembers and finds the game THANKS!
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