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On September 23 2012 07:24 jabberjaw wrote: I'd choose 4 medivacs as the 2 vikings arent going to do much damage versus the colossus and will be killed by the stalkers. However, if the Toss is doing a 2 base colossus all-in, 2 vikings is more useful. This.
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all of my rewards have been reset, I cant seem to find any information on this or how to get it to recognize my achievenments
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Before the introduction of that new Battle.net-UI I had like 2000 Custom Games played and (combined XvX + 1v1) ~800 Ladder Games. After the patch my profile shows 1000 "career matches" can someone explain the difference?
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On September 23 2012 12:32 Xanatoss wrote: Before the introduction of that new Battle.net-UI I had like 2000 Custom Games played and (combined XvX + 1v1) ~800 Ladder Games. After the patch my profile shows 1000 "career matches" can someone explain the difference?
Custom games aren't counted in career matches. Career is ranked only.
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Does anybody know what LiquidTaeJa's Headphone is ? it looks really cool
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in PvZ, if the P does ffe, what is a typical timing as to the Z getting a 3rd, or what is the timing to check if Z has a third to declare the Z 2 base roach allining? i know what to do in preparation of the allin, but every time i scout the allin i don't do anything about it because i'm like NAHH, HE COULDN'T BE...... derp.
also what would be a typical timing as to when the 2base roach/ling allin would attack?
this is diamond league too.. so i guess BOs are slightly onto scale of standard BOs
tia <3
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On September 24 2012 02:02 TheNikeTan wrote: in PvZ, if the P does ffe, what is a typical timing as to the Z getting a 3rd, or what is the timing to check if Z has a third to declare the Z 2 base roach allining? i know what to do in preparation of the allin, but every time i scout the allin i don't do anything about it because i'm like NAHH, HE COULDN'T BE...... derp.
also what would be a typical timing as to when the 2base roach/ling allin would attack?
this is diamond league too.. so i guess BOs are slightly onto scale of standard BOs
tia <3 His third should be planted around 4:00-5:00. Standard timing is 4:15; you still need to check for gas, even if he takes his third hatch. It's actually crucial. If you see the third hatch at 4:15 and no queen, it's probably a gas build. If you see a queen and a third hatch ~4:30-4:45, then it's probably a gas build. But you have to check the main to be sure.
I also like to chrono out a zealot/stalker/stalker from my gateway, and push across the map with the first zealot. Tag watch towers, and I usually kill a queen/a few drones with the pressure if he opened gasless. If you scout speedlings then chrono out sentries, wall off, add a few cannons.
All depends on your typical followup, but any non-standard macro build is easily scouted with probes (delayed third or no drones at natural) and the gateway pressure. Stalkers can only be killed by speedlings, and it takes ~3:15 from the start of a gas geyser to when speed is finished. So say you get in his main ~4:45 or 5:00 and scout no gas, then you're safe until 8:00 at the earliest.
I like to get a 6:00-6:15 robo, so I get observers in his base ~8:00-9:00, so I can see his followup (roach/ling max? spire? fast hive?)
This is also the time where I take my third, so I know whether to mass immortals, or observers, or colossi, or tech to storm.
Long and off-topic reply, but generally you should pick a build (preferably not an all-in! so boring!), know how you're scouting and how to react, and what good follow-ups are.
Also, open nexus first unless the pool is before 1:50, or it's a bad map (daybroken, antiga shityard, entombed has a bad secondary ramp). That will help a lot with defending 2base all ins.
TL;DR: 1) 3rd should be planted well before 5:00, hopefully ~4:15 to guarantee gasless 3 hatch 2) Poke into main to scout gas. If he has gas before 6:00, be wary 3) Do some pressure with gateway units to scout drone count/unit composition. Don't be afraid to mass cannons lol, but watch out for fast lair play (drops, mutas) 4) Have followup scouts to determine what his midgame plan is 5) Don't all-in :D
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On September 24 2012 02:23 Mavvie wrote:Show nested quote +On September 24 2012 02:02 TheNikeTan wrote: in PvZ, if the P does ffe, what is a typical timing as to the Z getting a 3rd, or what is the timing to check if Z has a third to declare the Z 2 base roach allining? i know what to do in preparation of the allin, but every time i scout the allin i don't do anything about it because i'm like NAHH, HE COULDN'T BE...... derp.
also what would be a typical timing as to when the 2base roach/ling allin would attack?
this is diamond league too.. so i guess BOs are slightly onto scale of standard BOs
tia <3 His third should be planted around 4:00-5:00. Standard timing is 4:15; you still need to check for gas, even if he takes his third hatch. It's actually crucial. If you see the third hatch at 4:15 and no queen, it's probably a gas build. If you see a queen and a third hatch ~4:30-4:45, then it's probably a gas build. But you have to check the main to be sure. I also like to chrono out a zealot/stalker/stalker from my gateway, and push across the map with the first zealot. Tag watch towers, and I usually kill a queen/a few drones with the pressure if he opened gasless. If you scout speedlings then chrono out sentries, wall off, add a few cannons. All depends on your typical followup, but any non-standard macro build is easily scouted with probes (delayed third or no drones at natural) and the gateway pressure. Stalkers can only be killed by speedlings, and it takes ~3:15 from the start of a gas geyser to when speed is finished. So say you get in his main ~4:45 or 5:00 and scout no gas, then you're safe until 8:00 at the earliest. I like to get a 6:00-6:15 robo, so I get observers in his base ~8:00-9:00, so I can see his followup (roach/ling max? spire? fast hive?) This is also the time where I take my third, so I know whether to mass immortals, or observers, or colossi, or tech to storm. Long and off-topic reply, but generally you should pick a build (preferably not an all-in! so boring!), know how you're scouting and how to react, and what good follow-ups are. Also, open nexus first unless the pool is before 1:50, or it's a bad map (daybroken, antiga shityard, entombed has a bad secondary ramp). That will help a lot with defending 2base all ins. TL;DR: 1) 3rd should be planted well before 5:00, hopefully ~4:15 to guarantee gasless 3 hatch 2) Poke into main to scout gas. If he has gas before 6:00, be wary 3) Do some pressure with gateway units to scout drone count/unit composition. Don't be afraid to mass cannons lol, but watch out for fast lair play (drops, mutas) 4) Have followup scouts to determine what his midgame plan is 5) Don't all-in :D
thanks dude! and dw your post was useful
tbh i'm a little new to scouting gases.. especially when scouting zerg. can you explain a little more as to what you mean to be wary if he has gas before 6:00? and how many geysers? i'm not entirely sure heh
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On September 24 2012 02:34 TheNikeTan wrote:Show nested quote +On September 24 2012 02:23 Mavvie wrote:On September 24 2012 02:02 TheNikeTan wrote: in PvZ, if the P does ffe, what is a typical timing as to the Z getting a 3rd, or what is the timing to check if Z has a third to declare the Z 2 base roach allining? i know what to do in preparation of the allin, but every time i scout the allin i don't do anything about it because i'm like NAHH, HE COULDN'T BE...... derp.
also what would be a typical timing as to when the 2base roach/ling allin would attack?
this is diamond league too.. so i guess BOs are slightly onto scale of standard BOs
tia <3 His third should be planted around 4:00-5:00. Standard timing is 4:15; you still need to check for gas, even if he takes his third hatch. It's actually crucial. If you see the third hatch at 4:15 and no queen, it's probably a gas build. If you see a queen and a third hatch ~4:30-4:45, then it's probably a gas build. But you have to check the main to be sure. I also like to chrono out a zealot/stalker/stalker from my gateway, and push across the map with the first zealot. Tag watch towers, and I usually kill a queen/a few drones with the pressure if he opened gasless. If you scout speedlings then chrono out sentries, wall off, add a few cannons. All depends on your typical followup, but any non-standard macro build is easily scouted with probes (delayed third or no drones at natural) and the gateway pressure. Stalkers can only be killed by speedlings, and it takes ~3:15 from the start of a gas geyser to when speed is finished. So say you get in his main ~4:45 or 5:00 and scout no gas, then you're safe until 8:00 at the earliest. I like to get a 6:00-6:15 robo, so I get observers in his base ~8:00-9:00, so I can see his followup (roach/ling max? spire? fast hive?) This is also the time where I take my third, so I know whether to mass immortals, or observers, or colossi, or tech to storm. Long and off-topic reply, but generally you should pick a build (preferably not an all-in! so boring!), know how you're scouting and how to react, and what good follow-ups are. Also, open nexus first unless the pool is before 1:50, or it's a bad map (daybroken, antiga shityard, entombed has a bad secondary ramp). That will help a lot with defending 2base all ins. TL;DR: 1) 3rd should be planted well before 5:00, hopefully ~4:15 to guarantee gasless 3 hatch 2) Poke into main to scout gas. If he has gas before 6:00, be wary 3) Do some pressure with gateway units to scout drone count/unit composition. Don't be afraid to mass cannons lol, but watch out for fast lair play (drops, mutas) 4) Have followup scouts to determine what his midgame plan is 5) Don't all-in :D thanks dude! and dw your post was useful tbh i'm a little new to scouting gases.. especially when scouting zerg. can you explain a little more as to what you mean to be wary if he has gas before 6:00? and how many geysers? i'm not entirely sure heh thanks ^^
aha, I used to play Zerg. Generally there will only be one geyser, with the exception of some fast tech builds (2x gas @ 5:30) and a few macro builds that take a 4:30 gas. At our level though, any gas before 6:00 means a baneling bust If you scout 2 gas before 6:00 then it's probably a 2base lair build? Idk, it's pretty silly.
Generally Zergs play either gasless, or with gas. Gas = ling speed, possibly banelings/roaches. If he has a large number of lings, it's probably an all-in. This is the biggest disadvantage of 1gate pressure: Zerg often overreacts with lings, so you don't know if it's an all-in or them just being bad.
If you want, we can play a few games where I'm Zerg and do various all-ins and help you scout/react! PM if you're interested ^^
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how are low, mid and high masters defined? via rank? points? or is it more complicated?
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On September 24 2012 19:31 uLysSeS1 wrote: how are low, mid and high masters defined? via rank? points? or is it more complicated?
points:
low - 1-599 mid - 600-1199 high - 1200+
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On September 24 2012 21:08 rd wrote:Show nested quote +On September 24 2012 19:31 uLysSeS1 wrote: how are low, mid and high masters defined? via rank? points? or is it more complicated? points: low - 1-599 mid - 600-1199 high - 1200+ According to sc2ranks, that would 48 people globally.... (excluding GM that is)
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On September 24 2012 21:34 gronnelg wrote:Show nested quote +On September 24 2012 21:08 rd wrote:On September 24 2012 19:31 uLysSeS1 wrote: how are low, mid and high masters defined? via rank? points? or is it more complicated? points: low - 1-599 mid - 600-1199 high - 1200+ According to sc2ranks, that would 48 people globally.... (excluding GM that is)
Season just started. Once bonus pool inflates all of the ratings thats about where they lie.
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Another problem I have is scouting. I will scout normally, but I don't know what I would be looking for.
For example, whenever I see something like gas first. or gassless expand. I don't know what to expect. There's little stuff like that that makes me not win games a lot, because I don't know what to build to counter. Is there a list builds I could read up on so I know how to counter when I'm playing? Like a list that basically says "If you see 'x' first, be aware of 'x' and such.
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I can help you with PvZ BARRING early pool build (6-10 pool) When you scout you essentially look for gaz, which should not be up if he goes fast 3 hatch in responce to FFE. If you see a gaz up before 5min game time, that's indicative. If you don't see a 3rd down by the 5th min mark, that is also indicative. Always "confirm" your scout of the 3rd, meaning that if you scout it while building, make sure you come by again once it's completed because a zerg can fake 3rd, cancel and go 2 base all in... once you see the 3rd and the game is 9:30 + you should have observers and be able to spot tech building...
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Tech lab completes on my factory. I have 150 minerals 150 gas. Do I build a tank or get the siege mode upgrade 1st? Does match up matter?
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On September 25 2012 05:06 chaoswarrior wrote: Tech lab completes on my factory. I have 150 minerals 150 gas. Do I build a tank or get the siege mode upgrade 1st? Does match up matter?
Short answer: the greedy option is to get siege tech first. if you're up against super early aggression. (i.e. a roach timing or vs bio terran, 3-4 gates) you may need the tank first, then research the siege promptly after. I'm assuming this is with a Mech build you are doing, but give more detail in your questions please.
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Good midgame offensive ZvP starts? o.O
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On September 25 2012 06:24 Slardar wrote:Show nested quote +On September 25 2012 05:06 chaoswarrior wrote: Tech lab completes on my factory. I have 150 minerals 150 gas. Do I build a tank or get the siege mode upgrade 1st? Does match up matter? Short answer: the greedy option is to get siege tech first. if you're up against super early aggression. (i.e. a roach timing or vs bio terran, 3-4 gates) you may need the tank first, then research the siege promptly after. I'm assuming this is with a Mech build you are doing, but give more detail in your questions please.
Well, I was trying to keep it simple. I just find myself wondering this in many games. If I have done only light scouting, or am leaving my 1st tank behind to defend the ramp while I push out with what I got, it's not always clear which is best. In TvT I'll usually get the upgrade 1st, as early pushes will be very bio heavy. I guess I was just looking for a rule-of-thumb / default for when you don't have enough info to make an build specific or informed decision.
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